WSP Table Templates
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Contents
Aircraft
Flight performance
Fixed-wing
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Helicopters
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | ___ | ___ | _,___ |
Upgraded | ___ | ___ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | |
_ | _ | _ | _ | _ |
Jets only:
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
_ | _ | _ | _ | _ | _ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | > ___ |
Engine performance
(JETS ONLY)
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
_____ | _ | _,___ kg | ___ kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||
Weight (each) | Type | _m fuel | __m fuel | __m fuel | ||
___ kg | _____ | _,___ kg | _,___ kg | _,___ kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | ___%/WEP | _m fuel | __m fuel | __m fuel | MTOW |
Stationary | ___ kgf | ___ kgf | _.__ | _.__ | _.__ | _.__ |
Optimal | ___ kgf (_ km/h) |
___ kgf (_ km/h) |
_.__ | _.__ | _.__ | _.__ |
Radars
AN/APS-21 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
45,000 m | 28,000 m | ±85° | ±16° |
AN/APG-26 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
4,000 m | 150 m | ±60° | ±60° |
Manual Engine Control
(Two examples are given to cover all the possible values of each cell, pick and choose as applicable)
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Not controllable Not auto controlled |
Separate | Not controllable 1 gear |
Not controllable |
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto control available |
Controllable Auto control available |
Controllable Auto control available |
Combined | Controllable 2 gears |
Auto controlled |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Realistic | 1 | 1 | 1 | 1 | 1 | 0.5 |
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
For autocannons:
Cannon Name (x_) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | ___ (__) | ___ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
__ | Projectiles Propellants |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ (+__) __ (+__) |
__ |
Machine guns
Machine Gun Name | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ | ___ (___) | ___ | N/A | N/A |
___ | ___ (___) | ___ | -__°/+__° | ±__° |
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 | |
RB/SB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 |
{{NavalMobility |SpeedForwardStockAB = |SpeedBackStockAB = |TurnTimeStockAB = |TurnSpeedStockAB = |TurnTimeSpadedAB = |TurnSpeedSpadedAB = |SpeedForwardStockRB = |SpeedBackStockRB = |TurnTimeStockRB = |TurnSpeedStockRB = |TurnTimeSpadedRB = |TurnSpeedSpadedRB = }}
Armaments
Maximum of 3 tables (including penetration) for each armament. I.e., if the cannon is able to fire all of ATGMs, HE-VT, and smoke shells, the penetration, universal details, and smoke shell tables should be used.
Machine guns and cannons
Penetration
Basic:
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
For autocannons/machine guns:
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
___ | ___ | ___ | ___ | ___ | ___ | ___ |
Details
Basic:
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For autocannons/machine guns:
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For ATGMs/SAMs only:
Missile details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
___ | ___ | ___ | _,___ | _.__ | _._ | _._ | _.__ | __° | __° | __° |
For HE-VT shells only:
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
___ | ___ | ___ | _.__ | _._ | _._ | __ | __ | _.__ | __° | __° | __° |
Universal (for multiple "special" shells):
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
___ | ___ | ___ | _,___ | _.__ | _._ | _._ | __ | __ | _.__ | __° | __° | __° |
For smoke shells only:
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
___ | ___ | _.__ | __ | _ | __ | __ |
Torpedoes
Torpedo characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | __ | __ | __ | __ | __ | __ | __ | __ |
Yes | __ | __ | __ | __ | __ | __ | __ | __ |
Missiles
For Missiles please see an example already added on the respective type you want to add, as they have different parameters.
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