Difference between revisions of "Carmi (PC-466)"

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(Armament)
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
{{main|3-inch Mark 10 (76 mm)}}
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{{main|3-inch Mark 10 (76 mm)}}<!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. -->
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The PC-466 Carmi has access to two 76 mm Mk 10 guns as its main armament. The Mk 10 gun is a great main gun for low tier naval battles, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is an early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HEVT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}<!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. -->The PC-466 Carmi has access to two single 20 mm Oerlikon cannons for anti-aircraft defence. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.
 
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
  
 
=== Additional armament ===
 
=== Additional armament ===
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'''Pros:'''
 
'''Pros:'''
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*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
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*
 
*
  
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== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 19:07, 31 May 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Carmi (PC-466)
us_pc_466_carmi.png
GarageImage Carmi (PC-466).jpg
Carmi (PC-466)
Purchase:1 150 Specs-Card-Eagle.png
Show in game

Description

The PC-461-class, Carmi (PC-466) is a premium rank II American sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement450 t
Crew65 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB56 / 27 km/h
RB37 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair cost
AB1 818 Sl icon.png
RB1 971 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 100 / 50 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods apcbc tank.png
76 mm AP
Mods ammo.png
20 mm HE magazines
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods ammo.png
20 mm AP magazines
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods depth charge.png
Depth Charges
Mod arrow 0.png
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

2 х Turret3-inch Mark 10 cannon
Ammunition100 rounds
Vertical guidance-10° / 85°

The PC-466 Carmi has access to two 76 mm Mk 10 guns as its main armament. The Mk 10 gun is a great main gun for low tier naval battles, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is an early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HEVT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.

Secondary armament

2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
The PC-466 Carmi has access to two single 20 mm Oerlikon cannons for anti-aircraft defence. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Additional armament

Setup 18 x Mk.6 depth charge
Setup 216 x Mk.6 depth charge
Setup 324 x Mk.6 depth charge
Main article: Mk.6 depth charge

This ship can be armed with depth charges, once they are researched. These come pre-armed with a 3 second fuse, and once dropped in the water will explode after this time. You can adjust the fuse time in the menu in the Battle Lobby when you select the ship. Depth charges can come in quite handy if you have a boat or ship close on your aft and you can't turn around to shoot them. This type of situation comes up mainly at Capture Points when there are multiple enemy ships or boats trying to capture the point and destroy you. Just get pointed straight and drop 2-3 of them behind you. (Left-Cntl by default). Even if the boat or ship is fast, the charge will either break their hull or cause significant damage to the vessel, allowing you to get away or turn around.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The ship was laid down on September 1, 1941 by George Lawley and Sons in Neponset, Massachusetts. It was launched on April 29, 1942, and was named the USS PC-466. It was originally classified as a submarine chaser, but was re-designated as a control submarine chaser on August 20, 1945, and was named the USS PCC-466. During the Japanese surrender the USS PCC-466 was present in Tokyo Bay, in September of 1945. It was decommissioned on March 1, 1947 and was sent to the Pacific Reserve Fleet, Columbia River Group, in Astoria, Oregon. It was once more classified as a submarine chaser, PC-466, on October 27, 1955. It was named the Carmi on February 1, 1956, and was sold for scrap in 1960.

The ship had a displacement of 280 t, a length of 173 ft 8 in, a beam of 23 ft, and a draft of 10 ft 10 in. It was powered by two 1,440 bhp Fairbanks Morse 38D8 1/8 diesel engines, and featured a Westinhouse single reduction gear, and had two shafts. The armament consisted of one 3"/50 dual purpose gun mount, one 40mm gun mount, three 20 mm guns, two rocket launchers, four depth charge projectors, and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 20.2 knots.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


George Lawley and Sons
Submarine Chasers 
173’ PC  Carmi (PC-466)
Landing Craft 
LCS(L)(3)  Asagao (YTE-01)*
  *ex-LCS(L)(3)-9 in Japanese service

USA sub-chasers
SC-497 · PC-451 · Carmi (PC-466)

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas