Difference between revisions of "CDK Reference/Mission hints"
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| hints/ki_148_missile/try_again || The target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test | | hints/ki_148_missile/try_again || The target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test | ||
|- | |- | ||
− | | hints/aircraft_atgm_mclos/start || | + | | hints/aircraft_atgm_mclos/start || The use of air-to-surface guided missiles with manual aiming |
|- | |- | ||
| hints/aircraft_atgm_mclos/start_rocket || Press {shortcut} to launch an air-to-surface missile | | hints/aircraft_atgm_mclos/start_rocket || Press {shortcut} to launch an air-to-surface missile | ||
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| hints/aircraft_aam_ir/start || Missiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead | | hints/aircraft_aam_ir/start || Missiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead | ||
|- | |- | ||
− | | hints/aircraft_aam_ir/target || Capture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle | + | | hints/aircraft_aam_ir/target || Capture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle stops blinking and changes its color to red, it means that the target is captured and you may launch a missile |
|- | |- | ||
| hints/aircraft_aam_sarh/start1 || The use of missiles with semi-active radar homing head | | hints/aircraft_aam_sarh/start1 || The use of missiles with semi-active radar homing head | ||
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|- | |- | ||
| hints/aircraft_aam_sarh/start3 || The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets | | hints/aircraft_aam_sarh/start3 || The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets | ||
+ | |- | ||
+ | | hints/aircraft_aam_sarh/check_radar || Press {shortcut} to enable the radar indicator. You can use settings to enable the aircraft radar automatically at the start of a mission | ||
|- | |- | ||
| hints/aircraft_aam_sarh/activation_rocket || Press {shortcut} to capture the chosen target | | hints/aircraft_aam_sarh/activation_rocket || Press {shortcut} to capture the chosen target | ||
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|- | |- | ||
| hints/aircraft_atgm_laser/rocket_move || Hold the central crosshair mark on the target until the missile hits | | hints/aircraft_atgm_laser/rocket_move || Hold the central crosshair mark on the target until the missile hits | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/start1 || The use of air-to-air missiles with active radar seeker | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/start2 || These missiles use a combined guidance scheme - at long distances, they receive data about the target from the carrier's radar, and when approaching the target at a range of 10-15 km, they transfer to autonomous mode and track the target with their own active radar seeker | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/start3 || Also, these missiles allow simultaneous firing of several targets, targeting each missile individually | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/tws || Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/tws_menu || Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/activation_tws1 || The indicator to the right displays all targets tracked by the radar in this mode. In addition, the currently selected target is indicated by a square frame in the world and two vertical bars on the radar indicator | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/activation_tws2 || Now you can issue target designation for a missile at the current target | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/switch_target || To fire at the second target, you need to select it through the radar using {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/cycling_y || Use {shortcut} to aim the lock on the target along the Y-axis. You can activate cyclic switching of aircraft radar targets in the settings | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/cycling_x || Use {shortcut} to aim the lock on the target along the X-axis. You can activate cyclic switching of aircraft radar targets in the settings | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/activate_target || When the target is highlighted, press {shortcut} to lock it on | ||
+ | |- | ||
+ | | hints/aircraft_aam_arh/switch_target_manual || Select another target | ||
+ | |- | ||
+ | | hints/aircraft_atgm_tv/start1 || The use of guided air-to-surface missiles with television homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_tv/start2 || These missiles autonomously target using their own television homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_ir/start1 || The use of guided air-to-surface missiles with infrared imaging homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_ir/start2 || These missiles autonomously target using their own infrared imaging homing head | ||
+ | |- | ||
+ | | hints/aircraft_aam_mclos/start1 || The use of air-to-air guided missiles with manual guidance | ||
+ | |- | ||
+ | | hints/aircraft_aam_mclos/start2 || These missiles are not automatically guided, but are directed using commands for guidance correction | ||
+ | |- | ||
+ | | hints/aircraft_aam_mclos/about_rocket1 || The missile can be detonated either by a direct hit on the target or by a remote detonator if available | ||
+ | |- | ||
+ | | hints/aircraft_aam_mclos/about_rocket2 || This weapon is immune to enemy countermeasures | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_laser/start1 || The use of guided bombs with laser homing head | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_laser/start2 || These bombs are guided by the carrier aircraft laser signal reflected from the target | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_laser/after_bomb1 || Continuous laser designation from the carrier to the target is required for guidance until the target is hit | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_laser/after_bomb2 || The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_tv/start1 || The use of guided bombs with television homing head | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_tv/start2 || These bombs autonomously target using their own television homing head | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_ir/start1 || The use of guided bombs with infrared imaging homing head | ||
+ | |- | ||
+ | | hints/aircraft_guided_bombs_ir/start2 || These bombs autonomously target using their own infrared imaging homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_container/start1 || The use of guided missiles with laser homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_container/start2 || These missiles are guided by the carrier aircraft laser signal reflected from the target | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_container/after_attack1 || Continuous laser designation from the carrier to the target is required for guidance until the target is hit | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_container/after_attack2 || The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/start1 || The use of guided missiles with laser homing head | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/start2 || These missiles are guided by the carrier aircraft laser signal reflected from the target | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/target1 || The aircraft is equipped with a fixed laser beam targeting station. Continuous laser designation from the carrier to the target is required for guidance until the target is hit. Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/target2 || Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/target3 || Align the aircraft's course to the target | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/hold_on_target1 || To adjust the alignment of the laser beam, the direction of the carrier aircraft's flight is used | ||
+ | |- | ||
+ | | hints/aircraft_atgm_laser_fixed_beam/hold_on_target2 || Keep the circle on the target with the aircraft's heading until the missile hits | ||
|- | |- | ||
| hints/aircraft_modifications/rocket_start || Press {shortcut} to launch missile | | hints/aircraft_modifications/rocket_start || Press {shortcut} to launch missile | ||
+ | |- | ||
+ | | hints/aircraft_modifications/laser_activate || Press {shortcut} to activate the laser | ||
+ | |- | ||
+ | | hints/aircraft_modifications/view_target || In the targeting camera, the center of the crosshair indicates the aiming point. Aim at the target | ||
+ | |- | ||
+ | | hints/aircraft_modifications/view_target_after || The set point is saved and displayed in 3rd person view. Align the aircraft to avoid colliding with the target | ||
+ | |- | ||
+ | | hints/aircraft_modifications/change_view_homing || To switch to the TV camera mode, use the change view {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/change_view_container || To switch to the view from the targeting container, use the change view {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/boomb_start || When the target is within the circle of the release zone, press {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/bomb_cancel || The bomb has not been dropped | ||
+ | |- | ||
+ | | hints/aircraft_modifications/after_bomb || After the bomb is dropped, the transmission of the image to the carrier aircraft stops, and the bomb is guided to the target independently. You can perform any defensive maneuvers or attack the next target | ||
+ | |- | ||
+ | | hints/aircraft_modifications/after_rocket || After launching the missile, the transmission of the image to the carrier aircraft stops, and the missile is guided to the target independently. You can perform any defensive maneuvers or attack the next target | ||
+ | |- | ||
+ | | hints/aircraft_modifications/nvd || Press {shortcut} to switch to the infrared imaging homing mode | ||
+ | |- | ||
+ | | hints/aircraft_modifications/nvd_menu || Press {shortcut} to switch to the infrared imaging homing mode | ||
+ | |- | ||
+ | | hints/aircraft_modifications/boomb_view || After dropping the bomb, you can switch to bomb tracking mode. | ||
|- | |- | ||
| hints/aircraft_modifications/activation_rocket || Press {shortcut} to activate missile homing head | | hints/aircraft_modifications/activation_rocket || Press {shortcut} to activate missile homing head | ||
+ | |- | ||
+ | | hints/aircraft_modifications/activation_tv_rocket || Press {shortcut} to activate missile | ||
+ | |- | ||
+ | | hints/aircraft_modifications/laser_activation_rocket || A small circle indicates the point illuminated by the laser from the side of your aircraft. The missile will be guided to that point | ||
+ | |- | ||
+ | | hints/aircraft_modifications/activation_lock || To lock onto the target, use {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/activation_bomb || Press {shortcut} to activate bomb | ||
|- | |- | ||
| hints/aircraft_modifications/need_to_choose_agm || Press {shortcut} to select an air-to-surface missile using the selector | | hints/aircraft_modifications/need_to_choose_agm || Press {shortcut} to select an air-to-surface missile using the selector | ||
|- | |- | ||
| hints/aircraft_modifications/need_to_choose_aam || Press {shortcut} to select an air-to-air missile using the selector | | hints/aircraft_modifications/need_to_choose_aam || Press {shortcut} to select an air-to-air missile using the selector | ||
+ | |- | ||
+ | | hints/aircraft_modifications/need_to_choose_bomb || Press {shortcut} to select the release of the guided bomb using the selector | ||
|- | |- | ||
| hints/aircraft_modifications/need_to_bound_fire_agm || To test air-to-surface missiles in this mission, you need to assign a button {shortcut} | | hints/aircraft_modifications/need_to_bound_fire_agm || To test air-to-surface missiles in this mission, you need to assign a button {shortcut} | ||
|- | |- | ||
| hints/aircraft_modifications/need_to_bound_fire_aam || To test air-to-air missiles in this mission, you need to assign a button {shortcut} | | hints/aircraft_modifications/need_to_bound_fire_aam || To test air-to-air missiles in this mission, you need to assign a button {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/need_to_bound_fire_bomb || To test guided bombs in this mission, you need to assign the key {shortcut} | ||
+ | |- | ||
+ | | hints/aircraft_modifications/spi1 || For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location | ||
+ | |- | ||
+ | | hints/aircraft_modifications/spi_menu1 || For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_cockpit || Сhoose 'Cockpit' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_spi || Сhoose 'Activate target point' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_mfd || Сhoose 'MFD / NVD' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_ndv || Сhoose 'Switch NVD mode' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_radar || Сhoose 'Radar / IRST' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/menu_choose_radar_switch || Сhoose 'Change Radar/IRST mode' | ||
+ | |- | ||
+ | | hints/aircraft_modifications/spi2 || To do this, place the crosshair marker on the desired point and activate the aiming point. | ||
+ | |- | ||
+ | | hints/aircraft_modifications/find_target || Align the aircraft's course to the target | ||
+ | |- | ||
+ | | hints/aircraft_modifications/zoom || Press {shortcut} to zoom the camera | ||
+ | |- | ||
+ | | hints/aircraft_modifications/change_view || Press {shortcut} to change camera | ||
+ | |- | ||
+ | | hints/aircraft_modifications/change_view_camera || Press {shortcut} to change the view and switch to 3rd person view | ||
|- | |- | ||
| hints/aircraft_modifications/try_again || The target was not hit | | hints/aircraft_modifications/try_again || The target was not hit |
Latest revision as of 20:20, 14 March 2024
The following is a list of mission hints that are in the base game for use with the playHint action.
Localizing single player missions is easy enough as you can simply pack a CSV file along with your mission files, however, for multiplayer missions, the only way to localize is by having every player download the CSV file. This list may help you avoid this problem as almost all the following hints are in the base game and already translated to every language supported by the game, thus the players won't need to download any additional CSV file.
The ID is what you need to input in the name field of the playHint action.
(Use your browser's search feature to find hints that may be relevant to your mission)
ID | English line |
---|---|
hints/flaps_assymetry | Asymmetric flap extension |
hints/bomb_manual | Manual bomb control |
hints/missile_manual | Manual missile control |
hints/tutorial_newbie/aircraft_aiming/leading | Lead angle indicator |
hints/tutorial_newbie/aircraft_aiming/step1 | To destroy a selected opponent, shoot for prediction. |
hints/tutorial_newbie/aircraft_aiming/step2 | To do this, align the crosshair with a leading marker of an enemy aircraft. |
hints/tutorial_newbie/aircraft_aiming/step3 | When the crosshair and the lead angle indicator line up, open the fire. |
hints/tutorial_newbie/capture/tickets | Tickets of your team and the enemy team |
hints/tutorial_newbie/capture/zones | Number of capture zones and their status: |
hints/tutorial_newbie/ground_capture/zone_mark | Capture zone mark |
hints/tutorial_newbie/ground_capture/zone_border | Capture zone area border |
hints/tutorial_newbie/ground_capture/step1 | To capture a strategic point, stand inside the outlined area and wait for a message about the successful capture. |
hints/tutorial_newbie/airfield_capture/airfield | Airfield |
hints/tutorial_newbie/airfield_capture/step1 | To capture an airfield, land on it. |
hints/tutorial_newbie/capture/strategy_a | When one team has captured more areas than the other, the other team starts to lose tickets. |
hints/tutorial_newbie/capture/strategy_b | Each captured zone takes points from the enemy team. |
hints/tutorial_newbie/capture/team_lose | When the team loses all tickets, it loses the battle. |
hints/tutorial_newbie/ground_strike/step1 | Destruction of enemy ground vehicles and bases reduces the tickets of the enemy team. |
hints/tutorial_newbie/ground_strike/step2 | Ground vehicles which destruction takes points from the enemy team are flashing yellow. |
hints/tutorial_newbie/ground_strike/units_counters | Number of enemy and allied ground vehicles is shown in the bottom left corner. |
hints/tutorial_newbie/ground_strike/base_mark | Enemy base mark |
hints/tutorial_newbie/ground_strike/step3 | Bases can be destroyed by bombs. |
hints/tutorial_newbie/ground_strike/step4 | When all enemy bases are destroyed, it becomes possible to destroy the enemy airfield. |
hints/tutorial_newbie/ground_strike/airfield_mark | Enemy airfield mark |
hints/tutorial_newbie/ground_strike/step5 | The airfield also can be destroyed by bombs. |
hints/tutorial_newbie/ground_strike/step6 | Destruction of the enemy airfield brings an automatic victory. |
hints/tutorial_newbie/air_domination/air_capture_zone | Air capture zone has the shape of a cylinder, which area can be seen on the radar. It is also limited in height at the bottom and top. |
hints/tutorial_newbie/air_domination/air_capture_zone/altitudes | In this mission, it is located between the altitudes {altitudeBottom} and {altitudeTop} meters. |
hints/tutorial_newbie/air_domination/presence_mark | The fact that you currently are in the capture zone can be identified by the white corners on its mark. |
hints/tutorial_newbie/air_domination/step1 | The presence of enemy vehicles in the capture zone prevents the capture. |
hints/tutorial_newbie/air_domination/step2 | To capture a zone, you need to completely clear it of the presence of enemy vehicles and wait for a message about the successful capture staying within the zone. |
hints/tutorial_newbie/naval/number_of_capture_zones | Number of capture zones and their status: |
hints/tutorial_newbie/naval/captured_by_enemy | Captured by the enemy team |
hints/tutorial_newbie/naval/captured_by_you | Captured by your team |
hints/tutorial_newbie/naval/neutral_zone | Neutral zone |
hints/tutorial_newbie/naval/zone_mark | Capture zone marking |
hints/tutorial_newbie/naval/enter_inside_buoed_area | To capture a strategic point, enter a buoyed area and wait for a successful capture message |
hints/tutorial_newbie/naval/zone_marks_by_buoys | Capture zone border is marked with buoys |
hints/skip_death_camera | Skip |
hints/objective_success | Mission objective completed |
hints/objective_fail | Mission objective failed |
hints/secondary_added | Secondary objective received |
hints/secondary_success | Secondary objective completed |
hints/secondary_fail | Secondary objective failed |
hints/objective_success_extended | Mission objective: {missionObj} completed |
hints/objective_fail_extended | Mission objective: {missionObj} failed |
hints/secondary_success_extended | Secondary objective: {missionObj} completed |
hints/secondary_fail_extended | Secondary objective: {missionObj} failed |
hints/one_minute_left | You're holding up the mission! Deal with the objective! |
hints/five_minutes_left | You're taking too long! |
hints/ten_minutes_left | Take care of your objective. Time's running out! |
hints/lower | You or your teammate have to decrease altitude to avoid detection. |
hints/killall | Destroy all the enemies before they can communicate your position |
hints/covers | Take cover to avoid enemy fire |
hints/cutsc_skip | Skip |
hints/skip | Press {shortcut} to skip |
hints/only_you_alive | You are the last active squad member. If you lose your aircraft now, the mission will be failed. |
hints/only_you_exist | You are the last squad member. |
hints/return | Return to the designated route! |
hints/only_you_alive_veteran | You are the last squad member. |
hints/lower_single | Decrease your altitude to avoid detection |
hints/mp_start_in1 | Start in: 1 |
hints/mp_start_in2 | Start in: 2 |
hints/mp_start_in3 | Start in: 3 |
hints/mp_start_in4 | Start in: 4 |
hints/mp_start_in5 | Start in: 5 |
hints/tutorial_airfieldSight | Look at the airfield to estimate your position |
hints/tutorial_carrierSight | Look at the carrier to estimate your position |
hints/test_mission_shortcut | start attack wave |
hints/realistic_repair | You have no more bombs |
hints/tutorial_elevator01 | Try the elevator controls |
hints/tutorial_ailerons01 | Try the aileron controls |
hints/tutorial_rudder01 | Try the rudder controls |
hints/tutorial_throttle01 | Increase the throttle to 100% |
hints/tutorial_levelAircraft | Raise the elevator to prevent your aircraft from crashing |
hints/tutorial_gears01 | Raise the flaps and gears |
hints/tutorial_elevator02 | Use the elevator to reach the designated altitude |
hints/tutorial_ailerons02 | Use the ailerons to lurch your aircraft |
hints/tutorial_rudder02 | Use the rudder to correct your course |
hints/tutorial_throttle02 | Decrease the throttle to 30% |
hints/tutorial_throttle03 | Increase the throttle to 80% |
hints/tutorial_boost | Continue increasing the throttle to enable the boost |
hints/tutorial_turn_ps4_hint | Move the cursor on the waypoint to turn your aircraft |
hints/tutorial_turn01 | Use the ailerons to lurch your aircraft |
hints/tutorial_turn02 | Use the elevator to complete your combat turn maneuver |
hints/tutorial_spin01 | Raise the nose of your aircraft to make it stall |
hints/tutorial_spin02 | Turn the ailerons in rotation direction, and the rudder - against rotation direction |
hints/tutorial_toggleView | Switch between different views |
hints/tutorial_freeCamera | Look to the right |
hints/tutorial_zoom | Zoom in to see more details |
hints/tutorial_attackByFire | Open the fire |
hints/tutorial_lockTarget | Select the target |
hints/tutorial_lookAtTarget | Look at the selected target |
hints/tutorial_attackBalloons | Aim at the balloon and fire to destroy it |
hints/tutorial_zoomArcade | Switch to the cockpit view and zoom in |
hints/tutorial_elevator03 | Use the elevator to decrease your altitude |
hints/tutorial_gears02 | Drop the landing gear and flaps |
hints/tutorial_throttle04 | Decrease the throttle to 0% |
hints/tutorial_tooFast | You are moving too fast |
hints/tutorial_tooHigh | You are moving too high |
hints/tutorial_highAndFast | You are moving too high and fast |
hints/tutorial_turn | Turn to face the airstrip |
hints/tutorial_airbrake | Enable the airbrake |
hints/tutorial_elevator04 | Use the elevator to start the dive maneuver |
hints/tutorial_dropBomb | Aim at the target and drop the bomb |
hints/tutorial_pullOut | Level the plane to pull out from dive |
hints/tutorial_retry | You failed to destroy the target |
hints/tutorial_gears03 | Extend the flaps |
hints/tutorial_levelOff | Decrease the altitude and level your aircraft so that its direction matches the direction of the airstrip |
hints/tutorial_decreaseAlt | Smoothly decrease your altitude to 400 meters or lower |
hints/tutorial_torpedoAimAR | Look at the torpedo sight |
hints/tutorial_torpedoAimS | Direct your plane so that its nose and tail will be in line with the target |
hints/tutorial_levelAR | Level your aircraft horizontally |
hints/tutorial_launchTorpedoAR | When the line of your sight reaches the target, launch the torpedo |
hints/tutorial_launchTorpedoSim | Launch the torpedo |
hints/tutorial_tooPitched | You are moving at the wrong angle |
hints/tutorial_pitchedAndHigh | You are moving too high and at the wrong angle |
hints/tutorial_waypoint | Proceed to the waypoint |
hints/tutorial_radarIndication | Look to the right to find aerostats and locate their positions on your radar |
hints/tutorial_approach | Follow the designated route |
hints/tutorial_landWP01 | Decrease the throttle to 80% |
hints/tutorial_landWP02 | Decrease the throttle to 30% |
hints/tutorial_landWP03 | Set the throttle to 100% and raise the gear and flaps |
hints/tutorial_landWP04 | Decrease the throttle to 50% |
hints/tutorial_zeroThrottle | Decrease the throttle to 0% |
hints/tutorial_destroyBalloons | Destroy the remaining aerostats |
hints/tutorial_destroyShips | Destroy the remaining ships |
hints/tutorial_throttle05 | Decrease the throttle to 0% and continue to decrease it to enable the brake |
hints/tutorial_torpedoLevel | Keep horizontal position |
hints/tutorial_trimmer | Enable the trimmer |
hints/tutorial_map | Look at the tactical map |
hints/tutorial_wingMap | Open the statistics map |
hints/tutorial_gunnerView | Switch to gunner view |
hints/tutorial_turretControl | Move the turret |
hints/tutorial_airbrakeDis | Disable the airbrake |
hints/tutorial_gears04 | Drop the landing gear |
hints/tutorial_brakeRel | Release the brake |
hints/tutorial_diveCanceled | You pulled out from dive maneuver |
hints/tutorial_toggleEngine | Start the engine |
hints/changePlaneT | Your plane is out of torpedoes. You can switch to another plane which still has some |
hints/changePlaneB | Your plane is out of bombs. You can switch to another plane which still has some |
hints/useGunner | Your plane is being attacked by hostile fighters |
hints/returnToBombers | Return to the planes that you must protect |
hints/returnToLeader | You're too far from the group leader. Return to formation! |
hints/tutorial_resetTrimmer | Reset trimming |
hints/AD_mission_start | Establish and hold air superiority over the designated zone. |
hints/AfD_mission_start | Capture and hold the airfield. |
hints/BfD_mission_start | Destroy the enemy's ground equipment and bases. |
hints/BC_mission_start | Destroy the enemy's bombers and protect your own |
hints/capture_air_start_ally | The %axis/allies% team maintains air superiority over %base name%. |
hints/capture_air_start_enemy | The %axis/allies% team maintains air superiority over %base name%. |
hints/base_underattack_1 | The enemy is attacking the %base_name% base |
hints/base_underattack_2 | The enemy is attacking the %base_name% base |
hints/base_underattack_3 | The enemy is attacking the %base_name% base |
hints/point_underattack_1 | Our forces in zone %zone_name% are under attack |
hints/point_underattack_2 | Our forces in zone %zone_name% are under attack |
hints/point_underattack_3 | Our forces in zone %zone_name% are under attack |
hints/base_destroyed_ally | Our base has been destroyed |
hints/base_destroyed_enemy | Enemy base has been destroyed |
hints/base_destroyed_all_ally | All of our bases are destroyed! |
hints/base_destroyed_all_enemy | The enemy has lost all of their bases! |
hints/reinforcements_ground_ally | We've received ground reinforcements |
hints/reinforcements_ground_enemy | The enemy has received ground reinforcements |
hints/reinforcements_air_ally | We've received aerial reinforcements |
hints/reinforcements_air_enemy | The enemy has received aerial reinforcements |
hints/ace_enemy | %player_name% has received the title Ace for scoring %kill_count% kills in a row |
hints/ace_ally | %player_name% has received the title Ace for scoring %kill_count% kills in a row |
hints/ace_killed_enemy | %player_name% has ended %target_player_name%'s killing spree |
hints/ace_killed_ally | %player_name% has ended %target_player_name%'s killing spree |
hints/ace_died_enemy | %player_name%'s killing spree has been ended |
hints/ace_died_ally | %player_name%'s killing spree has been ended |
hints/help_controls | Press {shortcut} for help with the controls |
hints/help_controls/nokey | Take a look at Help for help with the controls |
hints/bombs | To show the bomb sight, select an object on the ground. Release bombs when the bomb sight's crosshair is over the target. |
hints/torpedo | To show the torpedo sight, select an object in the water. When the airplane is in a good position to fire the torpedo, the torpedo sight's crosshair will turn green. |
hints/rockets | Rockets, when launched, will fly towards the area targeted by your crosshair. |
hints/BfD_mission | This mission includes enemy ground equipment. To destroy ground equipment, you need to use a bomber or a low-flying attack aircraft. |
hints/air_zone | You are in the aerial target zone. Destroy enemy airplanes in the zone, so that your squadron can gain air superiority. |
hints/airfield_zone | You are on the airfield's runway. Remain here to seize control over this airfield. |
hints/gm_zone | You are in a zone which can only be captured by ground forces. |
hints/full_throttle | Push your throttle to 100% to start your take-off run. |
hints/disconnect | You've spent too much time on the airfield. If you don't take off soon, you'll be disconnected from this session. |
hints/instructor | This action was canceled by your instructor since it could lead to the loss of the airplane. If you feel confident enough in the air, you can turn off the instructor in the controls options. |
hints/auto_rearm | You are out of ammunition. Ammo resupply will occur automatically after some time has passed. |
hints/loose_lookup | The enemy has destroyed your spotter. Now it's harder for your team to locate hostile troops. |
hints/tutorialB_continue | Press any button to continue |
hints/tutorialB_retry | Please try the maneuver again |
hints/tutorialB_howTo_immobile | To destroy an immobile target, you need to aim at it and shoot |
hints/tutorialB_howTo_mobile | Now you need to destroy a mobile target |
hints/tutorialB_forestall | Now you need to destroy a moving target |
hints/tutorialB_forestall_continue | Now you need to destroy a moving target |
hints/tutorialB_forestallNotMA | See that small object in front of the enemy aircraft? |
hints/tutorialB_forestallNotMA_continue | See that small object in front of the enemy aircraft? |
hints/tutorialB_cursorNotMA | You need to fire right at it to hit the target |
hints/tutorialB_cursor | You need to fire right at it to hit the target |
hints/tutorialB_shooting_initial_cursor | Now you need to destroy a moving target |
hints/tutorialB_keep_aiming | Now your aircraft will start to turn towards the target |
hints/tutorialB_keep_aiming_continue | Now your aircraft will start to turn towards the target |
hints/tutorialB_keep_aiming_realtime | Now your aircraft has started to turn towards the target |
hints/tutorialB_time_to_fire | Your sight and the lead angle indicator have converged |
hints/tutorialB_fighter_assault | Machine guns and cannons are perfect for shooting at light ground vehicles |
hints/tutorialB_targets_indicator | The ground vehicle counter will often appear during missions |
hints/tutorialB_targets_indicator_continue | The ground vehicle counter will often appear during missions |
hints/tutorialB_change_direction_MA | Now you need to steer away from the ground |
hints/tutorialB_change_direction | Now you need to steer away from the ground |
hints/tutorialB_practice | Good work! Destroy the second plane |
hints/tutorialB_target_camera | Press the target camera button to look straight at your target |
hints/tutorialB_throttle_main | The aircraft's speed depends on its engine power |
hints/tutorialB_throttle_main_continue | The aircraft's speed depends on its engine power |
hints/tutorialB_speed_hint | You can see the aircraft's current speed in the upper left corner of the screen |
hints/tutorialB_speed_hint_continue | You can see the aircraft's current speed in the upper left corner of the screen |
hints/tutorialB_throttle_counter_hint | The current engine power percentage is shown above it |
hints/tutorialB_throttle_counter_hint_continue | The current engine power percentage is shown above it |
hints/tutorialB_throttle_decrease | Decrease the throttle to 30% |
hints/tutorialB_howTo_increase_throttle | Use to increase engine power and fly faster |
hints/tutorialB_howTo_decrease_throttle | Use to decrease engine power and fly slower |
hints/tutorialB_throttle_increase | Increase the throttle to 100% |
hints/tutorialB_throttle_wep | Increase the throttle until WEP has been enabled |
hints/tutorialB_throttle_wep_hold | Hold to continue flying with your afterburner |
hints/tutorialB_howTo_ground | Fighters and attackers can carry bombs to drop while diving at ground targets |
hints/tutorialB_howTo_ground_continue | Fighters and attackers can carry bombs to drop while diving at ground targets |
hints/tutorialB_where_bombs_fall | Your bomb sight shows where bombs will strike the ground |
hints/tutorialB_where_bombs_fall_continue | Your bomb sight shows where bombs will strike the ground |
hints/tutorialB_howTo_aim | To hit a target, you need to place it right in the center of your sight |
hints/tutorialB_howTo_aim_continue | To hit a target, you need to place it right in the center of your sight |
hints/tutorialB_red_sight | The sight turns red when it is looking directly at the target |
hints/tutorialB_climb | Now you need to steer away from the ground |
hints/tutorialB_rockets | Notice that your plane carries unguided rockets |
hints/tutorialB_kill_all | Destroy the vehicles with machine guns, bombs or rockets |
hints/tutorialB_about_bombers | Right now you're controlling a bomber |
hints/tutorialB_about_bombers_continue | Right now you're controlling a bomber |
hints/tutorialB_about_safety | To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes |
hints/tutorialB_about_safety_continue | To keep themselves safe from AA fire and hostile fighters, bombers fly at high altitudes |
hints/tutorialB_about_sight | It's much simpler to hit a target using a bomb sight |
hints/tutorialB_about_sight_continue | It's much simpler to hit a target using a bomb sight |
hints/tutorialB_change_view | You can toggle between different sights with the toggle view button |
hints/tutorialB_bomb_sight | You can also switch to bomb sight view directly |
hints/tutorialB_return_third_person_view | Press to return to third-person view |
hints/tutorialB_bombs_counter | Amount of remaining bombs is displayed in the upper left corner |
hints/tutorialB_bombs_counter_continue | Amount of remaining bombs is displayed in the upper left corner |
hints/tutorialB_drop_bomb | Drop bombs on the enemy's airfield |
hints/tutorialB_drop_all_bombs | Drop the rest of your bombs |
hints/tutorialB_track_bomb | Press and hold the drop bomb button to track the bomb |
hints/tutorialB_bombing_done | Great hit! |
hints/tutorialB_gunner_view | Often bombers are a target for enemy fighters. Turrets located on the plane can help you to protect yourself |
hints/tutorialB_gunner_fire | Use the fire button to shoot at hostile aircraft |
hints/tutorialB_enemy_retreat | Your enemy is retreating! |
hints/tutorialB_howTo_fly | You can control your plane's direction with the elevator, ailerons, and rudder |
hints/tutorialB_howTo_fly_continue | You can control your plane's direction with the elevator, ailerons, and rudder |
hints/tutorialB_about_elevator | The elevator lets you push your plane's nose down or up |
hints/tutorialB_about_elevator_continue | The elevator lets you push your plane's nose down or up |
hints/tutorialB_about_ailerons | Ailerons allow you to roll your plane |
hints/tutorialB_about_ailerons_continue | Ailerons allow you to roll your plane |
hints/tutorialB_about_rudder | The rudder allows to correct your plane's course |
hints/tutorialB_about_rudder_continue | The rudder allows to correct your plane's course |
hints/tutorialB_howTo_MA | In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to |
hints/tutorialB_howTo_MA_continue | In Pointer Aim mode, you can control your plane simply by move the cursor at the place where you want to fly to |
hints/tutorialB_MA_move_cursor | Move the pointer to the waypoint |
hints/tutorialB_waypoint | Proceed to the waypoint |
hints/tutorialB_waypoint_continue | Proceed to the waypoint |
hints/tutorialB_waypoint_notime | Proceed to the waypoint |
hints/tutorialB_about_assault | Right now you're controlling an attack aircraft. |
hints/tutorialB_about_assault_continue | Right now you're controlling an attack aircraft. |
hints/tutorialB_about_objectives | Each mission has its own goals and objectives which must be completed in order to win |
hints/tutorialB_about_target | Targets that must be eliminated are often located outside your field of view. You can find them on Tactical map |
hints/tutorialB_find_target | Press and hold the Tactical Map button to find the truck on the ground |
hints/tutorialB_mission_ends | The last enemy unit has been destroyed |
hints/tutorialB_mission_ends_continue | The last enemy unit has been destroyed |
hints/tutorialB_mission_won | The last enemy unit has been destroyed, you've won! |
hints/tutorialB_mission_won_continue | Your tutorial is finished |
hints/tutorialB_zoom_in | Zoom in to see your target better |
hints/tutorialB_zoom_out | Return to the original view |
hints/tutorialB_howTo_takeoff | In order to take off, your aircraft must reach a high enough speed |
hints/tutorialB_howTo_takeoff_continue | In order to take off, your aircraft must reach a high enough speed |
hints/tutorialB_engine_start | In Simulator Battles, the aircraft has its engine off at first |
hints/tutorialB_deploy_flaps | Extend the flaps |
hints/tutorialB_takeoff_increase_throttle | Push your throttle to 100% to start your takeoff run |
hints/tutorialB_takeoff_start | The plane has started accelerating |
hints/tutorialB_takeoff_rudder | As you are accelerating along the runway, your plane will yaw sideways |
hints/tutorialB_takeoff_rudder_continue | As you are accelerating along the runway, your plane will yaw sideways |
hints/tutorialB_enough_speed | The plane has reached a high enough speed |
hints/tutorialB_enough_speed_continue | The plane has reached a high enough speed |
hints/tutorialB_nosing | The plane has started to stall |
hints/tutorialB_takeoff_elevator_up | Use the elevator to make the aircraft get off the ground faster |
hints/tutorialB_takeoff_elevator_up_waypoint | Use the elevator to make the aircraft get off the ground faster |
hints/tutorialB_retract_gear | The plane has gotten off the ground |
hints/tutorialB_retract_gear_thrustmaster | The plane has gotten off the ground |
hints/tutorialB_retract_flaps | Retract the flaps |
hints/tutorialB_howTo_land | In order to land your aircraft successfully, you need to reduce its speed significantly |
hints/tutorialB_howTo_land_continue | In order to land your aircraft successfully, you need to reduce its speed significantly |
hints/tutorialB_land_decrease_throttle | Decrease the throttle to 30% |
hints/tutorialB_land_decrease_throttle_waypoint | Decrease the throttle to 30% |
hints/tutorialB_land_gears | Deploy the landing gear |
hints/tutorialB_land_gears_thrustmaster | (R3 + O) Deploy the landing gear |
hints/tutorialB_land_flaps | Extend the flaps |
hints/tutorialB_pre_landing | Direct the plane to the runway, descending gradually |
hints/tutorialB_pre_landing_MA | Direct the plane right to the center of the waypoint |
hints/tutorialB_landing_start | The plane has reduced its speed and descended low enough |
hints/tutorialB_landing_throttle_zero | Decrease the throttle to 0% |
hints/tutorialB_landing_breaks | Hold to stop the plane |
hints/tutorialB_landing_breaks_fullreal | Hold to stop the plane |
hints/tutorialB_landing_completed | The plane has stopped |
hints/tutorialB_landing_completed_continue | The plane has stopped |
hints/tutorialB_about_airfields | Landing on an airfield during missions enables you to capture the area or repair the aircraft |
hints/tutorialB_about_airfields_continue | Landing on an airfield during missions enables you to capture the area or repair the aircraft |
hints/tutorialB_landing_release_breaks | As the plane's speed is dropping, intense braking can flip it over |
hints/tutorialB_landing_release_breaks_continue | As the plane's speed is dropping, intense braking can flip it over |
hints/tutorialB_thats_right | That's right! |
hints/tutorialB_landing_release_breaks_fullreal | Release the brake, or your plane might crash |
hints/tutorialB_ma_to_mj_hint | In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane |
hints/tutorialB_ma_to_mj_hint_continue | In Simulator Battles, Simplified controls have slight changes: those sticks which usualy control the cursor now control the roll and pitch axis of the plane |
hints/tutorialB_fighter_intro | Welcome to part one of the basic tutorial! |
hints/tutorialB_fighter_intro_continue | Welcome to part one of the basic tutorial! |
hints/tutorial_landingDropBomb | Drop all bombs before landing |
hints/duel_begin | The first who wins in two rounds will win a duel! |
hints/duel_2x2_begin | The first who wins in two rounds will win a duel! |
hints/duel_round_finished | Round has finished. Be ready for the next Round |
hints/youre_living_battlearea | WARNING !!! You're leaving the battlearea ! |
hints/gladiators_waiting_for_players | Waiting for players, if the team is missing, they will receive defeat |
hints/duel_waiting_for_players | Waiting for players |
hints/duel_battle_begin | The battle begins! |
hints/duel_battle_fire | Fire! |
hints/duel_battle_begin_round01 | The battle begins! Round 1 of 3 - Duel round. Weapons will be activated in {var} seconds |
hints/duel_battle_cost_1000 | You receive 1000 points for winning the round |
hints/duel_round01_finished | Round 1 of 3 has finished. Be ready for Round 2 |
hints/duel_battle_begin_round02 | The battle begins! Round 2 of 3 - Pair round. Weapons will be activated in {var} seconds |
hints/duel_battle_cost_2000 | You receive 2000 points for winning the round |
hints/duel_round02_finished | Round 2 of 3 has finished. Be ready for Round 3 |
hints/duel_battle_begin_round03 | The battle begins! Round 3 - Group round. Weapons will be activated in {var} seconds |
hints/duel_battle_cost_3000 | You receive 3000 points for winning the round |
hints/duel_round03_finished | Round 3 has finished |
hints/duel_round_draw | Draw |
hints/duel_round_win | Your team has won this round |
hints/duel_round_lose | Your team has lost this round |
hints/duel_battle_win | Your team has won this match |
hints/duel_battle_lose | Your team has lost this match |
hints/duel_battle_draw | Draw is the result of the battle. Be ready for the Bonus Round |
hints/duel_battle_begin_round04 | The battle begins! Bonus Round. Weapons will be activated in {var} seconds |
hints/duel_prepare_battle | Prepare for battle |
hints/ready_to_bailout | Hold {shortcut} to leave your aircraft |
hints/ready_to_bailout_nokey | Your plane had suffered critical damage |
hints/ready_to_bailout_helicopter | Hold {shortcut} to leave your helicopter |
hints/ready_to_bailout_helicopter_nokey | Your helicopter had suffered critical damage |
hints/bailout_helicopter_in_progress | You'll leave your helicopter in |
hints/bailout_in_progress | You'll leave your aircraft in |
hints/leaving_the_tank_in_progress | You'll leave your vehicle in |
hints/bailout_cant_repair | The plane can't be repaired, you'll leave it |
hints/wait_for_orders | Wait for new orders |
hints/dlc_in_tennets_of_berlin_hint | Enemy fighters are approaching |
hints/dlc_in_tennets_of_berlin_bombs_good | The bombing was successful |
hints/dlc_in_tennets_of_berlin_bombs_bad | The bombers did not successfully destroy the target |
hints/dlc_newbie_fight_hint | The young pilots have been distracted by the bombers and are not noticing the enemy fighters. Cover them! |
hints/dlc_stalingrad_fire_rain_hint_zone | German bombers are above their troops |
hints/dlc_paulus_last_tanks_second_wave | A second group of enemy vehicles is coming |
hints/dlc_stalingrad_swim_hide_hint | It looks like we made it. Now we can take off |
hints/dlc_stalingrad_swim_hide__begin_hint | Slow down and make a water landing to avoid being spotted by AA guns |
hints/dlc_britain_battle_of_britain_day_hint | A new group of enemy fighters is coming! |
hints/dlc_britain_battle_of_britain_day_area_hint | Return to the patrol area |
hints/blind_hunt_f86_help | Aircraft of the second flight have spotted the convoys! |
hints/on_the_grozny_way | The bombers were suddenly attacked by a large group of fighters. Now they are making a hasty retreat! |
hints/pkg9_close_to_water_hint | Anti-aircraft fire is becoming heavier! Manoeuvre more actively! |
hints/bad_bomb_angle | You cannot drop the bombs because of your plane's current attitude |
hints/bad_torpedo_angle | You cannot drop the torpedo because of your plane's current attitude |
hints/single_pokryshkin_zone_left | Return to the covering force area! |
hints/single_pokryshkin_left_fail | You left the zone of battle without authorization! |
hints/shortcut_separator | or |
hints/shot_too_far | This target is too far away |
hints/shot_forestall | To hit an enemy, shoot at the leading marker |
hints/ineffective_hit | To destroy heavily armored targets, use bombs and rockets |
hints/shot_frequency | Rate of fire changed to %s |
hints/tutorialB_bomber_intro | Welcome to part three of the basic tutorial! |
hints/tutorialB_bomber_intro_continue | Welcome to part three of the basic tutorial! |
hints/tutorialB_assault_intro | Welcome to part two of the basic tutorial! |
hints/tutorialB_assault_intro_continue | Welcome to part two of the basic tutorial! |
hints/tutorialB_t_l_intro | Welcome to part four of the basic tutorial! |
hints/tutorialB_t_l_intro_continue | Welcome to part four of the basic tutorial! |
hints/reload_on_airfield | Weapon reloading on airfield |
hints/reload_on_airfield_nokey | Weapon reloading on airfield (the button is undefined) |
hints/dead_pilot | If you increase the pilot's vitality, he will be able to survive more damage |
hints/pilot_lose_control | G-tolerance and stamina of a pilot are not enough to sustain such accelerations. Use the 'crew' panel to improve pilot skills. |
hints/damaged_pilot | The pilot was injured, piloting capabilities reduced. |
hints/switch_between_views | Press the button repeatedly to switch between different views |
hints/track_repair | You cannot move during the tank repair. |
hints/gun_jammed | Gun jammed |
hints/fps_to_virtual_fps | Cockpit view is unavailable |
hints/autothrottle | Your flying speed is too low. Increase throttle to avoid a crash. |
hints/our_base_destroyed | Our base has been destroyed. We have lost some victory points! |
hints/enemy_base_destroyed | An enemy base has been destroyed. The opposite team has lost some victory points! |
hints/50meter_hint | Don't climb over 50 meters, beware detection. |
hints/50meter_reached_hint | You have been detected, the interception wing is approaching you. |
hints/dive_riverbed | Dive into the riverbed, follow the waypoints. |
hints/get_redy_for_atack_hint | Get ready for attack. |
hints/do_not_follow_enemy | The enemy is retreating. Do not follow him. |
hints/save_ammo | Shoot more accurately - save your ammo. |
hints/truck_start_loading | Cover the trucks while they are being loaded. |
hints/truck_loading_complete | The trucks have been loaded and have just begun to retreat. |
hints/land_on_road | Land your aircraft between the markings on the road. |
hints/t1_krymsk_mishako_BfD_norespawn_new_wave | A new group of enemy bombers appears. |
hints/t2_krymsk_mishako_BfD_norespawn_new_wave | A new group of allied bombers appears. |
hints/our_lookup_spawn | An observation aircraft appeared over the enemy's positions. Cover it. |
hints/enemy_lookup_spawn | An enemy observation aircraft appeared over our positions. Shoot it down. |
hints/team_our_lookup_killed | Our observation aircraft was destroyed. |
hints/team_enemy_lookup_killed | Enemy observation aircraft was destroyed. |
hints/destoy_bases_first | In order to destroy enemy's airfield, you must destroy bomb targets first. |
hints/atack_fast | Reconnaissance discovered FW-190A5 planes returning from the patrol, expected arrival - in about 5 minutes. |
hints/109_comes | Squad FW-190A5 is within direct vision. Return to the base. |
hints/enemy_got_air_reinforcements | Approaching enemy reinforcement has been detected. |
hints/goal_win | Your team has scored a goal! |
hints/goal_loose | Your team has conceded a goal! |
hints/goal_spawn_in_5 | The puck will appear in 5 |
hints/goal_spawn_in_4 | The puck will appear in 4 |
hints/goal_spawn_in_3 | The puck will appear in 3 |
hints/goal_spawn_in_2 | The puck will appear in 2 |
hints/goal_spawn_in_1 | The puck will appear in 1 |
hints/goal_spawn_in_ready | The puck has appeared! |
hints/plane_crash_place | Last time the night bombers' squadron established contact near the Shipy village. The squadron was moving towards Orlovka village. |
hints/destroy_mines | Bring a bomb strike over the mine field standing in the way of the tanks |
hints/backup_comes | Our intelligence service has announced that a column with reinforcements and supplies is approaching the front line. Do not let them arrive. |
hints/wave_stoped | Allied tanks have stopped and cannot drive on while the enemy is nearby! |
hints/freehunt | You can choose among three tasks. You must fulfill at least two of them in order to gain access to the main task. |
hints/laggs_find_tanks | The patrol has discovered the tank unit, do not let them pass intelligence. |
hints/partial_download | A part of game assets (cockpits) hasn't been downloaded yet. |
hints/ally_howitzers_start_fire | Allied howitzers opened fire on enemy tanks |
hints/enemy_howitzers_start_fire | Enemy howitzers opened fire on allied tanks |
hints/follow_leader | Follow the squad leader |
hints/our_base_destroyed_no_respawn | Our airfield has been destroyed! Respawns disabled! |
hints/enemy_base_destroyed_no_respawn | Enemy airfield has been destroyed! Enemy respawns disabled! |
hints/tutorial_tank_hello | Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle |
hints/tutorial_tank_hello_continue | Welcome to one of War Thunder's training areas! Here you will learn how to control your vehicle |
hints/tutorial_tank_use_transmission | Use it to control the tank gears |
hints/tutorial_tank_ride_forward | Use it to move the tank |
hints/tutorial_tank_reach_waypoint | Follow the waypoints to the firing area |
hints/tutorial_tank_move_turret | Now move the cursor over the indicated tank |
hints/tutorial_tank_wait_for_turret | Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor |
hints/tutorial_tank_wait_for_turret_continue | Wait until the tank turret finishes rotating and the weapon sight to be aligned with the cursor |
hints/tutorial_tank_switch_to_sniper_sight | Switch to gunner view |
hints/tutorial_tank_zoom_in | You can use zoom to get a better view of the target |
hints/tutorial_tank_about_crosshair | The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot |
hints/tutorial_tank_about_crosshair_continue | The aim assist indicator in the centre of the screen shows where the shell will strike when you fire a shot |
hints/tutorial_tank_crosshair_colors | Depending on your target's armor thickness, the aim assist indicator changes to various colors |
hints/tutorial_tank_crosshair_colors_continue | Depending on your target's armor thickness, the aim assist indicator changes to various colors |
hints/tutorial_tank_crosshair_colors_explanation | It turns red if the current shell cannot pierce the armor |
hints/tutorial_tank_crosshair_colors_explanation_continue | It turns red if the current shell cannot pierce the armor |
hints/tutorial_tank_aim_at_crew | One of the best ways to destroy a tank is to put its crew out of action |
hints/tutorial_tank_shoot_at_crew | Fire at the fighting compartment of the tank |
hints/tutorial_tank_enemy_commander_hit | You have fired into the Commander's area! |
hints/tutorial_tank_enemy_loader_hit | The plate usually protecting the Loader has been pierced! |
hints/tutorial_tank_enemy_driver_hit | Driver's position has been damaged! |
hints/tutorial_tank_enemy_gunner_hit | You have hit the Gunner's location! |
hints/tutorial_tank_toggle_view_back | Great! If there was any crew in this vehicle, they would be in big trouble! |
hints/tutorial_tank_about_engine | Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine |
hints/tutorial_tank_about_engine_continue | Another effective way of destroying or at least immobilizing a vehicle is to damage or destroy its engine |
hints/tutorial_tank_aim_at_engine | Most armored vehicles have their engines at the rear |
hints/tutorial_tank_shoot_at_engine | Now, switch to gunner view and fire at the tank engine |
hints/tutorial_tank_move_to_new_position | Good job! Move to another caponier |
hints/tutorial_tank_aim_at_front_plate | The tank in front of you has exactly this kind of armor |
hints/tutorial_tank_find_weak_point_and_shoot_the_tank | This tank has its frontal armor facing you. This is the strongest part of a tank's armor, but you can still penetrate it wherever the aim assist indicator turns green |
hints/tutorial_tank_aim_at_the_green_cross | Some weak points in the frontal armor are the viewing slots of the tank commander and the driver |
hints/tutorial_tank_keep_shooting_at_weak_point | Keep firing at the tank's weak spots to destroy internal modules |
hints/tutorial_tank_aim_at_angled_tank | Awesome! Now move the reticule on to the other nearby tank |
hints/tutorial_tank_shoot_at_angled_tank | That enemy tank has very strong armor which your current shells can’t penetrate. The fact that the aim assist indicator turns red when hovering over any position on the tank shows this |
hints/tutorial_tank_load_ap_shells | As we can see, the target is well-protected. Composite shells usually help to deal with well-armored vehicles |
hints/tutorial_tank_shells_are_ineffective | As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type |
hints/tutorial_tank_shells_are_ineffective_continue | As you can see, the shells we are using are useless against armor that is this strong, so we should switch to another type |
hints/tutorial_tank_look_at_the_shell_icon | To understand how effective different shells are in different situations, you need to look at the icon of the shell |
hints/tutorial_tank_look_at_the_shell_icon_continue | To understand how effective different shells are in different situations, you need to look at the icon of the shell |
hints/tutorial_tank_what_is_shown_on_icon | The icon shows both the type and armor penetration of the shell as well as the additional damage it causes |
hints/tutorial_tank_what_is_shown_on_icon_continue | The icon shows both the type and armor penetration of the shell as well as the additional damage it causes |
hints/tutorial_tank_shells_comparison | If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage |
hints/tutorial_tank_shells_comparison_continue | If you compare two types of shell that your tank is equipped with, you can see that the currently selected shell causes more damage |
hints/tutorial_tank_shells_are_ineffective_again | However, this will not help us to destroy the tank if we cannot penetrate its armor |
hints/tutorial_tank_shells_are_ineffective_again_continue | However, this will not help us to destroy the tank if we cannot penetrate its armor |
hints/tutorial_tank_look_at_2nd_type_of_shells | Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor |
hints/tutorial_tank_look_at_2nd_type_of_shells_continue | Now, look at the armor penetration of the shells – the second type of shell can penetrate far stronger armor |
hints/tutorial_tank_shells_conclusion | Even though the first type of shell causes more damage, it would not be effective in this situation, so shells with better armor penetration should be used |
hints/tutorialB_fighter_video_01_notMA | You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent. |
hints/tutorialB_fighter_video_01_notMA_continue | You can see several markers on your screen: the targeting crosshair that shows the direction that the main armament of the plane is aimed and the lead angle indicator showing the flight path of the enemy plane that indicates where you need to shoot to hit your opponent. |
hints/tutorialB_fighter_video_02_notMA | You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it. |
hints/tutorialB_fighter_video_02_notMA_continue | You will be unable to hit a moving target if you put the crosshair directly onto it, as the target will move and make the burst miss while the rounds travel directly towards it. |
hints/tutorialB_fighter_video_01 | You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent. |
hints/tutorialB_fighter_video_01_continue | You can see several markers on the screen: the targeting cursor that your plane follows, the targeting crosshair that shows where the main armament of the plane is aimed and the lead angle indicator, which is the most important as it shows where you need to shoot to hit the opponent. |
hints/tutorialB_fighter_video_02 | You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed. |
hints/tutorialB_fighter_video_02_continue | You will be unable to hit your opponent if you move the targeting cursor onto them – the rounds will fly in the direction that the crosshair is aimed. |
hints/tutorialB_fighter_video_03 | You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss. |
hints/tutorialB_fighter_video_03_continue | You will also be unable to hit a moving target if you move the targeting crosshair directly onto it, as the target will move while the rounds fly forward and the burst will miss. |
hints/tutorialB_fighter_video_04 | To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire. |
hints/tutorialB_fighter_video_04_continue | To hit the opponent, put the targeting crosshair over the lead angle indicator of the enemy plane and fire. |
hints/tutorial_tank_long_range_video_01 | When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation. |
hints/tutorial_tank_long_range_video_01_continue | When shooting at long distances, you need to take into consideration that shells do not fly straight but follow a parabolic path into account, meaning that they fall to the ground once they pass a certain distance. For the shell to reach a distant target, the cannon should have a higher elevation. |
hints/tutorial_tank_long_range_video_02 | Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent. |
hints/tutorial_tank_long_range_video_02_continue | Accordingly, when you aim the targeting crosshair in sniper mode or when the cannon orientation marker points towards the target you will not be able to hit it – the shell will fall without reaching the opponent. |
hints/tutorial_tank_long_range_video_03 | To hit the opponent no matter how far away they are, move the white crosshair onto them and fire. |
hints/tutorial_tank_long_range_video_03_continue | To hit the opponent no matter how far away they are, move the white crosshair onto them and fire. |
hints/tutorial_tank_fire_off_previous_shells | Fire off your current shell to load the new type of shell that you've switched to |
hints/tutorial_tank_kill_the_angled_tank | You have switched to composite shells. These shells successfully pierce almost any armor, but they cause lower damage |
hints/tutorial_tank_ammo_summary | Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage |
hints/tutorial_tank_ammo_summary_continue | Now, you can see that even though composite shells make it possible to destroy a well armored target, it takes quite a long time because of their low damage |
hints/tutorial_tank_observe_long_range_target | Move the cursor on to one of the marked targets |
hints/tutorial_tank_long_range_target_found | For a better view of your target, switch to gunner mode |
hints/tutorial_tank_long_range_destroy_targets | Destroy the enemy vehicles |
hints/tutorial_tank_long_range_explanation_start | Press {{ID_CONTINUE}} to learn more about firing at long range |
hints/tutorial_tank_long_range_explanation01 | The fired shell flies along a ballistic trajectory, while the reticule shows where the cannon is aiming. If you shoot at a distant object using the reticule, the shell will drop before it reaches its target |
hints/tutorial_tank_long_range_explanation02 | This means that when you fire at a distant target, you need to aim the cannon a little higher |
hints/tutorial_tank_long_range_explanation03 | Fortunately, in Arcade Battles, we always have an aim assist indicator that shows roughly where the shell will actually land |
hints/tutorial_tank_long_range_explanation04 | Move the cannon so that the aim assist indicator is aligned with the target. When properly aimed, it should light up green |
hints/tutorial_tank_capture_zone_toggle_view_back | Switch to third-person view |
hints/tutorial_tank_capture_zone_start | Now you have to complete a real combat assignment: Capture and hold a strategic point! |
hints/tutorial_tank_capture_zone_start_continue | Now you have to complete a real combat assignment: Capture and hold a strategic point! |
hints/tutorial_tank_long_range_final_hint | Nice shot! |
hints/tutorial_tank_captures_are_important | Capturing strategic points is one of the main methods of winning a battle |
hints/tutorial_tank_captures_are_important_continue | Capturing strategic points is one of the main methods of winning a battle |
hints/tutorial_tank_look_at_zone_marker | You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral |
hints/tutorial_tank_look_at_zone_marker_continue | You can see a marker above the capture point. If the marker is white, this means that the point is currently neutral |
hints/tutorial_tank_go_inside_the_circle | Move to the capture zone |
hints/tutorial_tank_allied_artillery_warning | Attention! You are entering a zone which is about be bombarded by artillery |
hints/tutorial_tank_allied_artillery_warning_continue | Attention! You are entering a zone which is about be bombarded by artillery |
hints/tutorial_tank_allied_artillery_cross | Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike |
hints/tutorial_tank_allied_artillery_cross_continue | Pay attention to the cross on the mini-map – it marks the spot which has been targeted by an allied artillery strike |
hints/tutorial_tank_allied_artillery_beware | The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies |
hints/tutorial_tank_allied_artillery_beware_continue | The artillery strike covers a large area and causes damage to all units that are under fire, both opponents and allies |
hints/tutorial_tank_allied_artillery_turn_back | To avoid coming under friendly artillery fire, fall back and wait for the artillery bombardment to finish |
hints/tutorial_tank_allied_artillery_wait | Now you need to wait for the artillery strike to finish |
hints/tutorial_tank_allied_artillery_move | When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment |
hints/tutorial_tank_allied_artillery_move_continue | When shots are no longer fired, it means that the artillery has finished its strike on the zone indicated and you can continue to advance without risking the loss of equipment |
hints/tutorial_tank_allied_artillery_you_will_get_it_too | In future, you will have the opportunity to call an artillery strike on your opponents |
hints/tutorial_tank_about_target_camera | Not all opponents will be idle in real battle. |
hints/tutorial_tank_about_target_camera_continue | Not all opponents will be idle in real battle. |
hints/tutorial_tank_target_camera_manual | Try to move and hold the targeting reticule over the marked tank |
hints/tutorial_tank_target_camera_manual_is_hard | As you can see, it is harder to aim at a moving target than at an immobile one |
hints/tutorial_tank_use_target_camera | There is a target camera mode that lets you track the opponent |
hints/tutorial_tank_target_camera_used | While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise |
hints/tutorial_tank_target_camera_used_continue | While you hold the button, the sight and the turret of the tank automatically turn towards the selected enemy unit, while the cursor can be moved slightly to make targeting more precise |
hints/tutorial_tank_long_range_watch_video_again | Press {{ID_CONTINUE}} to watch the video again |
hints/tutorial_press_id_continue | Press {{ID_CONTINUE}} to continue |
hints/tutorial_tank_video_about_hud_markers | You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit. |
hints/tutorial_tank_video_about_hud_markers_continue | You can see several markers on the screen – the cursor, which the turret of your tank follows, the marker indicating the direction of the tank cannon and the cross that shows where the tank shell will hit. |
hints/tutorial_tank_video_dont_shoot_at_cursor | Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent. |
hints/tutorial_tank_video_dont_shoot_at_cursor_continue | Take into consideration that the pointer aim is not a gun sight and only serves to help you turn the tank turret in the right direction. You should not shoot without waiting for the tank turret to align itself with the opponent. |
hints/tutorial_tank_video_shoot_at_cross | If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire. |
hints/tutorial_tank_video_shoot_at_cross_continue | If you want to hit the enemy tank wait for the turret to turn towards the opponent, align the crosshair with the target (it will change color when it is over the opponent) and fire. |
hints/tutorial_tank_how_to_capture_the_zone | To capture the point, you must drive into the capture zone. The border of the capture zone is delineated by a white lined circle on the ground |
hints/tutorial_tank_destroy_enemy_tank_in_zone | Your tank has reached the indicated point, but you can't capture the zone while it still has enemy vehicles in it |
hints/tutorial_tank_destroy_enemy_ammo_hint | You can switch to the previous type of ammo to do more damage to the current target |
hints/tutorial_tank_destroy_enemy_crew_hint | Remember – to destroy a tank, you have to damage its internal modules |
hints/tutorial_tank_capture_zone_clear | Great! Now you can capture the zone |
hints/tutorial_tank_wait_until_capture_ends | Wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone |
hints/tutorial_tank_go_to_circle_and_wait_until_capture_ends | Return to the capture zone and wait for the marker to turn blue and for a message to appear notifying you that you have captured the zone |
hints/tutorial_tank_about_zone_colors | The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red |
hints/tutorial_tank_about_zone_colors_continue | The capture zone's marker has turned blue — that means the zone now belongs to your team. If the enemy team had captured the zone, the marker would have turned red |
hints/tutorial_tank_tickets_explanation01 | Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's |
hints/tutorial_tank_tickets_explanation01_continue | Note the red and blue lines at the top of the screen. This shows both teams' points. The blue line shows your team's points, while the red line shows the enemy's |
hints/tutorial_tank_tickets_explanation02 | When one team captures more strategic points than the other team, the enemy team begins to lose points |
hints/tutorial_tank_tickets_explanation02_continue | When one team captures more strategic points than the other team, the enemy team begins to lose points |
hints/tutorial_tank_tickets_explanation03 | Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones |
hints/tutorial_tank_tickets_explanation03_continue | Victory is achieved when the enemy team loses all its points, so always try to keep control of the strategic zones |
hints/tutorial_tank_final_hint | Great Job! You won! |
hints/tutorial_tank_about_minimap | In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons |
hints/tutorial_tank_about_minimap_continue | In the lower right corner, you can see a minimap which shows your tank as an arrow. It also shows the positions of your enemies and allies as icons |
hints/tutorial_tank_about_minimap_markers | Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue |
hints/tutorial_tank_about_minimap_markers_continue | Your opponent this time – a training target – is the red icon on the map. Your allies’ icons are blue |
hints/tutorial_tank_look_at_xray | When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage |
hints/tutorial_tank_look_at_xray_continue | When a shell penetrates armor, the ‘x-ray’ window appears in the top right corner. This shows which parts of the tank and which crew members took damage |
hints/tutorial_tank_xray_explanation | The enemy tank is considered destroyed if it has no crew members remaining inside |
hints/tutorial_tank_xray_explanation_continue | The enemy tank is considered destroyed if it has less than two crew members remaining inside |
hints/tutorial_tank_fire_and_explosion | If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire |
hints/tutorial_tank_fire_and_explosion_continue | If the engine, ammo rack or fuel tanks inside the tank are damaged, this may cause an explosion or start a fire |
hints/tutorial_tank_cannon_deviation | Every tank’s cannon has a scatter radius which can reduce accuracy at long ranges |
hints/tutorial_tank_hello_part2 | Welcome to the second part of the tank battle tutorial! |
hints/tutorial_tank_hello_part2_continue | Welcome to the second part of the tank battle tutorial! |
hints/tutorial_tank_armor_intro | As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate |
hints/tutorial_tank_armor_intro_continue | As you may have noticed in battles against other players, enemy tank armor can be tough to penetrate |
hints/hc_western_tutorial_ailerons_left | Use the ailerons to lurch your aircraft to the left |
hints/hc_western_tutorial_ailerons_right | Use the ailerons to lurch your aircraft to the right |
hints/hc_western_tutorial_elevator_down | Use the elevator to descend (dive) |
hints/hc_western_tutorial_elevator_up | Use the elevator to ascend (pitch) |
hints/hc_western_tutorial_rudder | Use the rudder to adjust the heading of your aircraft |
hints/hc_western_tutorial_throttle | Use the thrust lever to desrease and increase aircraft speed |
hints/hc_western_tutorial_fire_thrustmaster | Use the trigger on the reverse of the thrust lever in order to fire |
hints/hc_western_tutorial_fire | Use the {shortcut} in order to fire |
hints/hc_western_tutorial_tactical_map | Use the map to see the location of your current assignment |
hints/howitzers_fire_capture_zone | Vehicles near the capture zone were attacked by howitzers |
hints/find_visual_enemy_tanks | Reconnaissance is reporting about confusion on the battlefield. Identification of enemy armored vehicles is possible at maximum distance of 600 m. |
hints/press_to_start_a_race | Press to start the race |
hints/demo_mission_checkpoint_01 | Waypoint 1 / 14 |
hints/demo_mission_checkpoint_02 | Waypoint 2 / 14 |
hints/demo_mission_checkpoint_03 | Waypoint 3 / 14 |
hints/demo_mission_checkpoint_04 | Waypoint 4 / 14 |
hints/demo_mission_checkpoint_05 | Waypoint 5 / 14 |
hints/demo_mission_checkpoint_06 | Waypoint 6 / 14 |
hints/demo_mission_checkpoint_07 | Waypoint 7 / 14 |
hints/demo_mission_checkpoint_08 | Waypoint 8 / 14 |
hints/demo_mission_checkpoint_09 | Waypoint 9 / 14 |
hints/demo_mission_checkpoint_10 | Waypoint 10 / 14 |
hints/demo_mission_checkpoint_11 | Waypoint 11 / 14 |
hints/demo_mission_checkpoint_12 | Waypoint 12 / 14 |
hints/demo_mission_checkpoint_13 | Waypoint 13 / 14 |
hints/demo_mission_checkpoint_14 | Waypoint 14 / 14 |
hints/ffa_race_starts_in_00 | GO! |
hints/ffa_race_starts_in_01 | Race starts in: 1 |
hints/ffa_race_starts_in_02 | Race starts in: 2 |
hints/ffa_race_starts_in_03 | Race starts in: 3 |
hints/ffa_race_starts_in_04 | Race starts in: 4 |
hints/ffa_race_starts_in_05 | Race starts in: 5 |
hints/ffa_race_starts_in_06 | Race starts in: 6 |
hints/ffa_race_starts_in_07 | Race starts in: 7 |
hints/ffa_race_starts_in_08 | Race starts in: 8 |
hints/ffa_race_starts_in_09 | Race starts in: 9 |
hints/ffa_race_starts_in_10 | Race starts in: 10 |
hints/ffa_race_starts_in_11 | Race starts in: 11 |
hints/ffa_race_starts_in_12 | Race starts in: 12 |
hints/ffa_race_starts_in_13 | Race starts in: 13 |
hints/ffa_race_starts_in_14 | Race starts in: 14 |
hints/ffa_race_starts_in_15 | Race starts in: 15 |
hints/ffa_race_starts_in_16 | Race starts in: 16 |
hints/ffa_race_starts_in_17 | Race starts in: 17 |
hints/ffa_race_starts_in_18 | Race starts in: 18 |
hints/ffa_race_starts_in_19 | Race starts in: 19 |
hints/ffa_race_starts_in_20 | Race starts in: 20 |
hints/ffa_race_starts_in_21 | Race starts in: 21 |
hints/ffa_race_starts_in_22 | Race starts in: 22 |
hints/ffa_race_starts_in_23 | Race starts in: 23 |
hints/ffa_race_starts_in_24 | Race starts in: 24 |
hints/ffa_race_starts_in_25 | Race starts in: 25 |
hints/ffa_race_starts_in_26 | Race starts in: 26 |
hints/ffa_race_starts_in_27 | Race starts in: 27 |
hints/ffa_race_starts_in_28 | Race starts in: 28 |
hints/ffa_race_starts_in_29 | Race starts in: 29 |
hints/ffa_race_starts_in_30 | Race starts in: 30 |
hints/ffa_race_starts_in_31 | Race starts in: 31 |
hints/ffa_race_starts_in_32 | Race starts in: 32 |
hints/ffa_race_starts_in_33 | Race starts in: 33 |
hints/ffa_race_starts_in_34 | Race starts in: 34 |
hints/ffa_race_starts_in_35 | Race starts in: 35 |
hints/ffa_race_starts_in_36 | Race starts in: 36 |
hints/ffa_race_starts_in_37 | Race starts in: 37 |
hints/ffa_race_starts_in_38 | Race starts in: 38 |
hints/ffa_race_starts_in_39 | Race starts in: 39 |
hints/ffa_race_starts_in_40 | Race starts in: 40 |
hints/ffa_race_starts_in_41 | Race starts in: 41 |
hints/ffa_race_starts_in_42 | Race starts in: 42 |
hints/ffa_race_starts_in_43 | Race starts in: 43 |
hints/ffa_race_starts_in_44 | Race starts in: 44 |
hints/ffa_race_starts_in_45 | Race starts in: 45 |
hints/ffa_race_starts_in_46 | Race starts in: 46 |
hints/ffa_race_starts_in_47 | Race starts in: 47 |
hints/ffa_race_starts_in_48 | Race starts in: 48 |
hints/ffa_race_starts_in_49 | Race starts in: 49 |
hints/ffa_race_starts_in_50 | Race starts in: 50 |
hints/destroy_bomb_targets | In order to completely interrupt the offensive landing craft, it is necessary to destroy bomb targets |
hints/dont_allow_to_destroy_bomb_targets | Prevent destruction of bomb targets, it's the only way the enemy can interrupt the attack of landing boats |
hints/event_start_time | Air battle will start in {time} |
hints/event_player_start_on | {player} will start an air battle in {time} |
hints/event_player_join_on | %s has joined the event |
hints/event_can_join_ally | Defend an allied plane ({player}), {time} |
hints/event_can_join_enemy | Attack an enemy plane ({player}), {time} |
hints/allied_player_has_captured_the_flag | Our team has captured the cargo! Deliver it to the capture zone! |
hints/enemy_player_has_captured_the_flag | The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone! |
hints/allied_player_has_captured_the_flag_zone01 | Our team has captured the cargo! Deliver it to the capture zone A! |
hints/enemy_player_has_captured_the_flag_zone01 | The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone A! |
hints/allied_player_has_captured_the_flag_zone02 | Our team has captured the cargo! Deliver it to the capture zone B! |
hints/enemy_player_has_captured_the_flag_zone02 | The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone B! |
hints/allied_player_has_captured_the_flag_zone03 | Our team has captured the cargo! Deliver it to the capture zone C! |
hints/enemy_player_has_captured_the_flag_zone03 | The enemy team has captured the cargo! Don't let them deliver the cargo to the capture zone C! |
hints/new_respawn_point | A new respawn point is available |
hints/duel_shoot_disable | Fly straight until the weapon is enabled |
hints/tournament_shooting_disabled | Weapon will be enabled after the timer runs out |
hints/tournament_shooting_enabled | Weapon enabled |
hints/enemy_have_advantage | The enemy has achieved air superiority. You have started losing victory points! |
hints/tank_in_enemy_zone | Your tank is in the hostile area ! |
hints/tank_will_respawn_in_1 | Trophy will respawn in 1 second |
hints/tank_will_respawn_in_2 | Trophy will respawn in 2 seconds |
hints/tank_will_respawn_in_3 | Trophy will respawn in 3 seconds |
hints/tank_will_respawn_in_4 | Trophy will respawn in 4 seconds |
hints/tank_will_respawn_in_5 | Trophy will respawn in 5 seconds |
hints/tank_will_respawn_in_6 | Trophy will respawn in 6 seconds |
hints/tank_will_respawn_in_7 | Trophy will respawn in 7 seconds |
hints/tank_will_respawn_in_8 | Trophy will respawn in 8 seconds |
hints/tank_will_respawn_in_9 | Trophy will respawn in 9 seconds |
hints/tank_will_respawn_in_10 | Trophy will respawn in 10 seconds |
hints/lose_cap_points | Your team has lost 2000 tickets for destroying a trophy |
hints/ht_hunters_activate | Player of your team was hunted! |
hints/MDB_bombers_near_end | Bombers are near their target! |
hints/player_on_enemy_airfield | Player of your team landed on the enemy airfield and surrendered! |
hints/no_arifields_90 | All airfields has been destroyed! Airfield will be restored in 90 sec! |
hints/no_arifields_80 | All airfields has been destroyed! Airfield will be restored in 80 sec! |
hints/no_arifields_70 | All airfields has been destroyed! Airfield will be restored in 70 sec! |
hints/no_arifields_60 | All airfields has been destroyed! Airfield will be restored in 60 sec! |
hints/no_arifields_50 | All airfields has been destroyed! Airfield will be restored in 50 sec! |
hints/no_arifields_40 | All airfields has been destroyed! Airfield will be restored in 40 sec! |
hints/no_arifields_30 | All airfields has been destroyed! Airfield will be restored in 30 sec! |
hints/no_arifields_20 | All airfields has been destroyed! Airfield will be restored in 20 sec! |
hints/no_arifields_10 | All airfields has been destroyed! Airfield will be restored in 10 sec! |
hints/no_arifields_00 | Airfield has been repaired! |
hints/t1_siege_started | Enemy reinforcements have arrived, they are ready to start the siege of the city. |
hints/t2_siege_started | Reinforcements have arrived, the siege is beginning. |
hints/t1_breakthrough_started | Reinforcements have arrived, the break out of the entrapment is beginning. |
hints/t2_breakthrough_started | Enemy reinforcements have arrived, they are ready to start the break out of the entrapment. |
hints/zone_is_captured_reset_after_20_sec | Landing zone is under control, recapturing will be available in 20 seconds |
hints/zone_is_captured_reset_after_5_sec | Landing zone is under control, recapturing will be available in 5 seconds |
hints/zone_is_captured_reset_after_4_sec | Landing zone is under control, recapturing will be available in 4 seconds |
hints/zone_is_captured_reset_after_3_sec | Landing zone is under control, recapturing will be available in 3 seconds |
hints/zone_is_captured_reset_after_2_sec | Landing zone is under control, recapturing will be available in 2 seconds |
hints/zone_is_captured_reset_after_1_sec | Landing zone is under control, recapturing will be available in 1 second |
hints/have_art_support | Use the designated button to call an artillery strike upon your enemies |
hints/have_art_support_no_key | Assign an artillery button in the Controls menu to call for an artillery strike |
hints/enemy_at_spawn | Enemy at spawn! |
hints/subquest_units_avaible | New targets for eliminating appeared! |
hints/battle_starts_in_00 | BATTLE HAS STARTED! |
hints/battle_starts_in_01 | Battle starts in: 1 |
hints/battle_starts_in_02 | Battle starts in: 2 |
hints/battle_starts_in_03 | Battle starts in: 3 |
hints/battle_starts_in_04 | Battle starts in: 4 |
hints/battle_starts_in_05 | Battle starts in: 5 |
hints/battle_starts_in_06 | Battle starts in: 6 |
hints/battle_starts_in_07 | Battle starts in: 7 |
hints/battle_starts_in_08 | Battle starts in: 8 |
hints/battle_starts_in_09 | Battle starts in: 9 |
hints/battle_starts_in_10 | Battle starts in: 10 |
hints/battle_starts_in_11 | Battle starts in: 11 |
hints/battle_starts_in_12 | Battle starts in: 12 |
hints/battle_starts_in_13 | Battle starts in: 13 |
hints/battle_starts_in_14 | Battle starts in: 14 |
hints/battle_starts_in_15 | Battle starts in: 15 |
hints/battle_starts_in_16 | Battle starts in: 16 |
hints/battle_starts_in_17 | Battle starts in: 17 |
hints/battle_starts_in_18 | Battle starts in: 18 |
hints/battle_starts_in_19 | Battle starts in: 19 |
hints/battle_starts_in_20 | Battle starts in: 20 |
hints/battle_starts_in_21 | Battle starts in: 21 |
hints/battle_starts_in_22 | Battle starts in: 22 |
hints/battle_starts_in_23 | Battle starts in: 23 |
hints/battle_starts_in_24 | Battle starts in: 24 |
hints/battle_starts_in_25 | Battle starts in: 25 |
hints/battle_starts_in_26 | Battle starts in: 26 |
hints/battle_starts_in_27 | Battle starts in: 27 |
hints/battle_starts_in_28 | Battle starts in: 28 |
hints/battle_starts_in_29 | Battle starts in: 29 |
hints/battle_starts_in_30 | Battle starts in: 30 |
hints/battle_starts_in_31 | Battle starts in: 31 |
hints/battle_starts_in_32 | Battle starts in: 32 |
hints/battle_starts_in_33 | Battle starts in: 33 |
hints/battle_starts_in_34 | Battle starts in: 34 |
hints/battle_starts_in_35 | Battle starts in: 35 |
hints/battle_starts_in_36 | Battle starts in: 36 |
hints/battle_starts_in_37 | Battle starts in: 37 |
hints/battle_starts_in_38 | Battle starts in: 38 |
hints/battle_starts_in_39 | Battle starts in: 39 |
hints/battle_starts_in_40 | Battle starts in: 40 |
hints/battle_starts_in_41 | Battle starts in: 41 |
hints/battle_starts_in_42 | Battle starts in: 42 |
hints/battle_starts_in_43 | Battle starts in: 43 |
hints/battle_starts_in_44 | Battle starts in: 44 |
hints/battle_starts_in_45 | Battle starts in: 45 |
hints/battle_starts_in_46 | Battle starts in: 46 |
hints/battle_starts_in_47 | Battle starts in: 47 |
hints/battle_starts_in_48 | Battle starts in: 48 |
hints/battle_starts_in_49 | Battle starts in: 49 |
hints/battle_starts_in_50 | Battle starts in: 50 |
hints/battle_starts_in_51 | Battle starts in: 51 |
hints/battle_starts_in_52 | Battle starts in: 52 |
hints/battle_starts_in_53 | Battle starts in: 53 |
hints/battle_starts_in_54 | Battle starts in: 54 |
hints/battle_starts_in_55 | Battle starts in: 55 |
hints/battle_starts_in_56 | Battle starts in: 56 |
hints/battle_starts_in_57 | Battle starts in: 57 |
hints/battle_starts_in_58 | Battle starts in: 58 |
hints/battle_starts_in_59 | Battle starts in: 59 |
hints/battle_starts_in_60 | Battle starts in: 60 |
hints/survival_starts_in_00 | ENEMIES HAVE APPEARED! |
hints/survival_starts_in_01 | Enemies will appear in: 1 |
hints/survival_starts_in_02 | Enemies will appear in: 2 |
hints/survival_starts_in_03 | Enemies will appear in: 3 |
hints/survival_starts_in_04 | Enemies will appear in: 4 |
hints/survival_starts_in_05 | Enemies will appear in: 5 |
hints/survival_starts_in_06 | Enemies will appear in: 6 |
hints/survival_starts_in_07 | Enemies will appear in: 7 |
hints/survival_starts_in_08 | Enemies will appear in: 8 |
hints/survival_starts_in_09 | Enemies will appear in: 9 |
hints/survival_starts_in_10 | Enemies will appear in: 10 |
hints/survival_starts_in_11 | Enemies will appear in: 11 |
hints/survival_starts_in_12 | Enemies will appear in: 12 |
hints/survival_starts_in_13 | Enemies will appear in: 13 |
hints/survival_starts_in_14 | Enemies will appear in: 14 |
hints/survival_starts_in_15 | Enemies will appear in: 15 |
hints/survival_starts_in_16 | Enemies will appear in: 16 |
hints/survival_starts_in_17 | Enemies will appear in: 17 |
hints/survival_starts_in_18 | Enemies will appear in: 18 |
hints/survival_starts_in_19 | Enemies will appear in: 19 |
hints/survival_starts_in_20 | Enemies will appear in: 20 |
hints/survival_starts_in_21 | Enemies will appear in: 21 |
hints/survival_starts_in_22 | Enemies will appear in: 22 |
hints/survival_starts_in_23 | Enemies will appear in: 23 |
hints/survival_starts_in_24 | Enemies will appear in: 24 |
hints/survival_starts_in_25 | Enemies will appear in: 25 |
hints/survival_starts_in_26 | Enemies will appear in: 26 |
hints/survival_starts_in_27 | Enemies will appear in: 27 |
hints/survival_starts_in_28 | Enemies will appear in: 28 |
hints/survival_starts_in_29 | Enemies will appear in: 29 |
hints/survival_starts_in_30 | Enemies will appear in: 30 |
hints/survival_starts_in_31 | Enemies will appear in: 31 |
hints/survival_starts_in_32 | Enemies will appear in: 32 |
hints/survival_starts_in_33 | Enemies will appear in: 33 |
hints/survival_starts_in_34 | Enemies will appear in: 34 |
hints/survival_starts_in_35 | Enemies will appear in: 35 |
hints/survival_starts_in_36 | Enemies will appear in: 36 |
hints/survival_starts_in_37 | Enemies will appear in: 37 |
hints/survival_starts_in_38 | Enemies will appear in: 38 |
hints/survival_starts_in_39 | Enemies will appear in: 39 |
hints/survival_starts_in_40 | Enemies will appear in: 40 |
hints/survival_starts_in_41 | Enemies will appear in: 41 |
hints/survival_starts_in_42 | Enemies will appear in: 42 |
hints/survival_starts_in_43 | Enemies will appear in: 43 |
hints/survival_starts_in_44 | Enemies will appear in: 44 |
hints/survival_starts_in_45 | Enemies will appear in: 45 |
hints/survival_starts_in_46 | Enemies will appear in: 46 |
hints/survival_starts_in_47 | Enemies will appear in: 47 |
hints/survival_starts_in_48 | Enemies will appear in: 48 |
hints/survival_starts_in_49 | Enemies will appear in: 49 |
hints/survival_starts_in_50 | Enemies will appear in: 50 |
hints/survival_starts_in_51 | Enemies will appear in: 51 |
hints/survival_starts_in_52 | Enemies will appear in: 52 |
hints/survival_starts_in_53 | Enemies will appear in: 53 |
hints/survival_starts_in_54 | Enemies will appear in: 54 |
hints/survival_starts_in_55 | Enemies will appear in: 55 |
hints/survival_starts_in_56 | Enemies will appear in: 56 |
hints/survival_starts_in_57 | Enemies will appear in: 57 |
hints/survival_starts_in_58 | Enemies will appear in: 58 |
hints/survival_starts_in_59 | Enemies will appear in: 59 |
hints/survival_starts_in_60 | Enemies will appear in: 60 |
hints/survival_wave_appears_01 | 1st enemy group is coming! |
hints/survival_wave_appears_02 | 2nd enemy group is coming! |
hints/survival_wave_appears_03 | 3rd enemy group is coming! |
hints/survival_wave_appears_04 | 4th enemy group is coming! |
hints/survival_wave_appears_05 | 5th enemy group is coming! |
hints/survival_wave_appears_06 | 6th enemy group is coming! |
hints/survival_wave_appears_07 | 7th enemy group is coming! |
hints/survival_wave_appears_08 | 8th enemy group is coming! |
hints/survival_wave_appears_09 | 9th enemy group is coming! |
hints/survival_wave_appears_10 | 10th enemy group is coming! |
hints/survival_wave_appears_11 | 11th enemy group is coming! |
hints/survival_wave_appears_12 | 12th enemy group is coming! |
hints/survival_wave_appears_13 | 13th enemy group is coming! |
hints/survival_wave_appears_14 | 14th enemy group is coming! |
hints/survival_wave_appears_15 | 15th enemy group is coming! |
hints/survival_wave_appears_16 | 16th enemy group is coming! |
hints/survival_wave_appears_17 | 17th enemy group is coming! |
hints/survival_wave_appears_18 | 18th enemy group is coming! |
hints/survival_wave_appears_19 | 19th enemy group is coming! |
hints/survival_wave_appears_20 | 20th enemy group is coming! |
hints/survival_wave_appears_21 | 21st enemy group is coming! |
hints/survival_wave_appears_22 | 22nd enemy group is coming! |
hints/survival_wave_appears_23 | 23rd enemy group is coming! |
hints/survival_wave_appears_24 | 24th enemy group is coming! |
hints/survival_wave_appears_25 | 25th enemy group is coming! |
hints/survival_victory_message | The enemy has lost all units in attempts to break our resistance! We have won! |
hints/survival_enemy_near_artillery | Our artillery is in danger! The enemy got too close! |
hints/survival_enemy_in_safe_zone | The enemy is capturing our base! |
hints/survival_new_group_arrives_in_01 | A new enemy group arrives in: 1 |
hints/survival_new_group_arrives_in_02 | A new enemy group arrives in: 2 |
hints/survival_new_group_arrives_in_03 | A new enemy group arrives in: 3 |
hints/survival_new_group_arrives_in_04 | A new enemy group arrives in: 4 |
hints/survival_new_group_arrives_in_05 | A new enemy group arrives in: 5 |
hints/survival_new_group_arrives_in_06 | A new enemy group arrives in: 6 |
hints/survival_new_group_arrives_in_07 | A new enemy group arrives in: 7 |
hints/survival_new_group_arrives_in_08 | A new enemy group arrives in: 8 |
hints/survival_new_group_arrives_in_09 | A new enemy group arrives in: 9 |
hints/survival_new_group_arrives_in_10 | A new enemy group arrives in: 10 |
hints/survival_new_group_arrives_in_11 | A new enemy group arrives in: 11 |
hints/survival_new_group_arrives_in_12 | A new enemy group arrives in: 12 |
hints/survival_new_group_arrives_in_13 | A new enemy group arrives in: 13 |
hints/survival_new_group_arrives_in_14 | A new enemy group arrives in: 14 |
hints/survival_new_group_arrives_in_15 | A new enemy group arrives in: 15 |
hints/survival_new_group_arrives_in_16 | A new enemy group arrives in: 16 |
hints/survival_new_group_arrives_in_17 | A new enemy group arrives in: 17 |
hints/survival_new_group_arrives_in_18 | A new enemy group arrives in: 18 |
hints/survival_new_group_arrives_in_19 | A new enemy group arrives in: 19 |
hints/survival_new_group_arrives_in_20 | A new enemy group arrives in: 20 |
hints/atgm_aim | Keep the target in your crosshairs until it is reached by the missile |
hints/atgm_manual | Use tank movement control keys for missile guidance |
hints/atgm_aim_torpedo | Bring the torpedo to the enemy submarine |
hints/tank_medkit | Crew Replenishment |
hints/air_rearm_zone_avaible | An air zone for reloading is available for bombers. It is marked with a flag. Altitude: 2000-4000 meters. |
hints/ally_respawn_disabled | Allied cargo ships have been destroyed. You team has lost the possibility to receive reinforcements. |
hints/enemy_respawn_disabled | Enemy cargo ships have been destroyed. The enemy has lost the possibility to receive reinforcements. |
hints/new_wave_incoming | New enemies arrive! |
hints/last_wave_incoming | The last enemy wave arrives! |
hints/flag_on_the_ground10 | Flag will return into the central position in 30 seconds |
hints/flag_on_the_ground9 | Flag will return into the central position in 27 seconds |
hints/flag_on_the_ground8 | Flag will return into the central position in 24 seconds |
hints/flag_on_the_ground7 | Flag will return into the central position in 21 seconds |
hints/flag_on_the_ground6 | Flag will return into the central position in 18 seconds |
hints/flag_on_the_ground5 | Flag will return into the central position in 15 seconds |
hints/flag_on_the_ground4 | Flag will return into the central position in 12 seconds |
hints/flag_on_the_ground3 | Flag will return into the central position in 9 seconds |
hints/flag_on_the_ground2 | Flag will return into the central position in 6 seconds |
hints/flag_on_the_ground1 | Flag will return into the central position in 3 seconds |
hints/flag_returned_in_capturezone | Flag set into the central position |
hints/you_capture_flag | Your have captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color> |
hints/ally_capture_flag | Your team has captured the flag. Take it to the enemy capture zone <color=@teamRedColor>╼</color> |
hints/enemy_capture_flag | The enemy team has captured the flag. Do not allow capturing of the allied zone <color=@teamBlueColor>╼</color> |
hints/enemy_loose_third_of_points | The enemy team has lost a third of its points. The flag will be set into the central position. |
hints/ally_loose_third_of_points | The allied team has lost a third of its points. The flag will be set into the central position. |
hints/enemy_air_atack | Enemy aircraft are approaching us! |
hints/enemy_spaa_spawn | Enemy SPAAs are approaching us! |
hints/move_suspension | The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position by pressing the button |
hints/move_suspension_nokey | The maximum speed is limited for this position of the suspension. To remove restrictions, put the suspension into the neutral position. Button not assigned. |
hints/move_suspension_zero_vel | You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position by pressing the button |
hints/move_suspension_zero_vel_nokey | You cannot move with this position of the suspension. To start moving, put the suspension into the neutral position. Button not assigned. |
hints/t1_win_the_round_teamA | The enemy team has delivered your Flag! The Flags will return to their places. |
hints/t1_win_the_round_teamB | Your team has delivered the enemy Flag! The Flags will return to their places. |
hints/t2_win_the_round_teamA | Your team has delivered the enemy Flag! The Flags will return to their places. |
hints/t2_win_the_round_teamB | The enemy team has delivered your Flag! The Flags will return to their places. |
hints/t1_flag_captured_teamA | Your Flag has been captured! |
hints/t1_flag_captured_teamB | The enemy Flag has been captured! |
hints/t2_flag_captured_teamA | The enemy Flag has been captured! |
hints/t2_flag_captured_teamB | Your Flag has been captured! |
hints/t1_flag_returned_teamA | You have returned your Flag! |
hints/t1_flag_returned_teamB | The enemy has returned his Flag! |
hints/t2_flag_returned_teamA | The enemy has returned his Flag! |
hints/t2_flag_returned_teamB | You have returned your Flag! |
hints/t1_flag_dropped_teamA | The enemy has dropped your Flag! |
hints/t1_flag_dropped_teamB | You have dropped the enemy Flag! |
hints/t2_flag_dropped_teamA | You have dropped the enemy Flag! |
hints/t2_flag_dropped_teamB | The enemy has dropped your Flag! |
hints/flag_captured_you | You have the enemy Flag! Deliver it to the allied point! |
hints/ally_round_will_end_in_15 | Hold both strategic points for: 15 |
hints/ally_round_will_end_in_14 | Hold both strategic points for: 14 |
hints/ally_round_will_end_in_13 | Hold both strategic points for: 13 |
hints/ally_round_will_end_in_12 | Hold both strategic points for: 12 |
hints/ally_round_will_end_in_11 | Hold both strategic points for: 11 |
hints/ally_round_will_end_in_10 | Hold both strategic points for: 10 |
hints/ally_round_will_end_in_09 | Hold both strategic points for: 9 |
hints/ally_round_will_end_in_08 | Hold both strategic points for: 8 |
hints/ally_round_will_end_in_07 | Hold both strategic points for: 7 |
hints/ally_round_will_end_in_06 | Hold both strategic points for: 6 |
hints/ally_round_will_end_in_05 | Hold both strategic points for: 5 |
hints/ally_round_will_end_in_04 | Hold both strategic points for: 4 |
hints/ally_round_will_end_in_03 | Hold both strategic points for: 3 |
hints/ally_round_will_end_in_02 | Hold both strategic points for: 2 |
hints/ally_round_will_end_in_01 | Hold both strategic points for: 1 |
hints/ally_round_will_end_in_00 | You have won this round! |
hints/enemy_round_will_end_in_15 | Capture at least one strategic points in: 15 |
hints/enemy_round_will_end_in_14 | Capture at least one strategic points in: 14 |
hints/enemy_round_will_end_in_13 | Capture at least one strategic points in: 13 |
hints/enemy_round_will_end_in_12 | Capture at least one strategic points in: 12 |
hints/enemy_round_will_end_in_11 | Capture at least one strategic points in: 11 |
hints/enemy_round_will_end_in_10 | Capture at least one strategic points in: 10 |
hints/enemy_round_will_end_in_09 | Capture at least one strategic points in: 9 |
hints/enemy_round_will_end_in_08 | Capture at least one strategic points in: 8 |
hints/enemy_round_will_end_in_07 | Capture at least one strategic points in: 7 |
hints/enemy_round_will_end_in_06 | Capture at least one strategic points in: 6 |
hints/enemy_round_will_end_in_05 | Capture at least one strategic points in: 5 |
hints/enemy_round_will_end_in_04 | Capture at least one strategic points in: 4 |
hints/enemy_round_will_end_in_03 | Capture at least one strategic points in: 3 |
hints/enemy_round_will_end_in_02 | Capture at least one strategic points in: 2 |
hints/enemy_round_will_end_in_01 | Capture at least one strategic points in: 1 |
hints/enemy_round_will_end_in_00 | You have lost this round! |
hints/next_round_in_20 | Capture zones will become available in: 20 |
hints/next_round_in_19 | Capture zones will become available in: 19 |
hints/next_round_in_18 | Capture zones will become available in: 18 |
hints/next_round_in_17 | Capture zones will become available in: 17 |
hints/next_round_in_16 | Capture zones will become available in: 16 |
hints/next_round_in_15 | Capture zones will become available in: 15 |
hints/next_round_in_14 | Capture zones will become available in: 14 |
hints/next_round_in_13 | Capture zones will become available in: 13 |
hints/next_round_in_12 | Capture zones will become available in: 12 |
hints/next_round_in_11 | Capture zones will become available in: 11 |
hints/next_round_in_10 | Capture zones will become available in: 10 |
hints/next_round_in_09 | Capture zones will become available in: 9 |
hints/next_round_in_08 | Capture zones will become available in: 8 |
hints/next_round_in_07 | Capture zones will become available in: 7 |
hints/next_round_in_06 | Capture zones will become available in: 6 |
hints/next_round_in_05 | Capture zones will become available in: 5 |
hints/next_round_in_04 | Capture zones will become available in: 4 |
hints/next_round_in_03 | Capture zones will become available in: 3 |
hints/next_round_in_02 | Capture zones will become available in: 2 |
hints/next_round_in_01 | Capture zones will become available in: 1 |
hints/next_round_in_00 | Capture zones have become available! |
hints/artillery_disable_warning | Last chance to use your artillery! |
hints/artillery_disable | Artillery strikes are no longer available! |
hints/no_attackers_so_mission_end_for_00 | There are no players of the attacking team. |
hints/no_attackers_so_mission_end_for_01 | There are no players of the attacking team. |
hints/no_attackers_so_mission_end | There are no players of the attacking team. |
hints/attack_player_with_ball | Attack the enemy carrying the ball! |
hints/defend_player_with_ball | Defend the ally carrying the ball! |
hints/move_in_waypoint_to_score | Deliver the ball into the opponent's goal! |
hints/ally_team_received_1000_tickets | Your team has earned 1000 points! |
hints/enemy_team_received_1000_tickets | The enemy team has earned 1000 points! |
hints/ally_team_received_2000_tickets | Your team has earned 2000 points! |
hints/enemy_team_received_2000_tickets | The enemy team has earned 2000 points! |
hints/biathlon_1st_range_start | You have 7 targets to destroy. |
hints/biathlon_1st_range_targets_counter01 | You have destroyed 1/7 targets. |
hints/biathlon_1st_range_targets_counter02 | You have destroyed 2/7 targets. |
hints/biathlon_1st_range_targets_counter03 | You have destroyed 3/7 targets. |
hints/biathlon_1st_range_targets_counter04 | You have destroyed 4/7 targets. |
hints/biathlon_1st_range_targets_counter05 | You have destroyed 5/7 targets. |
hints/biathlon_1st_range_targets_counter06 | You have destroyed 6/7 targets. |
hints/biathlon_all_targets_destroyed | You have destroyed all targets. |
hints/biathlon_2nd_range_start | You have 3 targets to destroy. |
hints/biathlon_2nd_range_targets_counter01 | You have destroyed 1/3 targets. |
hints/biathlon_2nd_range_targets_counter02 | You have destroyed 2/3 targets. |
hints/players_found_new_task | Player of your team found new mission target |
hints/ny_ctf_t1_win_the_round_teamA | Our Christmas tree has been captured. The trees will now return to their positions. |
hints/ny_ctf_t1_win_the_round_teamB | We’ve captured the enemy Christmas tree. The trees will now return to their positions. |
hints/ny_ctf_t2_win_the_round_teamA | We’ve captured the enemy Christmas tree. The trees will now return to their positions. |
hints/ny_ctf_t2_win_the_round_teamB | Our Christmas tree has been captured. The trees will now return to their positions. |
hints/ny_ctf_t1_flag_captured_teamA | Somebody is capturing our Christmas tree! |
hints/ny_ctf_t1_flag_captured_teamB | We are capturing the enemy Christmas tree! |
hints/ny_ctf_t2_flag_captured_teamA | We are capturing the enemy Christmas tree! |
hints/ny_ctf_t2_flag_captured_teamB | Somebody is capturing our Christmas tree! |
hints/ny_ctf_t1_flag_returned_teamA | We returned our Christmas tree! |
hints/ny_ctf_t1_flag_returned_teamB | The enemy have returned their Christmas tree! |
hints/ny_ctf_t2_flag_returned_teamA | The enemy have returned their Christmas tree! |
hints/ny_ctf_t2_flag_returned_teamB | We returned our Christmas tree! |
hints/ny_ctf_t1_flag_dropped_teamA | The enemy dropped our Christmas tree! |
hints/ny_ctf_t1_flag_dropped_teamB | We dropped the enemy Christmas tree! |
hints/ny_ctf_t2_flag_dropped_teamA | We dropped the enemy Christmas tree! |
hints/ny_ctf_t2_flag_dropped_teamB | The enemy dropped our Christmas tree! |
hints/ny_ctf_flag_captured_you | You have the Christmas tree! Bring it home! |
hints/ny_gift_ctf_t1_delivered_teamA | The enemy has put a present under their Christmas tree. |
hints/ny_gift_ctf_t1_delivered_teamB | We placed a present under our Christmas tree. |
hints/ny_gift_ctf_t2_delivered_teamA | We placed a present under our Christmas tree. |
hints/ny_gift_ctf_t2_delivered_teamB | The enemy has put a present under their Christmas tree. |
hints/ny_gift_ctf_captured_you | You got a present! Take it to our Christmas tree! |
hints/naval_ny_gift_ctf_extra_round | There are presents for everyone! Find and bring them to the Christmas tree! |
hints/replenishment_of_ammo_stowage | Replenishment of first-stage ammo stowage |
hints/enemy_submarines_detected | Enemy ballistic missile submarines detected |
hints/enemy_submarines_start_preparation_for_launch | The enemy submarine began preparing to launch missiles, destroy it! |
hints/football_scored_the_goal | {var} has scored a goal! |
hints/football_missed_the_goal | {var} has scored a goal! |
hints/football_made_a_save | {var} made a save! |
hints/football_ball_was_reset | The ball has been destroyed. |
hints/football_halftime_counter | The first half will end in: {var} |
hints/football_fulltime_counter | The match will end in: {var} |
hints/football_half_overtime_counter | The half of overtime will end in: {var} |
hints/football_overtime_counter | The overtime will end in: {var} |
hints/football_halftime | Half-time! |
hints/football_fulltime | Full-time! |
hints/football_overtime | Draw! Overtime! |
hints/football_enemy_leads_by_4_goals | The opponent has a four-goal lead – the next goal will be victorious! |
hints/football_ally_leads_by_4_goals | Our team has a four-goal lead – the next goal will be victorious! |
hints/football_enemy_leads_by_2_goals | The opponent has a two-goal lead – the next goal will be victorious! |
hints/football_ally_leads_by_2_goals | Our team has a two-goal lead – the next goal will be victorious! |
hints/request_repair_help | You cannot move during the repair help request |
hints/no_potential_assistant | There is no ally nearby who can help you repair the vehicle |
hints/no_potential_fire_assistant | There is no ally nearby who can help you firefighting |
hints/have_potential_assistee | There is an ally nearby you can help repair his vehicle |
hints/plane_have_potential_assistee | There is an ally nearby you can help repair his vehicle |
hints/plane_can_repair_assist | You can help allied ground vehicles with field repairs by approaching a vehicle under repair closer than 50 m |
hints/request_extinguish_dont_move | You cannot move during firefighting |
hints/tutorialBoat_hello | Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat. |
hints/tutorialBoat_hello_continue | Welcome onboard! Today you’re going to learn the fundamentals of piloting a torpedo boat. |
hints/tutorialBoat_about_water_movement | Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly. |
hints/tutorialBoat_about_water_movement_continue | Keep in mind that movement over water has much greater inertia that movement over dry land, so vehicles speed up and slow down much more slowly. |
hints/tutorialBoat_use_controls | Use to control the boat |
hints/tutorialBoat_follow_waypoints | Follow the route. |
hints/tutorialBoat_use_full_stop | Use to stop the boat. |
hints/tutorialBoat_wait_for_full_stop | Wait for the boat to come to a full stop. |
hints/tutorialBoat_spot_the_1st_target | This is your first training target: a boat |
hints/tutorialBoat_about_cursors | There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed. |
hints/tutorialBoat_about_cursors_continue | There are a few indicators on the screen, including a cursor showing the firing direction and turret markers showing the points at which the ship’s weapons are aimed. |
hints/tutorialBoat_turrets_aim_hint01 | The boat’s weapons cannot be controlled directly. |
hints/tutorialBoat_turrets_aim_hint01_continue | The boat’s weapons cannot be controlled directly. |
hints/tutorialBoat_turrets_aim_hint02 | You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction. |
hints/tutorialBoat_turrets_aim_hint02_continue | You use the cursor to indicate the firing direction. The artillery gunners will then try to aim their guns in that exact direction. |
hints/tutorialBoat_turrets_aim_hint03 | However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height. |
hints/tutorialBoat_turrets_aim_hint03_continue | However, keep in mind that it takes time to rotate the turrets. Moreover, some of the boat’s guns may not be able to reach the indicated direction or height. |
hints/tutorialBoat_wait_for_turrets | Wait for the weapon marker to reach the indicator. |
hints/tutorialBoat_shoot_at_first_target | Take a few shots at the training target. |
hints/tutorialBoat_xray_crew_hint01 | The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed. |
hints/tutorialBoat_xray_crew_hint01_continue | The crew is the most vulnerable part of a boat. If most of the crewmen are disabled and the remaining crew is insufficient to pilot the boat, the vehicle is considered to be destroyed. |
hints/tutorialBoat_xray_crew_hint02 | Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera. |
hints/tutorialBoat_xray_crew_hint02_continue | Different torpedo boats have different numbers of crewmembers. Lost crew members are indicated by blackened compartments on the hit camera. |
hints/tutorialBoat_other_ways_to_kill_a_boat01 | All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine. |
hints/tutorialBoat_other_ways_to_kill_a_boat01_continue | All combat boats and ships can also be damaged by fire. A fire can break out if a shell hits the ammo compartment, fuel tanks, or engine. |
hints/tutorialBoat_other_ways_to_kill_a_boat02 | Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line. |
hints/tutorialBoat_other_ways_to_kill_a_boat02_continue | Needless to say, any watercraft can sink if its buoyancy is lost, which will happen if its hull is penetrated below the water line. |
hints/tutorialBoat_kill_1st_target_anyhow | Destroy the training target. |
hints/tutorialBoat_kill_1st_target | Disable the crew to destroy the target boat. |
hints/tutorialBoat_1st_target_killed | Nicely done! |
hints/tutorialBoat_spot_the_target | Move the cursor to the next target. |
hints/tutorialBoat_torpedoing_hint01 | This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats. |
hints/tutorialBoat_torpedoing_hint01_continue | This target is a destroyer. The machine guns and minor caliber cannons installed on your boat are not effective against large ships and armored boats. |
hints/tutorialBoat_torpedo_sight | Your boat is equipped with four torpedo launchers that can be used against these kinds of targets. |
hints/tutorialBoat_torpedo_sight_next | A torpedo launcher is selected automatically depending on the position of the cursor. |
hints/tutorialBoat_torpedoing_hint02+use_torpedo | Torpedoes will be launched only from the launcher for which the sight is active. If the sight is disabled, all torpedoes will be launched. |
hints/tutorialBoat_torpedo_colors_hint | Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red. |
hints/tutorialBoat_torpedo_colors_hint_continue | Note that the paths of your torpedoes, as well as those of allied torpedoes, are shown in blue. Enemy torpedoes are shown in red. |
hints/tutorialBoat_torpedoing_hint03 | Torpedoes always follow a straight line after leaving the torpedo launcher, and they are easy to dodge as long as you notice them in time. If your target is in motion, launch torpedoes at the position it will occupy when the torpedo reaches the target. |
hints/tutorialBoat_goto_next_waypoint | Nice hit! |
hints/tutorialBoat_stop_the_boat | Stop the boat |
hints/tutorialBoat_auto_gunners_hint01 | You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit. |
hints/tutorialBoat_auto_gunners_hint01_continue | You destroyed the previous targets from a short distance away by ordering your main caliber gunners to fire their gun at the point you wanted them to hit. |
hints/tutorialBoat_auto_gunners_hint02 | You can also leave the choice of targets up to the gunners themselves by ordering them to fire at any surface or airborne targets. |
hints/tutorialBoat_switch_gunners_mode | Switch your gunners’ target-selection mode to surface or any and wait for your crew to destroy the target on their own. |
hints/tutorialBoat_gunners_killed_the_target | Splendid! Your next objective is to capture a strategic point. |
hints/tutorialBoat_capture_zone_hint01 | The marker is currently white, which means that the point does not belong to anyone. |
hints/tutorialBoat_capture_zone_hint01_continue | The marker is currently white, which means that the point does not belong to anyone. |
hints/tutorialBoat_capture_zone_hint02 | However, there is currently an enemy target boat in the capture area. The area’s marker will begin to turn red. This means that the point is being captured by the enemy. |
hints/tutorialBoat_use_zoom | You can also zoom in if your target is a long way away |
hints/tutorialBoat_ranged_combat_hint01 | When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away. |
hints/tutorialBoat_ranged_combat_hint01_continue | When you were firing at the previous targets, you probably noticed that your shots didn’t start hitting the target right away. |
hints/tutorialBoat_ranged_combat_hint02 | This is because your gunners need time to adjust their fire before they can hit the target. |
hints/tutorialBoat_ranged_combat_hint02_continue | This is because your gunners need time to adjust their fire before they can hit the target. |
hints/tutorialBoat_ranged_combat_hint03 | Your current target is quite far away, so it will take longer to hit it. |
hints/tutorialBoat_ranged_combat_hint03_continue | Your current target is quite far away, so it will take longer to hit it. |
hints/tutorialBoat_ranged_combat_hint04 | However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range. |
hints/tutorialBoat_ranged_combat_hint04_continue | However, once your gunners have taken a few trial shots they will be able to fire accurately at the current target at range. |
hints/tutorialBoat_ranged_combat_hint05 | Gunners do not account for the target’s movement direction and speed, so tracking the target as it moves and firing at its future position is still up to you. |
hints/tutorialBoat_ranged_combat_target_killed | Excellent! Target destroyed! Now you can capture the strategic point. |
hints/tutorialBoat_go_to_capture_zone | Move to the capture zone. |
hints/tutorialBoat_player_in_capture_zone | You have arrived at the capture zone. The borders of the zone are marked with buoys. |
hints/tutorialBoat_player_in_capture_zone_continue | You have arrived at the capture zone. The borders of the zone are marked with buoys. |
hints/tutorialBoat_wait_for_capture | Now just wait for the zone to be captured. |
hints/tutorialBoat_final_hint | Great! You won! |
hints/nbttl_capture_remaining_point_for_instant_win | We control two strategic points – we need to capture the others for an instant victory! |
hints/nbttl_lose_remaining_point_for_instant_defeat | The enemy controls two strategic points, if he captures the rest – we lose! |
hints/ufo/hover_mode | Press {shortcut} to switch to HOVER mode |
hints/spawn_on_backup_zone | Your plane can't respawn at airfield. Backup spawn zone selected |
hints/change_bullet_type_for_set | Bullet type will be changed after spending the current bullet set |
hints/return_home_sectors | Return at least one home sector in: {var} |
hints/hold_enemy_sectors | Hold all opponent's home sectors in: {var} |
hints/tutorial_karantan_light_tank | Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers. |
hints/tutorial_karantan_capture_01 | The capture progress is faster if several vehicles of the same team are in the capture zone. |
hints/tutorial_karantan_capture_02 | If vehicles from both teams are in the capture zone, the capture process will be suspended. |
hints/tutorial_karantan_heavy_enemy | A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack. |
hints/tutorial_karantan_flank_02 | Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there. |
hints/tutorial_karantan_flank_03 | Destroy the enemy tank by shooting at the ammo rack located on the side of the tank. |
hints/tutorial_karantan_spaa | Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield. |
hints/tutorial_karantan_aa_strategy_01 | Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets. |
hints/tutorial_karantan_aa_strategy_02 | Wait until the enemy bombers are in the direct line of attack. |
hints/tutorial_karantan_aa_strategy_03 | Open fire! |
hints/tutorial_karantan_heavy_tank | Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks. |
hints/tutorial_karantan_critical_damage | Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible! |
hints/tutorial_karantan_find_cover | Find cover from enemy fire and repair damaged modules. |
hints/tutorial_karantan_weak_spots | When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high. |
hints/tutorial_karantan_cover | First you need to get out of the shelling by hiding behind cover. |
hints/tank_football_how_to_play | Use {{ID_FIRE_GM}} to hit the ball and {{ID_FIRE_GM_MACHINE_GUN}} to jump up to catch a flying ball |
hints/naval_biathlon_targets | Destroy designated targets to gain the ability to boost your speed by pressing {{ID_EVENT_ACTION}} |
hints/tank_biathlon_pillars | Try to avoid colliding with pillars: the impact will slow down your vehicle. |
hints/tutorialDestr_welcome | Welcome to the quick guide to battleship controls. |
hints/tutorialDestr_welcome_continue | Welcome to the quick guide to battleship controls. |
hints/tutorialDestr_first_target_lock_on | Your first target is a motionless boat. |
hints/tutorialDestr_first_target_aim_and_shoot | Now aim your cannons crosshairs at the target and fire using {{ID_SHIP_WEAPON_ALL}}. |
hints/tutorialDestr_first_target_down | Target's destroyed! Great job! |
hints/tutorialDestr_second_target_spot | Your next target is in a few kilometers away from you. |
hints/tutorialDestr_second_target_lock | Lock on the target using {{ID_LOCK_TARGET}}. |
hints/tutorialDestr_second_target_binoculars | Use the binoculars: {{ID_TOGGLE_VIEW_SHIP}}. |
hints/tutorialDestr_second_target_zoom | Zoom the camera using {{ID_ZOOM_TOGGLE}}. |
hints/tutorialDestr_second_target_shoot | Open fire: {{ID_SHIP_WEAPON_ALL}}. |
hints/tutorialDestr_second_target_down | Perfect! The target's going down. |
hints/tutorialDestr_third_target_auto | Your new target is another boat, but it's moving this time. |
hints/tutorialDestr_third_target_down | As you can see your gunners can deal with light vessels on their own. |
hints/tutorialDestr_fourth_target_auto | Your gunners can also help you to repel air attacks. |
hints/tutorialDestr_fourth_target_down | The aircraft's destroyed! |
hints/tutorialDestr_fifth_target_lock | Next target is a destroyer, pretty much like your own. It's better to use torpedoes against that kind of vessel. |
hints/tutorialDestr_fifth_target_torpedo_sight | Activate the torpedo sight: {{ID_SHIP_TORPEDO_SIGHT}}. |
hints/tutorialDestr_fifth_target_torpedo_launch | Aim torpedoes at the target and lauch them with {{ID_SHIP_WEAPON_TORPEDOES}}. |
hints/tutorialDestr_fifth_target_wait | Wait for torpedoes to hit. |
hints/tutorialDestr_fifth_target_done | Awesome! |
hints/tutorialDestr_capture_move | Your last target is the strategic point that you need to capture by moving your vessel into the designated zone. |
hints/tutorialDestr_capture_stop | Stop the ship: {{ID_SHIP_FULL_STOP}}. |
hints/tutorialDestr_capture_wait | Stay within the designated area until the capture is complete. |
hints/tutorialDestr_capture_done | The zone is yours — as is the victory! |
hints/reach_battlearea_to_activate_the_bomb | Fly to the tank battlefield to activate the bomb fuze |
hints/drop_the_bomb | Drop the bomb |
hints/take_defensive_positions | You have {var} seconds to take defensive positions |
hints/mission_starts_in | The mission will start in: {var} |
hints/rearm_available | Ammunition replenishment is available near the captured stockpiles |
hints/ammunition_replenished | Ammunition has been replenished |
hints/defdom_prepare_to_attack | Electromagnetic blow in: {var} |
hints/defdom_you_are_damaged | Your vehicle has been damaged by an electromagnetic blow |
hints/defdom_you_are_damaged_timer | Your vehicle has been damaged by an electromagnetic blow |
hints/atgm_warning | Active protection system testing area, stop vehicle |
hints/atgm_timer | Attack in {var} |
hints/po_2op_event_mission/start | Destroy enemies to get extra Overpower time. Overpower gives you a fast reload and immunity to enemy bullets. |
hints/po_2op_event_mission/to_op_timer | +{var} to OP timer |
hints/po_2op_event_mission/climd | Climb, climb! |
hints/po_2op_event_mission/descend | Descend, descend! |
hints/po_2op_event_mission/do_a_barrel_roll | Do a Barrel Roll! |
hints/replay_paused | The replay has been paused to load the next part |
hints/replay_download_status | Downloaded {downloadedMB}MB from {totalMB}MB ({downloadedPercent}%) |
hints/not_in_burav_ctrl_radius | You must be in the zone marked with the white circle on the map to control the Burav |
hints/burav_ctrl_by_other_player | The other player controls Burav because they are closer to it |
hints/burav_target_not_in_battle_area | Burav cannot leave the battlefield |
hints/burav_target_not_ctrl_radius | The destination point is outside Burav's control area |
hints/burav_in_delay | Burav will appear 10 seconds after the last attack |
hints/burav_ctrl_by_enemy | Burav is under enemy control. Fly into the center of the circle to take over control |
hints/burav_ctrl_by_ally | Burav is controlled by an allied Pchela. Fly into the center of the circle to take over control |
hints/burav_controlling | Burav is under your control. Specify the target point for Burav using the {{ID_BOMBS}} key |
hints/burav_in_delay_click | Wait for Burav to appear on the map |
hints/ki_148_missile/controls_check_init | Before starting the test, check the weapon controls |
hints/ki_148_missile/controls_check_left_right | Use {{weapon_aim_heading}} for aiming along the yaw axis |
hints/ki_148_missile/controls_check_up_down | Use {{weapon_aim_pitch}} for aiming along the pitch axis |
hints/ki_148_missile/launch | Press {{ID_AGM}} to launch a missile |
hints/ki_148_missile/destroy_target | Destroy the target with a missile |
hints/ki_148_missile/try_again | The target hasn’t been destroyed. If you haven’t managed to confirm the operability of the missile or discover the broken part, you can repeat the test |
hints/aircraft_atgm_mclos/start | The use of air-to-surface guided missiles with manual aiming |
hints/aircraft_atgm_mclos/start_rocket | Press {shortcut} to launch an air-to-surface missile |
hints/aircraft_atgm_mclos/about_move | The missile requires manual control along the pitch and course axes during the whole flight. Using the following commands, align the missile trajectory with the target you need to hit |
hints/aircraft_atgm_mclos/zoom | Press {shortcut} to zoom the camera |
hints/aircraft_atgm_mclos/controls_check_left_right | Press {shortcut} to control the missile's yaw |
hints/aircraft_atgm_mclos/controls_check_up_down | Press {shortcut} to control the missile's pitch |
hints/aircraft_atgm_mclos/destroy_target | Hit the target with the missile |
hints/aircraft_aam_ir/start | Missiles with thermal homing head are guided by heat radiated by aircraft engines or its airframe. Engines radiate far more heat, which makes capture distance greater for launching in pursuit rather than firing from ahead |
hints/aircraft_aam_ir/target | Capture the target ahead of you by aiming the missile homing head (central circle) at the target. If the central circle stops blinking and changes its color to red, it means that the target is captured and you may launch a missile |
hints/aircraft_aam_sarh/start1 | The use of missiles with semi-active radar homing head |
hints/aircraft_aam_sarh/start2 | These missiles aim at the launch aircraft radar signal reflected from the target. To use them, you need to capture the target with the radar and follow it until the missile hits |
hints/aircraft_aam_sarh/start3 | The radar indicator is displayed in the right part of the screen and it shows a detected and selected target as a horizontal line surrounded with two brackets |
hints/aircraft_aam_sarh/check_radar | Press {shortcut} to enable the radar indicator. You can use settings to enable the aircraft radar automatically at the start of a mission |
hints/aircraft_aam_sarh/activation_rocket | Press {shortcut} to capture the chosen target |
hints/aircraft_aam_sarh/rocket_start1 | The target is captured and is being followed by the aircraft radar and the missile homing head |
hints/aircraft_atgm_laser/start1 | The use of missiles with semi-active laser homing head |
hints/aircraft_atgm_laser/start2 | These missiles aim at the launch aircraft laser signal reflected from the target |
hints/aircraft_atgm_laser/change_view | Press {shortcut} to change camera |
hints/aircraft_atgm_laser/activation_rocket1 | You have to activate a missile homing head |
hints/aircraft_atgm_laser/target | Press {shortcut} to stabilize the crosshair in relation to surface. You can use settings to enable the automatic crosshair stabilization at missile launch |
hints/aircraft_atgm_laser/rocket_move | Hold the central crosshair mark on the target until the missile hits |
hints/aircraft_aam_arh/start1 | The use of air-to-air missiles with active radar seeker |
hints/aircraft_aam_arh/start2 | These missiles use a combined guidance scheme - at long distances, they receive data about the target from the carrier's radar, and when approaching the target at a range of 10-15 km, they transfer to autonomous mode and track the target with their own active radar seeker |
hints/aircraft_aam_arh/start3 | Also, these missiles allow simultaneous firing of several targets, targeting each missile individually |
hints/aircraft_aam_arh/tws | Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters |
hints/aircraft_aam_arh/tws_menu | Missiles with active radar seeker can be used combined with a special radar operating mode — Track-While-Scan or TWS. In this mode, the aircraft’s radar tracks several targets at once and measures their movement parameters |
hints/aircraft_aam_arh/activation_tws1 | The indicator to the right displays all targets tracked by the radar in this mode. In addition, the currently selected target is indicated by a square frame in the world and two vertical bars on the radar indicator |
hints/aircraft_aam_arh/activation_tws2 | Now you can issue target designation for a missile at the current target |
hints/aircraft_aam_arh/switch_target | To fire at the second target, you need to select it through the radar using {shortcut} |
hints/aircraft_aam_arh/cycling_y | Use {shortcut} to aim the lock on the target along the Y-axis. You can activate cyclic switching of aircraft radar targets in the settings |
hints/aircraft_aam_arh/cycling_x | Use {shortcut} to aim the lock on the target along the X-axis. You can activate cyclic switching of aircraft radar targets in the settings |
hints/aircraft_aam_arh/activate_target | When the target is highlighted, press {shortcut} to lock it on |
hints/aircraft_aam_arh/switch_target_manual | Select another target |
hints/aircraft_atgm_tv/start1 | The use of guided air-to-surface missiles with television homing head |
hints/aircraft_atgm_tv/start2 | These missiles autonomously target using their own television homing head |
hints/aircraft_atgm_ir/start1 | The use of guided air-to-surface missiles with infrared imaging homing head |
hints/aircraft_atgm_ir/start2 | These missiles autonomously target using their own infrared imaging homing head |
hints/aircraft_aam_mclos/start1 | The use of air-to-air guided missiles with manual guidance |
hints/aircraft_aam_mclos/start2 | These missiles are not automatically guided, but are directed using commands for guidance correction |
hints/aircraft_aam_mclos/about_rocket1 | The missile can be detonated either by a direct hit on the target or by a remote detonator if available |
hints/aircraft_aam_mclos/about_rocket2 | This weapon is immune to enemy countermeasures |
hints/aircraft_guided_bombs_laser/start1 | The use of guided bombs with laser homing head |
hints/aircraft_guided_bombs_laser/start2 | These bombs are guided by the carrier aircraft laser signal reflected from the target |
hints/aircraft_guided_bombs_laser/after_bomb1 | Continuous laser designation from the carrier to the target is required for guidance until the target is hit |
hints/aircraft_guided_bombs_laser/after_bomb2 | The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking |
hints/aircraft_guided_bombs_tv/start1 | The use of guided bombs with television homing head |
hints/aircraft_guided_bombs_tv/start2 | These bombs autonomously target using their own television homing head |
hints/aircraft_guided_bombs_ir/start1 | The use of guided bombs with infrared imaging homing head |
hints/aircraft_guided_bombs_ir/start2 | These bombs autonomously target using their own infrared imaging homing head |
hints/aircraft_atgm_laser_container/start1 | The use of guided missiles with laser homing head |
hints/aircraft_atgm_laser_container/start2 | These missiles are guided by the carrier aircraft laser signal reflected from the target |
hints/aircraft_atgm_laser_container/after_attack1 | Continuous laser designation from the carrier to the target is required for guidance until the target is hit |
hints/aircraft_atgm_laser_container/after_attack2 | The targeting container features a movable laser guidance station, allowing limited maneuvers after weapon deployment or flying over the target without ceasing target tracking |
hints/aircraft_atgm_laser_fixed_beam/start1 | The use of guided missiles with laser homing head |
hints/aircraft_atgm_laser_fixed_beam/start2 | These missiles are guided by the carrier aircraft laser signal reflected from the target |
hints/aircraft_atgm_laser_fixed_beam/target1 | The aircraft is equipped with a fixed laser beam targeting station. Continuous laser designation from the carrier to the target is required for guidance until the target is hit. Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit |
hints/aircraft_atgm_laser_fixed_beam/target2 | Targeting is done by directing the missile’s flight by the carrier aircraft until the target is hit |
hints/aircraft_atgm_laser_fixed_beam/target3 | Align the aircraft's course to the target |
hints/aircraft_atgm_laser_fixed_beam/hold_on_target1 | To adjust the alignment of the laser beam, the direction of the carrier aircraft's flight is used |
hints/aircraft_atgm_laser_fixed_beam/hold_on_target2 | Keep the circle on the target with the aircraft's heading until the missile hits |
hints/aircraft_modifications/rocket_start | Press {shortcut} to launch missile |
hints/aircraft_modifications/laser_activate | Press {shortcut} to activate the laser |
hints/aircraft_modifications/view_target | In the targeting camera, the center of the crosshair indicates the aiming point. Aim at the target |
hints/aircraft_modifications/view_target_after | The set point is saved and displayed in 3rd person view. Align the aircraft to avoid colliding with the target |
hints/aircraft_modifications/change_view_homing | To switch to the TV camera mode, use the change view {shortcut} |
hints/aircraft_modifications/change_view_container | To switch to the view from the targeting container, use the change view {shortcut} |
hints/aircraft_modifications/boomb_start | When the target is within the circle of the release zone, press {shortcut} |
hints/aircraft_modifications/bomb_cancel | The bomb has not been dropped |
hints/aircraft_modifications/after_bomb | After the bomb is dropped, the transmission of the image to the carrier aircraft stops, and the bomb is guided to the target independently. You can perform any defensive maneuvers or attack the next target |
hints/aircraft_modifications/after_rocket | After launching the missile, the transmission of the image to the carrier aircraft stops, and the missile is guided to the target independently. You can perform any defensive maneuvers or attack the next target |
hints/aircraft_modifications/nvd | Press {shortcut} to switch to the infrared imaging homing mode |
hints/aircraft_modifications/nvd_menu | Press {shortcut} to switch to the infrared imaging homing mode |
hints/aircraft_modifications/boomb_view | After dropping the bomb, you can switch to bomb tracking mode. |
hints/aircraft_modifications/activation_rocket | Press {shortcut} to activate missile homing head |
hints/aircraft_modifications/activation_tv_rocket | Press {shortcut} to activate missile |
hints/aircraft_modifications/laser_activation_rocket | A small circle indicates the point illuminated by the laser from the side of your aircraft. The missile will be guided to that point |
hints/aircraft_modifications/activation_lock | To lock onto the target, use {shortcut} |
hints/aircraft_modifications/activation_bomb | Press {shortcut} to activate bomb |
hints/aircraft_modifications/need_to_choose_agm | Press {shortcut} to select an air-to-surface missile using the selector |
hints/aircraft_modifications/need_to_choose_aam | Press {shortcut} to select an air-to-air missile using the selector |
hints/aircraft_modifications/need_to_choose_bomb | Press {shortcut} to select the release of the guided bomb using the selector |
hints/aircraft_modifications/need_to_bound_fire_agm | To test air-to-surface missiles in this mission, you need to assign a button {shortcut} |
hints/aircraft_modifications/need_to_bound_fire_aam | To test air-to-air missiles in this mission, you need to assign a button {shortcut} |
hints/aircraft_modifications/need_to_bound_fire_bomb | To test guided bombs in this mission, you need to assign the key {shortcut} |
hints/aircraft_modifications/spi1 | For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location |
hints/aircraft_modifications/spi_menu1 | For quick targeting optics alignment, set the 'aiming point' to the area of the presumed target location |
hints/aircraft_modifications/menu_choose_cockpit | Сhoose 'Cockpit' |
hints/aircraft_modifications/menu_choose_spi | Сhoose 'Activate target point' |
hints/aircraft_modifications/menu_choose_mfd | Сhoose 'MFD / NVD' |
hints/aircraft_modifications/menu_choose_ndv | Сhoose 'Switch NVD mode' |
hints/aircraft_modifications/menu_choose_radar | Сhoose 'Radar / IRST' |
hints/aircraft_modifications/menu_choose_radar_switch | Сhoose 'Change Radar/IRST mode' |
hints/aircraft_modifications/spi2 | To do this, place the crosshair marker on the desired point and activate the aiming point. |
hints/aircraft_modifications/find_target | Align the aircraft's course to the target |
hints/aircraft_modifications/zoom | Press {shortcut} to zoom the camera |
hints/aircraft_modifications/change_view | Press {shortcut} to change camera |
hints/aircraft_modifications/change_view_camera | Press {shortcut} to change the view and switch to 3rd person view |
hints/aircraft_modifications/try_again | The target was not hit |
hints/you_can_exit | You can safely change your aircraft |
hints/you_can_exit_nokey | You can safely change your aircraft (key not assigned) |
hints/mach_too_high | Too high speed |
hints/engineNoFuelFlow | Fuel Starvation |
hints/oil_overheat | Oil overheated |
hints/water_overheat | Water overheated |
hints/engine_overheat | Engine overheated |
hints/propKilled | Engine died: propeller broken |
hints/cylinderKnockedOut | Engine died: knocked out |
hints/engineStuck | Engine died: seized up |
hints/engineOverheated | Engine died: overheating |
hints/engineOverreved | Engine died: overrevving |
hints/manifoldPressure | Engine died: manifold pressure |
hints/engineNoNitro | Engine died: no nitro |
hints/engineNoFuel | Engine died: no fuel |
hints/engineFloatCarbFailure | Engine died: float carburetor failure |
hints/engineMixerPressure | Engine died: mixer pressure |
hints/engineMagnettoKnockedOut | Engine died: magneto knocked out |
hints/repair_tracks | Start repairing tracks |
hints/repair_tracks_nokey | Start repairing tracks (key not assigned) |
hints/repair_tank | Start repairing the ground vehicle |
hints/repair_tank_nokey | Start repairing the ground vehicle (key not assigned) |
hints/stop_for_repair | Stop the ground vehicle to start repairing |
hints/repair_tank_hold | hold to start repairing the ground vehicle |
hints/repair_tank_hold_no_key | hold to start repairing the ground vehicle (key not assigned) |
hints/repair_assist_tank | Help to repair the ground vehicle |
hints/repair_assist_tank_no_key | Help to repair the ground vehicle (key not assigned) |
hints/repair_assist_tank_hold | hold to help to repair the ground vehicle |
hints/repair_assist_tank_hold_no_key | hold to help to repair the ground vehicle (key not assigned) |
hints/repair_assist_plane | Help to repair the aircraft |
hints/repair_assist_plane_no_key | Help to repair the aircraft (key not assigned) |
hints/repair_assist_plane_hold | hold to help to repair the aircraft |
hints/repair_assist_plane_hold_no_key | hold to help to repair the aircraft (key not assigned) |
hints/repair_request_assist_hold | hold to request help with repair |
hints/repair_request_assist_hold_no_key | hold to request help with repair (key not assigned) |
hints/repair_assist_ship_hold | hold to help to repair the vessel |
hints/repair_assist_ship_hold_no_key | hold to help to repair the vessel (key not assigned) |
hints/repair_cancel_request_assist_hold | hold to cancel request help with repair |
hints/repair_cancel_request_assist_hold_no_key | hold to cancel request help with repair (key not assigned) |
hints/extinguish_assist | hold to help to firefighting |
hints/extinguish_assist_no_key | hold to help to firefighting (key not assigned) |
hints/request_extinguish_help | press to request help with firefighting |
hints/request_extinguish_help_no_key | press to request help with firefighting (key not assigned) |
hints/request_extinguish_help_cancel | press to cancel request help with firefighting |
hints/request_extinguish_help_cancel_no_key | press to cancel request help with firefighting (key not assigned) |
hints/need_stop_for_fire | Stop the ground vehicle to fire |
hints/need_stop_for_hull_aiming | Stop the ground vehicle for hull aiming |
hints/stop_terraform_for_hull_aiming | Stop terraforming for hull aiming |
hints/move_suspension_blocked | Suspension moving is blocked by active terraforming |
hints/need_stop_for_terraform | Stop the ground vehicle for entrenching |
hints/wait_launcher_ready | Launcher is deploying |
hints/commander_view_with_nv_on | Switching to commander view with night vision |
hints/commander_is_unconscious | Commander is unconscious, commander sight is unavailable |
hints/use_artillery | Call for artillery strike |
hints/use_artillery_no_key | Call for artillery strike (key not assigned) |
hints/extinguish_fire | Activate extinguisher |
hints/extinguish_fire_nokey | Start extinguishing the fire (key not assigned) |
hints/tank_rearm_process | Use to interrupt reloading |
hints/tank_rearm_process_no_key | Use to interrupt reloading (key not assigned) |
hints/critical_heeling_nokey | Dangerous heeling! The ship may capsize. Activate the fight against flooding (key not assigned) |
hints/critical_heeling | Dangerous heeling! The ship may capsize. Activate the fight against flooding. |
hints/drowning_in | You will drown in |
hints/is_very_few_crew | Not enough free crew members for repair |
hints/torpedo_broken | The torpedo tube is inoperative |
hints/more_kills_for_kill_streak | Needs more points to activate |
hints/needs_kills_streak_event | Requires starting air battle to join |
hints/have_not_bullets | Ammo stowage is empty |
hints/active_event | An active air battle is already live, you can start a new one after current one ends |
hints/no_event_slots | All vehicles available for the air battle have been taken |
hints/already_participating | You are already participating in this air battle |
hints/winch_request | Request team help |
hints/winch_use | Attach tow cable |
hints/winch_detach | Detach tow cable |
hints/winch_request_no_key | Request team help (key not assigned) |
hints/winch_use_no_key | Attach tow cable (key not assigned) |
hints/winch_detach_no_key | Detach tow cable (key not assigned) |
hints/crew_busy_extinguishing | Crew cannot fulfil duty while extinguishing a fire |
hints/crew_busy_extinguishing_no_key | Crew cannot fulfil duty while extinguishing a fire (key not assigned) |
hints/extinguisher_is_ineffective | This fire can't be extinguished with the extinguisher |
hints/restoring_in | Your vehicle will be restored in |
hints/block_night_vision | Only thermal imaging night sight is possible during day-time conditions |
hints/ircm_fail_guidance | Operation of IRCM, disruption of missile guidance |
hints/shot_failed_aps_working | Shot was intercepted by active protection system |
hints/manual_change_crew_available_gunner | This vehicle has only one crew member left. Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle |
hints/manual_change_crew_available_driver | This vehicle has only one crew member left. Hold the Fire button so that the Driver can take the Gunner's place and man the cannon |
hints/manual_change_crew_necessary_gunner | Hold the Forward button so that the Gunner can take the Driver's place and start to move the vehicle |
hints/manual_change_crew_necessary_driver | Hold the Fire button so that the Driver can take the Gunner's place and man the cannon |
hints/ccrp_bomb_not_ready | Bomb release permission |
hints/critical_buoyancy | Buoyancy is critical |
hints/critical_buoyancy_nokey | Buoyancy is critical |
hints/torpedo_deadzone | Torpedo tube aim in a dead zone |
hints/ammo_destroyed | Ammunition lost |
hints/weapon_type_unavailable | Selected weapon type unavailable |
hints/repair_ship | Start repairing the vessel |
hints/critical_level | Attention! Dangerous depth. |
hints/turbo_charger_damaged | Turbocharger damaged |
hints/load_factor_too_high | Load factor too high |
hints/ship_broken_gun | The gun is broken |
hints/friendly_fire_warning | If you continue to attack allies, you will be returned to the main menu |
hints/gear_wrong_position | Weapons blocked. Landing gear. |
hints/x_ray_unavailable | The replay does not contain damage information for this unit. |
hints/atgm_no_line_of_sight | Line-of-sight to the missile has been lost |
hints/weapon_is_blocked | Another payload blocks weapon launch / release |
hints/shot_frequency_changed | Rate of fire changed to {shotFreq} |
hints/shotFreq/high | high |
hints/shotFreq/low | low |
hints/penalty_time | Penalty time +{timeSec} sec. |
hints/bonus_time | Bonus time {timeSec} sec. |
hints/vtol_over_limit | VTOL configuration is unavailable |
hints/need_lock_laser_spot | Cannot launch - the designated area is out of range |
hints/click_for_launch_laser_shell | Launch is allowed |
hints/support_plane_in_dead_zone | Catapult aim in a dead zone |
hints/return_after_owned_unit_dead | You'll leave your aircraft in |
hints/owner_ship_in_fire | The owned ship is on fire! |
hints/owner_tank_in_fire | The owned tank is on fire! |
hints/owner_critical_buoyancy | The owned ship is drowning! |
hints/owner_torpedo_alert | The owned ship is attacked by torpedoes |
hints/allow_support_plane | To use the surveillance aircraft, press {shortcut}, rotate the catapult and press {shortcut} again |
hints/allow_support_plane_nokey | To use the surveillance aircraft, press catapult activation / launch, rotate the catapult and press catapult activation / launch again |
hints/allow_commander_aim_mode | To activate commander aim mode, press {shortcut} |
hints/allow_commander_aim_mode_nokey | To activate commander aim mode, press Commander fire control |
hints/allow_switch_support_plane | For switching between the ship and surveillance aircraft press {shortcut} |
hints/allow_switch_support_plane_nokey | For switching between the ship and surveillance aircraft press catapult activation / launch |
hints/uav_launch_blocked | An obstacle prevents the launch of the UAV |
hints/cant_spawn_ugv | An obstacle prevents the deployment of the UGV |
hints/cant_spawn_unlim_ctrl | There is no suitable vehicle |
hints/rocket_launcher_in_water | Launcher in water |
hints/follow_camera | To activate the tracking camera, press {shortcut} after the shot |
hints/control_help | To show the control help list, press {shortcut} |
hints/caliber_switch | To switch between weapon calibres, press {shortcut} |
hints/allow_smoke_screen | Press to activate the smoke screen while at the altitude from {minAlt}m to {maxAlt}m |
hints/allow_smoke_screen_nokey | Press Hydroplane smoke screen activation to activate the smoke screen while at the altitude from {minAlt} m to {maxAlt} m |
hints/say_thanks_offer | Thank an ally |
hints/say_thanks_offer_nokey | To thank an ally, use Radio messages for team button |
hints/say_thanks_offer_nokey/xinput | To thank an ally, use Multi-function Menu button |
hints/say_sorry_offer | Apologize to allies |
hints/say_sorry_offer_nokey | To apologize to allies, use Radio messages for team button |
hints/say_sorry_offer_nokey/xinput | To apologize to allies, use Multi-function Menu button |
hints/accept_sorry | Accept apology from {killer} |
hints/accept_sorry_nokey | To accept apology, use Radio messages for team button |
hints/accept_sorry_nokey/xinput | To accept apology, use Multi-function Menu button |
hints/await_sorry | Awaiting apology from ally |
hints/kill_streak_fighter_reverted | No enemy interceptors, the cover mission is canceled |
hints/enable_combined_pri_sec_triggers | Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section |
hints/repair_breaches_offer | Activate breach repairs |
hints/underwatering_offer | Activate pumps |
hints/ship_offer_repair | Activate vessel repairs |
hints/ship_offer_show_hero_modules | Press {{ID_SHOW_HERO_MODULES}} in a third-person view to view the vessel damage |
hints/ship_offer_smoke_screen | Press {{ID_SMOKE_SCREEN}} to set up a smoke screen and hide behind it |
hints/ship_some_weapons_in_dead_zone | Some weapons cannot be aimed at the target |
hints/ship_trigger_group_in_dead_zone | The weapons of the selected group cannot be aimed at the target |
hints/ship_bridge_destroyed | The battle bridge has been destroyed! You have temporarily lost the ability to control the vessel! |
hints/support_plane_offer | Press {{ID_START_SUPPORT_PLANE_SHIP}} to join the flyout on an aircraft |
hints/ship_unrepairable_breaches | WARNING! Unrepairable breach! |
hints/target_lock_sensor_disabled | Turn on the radar/IRST to be able to lock on a target |
hints/target_lock_sensor_damaged | Repair the radar/IRST to be able to lock on a target |
hints/exceed_max_depth_to_launch | Torpedo launch is possible on the depth less than %d m |
hints/saclos_guidance_mode_auto | Enabled automatic selection of missile guidance mode |
hints/saclos_guidance_mode_direct | Missile guidance switched to LOS mode |
hints/saclos_guidance_mode_lead | Missile guidance switched to LEAD mode |
hints/submarine_depth_change | To change depth press {shortcut} |
hints/submarine_periscope_depth | Periscope depth is {depth} m and indicated as {{img=#ui/gameuiskin#hud_periscope.svg}} |
hints/submarine_periscope_use | Up / down periscope {{ID_SUBMARINE_TOGGLE_PERISCOPE}} |
hints/submarine_cant_dive | Ballast tanks are damaged, unable to ascent! They can be repaired only at the surface |
hints/auto_emergency_surfacing | Critical damage! Emergency ascention! |
hints/ship_depth_charge_salvo | Board depth charge projector salvo: {{ID_SHIP_WEAPON_MORTAR}}. Depth charge drop: {{ID_SHIP_WEAPON_DEPTH_CHARGE}} |
hints/submarine_emergency_sufracing | There is an emergency surfacing with increased speed in a critical situation {{ID_EMERGENCY_SURFACING}} |
hints/submarine_cant_submerge_tanks_destroyed | Submarine can't submerge if ballast tanks are destroyed |
hints/submarine_cant_surface_only_emergecy | Submarine can't surface if pressured air tanks are destroyed, only emergency surface is available |
hints/submarine_full_repair_only_on_surface | Some submarine modules can be repaired only in the surfaced position |
hints/submarine_cant_surfacing | Ballast system damaged, standart ascention disabled! Use emergency ascention {{ID_EMERGENCY_SURFACING}} |
hints/submarine_noise_level | Boat's noise radius is shown at mini-map with red circle. The higher the speed, the more chance to be deteced with sonar |
hints/submarine_torpedo_wrong_depth | Torpedo launch is impossible at this depth |
hints/submarine_mine_wrong_depth | Mine set is impossible at this depth |
hints/how_to_use_binocular | Stand under the hill or in cover and turn on binocular mode to safely look around the area |
hints/how_to_use_binocular_2 | Use the fire button to aim the gun at the binoculars' crosshairs |
hints/how_to_use_range_finder | Point the sight at the target and measure the distance to it |
hints/how_to_use_range_finder_2 | The range to the target has been measured. Accept the correction for shooting at this distance |
hints/how_to_use_laser_range_finder | Point the sight at the target and measure the exact distance to it |
hints/how_to_use_laser_range_finder_2 | The range to the target is entered into the sight. Aim exactly at the center of the crosshair to shoot at this distance |
hints/how_to_track_radar_target_in_tps | Switch to the sight to lock on the target |
hints/how_to_track_radar_target_in_optic | Point the crosshairs at the target to lock onto it |
hints/how_to_smoke_screen_grenade | Shoot smoke grenades to hide yourself from the enemy |
hints/how_to_smoke_screen_grenade_2 | After shooting smoke grenades, try to move away from the aiming line |
hints/how_to_engine_smoke_screen_system | Activate ESS to hide yourself from the enemy |
hints/how_to_engine_smoke_screen_system_2 | Smoke screen doesn't hide you if the enemy is using the thermal sight |
hints/disable_night_vision_on_daylight | Turn off NVD during the daytime |