Mikhail Kutuzov
Contents
Description
The Pr.68-A, Mikhail Kutuzov, 1986 is a rank V Soviet light cruiser with a battle rating of 6.3 (AB) and 6.0 (RB/SB). It was introduced in Update "Drone Age". In its 1986 refit, the Sverdlov-class cruiser Mikhail Kutuzov is one of the most modern naval vessels in the game and by far the most modern of the cruisers, though the refit of the ship did not include any missiles as the date might suggest, leaving general gameplay very similar to the more WW2 era cruisers found in game.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 70 | 36 | |
RB/SB | |||
Upgraded | 60 | 31 |
Modifications and economy
Armament
Primary armament
The Mikhail Kutuzov is armed with twelve 152 mm/57 B-38 cannons in four turrets in triple mounts. These guns boast formidable fire rate of 7.5 rounds per minute while also possessing great penetration capabilities on AP shell and well above average levels of explosive filler in all shell types. All information about ammunition used in the cannons can be found in the tables below.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
OF-35 HE | HE | 50 | 50 | 50 | 50 | 50 | 50 |
B-35 AP | APCBC | 333 | 287 | 226 | 178 | 143 | 100 |
PB-35 SAP | SAPBC | 172 | 148 | 117 | 92 | 74 | 52 |
ZS-35 AA | HE-TF | 62 | 62 | 62 | 62 | 62 | 62 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OF-35 HE | HE | 950 | 55 | 0 | 0.1 | 6 | 79° | 80° | 81° | |||
B-35 AP | APCBC | 950 | 55 | 0.03 | 7 | 1.69 | 48° | 63° | 71° | |||
PB-35 SAP | SAPBC | 950 | 55 | 0.03 | 7 | 5.9 | 48° | 63° | 71° | |||
ZS-35 AA | HE-TF | 950 | 54.23 | 0 | 0.1 | 10.1 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
OF-55 HE | HE | 24 | 24 | 24 | 24 | 24 | 24 |
ZS-55 AA | HE-TF | 26 | 26 | 26 | 26 | 26 | 26 |
F-55 HE-F | HE | 73 | 63 | 54 | 46 | 40 | 34 |
ZS-55R AA-VT | HE-VT | 17 | 17 | 17 | 17 | 17 | 17 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OF-55 HE | HE | 1,000 | 15.6 | 0 | 0.1 | 1.94 | 79° | 80° | 81° | |||
ZS-55 AA | HE-TF | 1,000 | 15.6 | 0 | 0.1 | 2.07 | 79° | 80° | 81° | |||
F-55 HE-F | HE | 1,000 | 15.6 | 0.035 | 5 | 1.77 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
ZS-55R AA-VT | HE-VT | 995 | 15.9 | 0 | 0.1 | 270 | 15 | 1.26 | 79° | 80° | 81° |
Anti-aircraft armament
The AA weaponry of the Kutuzov is similar to the 50s era Sverdlov, being mainly composed of V-11 37 mm gun mounts, however the Kutuzov is also equipped with an array of advanced AK-230 CIWS (Close In Weapons System) mounts, which is the main feature of the ship that sets it aside from the Sverdlov.
Being CIWS mounts, they were designed with shooting down missiles, which tend to be much smaller and faster than aircraft, so you'd think they'd be great against aircraft. Whilst they do provide a highly lethal field of bullets that can rip apart inbound aircraft, these mounts are not quite as accurate as you'd expect them to be in real life. They may be modern mounts, but they do not have a more advanced targeting system modelled in and are still controlled by the same hit and miss AI as on any other ship. They also don't have a very big pool of ammunition, being designed for short bursts against straight-flying missiles. A short burst might be fine for a missile, but manoeuvring aircraft are a different matter entirely, especially when the guns are controlled by the in-game AI, which will hold down fire until the attacker is destroyed or it is out of bullets. There's also the issue that they don't have a massive range, which means that an aircraft close enough to be targeted is probably not far off from being able to drop its ordinance, if it hasn't already.
All being said, they are still potentially very deadly threats to aircraft in range, being able to track aircraft much faster than most other gun mounts and having a biblical rate of fire that deletes any unarmoured target it touches.
As a side note, despite being specifically designed to take out missiles, the mounts currently do not have this functionality modelled in game. If the ship is under attack by missile armed vehicles, such as a Tornado or USS Douglas, the CIWS mounts will utterly ignore the missiles and make no effort to intercept them.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Uses an effective three-tiered anti-aircraft suite
- Has access to radar, granting more situational awareness against air attacks
Cons:
- No scout aircraft onboard
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Black Sea Shipyard (Черноморский судостроительный завод) | |
---|---|
Destroyers | |
Derzkiy-class | Frunze |
Fidonisy-class | Kerch |
Project 1 | Moskva |
Light Cruisers | |
Project 26 | Voroshilov |
Project 68A | Mikhail Kutuzov |
USSR light cruisers | |
---|---|
Imperial Russia | |
Svetlana-class | Krasny Krym* · Krasny Kavkaz* |
* Laid down by Imperial Russian Navy; Finished and renamed by the USSR | |
Project | Soviet Union |
Pr.26 | Kirov · Voroshilov · Maxim Gorky |
Pr.68 | Chapayev · Zheleznyakov |
Pr.68-bis | Sverdlov · Mikhail Kutuzov |
Pr.68-bis-ZiF | Shcherbakov |
Lend-Lease | USA |
Omaha-class | Murmansk |
Trophies | Italy |
Condottieri-class | Kerch |