M3 GMC

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American tank destroyer M3 GMC. For other uses, see M3 (Disambiguation).
M3 GMC
us_halftrack_m3_75mm_gmc.png
GarageImage M3 GMC.jpg
M3 GMC
AB RB SB
1.7 1.7 1.7
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The 75 mm Gun Motor Carriage M3 (M3 GMC) is a rank I American tank destroyer with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.49 "Weapons of Victory". An M3 half-track with a 75 mm gun on its rear, the M3 GMC packs a punch against its rivals.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret12 / 12 / 0
Crew5 people
Visibility88 %

Just about any enemy is deadly to the 75 mm GMC M3, as the armour will only stop small-calibre machine gun rounds. Every tank cannon will penetrate the armour. Vehicles with autocannons or heavy machines guns are often the deadliest for the crew, especially strafing aircraft. The vehicle can also be easily destroyed by overpressure: HE shells and artillery strikes are thus very dangerous.

Armour type:

  • Rolled homogeneous armour
  • Structural steel (back side)
Armour Front Sides Rear Roof
Hull 6.35 mm (31°) 6.35 mm 6.35 mm N/A
Turret (Gun shield) 12.7 mm 12.7 mm N/A 12.7 mm

Notes:

  • Tracks are 7 mm thick.
  • Road wheels are 2 mm of rubber.
  • Structural chassis thickness is 15 mm throughout.

Mobility

Speedforward / back
AB83 / 19 km/h
RB and SB76 / 18 km/h
Number of gears8 forward
2 back
Weight9.1 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB31.0 hp/t
RB and SB16.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 19 9.1 210 282 23.08 30.99
Realistic 76 18 131 148 14.4 16.26

Modifications and economy

Repair costBasic → Reference
AB298 → 368 Sl icon.png
RB332 → 410 Sl icon.png
SB400 → 494 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 40 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
90 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
115 Ge icon.png
Mods new tank engine.png
Engine
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
115 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
75mm_usa_APCBC_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
75mm_us_M89_Smoke_ammo_pack
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
115 Ge icon.png

As with all tanks, Parts and FPE should be your first priority. After that you may want to pick up the M61 shot for an overall much more lethal round, with better penetration and some explosive filler. Beyond that, crew replenishment should be a priority; how you get there is personal preference between mobility improvements or gun handling. Both paths have merit, but seeing as the role of the M3 is more of a longer range support vehicle, gun handling would likely provide a greater benefit for most players.

Armaments

Main armament

Ammunition60 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-10° / 29°
Horizontal guidance-19° / 21°
Main article: M1897A4 (75 mm)
75 mm M1897A4 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+29° -19°/+21° N/A 5.3 7.3 8.9 9.8 10.5 7.80 6.90 6.36 6.00
Realistic 3.6 4.2 5.1 5.6 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M72 shot AP 89 86 76 65 56 48
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 102 99 88 77 67 58
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M72 shot AP 609 6.3 N/A N/A N/A 47° 60° 65°
M48 shell HE 594 6.3 0 0.1 666 79° 80° 81°
M61 shot APCBC 609 6.79 1.2 14 63.7 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M89 259 3 13 5 20 50

Ammo racks

Ammo racks of the M3 GMC
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
60 31 (+29) (+59) Yes

Usage in battles

The 75 mm GMC M3 cannot go toe-to-toe with other tanks due to the lack of protection for the crew and insufficient armour layout. The armour can only stop rifle-calibre rounds from machine guns, and could possibly deflect 12.7 mm rounds off the frontal arc, but this vehicle was never designed to fight other tanks head-to-head. Its play style may generally confuse new or inexperienced players, as they would bring the vehicle up close to the front.

The vehicle was mainly purposed for destroying tanks at a distance, hence the amazing penetration values with the gun at its battle rating. It will still penetrate tanks of its BR and rank even at 500 m, which means staying from afar is the best way to play this particular vehicle. However, relocating after successive shots is another good idea. It prevents returning fire from the enemy, especially artillery strikes. It is not wise to bring this vehicle upfront, as it will probably not survive long with rigorous combat. However, the M3 GMC can be quite deadly up close as well if it manages to take the enemy by surprise. If planning to go up front, stock up on the M61 shot, which will increase the gun's lethality to tanks due to its internal HE charge. Keep in mind that this vehicle has to be supported by teammates, experienced players will take note of it's long to reload and may try to rush out and destroy the M3 GMC during the reloads. Effective use of its excellent reverse speed to take cover or back out of enemy fire will increase the chances of surviving. Overall, this vehicle is an effective tank destroyer for its rank, rivalling the ZiS-30. It combines the penetration ability of the ZiS-30 on to a larger calibre weapon, at the same time marrying the weapon on to the M3 half-track, which is already blessed with exceptional mobility.

The low fire rate can be a fatal downfall for many newer players; always stay in cover while reloading. Many players will stay out in the open while they wait for the gun to reload; this is a deadly mistake.

Pros and cons

Pros:

  • Powerful cannon for its rank
  • Good mobility
  • Post-penetration damage of the M61 shot is deadly
  • Exceptional reverse speed
  • Acceleration is best when compared to other tank destroyers of its rank
  • Two spare crew members before efficiency is compromised

Cons:

  • New players may find the large turn radius of this vehicle very hard to use
  • Lightly armoured, will only withstand 7.92 mm rounds effectively
  • Any cannon round will penetrate this vehicle anywhere
  • Vulnerable to strafing aircraft
  • Entire crew is exposed, can be incapacitated by overpressure (HE shells, artillery strikes)
  • Commander and loader are in-line with each other when viewing from the front, and same for the driver and gunner
  • Poor reload time, slower than most other cannons at the rank
  • Stock AP shell has poor post-penetration damage
  • Limited traverse and slow traverse speed for the cannon

History

Development

In the opening stages of World War II, the American military leaders realize they did not have any adequate anti-tank weaponry to repeal a German tank assault. An urgent request for one developed into something akin of an improvised weapon.

Army development took an M3 half-track and placed the French 75 mm Gun M1897A4 gun onto it with a huge gun shield to protect the crew. This experimental vehicle was called the T12, and was deemed to work well enough to be adopted and standardized in October 1941 as the 75 mm GMC M3. From 1941 to 1943, about 2,200 units were produced, but many were converted back to standard half-tracks before they got issued, so it resulted in only about 842 units seeing combat service.

The M3 GMC was not particularly a protected vehicle given that it used a half-track as its basis, giving it rather limited protection for the crew. The gun crew on the half-track has a huge gun shield to take cover behind as they ready the weapon, but the truck driver and passenger would have no protection available. The French 75 mm Gun M1897A4 attached was a multi-purpose artillery piece, it could fire an armour piercing shell that could penetrate 81 mm of armour at 500 yards in a direct-fire role, and could hit targets up to 9,200 yards in an indirect-fire role. The 75 mm gun could only traverse in a limited arc forward, unable to traverse to face the back. Nevertheless, for a rushed production, the vehicle was deemed acceptable for use.

Combat service

The vehicles saw service first in the Philippines when the Japanese invaded in December 1942, used to fend off Japanese vehicles and infantry. When the Japanese conquered the Philippines, they captured the 75 mm GMC M3s and used them against U.S. Forces when they invaded the Philippines in October 1944. The largest concentration of the 75 mm GMC M3 was in the North African Campaign, and then again in the Sicilian Campaign. During the Sicilian campaign, it was gradually phased out for the 3-inch Gun Motor Carriage M10 as it was starting to become obsolete, but it stayed as a support weapon as assault guns for special forces. In the Pacific, they saw further use in the Marine Corps blasting Japanese tanks and fortifications on the major island battles before being gradually replaced by the 105 mm artillery on the M7 Priest.

The British, French, and Philippine Army were the few Allies who got their hands on the 75 mm GMC M3. In British terminology, it was known as the 75 mm SP, Autocar. The Free French forces used some M3 GMC in the Western Front during the invasion of France. The Philippine forces used the M3 GMC when the U.S. supplied their military there with it. The Philippines retained the M3 GMC up to the 1960s, being used by a number of factions, from the Japanese when they captured it in the 1940s, the rebels of the Hukbalahap Rebellion, and in the Korean War by the Philippine Expeditionary Force.

In-game description

This self-propelled artillery installation was built in 1941 on the base of the M3 semitrack transporter by installing a modified version of an old French cannon onto it. It was released right up until 1943 and was unsuccessful as an anti-tank vehicle due to its poor armament and minimal armor.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)