Difference between revisions of "Energy fighting"
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==Pre-work: E-M diagram and excess energy graph== | ==Pre-work: E-M diagram and excess energy graph== | ||
+ | Energy-maneuverability theory is a model of aircraft performance. It was developed by Col. John Boyd, a fighter pilot, and Thomas P. Christie a mathematician working with the Air Force. It is useful in describing an aircraft's performance as the total of kinetic and potential energies (or aircraft specific energy) in relation to its flight envelope. | ||
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+ | It allows you to understand where and how you can beat a plane in a sustained fight. The information you can draw from this require a little bit of understanding beyond this guide, but one step at a time. | ||
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+ | At this point, it is not important to understand fully these graphs. I will simply often refer to them, so I put them here as reference. | ||
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+ | On the picture below, I attached some explanations about how to understand this diagram. I won’t provide a procedure to create one in this thread (or ever). If you do not know how to create one, giving you a ready to be used one will not do any good. The values used below are made up. | ||
==Energy-maneuverabillity== | ==Energy-maneuverabillity== |
Revision as of 18:14, 14 November 2019
Stop! Please leave this article alone. Moderator Rapitor will be building this page with data he wrote on the War Thunder Forum. Stay tuned for updates. |
Contents
Work in Progress.
Original here: https://forum.warthunder.com/index.php?/topic/376001-energy-fighting-explained-feedback-review-welcomed/
Disclaimer:
- A few concepts and equations have been simplified, to make them understandable to neophytes.
- This page, while fairly exhaustive, does not to provide a complete guide about the subject. Reading this will not allow you to be #1 in the next Top Gun promotion.
Context:
When energy fighting is discussed, it very often turns down to categories. it is convenient to put things in boxes. It makes everything more simple. “This goes to A, this goes to B” etc. Unfortunately, flying is not simple, and the world is not made of black and white. To fully understand how to push your plane to its limit, it is important to see that energy fighting is not 2 opposed concepts, as Yin and Yang, but a continuous grey scale from black to white. Let's not bound yourself to "diving attack" and "turning fights".
You will often read: “we have BnZ planes and Turn fight planes”. Some say “we have energy fighters and turn fighters”
The former implies that a turn fight plane cannot BnZ, or a BnZ plane cannot turn fight; back to our comfortable boxes, it is so nice (and wrong) to see the world in black and white.
The latter is basically someone trying not understanding the concept of ACM. Flying is energy fighting. So unless turn fighting is not flying and turning, you cannot explain how it is not energy fighting as well.
This wiki page aims to explain what is energy fighting, what it means and how you can use it.
Flying is energy fighting and this page explains (partially) what to do with your energy. It provides a solid basis to help you understand how can you fly to get out of trouble, or even better, how to get your guns on the target.
Pre-work: E-M diagram and excess energy graph
Energy-maneuverability theory is a model of aircraft performance. It was developed by Col. John Boyd, a fighter pilot, and Thomas P. Christie a mathematician working with the Air Force. It is useful in describing an aircraft's performance as the total of kinetic and potential energies (or aircraft specific energy) in relation to its flight envelope.
It allows you to understand where and how you can beat a plane in a sustained fight. The information you can draw from this require a little bit of understanding beyond this guide, but one step at a time.
At this point, it is not important to understand fully these graphs. I will simply often refer to them, so I put them here as reference.
On the picture below, I attached some explanations about how to understand this diagram. I won’t provide a procedure to create one in this thread (or ever). If you do not know how to create one, giving you a ready to be used one will not do any good. The values used below are made up.