PLAY
Aviation
F4U-1D
II
Rank
AB
3.0
RB
3.0
SB
3.7
Battle rating
USA
Game nation
Fighter
Main role
9,200
RP
Research
47,000
SL
Purchase
General information

When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the F4U-1D as produced by Vought, or FG-1D as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the USS Essex with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in.

The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate.



Flight performance
Max speed
at 7,000 m 672622703645 km/h
Rate of Climb 15.211.719.611.7 m/s
Turn time 2223.920.923.1 s
Max altitude 11,247 m
Takeoff Run 250 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 5.4 t
Engine Pratt & Whitney R-2800-8W
Length 10.3 m
Wingspan 12.5 m

Limits:
Max Speed Limit (IAS) 885 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 253 km/h
Gear Speed Limit (IAS) 730 km/h
Offensive armament
6 × 12.7 mm M2 Browning machine gun
Ammunition 2,350 rounds
Fire rate 750 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/Ball/Ball/I/AP-I2826181174
AP-I/AP-I/AP-I/T/I2826181174
T/AP/AP/AP/AP-I/I3027201396
T/T/T/T/T/AP-I2826181174
AP/AP-I/AP-I/I/I3027201396
Suspended armament
Setup 1 8 × HVAR rockets
Setup 2 2 × 1000 lb AN-M65A1 bomb
Economy
Repair cost Basic → Reference
AB 884 → 1,110 SL
RB 1,847 → 2,320 SL
SB 2,840 → 3,567 SL
Crew training 13,000 SL
Experts 280,000 SL
Aces 400 GE
Research Aces 47,000 RP
Reward multiplier AB / RB / SB
60 / 140 / 270 % SL
136 % RP
Total cost of modifications 19,800 RP
32,400 SL
Talisman cost 980 GE

Research order:

Flight performance
Survivability
Weaponry
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