PLAY
Aviation
F-111A
VII
Rank
AB
11.3
RB
10.7
SB
10.3
AB
RB
10.3
SB
10.3
AB
11.3
RB
10.7
SB
Battle rating
USA
Game nation
Strike aircraft
Main role
300,000
RP
Research
830,000
SL
Purchase
General information

Following the exposition of the shortcomings of the current fighter aircraft of the United States in the 1960s, particularly shown during the Vietnam War, the U.S. Department of Defense set out to procure a versatile, long-range strike aircraft to meet the demands of the Cold War for both the US Navy and Air Force. The F-111 project was born as a joint effort between the Air Force and Navy, aiming to create a multi-role aircraft capable of performing both strategic and tactical missions in USAF doctrine and for Navy "fleet defence and strike" doctrine, resulting in the F-111 development program being one of the most comical rollercoaster rides in the world of military aviation. After many shortcomings, failures, and cancellations of certain aspects of the program, primarily the F-111K (UK export variant) and F-111B (US Navy fleet defence fighter) being cancelled, the development shifted to solely focus on the USAF frontline-bomber variant. Though the F-111 program faced numerous challenges and controversies, it eventually evolved into an impressive aircraft known for its adaptability and innovative technology. The initial chapter in this story, the F-111A, was just the tip of the spear, and the advent of a long and notable history of the "Aardvark" family.

The F-111A is a heavy frontline bomber and low-altitude interdictor, introduced in Update "Kings of Battle". Building upon the doctrine and playstyle of previous aircraft in the bomber line, primarily the previous F-105D, the F-111A borrows many of its mission profiles, and as such has a similar set of advantages and disadvantages against its adversaries. The F-111 is characterized by being the extreme of most ends in-game, being the fastest aircraft in-game at the time of its introduction, at a Battle Rating where nothing can even dream of catching you at your max speed. However, reaching that max speed is another story, as the Pratt & Whitney TF-30 engines, familiar to pilots of the F-14A Early, have abysmal acceleration, which when coupled with the high-drag airframe, means that the F-111A bleeds energy dangerously quickly in any manoeuvre. However, do not let these downsides deter you from the venerable 'Vark, as in the hands of a more experienced player, it can be a very dangerous fighter at its battle rating, utilizing its good top speed and great manoeuvrability at low speed to win almost all engagements it finds itself in. If all else fails, the F-111 can resort to bombing bases thanks to its highly respectable ordnance load, capable of leveling up to seven bases in Air Realistic Battles when fully loaded with bombs. In ground battles, the F-111 can function as a precision interdictor thanks to its small selection of precision weapons and bomb computer, or more likely, as an area-level frontline strike aircraft, thanks to its capability to carpet bomb with up to fifty bombs, or hammer a smaller area with its 456x FFAR rockets.

Players must take caution when taking any ordnance on the outermost four pylons, as this configuration locks the wings in forward sweep and turns the F-111 into a subsonic bomb truck.


Camouflages:

Flight performance
Max speed
at 12,192 m 2,4482,4172,4722,429 km/h
Rate of Climb 125101.1144.8106.8 m/s
Turn time 333531.834.3 s
Max altitude 12,192 m
Takeoff Run 1,200 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 2 persons
Gross weight 39.6 t
Engine 2 x Pratt & Whitney TF30-P-3
Length 22.2 m
Wingspan 9.7 — 19.2 m

Limits:
Max Speed Limit (IAS) 808 — 1,617 km/h
Mach Number Limit 1 — 2
Flap Speed Limit (IAS) 555 km/h
Gear Speed Limit (IAS) 611 km/h
Suspended armament
Max weight 18,125 kg

NameWeightSlot
57 × 688.9 kg
12 × 840.8 kg
3 × 722.7 kg
3 × 762 kg
3 × 1,087.3 kg
6 × 1,445.4 kg
6 × 1,524 kg
2 × 802.8 kg
893.6 kg
1,369.8 kg
72.6 kg
6 × 2,174.5 kg
259 kg
620.4 kg
Drop tank (600 gal.)175 kg
240.9 kg
362.4 kg
700.6 kg
2 × 145.1 kg
Economy
Repair cost Basic → Reference
AB 3,185 → 4,800 SL
RB 8,404 → 12,665 SL
SB 9,624 → 14,503 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 3,000 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
80 / 320 / 600 % SL
238 % RP
Total cost of modifications 262,200 RP
404,000 SL
Talisman cost 2,900 GE

Research order:

Flight performance
Survivability
Weaponry
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