Difference between revisions of "Centauro I 120"
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The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times. | The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times. | ||
+ | |||
+ | '''Armour type:''' | ||
+ | |||
+ | * High Hardness Rolled Armor | ||
+ | * Alluminium alloy 7020 | ||
+ | * Composite Screens | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 26: | Line 32: | ||
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * The wheels and suspension bars are 10 mm thick. | ||
+ | * The rear of the turret is covered with 5 mm of structural steel. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 116: | Line 126: | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | [[File:Ammoracks Centauro MGS.jpg|thumb|Contrary to previous Centauros, this does not have a side ready rack.]] | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
Line 125: | Line 137: | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''33''' || | + | | '''33''' || 21 ''(+12)'' || 9 ''(+24)'' || 0 ''(+33)'' || No |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Weapon|4}} | {{Specs-Tank-Weapon|4}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | ||
− | + | The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 are only effective agaisnt low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continious firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armor. | |
{{main|M2HB (12.7 mm)}} | {{main|M2HB (12.7 mm)}} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | + | | Pintle || 1080 (200) || 577 ||-8°/+20°||±120° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | + | |Coaxial||4,500 (200)||1,200||N/A||N/A |
+ | |- | ||
+ | |Pintle | ||
+ | |2,000 (200) | ||
+ | |1,200 | ||
+ | | -8°/+20° | ||
+ | |±120° | ||
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | '' | + | The Centauro MGS should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manuvers, get quiclky into sniping positions and surprise the enemy. |
+ | |||
+ | '''As a flanker:''' | ||
+ | |||
+ | The role is pretty straight forward and is nothing new for the Centauros. Use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, as the other Centauros, does not have the issue of needing to stop in order to make a succesful flanking. Thanks to the two-plane stabilizer it is able to fire while moving in order to make the enemie's life difficult when engaging you. | ||
+ | |||
+ | '''As a sniper:''' | ||
+ | |||
+ | As past Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest "point-click" vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEAT-FS but also because of the muzzle velocity. The speed makes it easier to aim than the HEAT-FS. | ||
+ | |||
+ | '''Cap rusher:''' | ||
+ | |||
+ | This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a "sluggish" Centauro. The MGS should not be underestimated in terms of speed. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 200: | Line 227: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Italy tank destroyers}} | {{Italy tank destroyers}} |
Revision as of 21:28, 22 February 2021
Contents
Description
The Blindo Pesante Centauro, 120 mm is a rank VII Italian tank destroyer with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
Survivability and armour
The armour of the Centauro MGS is the same as the previous Centauros, mediocre against everything but calibres smaller than 14.5 mm HMG fire. It has additional armour plates which give it decent armour protection to artillery fire and fragmentation as well as autocannons. However, it is still prone to hullbreak. The lack of armour is however compensated by adopting a playstyle based on the increased mobility to position your vehicle in unexpected spots. This is what the Centauros excel at. Fast speed, manoeuvrability and relatively small profile helps it disguise, move and stay under cover at almost all times.
Armour type:
- High Hardness Rolled Armor
- Alluminium alloy 7020
- Composite Screens
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 15 mm (80°) | 15 mm Top 15 mm Bottom |
15 mm | 10 - 15 mm |
Turret | 20 mm Turret front 20-40 mm Gun mantlet |
20 mm | 20 mm | 20 mm |
Cupola | 20 mm | 20 mm | 20 mm | 20 mm |
Notes:
- The wheels and suspension bars are 10 mm thick.
- The rear of the turret is covered with 5 mm of structural steel.
Composite Appliqué Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (80°) upper glacis 50 mm (44°) lower glacis |
30 mm Top 50 mm Bottom |
N/A | N/A |
Turret | 50 mm Turret front 5 mm Gun mantlet |
5-20-30 mm | 5 mm | 5 mm |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 123 | 25 | 25.1 | 739 | 992 | 29.44 | 39.52 |
Realistic | 110 | 23 | 460 | 520 | 18.33 | 20.72 |
Like the previous Centauros, it has one of the best mobility for wheeled vehicles. It has the same performance as the Blindo Armata B1 Centauro despite the additional armour and a heavier gun. It still lacks performance on snow and somewhat on sand. However, it has the best weight/power ratio for wheeled vehicles of similar size. It should be noted that the MGS, as previous Centauros, is not amphibious.
Modifications and economy
Armaments
Main armament
The Centauro MGS has access to the powerful 120 mm OTO Melara 120/45 smoothbore cannon, the same cannon mounted on the Ariete MBT. It has the same handling as it utilizes the same ammunition and has the same ballistic performance.
120 mm OTO Melara 120/45 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 33 | -6°/+16° | ±180° | Two-plane | 25.20 | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | 17.00 | __.__ | __.__ | __.__ | __.__ |
Ammunition
The Centauro MGS has access to a wide variety of ammunition which are the deadliest at the game, specially the CL3143.
- DM12A1: this is the starter HEAT-FS round when it comes stock. It can be considered mediocre as the MBTs faced at the battle-rating are more than capable of withstanding it. However, it is specially useful when dealing at long distances and when lightly armoured vehicles are seen (SPAA for example) as they will be hull broken once hit.
- DM33: this is a round seen in most NATO MBTs in the game (or similar to them), it has decent performance and is able to kill pretty much everything it faces with exception of Russian MBTs with CONTACT-5 ERA (unless the K5 is destroyed first).
- CL3143: this is the best performance round in the Italian tree and the second best in game (first one is DM53/63). It is able to penetrate and destroy all MBTs in the game, even Russian MBTs with CONTACT-5 ERA.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
CL3143 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12A1 | HEATFS | 1,140 | 13.5 | 0 | 0.1 | 2,150 | 65° | 72° | 77° |
DM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
CL3143 | APFSDS | 1,705 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
33 | 21 (+12) | 9 (+24) | 0 (+33) | No |
Machine guns
The MGS is armed with the already seen MG42/59 and a newly mounted M2HB. As seen in previous Centauros, the 7.62 are only effective agaisnt low flying aircraft and obstacle removal, they are inefficient for anything else. However, the M2HB is a nice addition to the anti-aircraft capabilities and even anti-tank capabilities. It is able to damage gun barrels and tracks upon continious firing and able to take down SPAA like the Tunguska, Roland SAM and ADATS due to their low armor.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1080 (200) | 577 | -8°/+20° | ±120° |
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (200) | 1,200 | N/A | N/A |
Pintle | 2,000 (200) | 1,200 | -8°/+20° | ±120° |
Usage in battles
The Centauro MGS should be played as the rest as the Centauros but not quite. Speed, firepower and low profile should be used to perform flanking manuvers, get quiclky into sniping positions and surprise the enemy.
As a flanker:
The role is pretty straight forward and is nothing new for the Centauros. Use your speed and agility to get behind the enemy, cause confusion and engage them as fast as you can. The MGS, as the other Centauros, does not have the issue of needing to stop in order to make a succesful flanking. Thanks to the two-plane stabilizer it is able to fire while moving in order to make the enemie's life difficult when engaging you.
As a sniper:
As past Centauros, this is nothing new as the use of thermals, really good zoom sights, fast muzzle velocity rounds and laser rangefinder make this one of the easiest "point-click" vehicle in the game. It is recommended to utilize APFSDS when doing long range engagements all the times. Not only for the fact it has much better penetration than the HEAT-FS but also because of the muzzle velocity. The speed makes it easier to aim than the HEAT-FS.
Cap rusher:
This is nothing new for any of the Italian wheeled vehicles. Spawn, rush as fast as possible a cap point, capture, leave as fast as possible. This can be done really easily with this Centauro despite what looks like a "sluggish" Centauro. The MGS should not be underestimated in terms of speed.
Pros and cons
Pros:
- 120 mm APFSDS offers improved penetration and damage over the 105 mm gun
- Extremely fast and mobile on road
- Has night vision devices and generation 1 gunner thermals
- Good turret traverse speed
- Smoke grenades cover player when there is danger
- 12.7 mm MG is effective against similar light vehicles/helicopters
Cons:
- Little to no protection against most projectiles
- Hull-breakable by chemical and armour-piercing rounds
- Tall and long
- Very sluggish on soft terrain (mud, snow or sand)
- Rearward turret placement, sometimes frontal hull is exposed while turret is still behind cover
- Only -6 degrees of gun depression
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy tank destroyers | |
---|---|
Italy | |
M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
M42 | 75/34 M42 |
M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
Wheeled | Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501 |
Other | L3/33 CC · 47/32 L40 |
Germany | ▄StuG III G |
USA | M36B1 · ▄M109G · M113A1 (TOW) |
Hungary | |
Zrínyi | Zrinyi I · Zrinyi II |
USSR | ◔2S1 |