DF105

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
germ_marder_df_105.png
GarageImage DF105.jpg
DF105
AB RB SB
8.0 8.0 8.0
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The DF105 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull32 / 15 / 11
Turret30 / 25 / 15
Crew3 people
Visibility89 %

Armour type:

  • Rolled homogeneous armour (entire hull, turret sides, turret roof, turret back)
  • Cast homogeneous armour (front turret, lower side turret, cupola)
  • Rubber-fabric screens (side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°) Upper glacis
32 mm (22°) Lower plate
32 mm (48°-57°) Lower glacis
15 mm (30°) Top
15+5 mm Bottom
10 - 11 mm (21°) 11 mm (14°) Front glacis
10 - 11 mm Crew compartment
Turret 40 mm (36°-44°) Turret front
40 mm (cylindrical) Gun mantlet
15 - 20 mm 20 mm Bustle
20 mm (spherical) Underside
10 mm
50 mm Cupola area
Cupola 20 mm (spherical) Outer ring
50 mm (spherical) Dome

Notes:

  • Tracks, suspension wheels, and torsion bars are 20 mm thick.
  • There is 5 mm internal RHA plating separating engine compartment from the crew compartment.
  • Mudguards and storage boxes are 4 mm thick
  • Belly armour is 11 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB83 / 83 km/h
RB and SB75 / 75 km/h
Number of gears8 forward
8 back
Weight30.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB45.8 hp/t
RB and SB24.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 83 30 1116 1,374 37.2 45.8
Realistic 75 75 637 720 21.23 24

Modifications and economy

Repair costBasic → Reference
AB3 160 → 4 540 Sl icon.png
RB3 734 → 5 365 Sl icon.png
SB4 745 → 6 818 Sl icon.png
Total cost of modifications98 500 Rp icon.png
166 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 170 / 200 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods scouting.png
Improved optics
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png

Armaments

Main armament

105 mm CN105-57 cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition38 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-6° / 13°
Main article: CN105-57 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm CN105-57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -6°/+13° ±180° N/A 28.6 __._ __._ __._ __._ 5.00 5.00 5.00 5.00
Realistic 17.9 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1.02 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

Ammo racks

Ammo racks of the DF105
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
38 34 (+4) 13 (+25) (+31) (+37) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3* and 4* (autoloader magazines) are first stage ammo racks. They total 12 shells.
    • These racks get filled first when loading up the tank and are also emptied first.
    • As the DF105 is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.
    • The depletion order at full capacity is: 3 - 4 - 1 - 2.

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 001 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Thyssen-Henschel
TAM  TAM · TAM 2C · TAM 2IP
Marder IFV  Marder A1- · Marder 1A3 · DF105
TH800  Class 3 (P)

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1