Difference between revisions of "CDK Reference/Shortcuts"

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m (Update to WT 2.25.1.64)
m (Update to "La Royale")
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|-
 
|-
 
| ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT || Free spectator camera rotation
 
| ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT || Free spectator camera rotation
 +
|-
 +
| ID_REPLAY_TOGGLE_DETACHED_MOVE_DIR || Toggle fixed camera movement direction
 +
|-
 +
| ID_REPLAY_CAMERA_TWO_PLANES || Two aircraft camera
 +
|-
 +
| ID_REPLAY_CAMERA_NEXT_PLANE || Two aircraft camera: Next aircraft
 +
|-
 +
| ID_REPLAY_CAMERA_HORIZONTAL_LOCK || Horizontal lock
 +
|-
 +
| ID_REPLAY_CAMERA_LOCK_SPEED || Lock current speed
 +
|-
 +
| ID_REPLAY_CAMERA_LOCK_SPEED_TO_PLANE || Lock current speed to vehicle speed
 +
|-
 +
| ID_REPLAY_CAMERA_WIGGLE || Toggle camera wiggle
 
|-
 
|-
 
| ID_AILERONS_AXIS || Ailerons (Axis)
 
| ID_AILERONS_AXIS || Ailerons (Axis)
Line 1,118: Line 1,132:
 
| ID_FIRE_HUMAN_SECONDARY_GUN || Fire from secondary guns
 
| ID_FIRE_HUMAN_SECONDARY_GUN || Fire from secondary guns
 
|-
 
|-
| ID_FIRE_HUMAN_MACHINE_GUN || Fire from underbarrel grenade launcher
+
| ID_FIRE_HUMAN_MACHINE_GUN || Fire from the underbarrel grenade launcher
 
|-
 
|-
 
| ID_FIRE_HUMAN_SPECIAL_GUN || Fire from special guns
 
| ID_FIRE_HUMAN_SPECIAL_GUN || Fire from special guns
Line 1,124: Line 1,138:
 
| ID_SELECT_HUMAN_GUN_RESET || Reset weapon selection
 
| ID_SELECT_HUMAN_GUN_RESET || Reset weapon selection
 
|-
 
|-
| ID_SELECT_HUMAN_GUN_MACHINEGUN || Select machine gun
+
| ID_SELECT_HUMAN_GUN_MACHINEGUN || Select the machine gun
 
|-
 
|-
| ID_SELECT_HUMAN_GUN_PRIMARY || Select primary weapon
+
| ID_SELECT_HUMAN_GUN_PRIMARY || Select the primary weapon
 
|-
 
|-
| ID_SELECT_HUMAN_GUN_SECONDARY || Select secondary weapon
+
| ID_SELECT_HUMAN_GUN_SECONDARY || Select the secondary weapon
 
|-
 
|-
 
| ID_HUMAN_SMOKE_GRENADE || Smoke grenades
 
| ID_HUMAN_SMOKE_GRENADE || Smoke grenades
Line 1,136: Line 1,150:
 
| ID_SENSOR_SWITCH_HUMAN || Switch Radar/IRST search on/off
 
| ID_SENSOR_SWITCH_HUMAN || Switch Radar/IRST search on/off
 
|-
 
|-
| ID_SENSOR_TARGET_SWITCH_HUMAN || Select Radar/IRST target to lock
+
| ID_SENSOR_TARGET_SWITCH_HUMAN || Select the Radar/IRST target to lock
 
|-
 
|-
| ID_SENSOR_TARGET_LOCK_HUMAN || Lock Radar/IRST on target
+
| ID_SENSOR_TARGET_LOCK_HUMAN || Lock the Radar/IRST on the target
 
|-
 
|-
 
| ID_HUMAN_NIGHT_VISION || Night vision mode
 
| ID_HUMAN_NIGHT_VISION || Night vision mode

Revision as of 06:46, 19 June 2023

This is a list of all shortcut IDs, typically used in the playerShortcutPressed and playerEmulateShortcut trigger conditions.

The following list is for all platforms, be it console or PC.

Note: According to the current knowledge of the userbase, it is currently assumed that there are no ways to use specific keybindings rather than shortcuts, supposedly because of the cross-platform nature of the game.

Shortcuts list
ID Description
ID_FUEL_TANKS Drop additional fuel tank
ID_AIR_DROP Air drop
ID_WEAPON_LOCK Weapon lock (air-to-air)
ID_AGM_LOCK Weapon lock (air-to-ground)
ID_SENSORS_HEADER Radar / IRST
ID_SENSOR_TYPE_SWITCH Switch between Radar and IRST
ID_SENSOR_MODE_SWITCH Change Radar/IRST mode
ID_SENSOR_SWITCH Switch Radar/IRST search on/off
ID_SENSOR_SCAN_PATTERN_SWITCH Change Radar/IRST search mode
ID_SENSOR_RANGE_SWITCH Change Radar/IRST scope scale
ID_SENSOR_ACM_SWITCH Radar/IRST beyond/within visual range combat
ID_SENSOR_TARGET_SWITCH Select Radar/IRST target to lock
ID_SENSOR_TARGET_LOCK Lock Radar/IRST on target
ID_SENSOR_TYPE_SWITCH_HELICOPTER Switch between Radar and IRST
ID_SENSOR_MODE_SWITCH_HELICOPTER Change radar mode
ID_SENSOR_SWITCH_HELICOPTER Switch radar search on/off
ID_SENSOR_SCAN_PATTERN_SWITCH_HELICOPTER Change radar search mode
ID_SENSOR_RANGE_SWITCH_HELICOPTER Change radar scope scale
ID_SENSOR_ACM_SWITCH_HELICOPTER Radar/IRST beyond/within visual range combat
ID_SENSOR_TARGET_SWITCH_HELICOPTER Select radar target to lock on
ID_SENSOR_TARGET_LOCK_HELICOPTER Lock radar target on
ID_SENSOR_TYPE_SWITCH_TANK Switch between Radar and IRST
ID_SENSOR_MODE_SWITCH_TANK Change Radar/IRST mode
ID_SENSOR_SWITCH_TANK Switch Radar/IRST search on/off
ID_SENSOR_SCAN_PATTERN_SWITCH_TANK Change Radar/IRST search mode
ID_SENSOR_RANGE_SWITCH_TANK Change Radar/IRST scope scale
ID_SENSOR_ACM_SWITCH_TANK Radar/IRST beyond/within visual range combat
ID_SENSOR_TARGET_SWITCH_TANK Select Radar/IRST target to lock on
ID_SENSOR_TARGET_LOCK_TANK Lock Radar/IRST target on
ID_SENSOR_MODE_SWITCH_SHIP Change radar mode
ID_SENSOR_SWITCH_SHIP Toggle radar search on/off
ID_SENSOR_SCAN_PATTERN_SWITCH_SHIP Change radar search mode
ID_SENSOR_RANGE_SWITCH_SHIP Change radar scope scale
ID_SENSOR_TARGET_SWITCH_SHIP Select radar target to lock on
ID_SENSOR_TARGET_LOCK_SHIP Lock radar target on
ID_IRCM_SWITCH_HELICOPTER Switch IRCM on/off
ID_IRCM_SWITCH_TANK Switch IRCM on/off
ID_MFD_AND_NVD_DISPLAYS_HEADER MFD / NVD
ID_MFD_1_PAGE Switch MFD mode first
ID_MFD_2_PAGE Switch MFD mode second
ID_MFD_3_PAGE Switch MFD mode third
ID_MFD_1_PAGE_PLANE Switch MFD mode first
ID_MFD_2_PAGE_PLANE Switch MFD mode second
ID_MFD_3_PAGE_PLANE Switch MFD mode third
ID_MFD_ZOOM Switch MFD camera zoom
ID_MFD_ZOOM_PLANE Switch MFD camera zoom
ID_MFD_TARGET_LOCK Set MFD capture point
ID_HELI_GUNNER_NIGHT_VISION Switch NVD mode
ID_PLANE_NIGHT_VISION Switch NVD mode
ID_NEXT_BULLET_TYPE Next shell type
ID_SHIP_NEXT_BULLET_TYPE Next shell type
ID_SHIP_SELECTWEAPON_WHEEL_MENU Weapon selection menu
ID_HELICOPTER_MODE_HEADER Controls mode
ID_HELICOPTER_OTHER_HEADER Miscellaneous
ID_TOGGLE_INSTRUCTOR_HELICOPTER Toggle controls mode
ID_CONTROL_MODE_HELICOPTER Hover mode
ID_FBW_MODE_HELICOPTER Toggle SAS mode
ID_FBW_MODE Toggle SAS mode
ID_FIRE_MGUNS_HELICOPTER Small-caliber guns
ID_FIRE_CANNONS_HELICOPTER Large-caliber guns
ID_FIRE_ADDITIONAL_GUNS_HELICOPTER Additional guns
ID_BOMBS_HELICOPTER Drop bomb
ID_BOMBS_SERIES_HELICOPTER Drop bomb series
ID_ROCKETS_SERIES_HELICOPTER Fire rocket salvo
ID_WEAPON_LOCK_HELICOPTER Weapon lock (air-to-air)
ID_AGM_LOCK_HELICOPTER Weapon lock (air-to-ground)
ID_LOCK_TARGETING_AT_POINT_HELICOPTER Sight stabilization
ID_UNLOCK_TARGETING_AT_POINT_HELICOPTER Disable sight stabilization
ID_TARGET_CAMERA_HELICOPTER Tracking Camera: Enemy
ID_AIM_CAMERA_HELICOPTER Aiming mode
ID_CAMERA_TPS_HELICOPTER External View
ID_CAMERA_FPS_HELICOPTER Cockpit view
ID_CAMERA_VIRTUAL_TARGET_FPS_HELICOPTER Shooter (ATGM)
ID_CAMERA_VIRTUAL_FPS_HELICOPTER Virtual Cockpit
ID_CAMERA_GUNNER_HELICOPTER Gunner View
ID_GEAR_HELICOPTER Toggle Gear
ID_AEROBATICS_SMOKE_HELICOPTER Aerobatics smoke
ID_TOGGLE_COCKPIT_DOOR_HELICOPTER Open cockpit
ID_TOGGLE_COCKPIT_LIGHTS_HELICOPTER Cockpit lighting
ID_TOGGLE_COLLIMATOR Toggle Cockpit Sight
ID_TOGGLE_COLLIMATOR_HELICOPTER Toggle Cockpit Sight
ID_TOGGLE_LASER_DESIGNATOR_HELICOPTER Toggle Laser Designator
ID_TOGGLE_LASER_DESIGNATOR Toggle Laser Designator
ID_SUBMARINE_CONTROL_HEADER Submarine
ID_SUBMARINE_MOVE_HEADER Movement
ID_SUBMARINE_FIRE_HEADER Weaponry
ID_SUBMARINE_VIEW_HEADER Camera control
ID_SUBMARINE_OTHER_HEADER Miscellaneous
ID_SUBMARINE_OPERATIONS_HEADER Quick settings
ID_SUBMARINE_FULL_STOP All Stop
ID_TOGGLE_VIEW_SUBMARINE Toggle View (submarine / torpedo)
ID_SUBMARINE_WEAPON_TORPEDOES Launch torpedoes
ID_SUBMARINE_SWITCH_ACTIVE_SONAR Toggle submarine active sonar
ID_SUBMARINE_WEAPON_TOGGLE_ACTIVE_SENSOR Toggle torpedo active sonar
ID_SUBMARINE_WEAPON_TOGGLE_SELF_HOMMING Toggle torpedo self homing
ID_SUBMARINE_ACOUSTIC_COUNTERMEASURES Noisemakers
ID_SUBMARINE_KILLSTREAK_WHEEL_MENU Event selection menu
ID_SUBMARINE_ACTION_BAR_ITEM_6 Extinguish fire
ID_SUBMARINE_ACTION_BAR_ITEM_11 Repair
ID_SUBMARINE_REPAIR_BREACHES Repair breaches
ID_UCAV_CONTROL_HEADER UCAV
ID_REPLAY_RESET_CAMERA_ROLL Reset camera roll
ID_REPLAY_TOGGLE_PLAYER_VISIBILITY Toggle player visibility
ID_REPLAY_TOGGLE_DOF Toggle depth of field
ID_REPLAY_TOGGLE_LERP Toggle linear/spline interpolation
ID_REPLAY_CAMERA_FREE Free camera
ID_REPLAY_CAMERA_FREE_PARENTED Free chase camera
ID_REPLAY_CAMERA_FREE_ATTACHED Free attached camera
ID_REPLAY_CAMERA_HOVER Hover camera
ID_AILERONS_LEFT Ailerons Left
ID_AILERONS_RIGHT Ailerons Right
ID_ELEVATOR_UP Elevator Up
ID_ELEVATOR_DOWN Elevator Down
ID_RUDDER_LEFT Rudder Left
ID_RUDDER_RIGHT Rudder Right
ID_THROTTLE_MORE Increase Throttle
ID_THROTTLE_LESS Decrease Throttle
ID_LOCK_TARGET Lock Target
ID_NEXT_TARGET Lock Next Target
ID_PREV_TARGET Lock Prev Target
ID_FIRE Fire guns/cannons
ID_BOMBS Drop bomb
ID_BOMBS_SERIES Drop bomb series
ID_BAY_DOOR Open bomb bay door
ID_ROCKETS Fire rocket
ID_ROCKETS_SERIES Fire rocket salvo
ID_ATGM Fire missile
ID_SCHRAEGE_MUSIK Schräge Musik cannon activation
ID_SHOOT_ARTILLERY Call for artillery strike
ID_TRIM Trim aircraft
ID_HELICOPTER_TRIM Trim helicopter
ID_TRIM_SAVE Trimmers fixation
ID_HELICOPTER_TRIM_SAVE Trim save
ID_FLAPS Toggle Flaps
ID_FLAPS_DOWN Flaps Down
ID_FLAPS_UP Flaps Up
ID_FLAPS_HELICOPTER Toggle Flaps
ID_FLAPS_DOWN_HELICOPTER Flaps Down
ID_FLAPS_UP_HELICOPTER Flaps Up
ID_TOGGLE_VIEW Toggle View
ID_TOGGLE_VIEW_GM Sniper mode
ID_ENABLE_GUN_STABILIZER_GM Stabilizer mode
ID_TOGGLE_VIEW_SHIP Aim mode
ID_TOGGLE_GM_CROSSHAIR_LIGHTING Crosshair lighting
ID_RELOAD_USER_SIGHT_GM Reload custom sight
ID_GEAR Toggle Gear
ID_TACTICAL_MAP Tactical Map
ID_ZOOM Zoom Camera
ID_ZOOM_TOGGLE Zoom Camera
ID_ZOOM_HARDCORE Zoom Camera (Simulator)
ID_TARGET_CAMERA Tracking Camera: Enemy
ID_AIM_CAMERA Aim mode
ID_CAMERA_FOLLOW_OBJECT Tracking Camera: Bomb/Torpedo
ID_CONTINUE Continue
ID_CONTINUE_SETUP Continue
ID_SKIP_CUTSCENE Skip Cutscene
ID_CONTROL_CAMERA_SHIFT View Camera
ID_HATVIEW_UP Up view
ID_HATVIEW_DOWN Rear View
ID_HATVIEW_LEFT Left View
ID_HATVIEW_RIGHT Right View
ID_CAMERA_NEUTRAL Mouse look activation
ID_CAMERA_VIEW_DOWN Look down
ID_CAMERA_VIEW_BACK Look back
ID_SCREENSHOT Screenshot
ID_SCREENSHOT_WO_HUD Screenshot without interface
ID_TOGGLE_CHAT General chat
ID_TOGGLE_CHAT_TEAM Chat
ID_TOGGLE_CHAT_PARTY Team chat
ID_TOGGLE_CHAT_SQUAD Squad chat
ID_TOGGLE_CHAT_MODE Switch chat mode
ID_MIXTURE_INCREASE Enrich Mixture
ID_MIXTURE_DECREASE Deplete Mixture
ID_RADIATOR_INCREASE Open Cowl
ID_RADIATOR_DECREASE Close Cowl
ID_PROP_PITCH_INCREASE Increase Prop. Pitch
ID_PROP_PITCH_DECREASE Decrease Prop. Pitch
ID_COMPLEX_ENGINE Engine controls mode
ID_TOGGLE_ENGINE Toggle Engine
ID_TOGGLE_ENGINE_HELICOPTER Toggle Engine
ID_CENTER_MOUSE_JOYSTICK Center Mouse Joystick
ID_HELICOPTER_CENTER_MOUSE_JOYSTICK Centre Mouse Joystick
ID_FIRE_MGUNS Small-calibre guns
ID_RELOAD_GUNS Reload guns
ID_FIRE_CANNONS Large-calibre guns
ID_FIRE_ADDITIONAL_GUNS Additional guns
ID_CAMERA_TPS External View
ID_CAMERA_FPS Cockpit view
ID_CAMERA_VIRTUAL_FPS Virtual Cockpit
ID_CAMERA_DEFAULT Default view
ID_TRIM_AILERONS_PLUS Aileron Trim Right
ID_TRIM_AILERONS_MINUS Aileron Trim Left
ID_TRIM_AILERONS_NEUTRAL Aileron Trim Neutral
ID_TRIM_ELEVATOR_PLUS Elevator Trim Positive
ID_TRIM_ELEVATOR_MINUS Elevator Trim Negative
ID_TRIM_ELEVATOR_NEUTRAL Elevator Trim Neutral
ID_TRIM_RUDDER_PLUS Rudder Trim Right
ID_TRIM_RUDDER_MINUS Rudder Trim Left
ID_TRIM_RUDDER_NEUTRAL Rudder Trim Neutral
ID_ENGINE_CONTROL_HEADER Engine Control
ID_SPECTATOR_CAMERA_ROTATION Spectator camera rotation
ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT Free spectator camera rotation
ID_REPLAY_TOGGLE_DETACHED_MOVE_DIR Toggle fixed camera movement direction
ID_REPLAY_CAMERA_TWO_PLANES Two aircraft camera
ID_REPLAY_CAMERA_NEXT_PLANE Two aircraft camera: Next aircraft
ID_REPLAY_CAMERA_HORIZONTAL_LOCK Horizontal lock
ID_REPLAY_CAMERA_LOCK_SPEED Lock current speed
ID_REPLAY_CAMERA_LOCK_SPEED_TO_PLANE Lock current speed to vehicle speed
ID_REPLAY_CAMERA_WIGGLE Toggle camera wiggle
ID_AILERONS_AXIS Ailerons (Axis)
ID_ELEVATOR_AXIS Elevator (Axis)
ID_RUDDER_AXIS Rudder (Axis)
ID_THROTTLE_AXIS Throttle (Axis)
ID_WHEEL_BRAKE Wheel brake
ID_AIR_BRAKE Toggle Airbrake
ID_CAMERA_GUNNER Gunner View
ID_CAMERA_BOMBVIEW Bomber View
ID_PROP_PITCH_AUTO Toggle Auto Prop Pitch
ID_TOGGLE_AUTO_TURBO_CHARGER Automatic control of the turbocharger
ID_RADIATOR_AUTO Toggle Auto Radiator
ID_SUPERCHARGER Toggle Supercharger
ID_MPSTATSCREEN Statistics
ID_AEROBATICS_SMOKE Aerobatics smoke
ID_TOGGLE_CONTOURS Show contours of vehicles
ID_BAILOUT Leave the vehicle
ID_RESET_TARGET Reset target
ID_FLIGHT_STICK_CONTROL_HEADER Axis Modifiers
ID_ZOOM_MORE Zoom In
ID_ZOOM_LESS Zoom Out
ID_GAME_PAUSE Pause
ID_REPLAY_PAUSE Pause
ID_FLIGHTMENU Menu
ID_FLIGHTMENU_SETUP Menu
ID_TRIM_RESET Reset trimming
ID_HELICOPTER_TRIM_RESET Reset trimming
ID_PREV_PLANE Switch to previous vehicle
ID_NEXT_PLANE Switch to next vehicle
ID_TOGGLE_FOLLOWING_CAMERA Switch to player's view
ID_PTT_ALL Push-to-talk (all)
ID_PTT_TEAM Push-to-talk (team)
ID_PTT Push-to-talk
ID_MAGNETO_INCREASE Next magneto position
ID_MAGNETO_DECREASE Previous magneto position
ID_TOGGLE_PROP_FEATHERING Toggle Prop feathering
ID_TOGGLE_EXTINGUISHER Toggle extinguisher
ID_TOGGLE_EXTINGUISHER_HELICOPTER Toggle extinguisher
ID_FIRE_CONTROL_HEADER Fire controls
ID_VIEW_CONTROL_HEADER View controls
ID_MENU_CONTROL_HEADER Interface controls
ID_REPLAY_CAMERA_RANDOMIZE Random camera position
ID_REPLAY_CAMERA_GUN Gun view
ID_REPLAY_CAMERA_WING Wing view
ID_REPLAY_CAMERA_FLYBY Fly by view
ID_REPLAY_CAMERA_OPERATOR Operator view
ID_REPLAY_CAMERA_ZOOM_IN Zoom in
ID_REPLAY_CAMERA_ZOOM_OUT Zoom out
ID_REPLAY_SLOWER Replay slow down
ID_REPLAY_FASTER Replay speed up
ID_REPLAY_AVI_WRITER Replay video
ID_REPLAY_SHOW_MARKERS Show markers in replay
ID_SPECTATOR_SHOW_CURSOR Show cursor in spectator
ID_TOGGLE_INSTRUCTOR Toggle control mode
ID_SHOW_VOICE_MESSAGE_LIST Radio messages for team
ID_SHOW_VOICE_MESSAGE_LIST_SQUAD Radio messages for squad
ID_VOICE_MESSAGE_1 Radio message 1
ID_VOICE_MESSAGE_2 Radio message 2
ID_VOICE_MESSAGE_3 Radio message 3
ID_VOICE_MESSAGE_4 Radio message 4
ID_VOICE_MESSAGE_5 Radio message 5
ID_VOICE_MESSAGE_6 Radio message 6
ID_VOICE_MESSAGE_7 Radio message 7
ID_VOICE_MESSAGE_8 Radio message 8
ID_FAST_VOICE_MESSAGE_1 Quick radio message #1
ID_FAST_VOICE_MESSAGE_2 Quick radio message #2
ID_FAST_VOICE_MESSAGE_3 Quick radio message #3
ID_FAST_VOICE_MESSAGE_4 Quick radio message #4
ID_FAST_VOICE_MESSAGE_5 Quick radio message #5
ID_FAST_VOICE_MESSAGE_6 Quick radio message #6
ID_FAST_VOICE_MESSAGE_7 Quick radio message #7
ID_FAST_VOICE_MESSAGE_8 Quick radio message #8
ID_FAST_VOICE_MESSAGE_9 Quick radio message #9
ID_FAST_VOICE_MESSAGE_10 Quick radio message #10
ID_FAST_VOICE_MESSAGE_11 Quick radio message #11
ID_FAST_VOICE_MESSAGE_12 Quick radio message #12
ID_BASIC_CONTROL_HEADER Basic
ID_FULL_AERODYNAMICS_HEADER Full Aerodynamics
ID_MISC_CONTROL_HEADER Miscellaneous
ID_PLANE_CONTROL_HEADER Aircraft
ID_PLANE_MODE_HEADER Controls mode
ID_PLANE_FIRE_HEADER Weaponry
ID_PLANE_AXES_HEADER Movement
ID_PLANE_MECHANIZATION_HEADER Mechanization
ID_PLANE_GUNNERS_HEADER Gunners
ID_PLANE_VIEW_HEADER Camera control
ID_PLANE_OTHER_HEADER Miscellaneous
ID_INSTRUCTOR_HEADER Instructor
ID_PLANE_MOUSE_AIM_HEADER Aiming
ID_PLANE_JOYSTICK_HEADER Mouse-joystick
ID_PLANE_SMOKE_SCREEN_GENERATOR Hydroplane smoke screen activation
ID_HELICOPTER_JOYSTICK_HEADER Mouse-joystick
ID_TRIM_CONTROL_HEADER Trimming
ID_HELICOPTER_TRIM_CONTROL_HEADER Trimming
ID_MANUAL_ENGINE_CONTROL_HEADER Manual engine control
ID_PLANE_OPERATIONS_HEADER Quick settings
ID_TANK_CONTROL_HEADER Ground vehicles
ID_TANK_MOVE_HEADER Movement
ID_TANK_FIRE_HEADER Weaponry
ID_TANK_VIEW_HEADER Camera control
ID_TANK_SUSPENSION_HEADER Suspension control
ID_TANK_OTHER_HEADER Miscellaneous
ID_TANK_OPERATIONS_HEADER Quick settings
ID_SHIP_CONTROL_HEADER Naval
ID_SHIP_MOVE_HEADER Movement
ID_SHIP_FIRE_HEADER Weaponry
ID_SHIP_VIEW_HEADER Camera control
ID_SHIP_OTHER_HEADER Miscellaneous
ID_SHIP_OPERATIONS_HEADER Quick settings
ID_COMMON_CONTROL_HEADER Common
ID_COMMON_BASIC_HEADER Basic
ID_COMMON_ARTILLERY_HEADER Artillery strike on tactical map
ID_COMMON_INTERFACE_HEADER Interface
ID_COMMON_VOICE_HEADER Voice messages
ID_COMMON_TRACKER_HEADER Tracker controls
ID_COMMON_OPERATIONS_HEADER Quick settings
ID_REPLAY_CONTROL_HEADER Spectator Camera
ID_TRACKER_RESET_POSITION Reset tracking position
ID_HELP Help
ID_HIDE_HUD Hide HUD
ID_SEPARATE_ENGINE_CONTROL_HEADER Separate engine control
ID_TOGGLE_1_ENGINE_CONTROL First engine controls
ID_TOGGLE_2_ENGINE_CONTROL Second engine controls
ID_TOGGLE_3_ENGINE_CONTROL Third engine controls
ID_TOGGLE_4_ENGINE_CONTROL Fourth engine controls
ID_TOGGLE_5_ENGINE_CONTROL Fifth engine controls
ID_TOGGLE_6_ENGINE_CONTROL Sixth engine controls
ID_ENABLE_ALL_ENGINE_CONTROL Controls for all engines
ID_FIRE_GM Fire from the main calibre gun
ID_FIRE_GM_SECONDARY_GUN Fire from secondary guns
ID_FIRE_GM_MACHINE_GUN Fire from machine guns
ID_FIRE_GM_SPECIAL_GUN Fire from special guns
ID_TRANS_GEAR_UP Ground vehicle transmission gear / cruise control: up
ID_TRANS_GEAR_DOWN Ground vehicle transmission gear / cruise control: down
ID_TRANS_GEAR_NEUTRAL Ground vehicle transmission gear: neutral
ID_REPAIR_TRACKS Repair of tracks
ID_REPAIR_TANK Ground vehicle repair
ID_TARGETING_HOLD_GM Target tracking (ground vehicle)
ID_LOCK_TARGET_GM Target tracking (ground vehicle)
ID_TARGETING_HOLD_SHIP Target tracking (naval)
ID_SHORT_STOP Short stop (ground vehicle)
ID_SHOW_MOUSE_CURSOR Show mouse cursor
ID_ACTION_BAR_ITEM_1 Select the first type of shells
ID_ACTION_BAR_ITEM_2 Select the second type of shells
ID_ACTION_BAR_ITEM_3 Select the third type of shells
ID_ACTION_BAR_ITEM_4 Select the fourth type of shells
ID_ACTION_BAR_ITEM_5 Artillery strike
ID_ACTION_BAR_ITEM_6 Fire extinguisher
ID_ACTION_BAR_ITEM_7 Air battles: aircraft #1
ID_ACTION_BAR_ITEM_8 Air battles: aircraft #2
ID_ACTION_BAR_ITEM_9 Air battles: aircraft #3
ID_ACTION_BAR_ITEM_10 Towing cable
ID_ACTION_BAR_ITEM_11 Action 11
ID_ACTION_BAR_ITEM_12 Crew Replenishment
ID_IGNITE_BOOSTERS Ignite boosters
ID_SELECT_GM_GUN_RESET Reset weapon selection
ID_SELECT_GM_GUN_PRIMARY Select primary weapon
ID_SELECT_GM_GUN_SECONDARY Select secondary weapon
ID_SELECT_GM_GUN_MACHINEGUN Select machine gun
ID_SMOKE_SCREEN Smoke grenades
ID_SHIP_SMOKE_GRENADE Smoke grenades
ID_SMOKE_SCREEN_GENERATOR Smoke screening
ID_SHIP_SMOKE_SCREEN_GENERATOR Smoke screening
ID_SUSPENSION_PITCH_UP Incline backwards
ID_SUSPENSION_PITCH_DOWN Incline forward
ID_SUSPENSION_ROLL_UP Incline right
ID_SUSPENSION_ROLL_DOWN Incline left
ID_SUSPENSION_CLEARANCE_UP Decrease clearance
ID_SUSPENSION_CLEARANCE_DOWN Increase clearance
ID_SUSPENSION_RESET Centre suspension
ID_SHOW_HERO_MODULES X-ray (show vehicle modules)
ID_KILLSTREAK_WHEEL_MENU Event selection menu
ID_SHIP_KILLSTREAK_WHEEL_MENU Event selection menu
ID_CHANGE_ARTILLERY_TARGETING_MODE Toggle artillery aiming modes
ID_ARTILLERY_CANCEL Cancel artillery aiming
ID_COCKPIT_HEADER Cockpit
ID_TOGGLE_COCKPIT_DOOR Open cockpit
ID_TOGGLE_COCKPIT_LIGHTS Cockpit lighting
ID_CAMERA_DRIVER Driver camera
ID_CAMERA_BINOCULARS Binoculars
ID_ZOOM_HOLD_GM Zoom Camera
ID_TANK_POWERTRAIN_HEADER Mobility
ID_ENABLE_GM_DIRECTION_DRIVING Driver assistance mode
ID_ENABLE_GM_HULL_AIMING Hull aiming mode
ID_TOGGLE_TRANSMISSION_MODE_GM Transmission mode
ID_RANGEFINDER Rangefinder
ID_TOGGLE_GUNNERS Toggle gunners
ID_SCOUT Active scouting
ID_SHORT_BRAKE Short brake
ID_CHANGE_CREW Toggling between the Driver's and the Gunner's station
ID_REPLAY_TRACK_ADD_KEYFRAME Add keyframe
ID_REPLAY_TRACK_REMOVE_KEYFRAME Remove last keyframe
ID_REPLAY_TRACK_PLAY_STOP Enable/disable flying camera on a path
ID_REPLAY_TRACK_CLEAR_ALL Remove all keyframes
ID_SHIP_WEAPON_PRIMARY Select primary weapon
ID_SHIP_WEAPON_MACHINEGUN Select anti-aircraft weapons
ID_SHIP_WEAPON_SECONDARY Select secondary weapon
ID_SHIP_WEAPON_ALL Firing
ID_SHIP_WEAPON_TORPEDOES Launch torpedoes
ID_SHIP_WEAPON_DEPTH_CHARGE Depth charges
ID_SHIP_WEAPON_ROCKETS Rockets
ID_SHIP_WEAPON_MINE Mines
ID_SHIP_WEAPON_MORTAR Mortar
ID_SHIP_SMOKE Smokescreen
ID_SHIP_WEAPON_PRIMARY_AND_MACHINEGUN Primary weapon + anti-aircraft weapons
ID_SHIP_WEAPON_PRIMARY_AND_SECONDARY Primary weapon + secondary weapon
ID_SHIP_ACTION_BAR_ITEM_1 Select the first type of shells
ID_SHIP_ACTION_BAR_ITEM_2 Select the second type of shells
ID_SHIP_ACTION_BAR_ITEM_3 Select the third type of shells
ID_SHIP_ACTION_BAR_ITEM_4 Select the fourth type of shells
ID_SHIP_ACTION_BAR_ITEM_5 Artillery strike
ID_SHIP_ACTION_BAR_ITEM_10 Towing cable
ID_SHIP_TORPEDO_SIGHT Torpedo aiming
ID_SHIP_TOGGLE_GUNNERS Toggle gunner targets
ID_SHIP_SELECT_TARGET_AI_PRIM Manual targeting of the primary calibre
ID_SHIP_SELECT_TARGET_AI_SEC Manual targeting of the auxiliary calibre
ID_SHIP_SELECT_TARGET_AI_MGUN Manual targeting to the anti-aircraft calibre
ID_HELICOPTER_CONTROL_HEADER Helicopter
ID_HELICOPTER_AXES_HEADER Movement
ID_HELICOPTER_FIRE_HEADER Weaponry
ID_HELICOPTER_VIEW_HEADER Camera control
ID_HELICOPTER_INSTRUCTOR_HEADER Instructor
ID_HELICOPTER_OPERATIONS_HEADER Quick settings
ID_ROCKETS_HELICOPTER Fire rockets
ID_ATGM_HELICOPTER Fire air-to-ground missile
ID_TOGGLE_VIEW_HELICOPTER Toggle View
ID_SHIP_ACTION_BAR_ITEM_6 Extinguish fire
ID_SHIP_ACTION_BAR_ITEM_11 Repair
ID_REPAIR_BREACHES Repair breaches
ID_SHIP_LOCK_SHOOT_DISTANCE Manual aim correction
ID_SHIP_FULL_STOP Halt
ID_LOCK_TARGETING_AT_POINT_SHIP Target pointing
ID_SINGLE_SHOT_SHIP Ranging shot
ID_CHANGE_SHOT_FREQ Change rate of fire
ID_CHANGE_SHOT_FREQ_HELICOPTER Change rate of fire
ID_BLOCK_TURRET Control fire by pilot
ID_AGM Fire air-to-ground missile
ID_AAM Fire air-to-air missile
ID_AAM_HELICOPTER Fire air-to-air missile
ID_FLARES_HEADER Countermeasures
ID_FLARES Fire countermeasures
ID_FLARES_HELICOPTER Fire countermeasures
ID_FLARES_SERIES_HELICOPTER Fire countermeasure series
ID_TOGGLE_PERIODIC_FLARES Periodic countermeasures release (on/off)
ID_TOGGLE_PERIODIC_FLARES_HELICOPTER Periodic countermeasures release (on/off)
ID_TOGGLE_MLWS_FLARES_SLAVING Countermeasures slaving to MAW (on/off)
ID_TOGGLE_MLWS_FLARES_SLAVING_HELICOPTER Countermeasures slaving to MAW (on/off)
ID_CHUTE Drag chute
ID_WALKER_CONTROL_HEADER Walker
ID_WALKER_MOVE_HEADER Movement
ID_WALKER_FIRE_HEADER Weaponry
ID_WALKER_VIEW_HEADER Camera control
ID_WALKER_OTHER_HEADER Miscellaneous
ID_WALKER_TORSO_UP Raise torso
ID_WALKER_TORSO_DOWN Lower torso
ID_FIRE_WALKER Fire from the main calibre gun
ID_FIRE_WALKER_SECONDARY_GUN Fire from secondary guns
ID_FIRE_WALKER_MACHINE_GUN Fire from machine guns
ID_FIRE_WALKER_SPECIAL_GUN Fire from special guns
ID_WALKER_SMOKE_SCREEN Smoke grenades
ID_REPAIR_WALKER Repair
ID_TOGGLE_VIEW_WALKER Sniper mode
ID_WALKER_ACTION_BAR_ITEM_1 Select the first type of shells
ID_WALKER_ACTION_BAR_ITEM_2 Select the second type of shells
ID_WALKER_ACTION_BAR_ITEM_3 Select the third type of shells
ID_WALKER_ACTION_BAR_ITEM_4 Select the fourth type of shells
ID_WALKER_ACTION_BAR_ITEM_5 Artillery strike
ID_WALKER_ACTION_BAR_ITEM_6 Fire extinguisher
ID_WALKER_ACTION_BAR_ITEM_7 Air battles: aircraft #1
ID_WALKER_ACTION_BAR_ITEM_8 Air battles: aircraft #2
ID_WALKER_ACTION_BAR_ITEM_9 Air battles: aircraft #3
ID_WALKER_ACTION_BAR_ITEM_12 Crew Replenishment
ID_WALKER_KILLSTREAK_WHEEL_MENU Event selection menu
ID_TOGGLE_GM_ENGINE Turn ON/OFF engine
ID_FIRE_CONTROL_SYSTEM_HEADER Fire-control system
ID_TANK_NIGHT_VISION Night vision mode
ID_WEAPON_LOCK_TANK Weapon lock
ID_IR_PROJECTOR IR spotlight
ID_WEAPON_LEAD_TANK Switch missile targeting lead method
ID_THERMAL_WHITE_IS_HOT Changing the color scheme of the thermal sight
ID_THERMAL_WHITE_IS_HOT_HELI Changing the color scheme of the thermal sight
ID_MOUSE_AIM_OVERRIDE_ROLL_HELICOPTER Manual roll control mode
ID_SWITCH_COCKPIT_SIGHT_MODE Switch sight mode in cockpit
ID_SWITCH_COCKPIT_SIGHT_MODE_HELICOPTER Switch sight mode in cockpit
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER Toggle Cannon Ballistic Computer
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER_HELICOPTER Toggle Cannon Ballistic Computer
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTER Toggle Rocket Ballistic Computer
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTER_HELICOPTER Toggle Rocket Ballistic Computer
ID_SHOW_MULTIFUNC_WHEEL_MENU Multi-function Menu
ID_GAMEPAD_RESET_GYRO_TILT Reset motion sensor orientation
ID_SWITCH_REGISTERED_BOMB_TARGETING_POINT Switch mission bombing target
ID_LOCK_TARGETING_AT_POINT Activate target point
ID_UNLOCK_TARGETING_AT_POINT Deactivate target point
ID_LOCK_TARGETING Sight stabilization
ID_UNLOCK_TARGETING Disable sight stabilization
ID_REQUEST_DETECT_ALLY_HELI Request location of allies
ID_SQUAD_TARGET_DESIGNATION Set target for squad
ID_EVENT_ACTION Event Action
ID_FIRE_COMMON Fire selected weapon
ID_EXIT_SHOOTING_CYCLE_MODE Exit selected weapon mode
ID_SWITCH_SHOOTING_CYCLE_CANNON Switch selected weapon to guns
ID_SWITCH_SHOOTING_CYCLE_ROCKET Switch selected weapon to missiles
ID_SWITCH_SHOOTING_CYCLE_BOMB Switch selected weapon to bombs
ID_FIRE_COMMON_HELICOPTER Fire selected weapon
ID_EXIT_SHOOTING_CYCLE_MODE_HELICOPTER Exit selected weapon mode
ID_RESIZE_SECONDARY_WEAPON_SERIES Secondary weapon ripple quantity
ID_RESIZE_SECONDARY_WEAPON_SERIES_HELICOPTER Secondary weapon ripple quantity
ID_SWITCH_SHOOTING_CYCLE_CANNON_HELICOPTER Switch selected weapon to guns
ID_SWITCH_SHOOTING_CYCLE_ROCKET_HELICOPTER Switch selected weapon to missiles
ID_SWITCH_SHOOTING_CYCLE_BOMB_HELICOPTER Switch selected weapon to bombs
ID_FIRE_PRIMARY Fire primary weapons
ID_FIRE_SECONDARY Fire secondary weapons
ID_FIRE_PRIMARY_HELICOPTER Fire primary weapons
ID_FIRE_SECONDARY_HELICOPTER Fire secondary weapons
ID_WEAPON_SELECTOR_HEADER Weapon Selector
ID_SWITCH_SHOOTING_CYCLE_PRIMARY Switch primary weapons
ID_SWITCH_SHOOTING_CYCLE_SECONDARY Switch secondary weapons
ID_SWITCH_SHOOTING_CYCLE_PRIMARY_HELICOPTER Switch primary weapons
ID_SWITCH_SHOOTING_CYCLE_SECONDARY_HELICOPTER Switch secondary weapons
ID_CONTROL_MODE Hover mode
ID_AIR_REVERSE Thrust reversal
ID_SWEEP_MODE Switch wing sweep control mode
ID_TOGGLE_STEALTH Сamouflage system
ID_TOGGLE_AUTOTURRET_TARGETS Toggle autoturret targets
ID_SELECT_AUTOTURRET_TARGET Manual targeting to the autoturret
ID_CAMERA_COMMANDER Commander sight
ID_COMMANDER_AIM_MODE Commander fire control
ID_GUIDED_BOMBS Drop guided bombs
ID_GUIDED_BOMBS_LOCK Lock guided bombs
ID_GUIDED_BOMBS_HELICOPTER Drop guided bombs
ID_GUIDED_BOMBS_LOCK_HELICOPTER Lock guided bombs
ID_GM_TERRAFORM_TOGGLE Entrenching: Enable / Disable
ID_START_SUPPORT_PLANE_SHIP Surveillance aircraft: catapult activation / launch
ID_CANCEL_SUPPORT_PLANE_FUSE Surveillance aircraft: catapult deactivation
ID_PLANE_KILLSTREAK_WHEEL_MENU Event selection menu
ID_AIR_BRAKE_HELICOPTER Toggle Airbrake
ID_REPLAY_BACKWARD Backward
ID_REPLAY_FORWARD Forward
ID_JETTISON_SECONDARY_HELICOPTER Jettison secondary weapon
ID_JETTISON_SECONDARY Jettison secondary weapon
ID_START_SUPPORT_PLANE UAV Launch
ID_SUPPORT_PLANE_ORBITING Flying in orbit
ID_SUPPORT_PLANE_ORBITING_SHIP Flying in orbit
ID_START_UGV UGV deploy
ID_MINE_DETONATION Mine detonation
ID_UNLIMITED_CONTROL Select the mission vehicle to control
ID_HUMAN_MOVE_HEADER Movement
ID_HUMAN_CONTROL_HEADER Infantryman
ID_HUMAN_JUMP Jump
ID_HUMAN_SPRINT Fast run
ID_HUMAN_FIRE_HEADER Weaponry
ID_FIRE_HUMAN Fire from the main calibre gun
ID_FIRE_HUMAN_SECONDARY_GUN Fire from secondary guns
ID_FIRE_HUMAN_MACHINE_GUN Fire from the underbarrel grenade launcher
ID_FIRE_HUMAN_SPECIAL_GUN Fire from special guns
ID_SELECT_HUMAN_GUN_RESET Reset weapon selection
ID_SELECT_HUMAN_GUN_MACHINEGUN Select the machine gun
ID_SELECT_HUMAN_GUN_PRIMARY Select the primary weapon
ID_SELECT_HUMAN_GUN_SECONDARY Select the secondary weapon
ID_HUMAN_SMOKE_GRENADE Smoke grenades
ID_WEAPON_LOCK_HUMAN Weapon lock
ID_SENSOR_SWITCH_HUMAN Switch Radar/IRST search on/off
ID_SENSOR_TARGET_SWITCH_HUMAN Select the Radar/IRST target to lock
ID_SENSOR_TARGET_LOCK_HUMAN Lock the Radar/IRST on the target
ID_HUMAN_NIGHT_VISION Night vision mode
ID_HUMAN_THERMAL_WHITE_IS_HOT Changing the color scheme of the thermal sight
ID_HUMAN_TOGGLE_RANGEFINDER Rangefinder
ID_HUMAN_VIEW_HEADER Camera control
ID_TOGGLE_VIEW_HUMAN Sniper mode
ID_TARGETING_HOLD_HUMAN Target tracking
ID_HUMAN_OTHER_HEADER Miscellaneous
ID_START_SUPPORT_PLANE_HUMAN UAV Launch
ID_SUPPORT_PLANE_ORBITING_HUMAN Hover
ID_DESIGNATE_TARGET Designate a team target