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Ground Vehicles
T95E1
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
USA
Game nation
Medium tank
Main role
135,000
RP
Research
380,000
SL
Purchase
General information

The T95 medium tank development program (not to be confused with the T95) started from a requirement to replace the aging M48 Patton. Two proposals were looked at, that being the T95 equipped with a 90 mm gun and the T96 with a 105 mm gun. The T95 program started with the base T95, which was equipped with a two-plane stabilizer and OPTAC fire control system, and the T95E1 was a further development of this with the two-plane stabilizer removed but with a simplified fire control system installed. The T95 program as a whole ended up being cancelled a few years later after multiple variants due to technological shortcomings, including poor accuracy of the smoothbore gun, problematic X-shaped transmission and overall marginal to nonexistent improvements over the M48 it was meant to supersede, although it was not without merits as the T95E7 turret evolved into the M60's 'long-nose/needle nose' turret upgrade.

The T95E1 was introduced in Update 1.69 "Regia Aeronautica". Equipped with a 90 mm smoothbore cannon capable of firing APFSDS, this tank is the first tank in the American tree that uses the ammunition type. Without some of the new tools found on other vehicles such as a stabilizer, laser rangefinder or thermal vision, one might assume the T95E1 is inferior to its competition. However, the T95E1 carries its own weight with a stable transmission, fairly high shell ballistics and a highly inclined turret that can deflect shots at range. Mobility is standard as is its armour protection, and overall the tank's greatest asset is that it is well-rounded to a fault and can handle most terrain and ranges with little issue, without the turret speed penalties contemporaries have to deal with such as the T-55A.



Survivability and armour
Armour front / side / back
Hull 127 / 51 / 19 mm
Turret 178 / 76 / 51 mm
Visibility 110 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 5663 km/h
Backward 1214 km/h
Power-to-weight ratio 14.512.927.722.5 hp/t
Engine power 5604951,068868 hp
Weight 38.5 t
Optics
Gunner
Commander
Driver
Optics zoom
8.0x–10.1x
10.0x
Armaments
90 mm T208E9 cannon
Ammunition 50 rounds
First-order 22 rounds
Reload basic crew → aces
11.1 → 8.5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 25.221.447.434.33630.667.849 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APFSDS293288275259241224
HE272624211917
Smoke555555
12.7 mm M2HB machine gun
Ammunition 1,800 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -5 / 40°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 10.58.436.723.5151252.533.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M73 machine gun (coaxial)
Ammunition 4,750 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,804 → 6,183 SL
RB 5,314 → 6,839 SL
SB 7,592 → 9,771 SL
Crew training 110,000 SL
Experts 830,000 SL
Aces 1,400 GE
Research Aces 380,000 RP
Reward multiplier AB / RB / SB
140 / 200 / 240 % SL
208 % RP
Total cost of modifications 110,200 RP
195,000 SL
Talisman cost 2,300 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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