IJN Nenohi

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Nenohi
jp_destroyer_nenohi.png
GarageImage IJN Nenohi.jpg
IJN Nenohi
AB RB SB
4.3 4.3 4.3
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The Hatsuharu-class, IJN Nenohi, 1942 (子日, namesake: New Year Day) is the second ship of her class and appears in a refit after the realization of the top-heavy design being a crucial vulnerability. Unlike Hatsuharu in her pre-commission fit, Nenohi her armament layout is more like conventional Japanese destroyers. Nenohi saw early service in the invasion of French Indochina as a radio post and took part in the Aleutian campaign in the Pacific theatre.

It was introduced in Update "Sky Guardians". Being a later refit of the Hatsuharu, her layout is more conventional to the Japanese norm and loses on frontal firepower and total torpedo count but in exchange gets better torpedoes being Type 93 Oxygen Torpedoes and premium benefits.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 229 t
Crew240 people

While being of the Hatsuharu class, her kind had to be rebuilt (twice) to make up for structural weakness. This results in Nenohi being slightly longer, displacing more tons (1981 t → 2229 t) her last refit and hence carrying more crew (212 → 240). While the metals used to rebuild Nenohi are of better quality, the thickness was reduced to save on weight while having the same armour effectiveness. The bridge is slightly further from the first funnel decreasing the chance of both funnel and bridge being taken out in the same salvo.

The change of armament layout also benefits the survivability of Nenohi over Hatsuharu, with the frontal single mount turret being moved to the stern of the ship, the forward barbette with ready rack ammo above the waterline, and the decrease of total torpedoes loaded onboard is no longer an exploding vulnerability.

Mobility

Speedforward / back
AB76 / 33 km/h
RB62 / 27 km/h

Nenohi being slightly longer than her initial design, her total displacement increased from 1981 t to 2229 t, this without change in propulsion makes her slightly less manoeuvrable and slower.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 76 33
RB/SB Stock ___ ___
Upgraded 62 27

Modifications and economy

Repair cost
AB1 070 Sl icon.png
RB1 570 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 320 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

2 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Turret127 mm/50 3rd Year Type cannon
Ammunition150 rounds
Vertical guidance-7° / 55°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 1 HE HE 28 28 28 28 28 28
HE-TF HE-TF 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 1 HE HE 910 23 0 0.1 2.31 79° 80° 81°
HE-TF HE-TF 910 23 0 0.1 2.07 79° 80° 81°

Secondary armament

2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF · AP-T · HEI
  • 25 mm APT belt: AP-T · AP-T · AP-T · HEF
  • 25 mm HEIT belts: HEF-T* · HEI · HEI · HEI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 2 2 2 2 2 2
HEI 2 2 2 2 2 2
HEF 2 2 2 2 2 2
AP-T 55 53 43 33 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.24 0 0.1 8.5 79° 80° 81°
HEI 900 0.26 0 0.1 5.52 79° 80° 81°
HEF 900 0.25 0 0.1 23.93 79° 80° 81°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

Setup 112 x 610 mm Type 93 Model 1, Mod 2 torpedo
Setup 28 x Type 95 depth charge
Setup 312 x 610 mm Type 93 Model 1, Mod 2 torpedo
2 x Type 95 depth charge

As a 1942 ship, her 610 mm torpedo tubes are loaded with Japan's state-of-the-art Type 93 oxygen torpedoes which can cause a lot of damage and havoc in the waters she and other Japanese ships sail. Just like most Japanese ships and the torpedo doctrine of the Japanese navy, she offers two turrets with 3 tubes totalling 6 tubes, which can be reloaded once.

Additionally, Nenohi can be equipped with Type 95 depth charges, which in War Thunder can only really be used in extreme occasions when patrol boats pass through the 25 mm firing arc and sit at the stern of Nenohi, being able to defend herself by dropping the charges.

Usage in battles

Playing like any Japanese destroyer, the main selling point is the torpedo arsenal. She carries the very deadly and fast Type 93 oxygen torpedo which can beat ships 20x her size. At the lower ranks and downtiers Nenohi can face, her 12.7 cm cannons can cause plenty of damage against other destroyers and lighter vessels. Once Nenohi starts facing bigger targets, the best tactic in arcade battles is to sail away from combat range and utilize torpedoes as the primary weapon, while leaving the 12.7 cm's for close-range self-defence. In realistic battles, torpedoes should be preserved for hits that are 100% certain to hit, as reloading torpedoes on objectives is a lengthy process and not very practical.

Pros and cons

Pros:

  • Possesses the Type 93 oxygen torpedo
  • Decently hitting 12.7 cm cannons at her tier

Cons:

  • Fairly weak anti-air defence of only 2 dual mount 25 mm's
  • Lacks armour-piercing shells for the 12.7 cm
  • Slow turret traverse

History

Operational history

Early Service

Commissioned in September 1933, the second ship of the Hatsuharu-class Nenohi was quickly returned together with Hatsuharu to the dockyard after the "Tomozuru Incident" to fix the flaw in top-heavy design. After the refit, she and her class were assigned to the 1st Fleet, training up her crew as a new ship until 1940, reassigned to the 2nd Expeditionary Fleet and patrolling and escorting Japanese troops landing in French Indochina. During the initial stage of the invasion, she was docked in Hanoi and served as an ad-hoc radio station to coordinate wireless communications, later she would be rebased in Haiphong while maintaining her role there.

Pacific Service
Nenohi photographed by US intellegence

At the start of the Pacific war with the attack on Pearl Harbour, Nenohi was assigned as flagship of the 21st Destroyer Division under the 1st Fleet again and remained in Japanese home waters on ASW patrol. In late January 1942, she was deployed with the invasion force of the Dutch East Indies, covering landing operations at Kendari on Sulawesi, Bali and Lombok as part of "Operation H". She returned to Sasebo Naval Arsenal at the end of March for maintenance.

From May 1942, she was reassigned to northern operations and partook in "Operation AL" in support of the Aleutians campaign, patrolling around Attu, Kiska, and Amchitka Island. On the 21st of May, while refuelling from the Fuji Maru, the crew spotted a submarine at 800 m at the stern of the Nenohi, attacked it with Type 95 depth charges and reported it sunk. Upon receiving the report, the 5th Fleet ordered the confirmation, identification, and any documents on the submarine. The search party was abandoned on the 3rd of July without any trace of the submarine.

Sinking

During the escort of the seaplane tender Kamikawa Maru in the afternoon of 5th of July, sailing at 9 knots (16 km/h) in a dense fog with less than 2 km visibility range, Nenohi was torpedoed by USS Triton southeast of Attu, near Agattu Island at 12:50. The ship was hit by a single torpedo starboard amidships, splitting her hull and sinking. The surviving crew and captain from the initial hit climbed the side of the capsized ship in 2 minutes to stay above water, chanting 「子ノ日万歳 (Neno-Hi Banzai)」 until disappearing in the cold water 5 minutes later. Even though it was summer, the Aleutian waters were very cold and with the fog being too thick, any kind of help came too late for 188 crew members including the captain. The next day the seaplane force suspended operations for the day at Kiska island and dispatched the destroyer Inazuma to find any remaining survivors, 38 who drifted their way onto land on Cape Sabak of Agattu Island survived and were rescued. On 31 July 1942, Nenohi was scrapped from the navy list.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


Uraga Dock Company (浦賀船渠株式会社)
Sub Chasers (駆潜艇) 
No.1 Type  Type K-3 No.1
Destroyers (DD) 
Hatsuharu-class  IJN Nenohi
Yugumo-class  IJN Kiyoshimo
Light Cruisers (CL) 
Nagara-class  IJN Isuzu

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro