Difference between revisions of "War Thunder: Wikipedia Share Program"
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==== Play-style examples ==== | ==== Play-style examples ==== | ||
+ | In this grade, called excellent this is what we are aiming for you to achieve. Let's start with the grade of excellent: during the excellent progress, the play-style | ||
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+ | * What is and makes an excellent play-style. | ||
+ | * What is expected to achieve the grade of excellent. | ||
+ | * The main difference between Excellent and good grades. | ||
+ | * Recommendations to help you achieve the grade of excellent. | ||
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+ | '''What is and makes an excellent play-style''', in the example below, we explore the AH-1Z Viper example below, this is an example of what is expected as an excellent grade. The information written is clear, to the point, identifies the environment the vehicle can operate in and provides a clear oversight of how it is intended to be played in a game battle. It focuses on how the vehicle can be played and used in specific game modes such as combined battles It also has a general guide on how it plays in conventional battles. | ||
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+ | '''What is expected to achieve the grade of excellent''', In-order to achieve this grade, you must be clear, direct, non-bias and in third person, that means no "I". The ideal mindset is to think along the lines of: If you where to get your friend to play it, what and how would you do in order to recommend it to them. | ||
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+ | In-order to do this 1) you must, be neutral, learn what it can and cannot do. So it is very important that you are clear and objective when doing it. | ||
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+ | Find out what it can and cannot do by playing it, recall what happens and how it differentiates in each game modes such as: Handling, Reloading, Ammo choices, etc. Such as Arcade and Realistic battles | ||
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+ | The main difference between Excellent and good grades, | ||
+ | |||
+ | Recommendations to help you achieve the grade of excellent, | ||
===== Aircraft vehicle Example ===== | ===== Aircraft vehicle Example ===== |
Revision as of 18:32, 17 August 2019
Contents
Rewards
Apply here
Questions & Answers
Examples of quality
Excellent
Pro's and con's
Play-style examples
In this grade, called excellent this is what we are aiming for you to achieve. Let's start with the grade of excellent: during the excellent progress, the play-style
- What is and makes an excellent play-style.
- What is expected to achieve the grade of excellent.
- The main difference between Excellent and good grades.
- Recommendations to help you achieve the grade of excellent.
What is and makes an excellent play-style, in the example below, we explore the AH-1Z Viper example below, this is an example of what is expected as an excellent grade. The information written is clear, to the point, identifies the environment the vehicle can operate in and provides a clear oversight of how it is intended to be played in a game battle. It focuses on how the vehicle can be played and used in specific game modes such as combined battles It also has a general guide on how it plays in conventional battles.
What is expected to achieve the grade of excellent, In-order to achieve this grade, you must be clear, direct, non-bias and in third person, that means no "I". The ideal mindset is to think along the lines of: If you where to get your friend to play it, what and how would you do in order to recommend it to them.
In-order to do this 1) you must, be neutral, learn what it can and cannot do. So it is very important that you are clear and objective when doing it.
Find out what it can and cannot do by playing it, recall what happens and how it differentiates in each game modes such as: Handling, Reloading, Ammo choices, etc. Such as Arcade and Realistic battles
The main difference between Excellent and good grades,
Recommendations to help you achieve the grade of excellent,
Aircraft vehicle Example
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The hellfire missiles require time to adapt, however once learnt they become one of the most potent missiles in the game. |
Air Protection/support
Best role armament selection: Sidewinder missiles and machine guns
An AH-1Z Viper, offers a unique capabilities compared to any other helicopter on the battlefield! It can be equipped with sidewinder air to air missiles. The sidewinder missiles provide great capacity to shoot down up to two enemy aircraft. They can shoot down other rotary-wing aircraft (helicopters) or fixed-wing aircraft (airplanes). The missiles can also be equipped with the additional payloads, such as hellfire, tow missile, machine gun and rocket pod configurations, providing a versatile offensive and defensive solution.
The AH-1Z can outmanoeuvre and can outperform, many of the rivals in air to air combat. The AH-1Z has a triple rotary m197 cannon with 750 rounds. Combined with a twin 7.62 mm M134 Minigun machine gun, which also has 1500 Rounds per gun. That’s 3000 rounds plus the 750 rounds that’s 3750 Rounds of ammunition! Then the wing mounted AIM-9L sidewinder missiles which are installed on both wings. To attack other helicopters with the sidewinders, come in the from the side or rear – get a lock on and fire one of the sidewinder missiles! Bang the enemy aircraft explodes.
To attack using the cannon and mini-guns, line up with the foe, come in fast and slow down – align your angle of attack with the side of the enemy, this will be the best chance of success since the enemy unit has exposed the largest elements of the airframe to your firepower. Aim for the critical components such as cockpit, engine, fuel tanks and rear rotator elements.
Ground vehicle Example
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Click Expand to show