Difference between revisions of "F-82E"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''F-82E Twin Mustang''' is a Rank IV American fighter with a battle rating of 5.0. It was introduced in Update 1.39. | ||
+ | |||
+ | Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane. | ||
+ | |||
+ | This means the F-82E Twin Mustang has nearly two of everything, two fuselage, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated. | ||
+ | |||
+ | Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries. | ||
+ | |||
+ | Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now center-mounted between the fuselages, so gun convergence is no longer a big issue. | ||
+ | |||
+ | The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized. | ||
+ | |||
+ | The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,126 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 713 || 696 || 11,600 || 28.3 || 28.7 || 15.3 || 15.3 || 450 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,126 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 770 || 742 || 11,600 || 25.8 || 27.0 || 26.4 || 18.7 || 450 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | 812 || 450 || 520 || ~8 || ~8 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 450 || < 400 || < 500 || > 240 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 5,000 m || 3,200 hp || 4,499 hp | ||
+ | |- | ||
+ | <!--! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 38 mm Bulletproof glass - Windshield | ||
+ | * 6.35 mm Steel - Fore cockpit armor plate, pilot and co-pilot | ||
+ | * 8 mm Steel - Armor plate, pilot and co-pilot's seats | ||
+ | * 11 mm Steel - Armor plate head rests, pilot and co-pilot | ||
+ | * 19.05 Steel - Engine protective plate | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Browning M3 (12.7 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total) | ||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
+ | {{main|Bombs|Rockets|Browning M2 (12.7 mm)}} | ||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance: | ||
+ | |||
+ | * Without load | ||
+ | * 2 x 500 lb AN-M64A1 bombs (1,000 lb total) | ||
+ | * 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total) | ||
+ | * 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total) | ||
+ | * 10 x 127 mm HVAR rockets | ||
+ | * 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total) | ||
+ | <!-- | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
+ | Start play by climbing above 5,000 m while always maintaining speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit. | ||
+ | |||
+ | As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph; and never engage in furballs. | ||
+ | |||
+ | When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft. | ||
− | + | Due to its high speed it is very dangerous when used in a boom and run strategy (energy retention and very high top speed in level flight mean it can be literally untouchable for a lot of single engine fighters). In this case it's very important to watch one's speed and to throttle back in dives or it can lose it's wings due to high speed. For achieving the maximum straight line speed at sea level, one should have the engine mixture set to 72%. | |
− | '' | + | |
+ | Remember, do not attempt to engage smaller and nimbler fighters. Most of the times you will overshoot and completely miss due to the poor handling. | ||
+ | |||
+ | Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, they give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you. | ||
+ | |||
+ | Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons. | ||
+ | ===Manual Engine Control=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Modules=== | ||
+ | {| class="wikitable" | ||
+ | !colspan = "1"| Tier | ||
+ | !colspan = "2"| Flight performance | ||
+ | !colspan = "1"| Survivability | ||
+ | !colspan = "3"| Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | Radiator | ||
+ | | | ||
+ | | Offensive 12 mm | ||
+ | | FMBC mk.1 | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | New Boosters | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | | FLBC mk.1 | ||
+ | | NAGP mk.1 | ||
+ | |- | ||
+ | | III | ||
+ | | Wings Repair | ||
+ | | Engine | ||
+ | | | ||
+ | | New 12 mm MGs | ||
+ | | FLBC mk.3 | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | G-Suit | ||
+ | | Engine Injection | ||
+ | | Cover | ||
+ | | | ||
+ | | FRC mk.5 | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Variety of payload options |
+ | * Good fast-firing armament (M3 Browning MGs) with high ammo capacity | ||
+ | * Above average climb rate | ||
+ | * Fast once upgraded(can outrun pretty much every fighter in level flight) | ||
+ | * Excellent in head-ons (which should rather be avoided due large profile of F-82) | ||
+ | * M20 API-T ammunition option | ||
+ | * When equipped with a gun pod the F-82 is a flying flamethrower | ||
+ | * Brutal acceleration in dive | ||
+ | * Center mounted armament both primary and gun pod, allowing for devastating accuracy | ||
+ | * Pilot and co-pilot seated offset from the center of the aircraft, making them harder to reliably hit | ||
+ | * Sturdy air frame | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Poor handling |
+ | * Difficult to aim(it gets a bit better with booster upgrade) | ||
+ | * Elevator prone to failure when damaged | ||
+ | * With the gun pod installed, continuous fire will slow the plane down significantly | ||
+ | * Prone to control stiffening in a dive | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | Designed to provide the US forces with long range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions. | ||
+ | |||
+ | The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang. | ||
== Media == | == Media == | ||
Line 43: | Line 280: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 287: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{USA twin-engine fighters}} |
Revision as of 03:30, 23 November 2018
Contents
Description
The F-82E Twin Mustang is a Rank IV American fighter with a battle rating of 5.0. It was introduced in Update 1.39.
Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.
This means the F-82E Twin Mustang has nearly two of everything, two fuselage, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.
Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.
Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now center-mounted between the fuselages, so gun convergence is no longer a big issue.
The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.
The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,126 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
713 | 696 | 11,600 | 28.3 | 28.7 | 15.3 | 15.3 | 450 |
Upgraded | |||||||
Max Speed (km/h at 6,126 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
770 | 742 | 11,600 | 25.8 | 27.0 | 26.4 | 18.7 | 450 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
812 | 450 | 520 | ~8 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 450 | < 400 | < 500 | > 240 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,000 m | 3,200 hp | 4,499 hp |
Survivability and armour
- 38 mm Bulletproof glass - Windshield
- 6.35 mm Steel - Fore cockpit armor plate, pilot and co-pilot
- 8 mm Steel - Armor plate, pilot and co-pilot's seats
- 11 mm Steel - Armor plate head rests, pilot and co-pilot
- 19.05 Steel - Engine protective plate
Armaments
Offensive armament
The F-82E is armed with:
- 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total)
Suspended armament
The F-82E can be outfitted with the following ordinance:
- Without load
- 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
- 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total)
- 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total)
- 10 x 127 mm HVAR rockets
- 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)
Usage in the battles
Start play by climbing above 5,000 m while always maintaining speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph; and never engage in furballs.
When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.
Due to its high speed it is very dangerous when used in a boom and run strategy (energy retention and very high top speed in level flight mean it can be literally untouchable for a lot of single engine fighters). In this case it's very important to watch one's speed and to throttle back in dives or it can lose it's wings due to high speed. For achieving the maximum straight line speed at sea level, one should have the engine mixture set to 72%.
Remember, do not attempt to engage smaller and nimbler fighters. Most of the times you will overshoot and completely miss due to the poor handling.
Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, they give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.
Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 12 mm | FMBC mk.1 | ||
II | New Boosters | Compressor | Airframe | FLBC mk.1 | NAGP mk.1 | |
III | Wings Repair | Engine | New 12 mm MGs | FLBC mk.3 | ||
IV | G-Suit | Engine Injection | Cover | FRC mk.5 |
Pros and cons
Pros:
- Variety of payload options
- Good fast-firing armament (M3 Browning MGs) with high ammo capacity
- Above average climb rate
- Fast once upgraded(can outrun pretty much every fighter in level flight)
- Excellent in head-ons (which should rather be avoided due large profile of F-82)
- M20 API-T ammunition option
- When equipped with a gun pod the F-82 is a flying flamethrower
- Brutal acceleration in dive
- Center mounted armament both primary and gun pod, allowing for devastating accuracy
- Pilot and co-pilot seated offset from the center of the aircraft, making them harder to reliably hit
- Sturdy air frame
Cons:
- Poor handling
- Difficult to aim(it gets a bit better with booster upgrade)
- Elevator prone to failure when damaged
- With the gun pod installed, continuous fire will slow the plane down significantly
- Prone to control stiffening in a dive
History
Designed to provide the US forces with long range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.
The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.
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USA twin-engine fighters | |
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P-38 | XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38 |
P-61 | P-61A-11 · P-61C-1 |
F7F | F7F-1 · F7F-3 |
Other | XF5F · XP-50 · F-82E |