Ka-50

From War Thunder Wiki
Revision as of 00:57, 5 September 2020 by CobraKingII (talk | contribs) (History)

Jump to: navigation, search
Ka-50
ka_50.png
Ka-50
Show in game
STORE

Description

GarageImage Ka-50.jpg


The Ka-50 is a gift rank VI Soviet helicopter with a battle rating of 10.7 (AB), 11.0 (RB), and 10.3 (SB). It was introduced in Update 1.93 "Shark Attack".

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
299 268 5100
Upgraded
Max Speed
(km/h at 1,000 m)
Max altitude
(meters)
AB RB
320 310 5100

Survivability and armour

Due to the low weight, this helicopter is fast and agile, and so it is easy to dodge even the missiles from ADATS or incoming fighters on head-on. Even in the case of damages, the twin rotor design can help keep control the damage even in cases where the tail is destroyed.

Image Black shark: Armour locations

Lots of sensors on the Ka-50 help establish situational awareness to keep an eye for threats. A passive radar will keep the Ka-50 informed of the presence (distance and direction) of active radars (enemies AA, jets with radar), also with sounds (beeping). A Missile Approach Warning system (MAW) will automatically deploy false targets - flares (128 pcs) and inform the Ka-50 pilots of incoming missiles (even in SB). In other environmental conditions, the Ka-50 also has a night vision device (only image an intensifier without thermal sight) to keep some form of visibility.

Distance is also the Ka-50's best friend, with an ATGM with active radius of 10km that will help keep the helicopter out of range of most AA, except ADATS and 2K22 Tunguska.

The crew has a highly armoured cockpit, as shown in image: Black shark: Armour locations

  • Bullet proof glass covers only the front windscreen of the helicopter - 22 mm thick.
  • Aluminium alloy covers the front, and sides of the helicopter located on each side of the cockpit - 20 mm thick.
  • Aluminium alloy covers only the bottom of the self-sealing fuel tanks - 20 mm thick.

The helicopter has four separate fuel tanks, three at the rear of the fuselage and one just behind the cockpit. Engines are placed above the auto-cannon with the fuel tanks, spaced out around it.

Armaments

Offensive armament

Main article: 2A42 (30 mm)

The Ka-50 is armed with:

  • 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 RPG)

The 30mm 2A42 cannon can be equipped with mixed belt, belt for air targets or ground targets

  • Default belt: AP-T/HEF-I/HEF-I/AP-T/AP-T; max penetration: 62 mm at 100 metres
  • Ground targets belt: AP-T/APDS/APDS/APDS/APDS; max penetration: 81 mm at 100 metres
  • Air targets belt: HEF-T/HEF-I/HEF-I/HEF-I/HEF-I; max penetration: 3 mm at any distance

Due to the risk of flying directly over a battlefield, and that the Ka-50's optimal firing distance is from a long way from the enemy ground targets, the Ground target belt for the 30 mm is not useful. As such, being equipped against air targets would be better; so pick default or Air targets belt from personal preferences, but the default belt will have some AP shells in case the opposing enemy aircraft is armoured.

Suspended armament

Main articles: S-8KO, 9K127 Vikhr, 9M39 Igla

The Ka-50 can be outfitted with the following ordnance:

  • Without load
  • 80 x S-8KO rockets
  • 4 x 23 mm GSh-23-2 cannons
  • 2 x 23 mm GSh-23-2 cannons + 40 x S-8KO rockets
  • 12 x 9K127 Vikhr
  • 2 x 23 mm GSh-23-2 cannons + 12 x 9K127 Vikhr
  • 12 x 9K127 Vikhr + 40 x S-8KO rockets
  • 4 x 250 kg OFAB-250-270 bombs
  • 2 x 500 kg FAB-500M-54 bombs
  • 2 x 23 mm GSh-23-2 cannons + 2 x 9M39 Igla + 6 x 9K127 Vikhr
  • 2 x 9M39 Igla + 6 x 9K127 Vikhr + 40 x S-8KO rockets

The Ka-50 equip these weapons by means of pylons, with 4 pylons total on the helicopter (2 on each wing). Each pylon holds one of the following:

  • 6 x 9K127 Vikhr ATGM (Range: 10 km; TNT equivalent: 5.16 kg; Max speed: 600 m/s) - A tandem warhead with 1000 mm penetration of armour after ERA with proximity fuse. Could only be mounted on the outer pylons for 12 missiles maximum
  • 2 x 9M39 Igla A2A missile (IR guiding; Lock-on range: 6 km in rear aspect/4 km in all aspect; Max speed: 1,000 m/s; Max overload: 18 G; Has ECCM) - Mounted on outer pylons with 2 missiles each. Can currently only be equipped on 1 outer pylon, with the other having 6x Vikhr ATGM.
  • 20 x S-8KO unguided rockets (Speed: 610 m/s; TNT equivalent: 1.32 kg; Max armour penetration: 400 mm) - All four pylons can be equipped with rocket pod for a maximum of 80 rockets total.
  • 1 x 23mm Gsh-23-2 cannon with 250 ammo each, could be equipped all 4 pylons (1000 ammo with 4 cannons in total)

Defensive armament

The Ka-52 has a HIRSS - hover infrared suppressor subsystem, a MAW - Missile Approach Warning system and 128 Flares.

  • 128 Flares are installed on tips of the wings, in those two pods.
  • The Missile Approach Warning (MAW) detects the incoming missile and notifies you about them as well deploying the flares automatically.

Usage in battles

The most preferable play style for this helicopter should be firing ATGM from long range since Vikhr has the longest range in the game (10 km).

The only other 2 vehicles that has the shooting range of 10 km is the ADATS and 2K22 Tunguska. Since Tunguska in usually in your team (if not in a mixed battle), your only enemy is ADATS and/ or enemy planes.

Versus ADATS - From the beginning, try to keep the ADATS more than 10 km away from the Ka-50's position and focus on closer targets. For this, reach the battlefield at the middle (usually some point to capture is around 9.5 km from you). If the Ka-50 has already detected some ADATS within 10 km, be prepared with the fact that the ADATS also may know that the Ka-50 is there and may already be firing missiles. If an incoming missile is spotted, begin evasive maneuvers. To do this, turn-off hover mode and sharply turn the Ka-50 to one side (left or right) or do the barrel-roll. Never fire for at the ADATS after he fired first, his missiles are twice as fast as yours (1200 m/s vs 600 m/s). To eliminate the ADATS, lock-on target in gunner sight and fire. If you see incoming fire, switch to 3rd view/ pilot view and begin evasive maneuvers as mentioned above, but keep in mind that the target have to stay in your targeting view so your ATGM could hit the target while maneuvering.

Versus planes (jets) - On a head on, you can lock them and try to fire the Vikhr ATGM (it has proximity fuse) or lock them with Igla A2A (and fire only if distance is at least greater than 1 km). If they survived and approached their firing range, begin evasive maneuvers. Simply turn on one side (left or right) or do the barrel-roll. This is the only time you could use your right side mounted 30mm cannon, so use it and fire for enemy while maneuvering. If enemy passed you (and is still alive) turn around ASAP and lock him with your Igla A2A missiles and fire. In 99% of the cases, this should be enough to send any plane down.

If the is Ka-50 is not equipped with Igla missiles, just wait for the enemy pilot and repeat the process mentioned above until someone is shot down or have had the engagement broken off.

Modules

Tier Flight performance Survivability Weaponry
I Compressor Flak jacket Offensive 30 mm MAW
II Helicopter frame New 30 mm cannons 9K121 Vikher FAB-250
III Engine Replacing helicopter blades NVD FAB-500
IV Cover Gun pod UPK-23-250 9M39

Pros and cons

Pros:

  • Has one of the best ATGM in the game (10 km range with 1000 mm penetration after ERA), able to fire after air targets with its proximity fuse.
  • Fast and agile, maximum reached speed is around 330 km/h in level flight (with minimum fuel, payload of 6x Vikhr, 2x Igla and 2x Gsh-23-2 cannons in RB).
  • Up to 12 9K127 Vikhr missiles which can be carried into combat, able to destroy a whole enemy team.
  • The Ka-50's twin rotor concept can allow the helicopter to survive even after the tail is destroyed.

Cons:

  • Limited choices of payload, compromises on ATGM and loadout payloads have to be made in order to use Igla air to air missiles.
  • Absence of thermal sight can make enemy detection more difficult at lower altitude.
  • Auto cannon is mounted on the right-hand side of the helicopter.
  • Limited auto cannon firing arcs - Horizontal and Vertical angles.

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Development

Design

...

The Ka-50 features a coaxial rotor design, and the rotors are made with polymers. Because of the coaxial rotor design no tail rotor is necessary, so it was excluded from the design. The powerplant features two Klimov VK-2500 engines; the Ka-50 has a high performance and maneuverability. It features an inertial navigation system (INS), an autopilot system, and a head-up display (HUD). A terrain-following radar is included, as is a Forward Looking Infrared (FLIR) device. Combat in both VFR and IFR conditions is allowed by the electronic radio and sighting-pilot-navigating system. These systems allow information such as enemy coordinates to be transmitted between helicopters and ground command systems.

A radar warning receiver, electronic warfare system, and chaff and flare dispensers with thirty-two 26 mm countermeasures each - located at the end of both wings - are fitted for the protection of the helicopter. The cockpit is armored for protection against 12.7 mm (.50 cal) armor-piercing bullets and 23 mm projectile fragments. The rotors are designed to withstand several hits from ground-based automatic weapons. Additionally, there is protection for vital systems, and the fuselage and landing gear are designed to be crash absorbing. The two engines increase survivability as well, for if one is damaged the other can still provide power.

The Ka-50 is armed with one Shipunov 2A42 30 mm cannon, which can attain a fire rate of 200 to 800 rounds per minute with its dual feed ammunition system; 460 rounds are carried. The cannon is mounted on the starboard side of the fuselage, and its traverse is limited to slight elevation and azimuth adjustments. The semi-rigid mounting allows a greater accuracy than would a turret mount.

The suspended armament is carried on four hardpoints mounted on the wings. These mounts can carry fuel tanks or various armaments, and they can be tilted up to ten degrees downwards. Twelve laser-guided 9K121 Vikhr or 9M120 anti-tank guided missiles can be carried. These missiles are claimed to be almost jam-proof and have fire-and-forget capability, allowing the helicopter to take evasive action after launch. The Ka-50 can also be fitted with S-13, S-8 rockets, or UPK-23-250 gun pods.

Service

Media

Images
  • Ka-50 WTWallpaper 001.jpg
  • Ka-50 WTWallpaper 002.jpg
  • Ka-50 WTWallpaper 003.jpg
  • Ka-50 WTWallpaper 004.jpg
  • Ka-50 WTWallpaper 005.jpg
  • Ka-50 WTWallpaper 006.jpg
  • Ka-50 WTWallpaper 007.jpg
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Kamov Design Bureau
Attack  Ka-29 · Ka-50 · Ka-52

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52