Difference between revisions of "T-34-85 (S-53) (China)"

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(Add some things. Mayby i will add some things in future. Please correct grammar mistakes)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
You are fast, but not the fastest. That means, with upgraded Engine&Transmission(and Filter) it is possible to rech the cap first if there are no light tanks.
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
On the road you easily outrun most other mediums. You are as fast as a Panther D, but off-road the T-34 has a advantage with 16hp/ton instead of 14hp/ton.
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While the T-34-85 Gai is a fairly well-rounded tank, its poor armor and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, Tiger Is should be shot in the flat portions of the hull (avoiding the driver's port), Panthers should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and non-Jumbo Shermans can generally be shot anywhere. The Tiger II (P) is only vulnerable in a small portion of the turret cheeks and the Tiger II (H) is essentially frontally immune, so for these kinds of targets, circle around to get a good look at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the [[M4A3 (76) W]] and [[T25]], as they have vertical stabilizers and can often shoot first if they are aware of you.
  
Keep in mind that 16hp/ton are good, but not perfect. Your acceleration is not the best of all medium tanks.
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In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favors more heavily armed and armored tanks due to the presence of markers making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.
  
Still, the T-34/85 S-53 is more mobile than his counterparts, like the M4A3 or the Pz4s.
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In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. In RB, one will often encounter enemy flankers like the infamous [[M18 GMC|M18 Hellcat]] or [[R3 T20 FA-HS]]; while the main gun is adequate for dispatching these soft targets, the heavy machine gun can also rip through them in a pinch, particularly from the sides. The machine gun can be especially helpful if one's tank is otherwise disabled due to a jammed turret ring, destroyed gun breech, etc. Diving aircraft expecting to strafe an innocuous T-34 can also be given a nasty surprise, though the DShK's small belt capacity makes this more difficult.
  
Try to don't get shot; your sloped armor might bounces a few shots but dont rely on that.
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In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.
  
If possible, hide the hull and only show the turret towards your enemys.
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=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="2" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| BR-365A
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| BR-365P
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 13:11, 4 May 2020

RANK 5 FRANCE
Somua SM PACK
␗Т-34-85 (S-53)
cn_t_34_85_d_5t.png
␗Т-34-85 (S-53)
AB RB SB
5.7 5.7 5.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The ␗Т-34-85 (S-53) is a rank IV Chinese medium tank with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The armor on the T-34/85(S-53) is quite good when downtiert, but useless in Rank IV+Matches. The 45mm of RHA on the UFP have about 75-80mm of effective thickness.

Sometimes it bounce some shots, but at this BR you can't relie on that.

The armor on the turret is about 90mm, but due to the angeles it goes up to over 100mm on some points. This is still not enough in Rank-IV matches.

Armor values on the UFP.The turret front is armored with 90mm RHA. Take note that the drivers hatch is 75mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 62 10 32 0.2 775 954 24.22 29.63
Realistic 55 9 442 500 13.81 15.53

Armaments

Main armament

The T-34/85(S-53) is equipped with the fantastic ZiS-S-53 cannon, with penetrates about 145mm on close range with the stock BR465K round. This might not be enough to fight Tiger IIs frontaly, but it works perfectly with other tanks, which are less armored or you can engage them from the side.

The gun depression is like on many other soviet(based) vehicles quite poor, with only 5° there are no hulldown manouvers possible.

To the ammunition:

The stock round is the BR365K which has 148mm of penetration on close range. The APHE round has a very good oneshot-potential with 48g of A-IX-2(73,92g of TNT equivalent).

The second round, the BR365A ,,only" has about 135mm penetration on point blank. But instead of having 48g it has 164g TNT of explosives inside the shell. This increases the post-penetration effect dramaticly.

APCR is also aviable, but keep in mind that it hates sloped armor and it has very poor post-penetretion damage.

This BR365-P penetrates about 195mm of RHA on close range.

The HE-shell is called O-365K. With 660g of TNT inside it performs pretty good against trucks&halftrucks.

Distance(Metres) 0 100 500 1000 1500 2000 Ricochet angels/ 0% 50% 100%
BR365K 148 143 126 106 90 77 47° 60° 65°
BR365A 135 133 125 115 106 97 48° 63° 71°
BR365P 195 187 154 120 94 74 66° 70° 72°
O-365K 10 10 10 10 10 10 79° 80° 81°
Ammunition Type of shell TNT-Equivalent Explosive mass
BR365K APHE 73,92g 48g A-IX-2
BR365A APCBC-HE 164gr 164g TNT
B365P APCR ------------- --------------
O-365K HE-FRAG 660 660g TNT

Machine guns

This T-34/85 is equipped with the 7.62x54R DT MG, thats good enough to deal with AA trucks.

Take note that it looses fast penetration over distance.

Usage in battles

While the T-34-85 Gai is a fairly well-rounded tank, its poor armor and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, Tiger Is should be shot in the flat portions of the hull (avoiding the driver's port), Panthers should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and non-Jumbo Shermans can generally be shot anywhere. The Tiger II (P) is only vulnerable in a small portion of the turret cheeks and the Tiger II (H) is essentially frontally immune, so for these kinds of targets, circle around to get a good look at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the M4A3 (76) W and T25, as they have vertical stabilizers and can often shoot first if they are aware of you.

In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favors more heavily armed and armored tanks due to the presence of markers making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.

In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. In RB, one will often encounter enemy flankers like the infamous M18 Hellcat or R3 T20 FA-HS; while the main gun is adequate for dispatching these soft targets, the heavy machine gun can also rip through them in a pinch, particularly from the sides. The machine gun can be especially helpful if one's tank is otherwise disabled due to a jammed turret ring, destroyed gun breech, etc. Diving aircraft expecting to strafe an innocuous T-34 can also be given a nasty surprise, though the DShK's small belt capacity makes this more difficult.

In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive BR-365A
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism BR-365P
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Excellent gun with adequate penetration, destructive damage and good reload rate
  • 56 km/h top speed and great manoeuvrability allows it to reposition easily
  • 5-man crew increases survivalility
  • Access to BR-365P APCR to effectively penetrate tough tanks up cloes (M4A3E2s, Tigers & Panthers)
  • Has two types of AP for players to choose: BR-365K with higher pen but less TNT, and BR-365A with less pen but plenty of TNT
  • Similar playstyle with the previous T-34s which is beginner-friendly
  • Fast turret traverse to easily deal with targets from multiple directions
  • Sloped hull and round frontal turret might bounce small caliber shells

Cons:

  • Armour is extremely thin, providing very limited protection against common guns (American 76mm, British 17pdr, German 75mm & 88mm, etc)
  • Crews are closely packed, a well-aimed shot tend to kill them all
  • 5 degrees gun depression is below average
  • Large turret profile makes it easier to get spotted & shot

Media

https://youtu.be/PQ2rWmYDmp8 This review is for the soviet T-34/85. Due to both tanks are identical it doesn't matter

See also

T-34-85

T-34-85 (D-5T)

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545