Difference between revisions of "YaG-10 (29-K)"

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(given some more AB info, updated some old info)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_YaG-10 (29-K).jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
  
This unarmoured truck is equipped with a good fast-firing 76.2 mm canon, which has similar armour penetration to the infamous [[D-5T (85 mm)|D-5T]] from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the [[ZiS-12 (94-KM)]] and before the [[ZiS-43]].
+
This unarmoured truck is equipped with a good fast-firing 76.2 mm cannon, which has similar armour penetration to the infamous [[D-5T (85 mm)|D-5T]] from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the [[ZiS-12 (94-KM)]] and before the [[ZiS-43]].
  
 
The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.
 
The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.
Line 15: Line 15:
  
 
'''''"Protection?"'''''<br>
 
'''''"Protection?"'''''<br>
It has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart really quickly and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.
+
It has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.
  
 
'''''Gun'''''<br>
 
'''''Gun'''''<br>
Line 22: Line 22:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 35: Line 33:
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Truck || 1 mm ''Grille'' <br> 1 mm (83-86°) ''Front hood''|| 1 mm || 1 mm || 1 mm
+
| Truck || 5 mm ''Grille'' <br> 5 mm (83-86°) ''Front hood''|| 5 mm || 5 mm || 5 mm
 
|-
 
|-
 
|}
 
|}
Line 44: Line 42:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! Max Speed
|-
+
! {{Annotation|Weight|Vehicle Weight (Tons)}}
! Weight (tons)
+
! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}}
! colspan="1" | Add-on Armor<br>weight (tons)
+
! Stock
! colspan="1" | Max speed (km/h)
+
! Upgraded
|-
+
! Stock
| rowspan="2" | 12.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 76 (AB)
+
! Upgraded
|-
 
|70 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|133
 
|164
 
|-
 
|''Realistic/Simulator''
 
|83
 
|93
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|10.90
 
|__.__
 
 
|-
 
|-
|''Realistic/Simulator''
+
! Arcade
|6.80
+
| 46 || rowspan="2" | 10.6 || rowspan="2" | N/A || 133 || 164 || 12.55 || 15.47
|7.62
 
 
|-
 
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| 42 || 83 || 94 || 7.83 || 8.87
 
|}
 
|}
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{main|Name of the weapon}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|3-K (76 mm)}}
 
{{main|3-K (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[3-K (76 mm)|76 mm 3-K]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -3°/+82° || ±180° || N/A
+
! colspan="5" | [[3-K (76 mm)|76 mm 3-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Arcade''
! style="width:4em" |Stock
+
| rowspan="2" | 48 || rowspan="2" | -3°/+82° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.7 || 13.4 || 16.2 || __._ || 19.2 || rowspan="2" | 6.5 || rowspan="2" | 5.7 || rowspan="2" | 5.3 || rowspan="2" | 5.0
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 6.5 || 13.41 || 16.28 || __._ || 19.2
+
! ''Realistic''
|-
+
| 6.5 || 7.7 || __._ || __._ || 11.0
| ''Realistic'' || 6.5 || 7.7 || _.__ || __._ || 11.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00  
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-361 || APHEBC ||121||119||109||98||88||79
+
| BR-361 || APHEBC || 121 || 119 || 109 || 98 || 88 || 79
 
|-
 
|-
| O-361 || HE-DF ||22||22||21||20||20||20
+
| O-361 || HE-DF || 22 || 22 || 21 || 20 || 20 || 20
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| BR-361 || APHEBC || 813 || 6.6 || 0.15 || 10 || 150 || +|| 48° || 63° || 71°
+
| BR-361 || APHEBC || 813 || 6.61 || 1.2 || 14.0 || 150 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
| O-361 || HE-DF || 813 || 6.6 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
+
| O-361 || HE-DF || 813 || 6.61 || 0.05 || 0.1 || 621 || +0.0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_YaG-10 (29-K).png|thumbnail|right|x250px|Ammo rack layout of the YaG-10 (29-K).]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || 31&nbsp;''(+9)'' || 21&nbsp;''(+19)'' || 11&nbsp;''(+29)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
+
| '''48''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
Front empty: 21&nbsp;''(+19)''
+
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X2.1 || X3.7
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.
+
This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side also allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.
  
 
'''Do not:'''
 
'''Do not:'''
Line 201: Line 164:
 
* Snipe in the middle of a field: ''Find cover''
 
* Snipe in the middle of a field: ''Find cover''
  
Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with it's awesome cannon, this truck can encounter fierce foes with even better armour.
+
Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with its awesome cannon, this truck can encounter fierce foes with even better armour.
  
 
* [[Churchill Mk VII]], [[M4A3E2|M4A3E2&nbsp;''Jumbo'']]: Both impervious to shots on the front glacis.
 
* [[Churchill Mk VII]], [[M4A3E2|M4A3E2&nbsp;''Jumbo'']]: Both impervious to shots on the front glacis.
Line 207: Line 170:
 
* [[Calliope|T34 ''Calliope'']]: Has many ready-to-fire rockets to annihilate the 29-K.
 
* [[Calliope|T34 ''Calliope'']]: Has many ready-to-fire rockets to annihilate the 29-K.
 
* Any AA/AAA is a threat as their heavy automatic weapons will rip through the thin armour.
 
* Any AA/AAA is a threat as their heavy automatic weapons will rip through the thin armour.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="1" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Rangefinder
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
 
 
* Decent 76.2 mm gun can penetrate most enemies.
 
* Decent 76.2 mm gun can penetrate most enemies.
 
* Very fast reloads with 3 loaders.
 
* Very fast reloads with 3 loaders.
Line 221: Line 217:
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Paper-thin armour lets machine guns rip it to shreds.
* Paper-thin armour can have machine guns rip it to shreds.
 
 
* Poor gun depression of -3°.
 
* Poor gun depression of -3°.
 
* Ammo rack in rear and middle of the overall vehicle.
 
* Ammo rack in rear and middle of the overall vehicle.
Line 235: Line 230:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
* [[wt:en/news/4562-development-29-k-reach-the-sky-en/|[Devblog] 29-K: Reach the Sky]
  
* [https://warthunder.com/en/news/4562-development-29-k-reach-the-sky-en/ [Devblog<nowiki>]</nowiki> 29-K: Reach the Sky]
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Revision as of 13:27, 7 December 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
YaG-10 (29-K)
ussr_zsu_29k.png
YaG-10 (29-K)
AB RB SB
3.3 3.3 3.3
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage YaG-10 (29-K).jpg


The YaG-10 (29-K) is a rank II Soviet tank destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

This unarmoured truck is equipped with a good fast-firing 76.2 mm cannon, which has similar armour penetration to the infamous D-5T from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the ZiS-12 (94-KM) and before the ZiS-43.

The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.

Mobility
It's a cannon on wheels. Unlike most other Soviet trucks, it is not a GAZ chassis, it is a ten-wheeled YaG-10. This new (and unique) chassis is slower than its predecessors, but has better ground flotation with 10 wheels in total (8 in the back and under the gun, 2 at the front). The wheeled configuration makes turning on the spot impossible; thus, anticipate an escape route in case the situation turns sour.

"Protection?"
It has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.

Gun
The 76.2 mm 3-K equipped on this chassis is one hell of a gun, with good penetration and a relatively flat ballistic trajectory. 3 loaders provide it with a fast reload speed, comparable to Rank 1 vehicles. These 3 crew members allows a bit of loss before feeling a reduced firing rate. The only things the gun may lack is a good amount of HE filler for destroying enemy vehicles easier and a faster turning speed for reacting faster. This gun has similar characteristics to the D-5T, found on later Soviet tanks, providing a good learning curve to tanks using it (mainly SU-85, IS-1, T-34-85 (D-5T)).

General info

Survivability and armour

Armour type:

  • Structural steel (Truck cabin)
  • Rolled homogeneous armour (Bed frame)
  • Wood (Truck bed)
Armour Front Sides Rear Roof
Truck 5 mm Grille
5 mm (83-86°) Front hood
5 mm 5 mm 5 mm

Notes:

  • Wheels are 10 mm thick
  • Chassis is 30 mm thick

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 46 10.6 N/A 133 164 12.55 15.47
Realistic 42 83 94 7.83 8.87

Armaments

Main armament

Main article: 3-K (76 mm)
76 mm 3-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 48 -3°/+82° ±180° N/A 9.7 13.4 16.2 __._ 19.2 6.5 5.7 5.3 5.0
Realistic 6.5 7.7 __._ __._ 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-361 APHEBC 121 119 109 98 88 79
O-361 HE-DF 22 22 21 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-361 APHEBC 813 6.61 1.2 14.0 150 +4.0° 48° 63° 71°
O-361 HE-DF 813 6.61 0.05 0.1 621 +0.0° 79° 80° 81°

Ammo racks

Ammo racks of the YaG-10 (29-K)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
48 __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

YaG-10 (29-K) Optics
Default magnification Maximum magnification
Main Gun optics X2.1 X3.7
Comparable optics ___

Usage in battles

This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side also allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.

Do not:

  • Rush into towns
  • Drive directly towards an enemy
  • Stay near an artillery strike
  • Snipe in the middle of a field: Find cover

Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with its awesome cannon, this truck can encounter fierce foes with even better armour.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Rangefinder

Pros and cons

Pros:

  • Decent 76.2 mm gun can penetrate most enemies.
  • Very fast reloads with 3 loaders.
  • Precise gun, good ballistic trajectory.
  • Paper-thin armour makes AP rounds over-penetrate.
  • Six crew members.
  • Ammo racks are protected from MG fire.
  • Has access to HE-DF which could make it easier to take out aircraft.

Cons:

  • Paper-thin armour lets machine guns rip it to shreds.
  • Poor gun depression of -3°.
  • Ammo rack in rear and middle of the overall vehicle.
  • Slow gun traverse.
  • Very low mobility.
  • Can be easily destroyed by air strikes.
  • No access to APCR.
  • Lack of a gun shield means that the gunners are easier to take out than they are on the 88mm Flak Truck.
  • Shredded by artillery and HE shells.
  • Prone to hull break.
  • Cannot shoot upfront due to the high truck cabin.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • [[wt:en/news/4562-development-29-k-reach-the-sky-en/|[Devblog] 29-K: Reach the Sky]

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57