Difference between revisions of "AMC.35 (ACG.1)"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank {{specs|rank}} French light tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its ''decent gun and reload time'' makes it very enjoyable to play, even if it comes to the cost of unreliable armour.
+
The '''{{specs|name}}''' (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its ''decent gun and reload time'' makes it very enjoyable to play, even if it comes to the cost of unreliable armour.
  
With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. ''Better run than be gunned'' shall be your devise while playing the AMC.35.
+
With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. ''Better run than be gunned'' shall be your devise while playing the AMC.35.
  
 
The 47 mm gun gives the AMC.35 a description of ''refreshing'' when compared to the other French light tanks: this gun's reload rate is actually ''as fast as other tanks of the BR'' (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian [[20-K (45 mm)|20-K]] canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.  
 
The 47 mm gun gives the AMC.35 a description of ''refreshing'' when compared to the other French light tanks: this gun's reload rate is actually ''as fast as other tanks of the BR'' (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian [[20-K (45 mm)|20-K]] canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.  
  
The muobility is actually what makes a light tank effective. In terms of speed, this tank ''can'' be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill.
+
The mobility is actually what makes a light tank effective. In terms of speed, this tank ''can'' be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to attack.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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| Hull || 25 mm (15-22°) ''Front plate'' <br> 10 mm (84°), 25 mm (24°) ''Front glacis'' <br> 25 mm (43°) ''Lower glacis'' || 20 mm || 15 mm (15°) ''Top'' <br> 15 mm (50°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
 
| Hull || 25 mm (15-22°) ''Front plate'' <br> 10 mm (84°), 25 mm (24°) ''Front glacis'' <br> 25 mm (43°) ''Lower glacis'' || 20 mm || 15 mm (15°) ''Top'' <br> 15 mm (50°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
 
|-
 
|-
| Turret || 25 mm (22-24°) ''Turret front'' <br> 25-40 + 25 mm (0-70°) ''Gun mantlet'' <br> 24 mm (5-80°) ''Vision port'' || 25 mm (19-24°) <br> 24 mm (5-80°) ''Vision port'' || 25 mm (25°) <br> 24 mm (5-80°) ''Vision port'' || 10 mm
+
| Turret || 25 mm (22-24°) ''Turret front'' <br> 25-40 + 25 mm (0-70°) ''Gun mantlet'' <br> 24 mm (5-80°) ''Vision port'' || 25 mm (19-24°) <br> 24 mm (5-80°) ''Vision port'' || 25 mm (25°) <br> 24 mm (5-80°) ''Vision port'' || 10 mm
 
|-
 
|-
 
! Armour !! Sides !! Roof  
 
! Armour !! Sides !! Roof  
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA35 L/32 (47 mm)}}
 
{{main|SA35 L/32 (47 mm)}}
  
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
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|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its ''normal'' reload time), though its mobility is quite okay. It is also one of the first French tank to hold '''3 crew members''' inside its hull, which affords its owner with increased survivability.
 
This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its ''normal'' reload time), though its mobility is quite okay. It is also one of the first French tank to hold '''3 crew members''' inside its hull, which affords its owner with increased survivability.
  
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 
* Additional loader in turret allows for faster reloads.
 
* Additional loader in turret allows for faster reloads.
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* Armour can be penetrated by HMG to the side from less than 500 m
 
* Armour can be penetrated by HMG to the side from less than 500 m
 
* Turret traverse feels a bit slow
 
* Turret traverse feels a bit slow
* Ammo rack on the sides, behind ''flat'' plates makes it easy to kill from the side
+
* Ammo rack on the sides, behind ''flat'' plates makes it easy to destroy from the side
 
* Turret has less armour than its predecessor ([[AMC.34 YR]])
 
* Turret has less armour than its predecessor ([[AMC.34 YR]])
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
 
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
 
* [https://warthunder.com/en/news/5238-vehicle-amc-35-steel-cavalryman-en [News<nowiki>]</nowiki> AMC 35: Steel Cavalryman]
 
* [https://warthunder.com/en/news/5238-vehicle-amc-35-steel-cavalryman-en [News<nowiki>]</nowiki> AMC 35: Steel Cavalryman]
  
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{France light tanks}}
 
{{France light tanks}}

Revision as of 04:10, 29 March 2019

Rank 7 USA
F-5C Pack
AMC.35 (ACG.1)
fr_amc_35.png
AMC.35 (ACG.1)
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AMC.35 (ACG.1).jpg


The Char de Combat Renault AMC.35 (ACG.1) (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank I French light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its decent gun and reload time makes it very enjoyable to play, even if it comes to the cost of unreliable armour.

With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. Better run than be gunned shall be your devise while playing the AMC.35.

The 47 mm gun gives the AMC.35 a description of refreshing when compared to the other French light tanks: this gun's reload rate is actually as fast as other tanks of the BR (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian 20-K canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.

The mobility is actually what makes a light tank effective. In terms of speed, this tank can be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to attack.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (15-22°) Front plate
10 mm (84°), 25 mm (24°) Front glacis
25 mm (43°) Lower glacis
20 mm 15 mm (15°) Top
15 mm (50°) Bottom
10 mm
5 mm Engine grille
Turret 25 mm (22-24°) Turret front
25-40 + 25 mm (0-70°) Gun mantlet
24 mm (5-80°) Vision port
25 mm (19-24°)
24 mm (5-80°) Vision port
25 mm (25°)
24 mm (5-80°) Vision port
10 mm
Armour Sides Roof
Cupola 25 mm 10 mm

Notes:

  • Suspension wheels, bogies, and tracks are 15 mm thick.
  • Turret ring is 20 mm thick.
  • Turret undersides are 10 mm thick.
  • Hull underside right above tracks is 8 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
14.5 N/A 47 (AB)
42 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 195 ___
Realistic/Simulator 159 180
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 13.45 __.__
Realistic/Simulator 10.96 12.41

Armaments

Main armament

Main article: SA35 L/32 (47 mm)
47 mm SA35 L/32
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
96 -12°/+14° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 9.30 _.__ _.__ _.__ _.__
Realistic 9.30 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.9 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1935 APC 69 67 57 48 27 24
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1935 APC 660 1.6 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo racks of the AMC.35 (ACG.1).
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
96 32 (+64) (+95) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,800 (150) 1,350 N/A N/A

Usage in battles

This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its normal reload time), though its mobility is quite okay. It is also one of the first French tank to hold 3 crew members inside its hull, which affords its owner with increased survivability.

The AMC.35 plays almost as any other light tanks, the only difference being its reduced mobility, which may be an issue when havin to retreat promptly. Tactics are terrain specific.

Urban maps:

Urban combat presents great opportunity for light tanks to shine. Narrow streets and multiple hiding places makes this small vehicle a good ambusher. With so many obstacles on the battlefield, one can easily flank the enemy team without being noticed and make use of its gun against its opponent's sides. Don't go down in long, wide streets as anything that pops out and sees you can easily return you to hangar. Be creative, be improvisible and you may deliver a few good hits to unsuspecting enemies.

"Open" maps:

Being such a small vehicle has its advantages: a simple bush can hide you very well. Engage large flanking maneuvers and only fire if necessary as getting spotted is your greatest fear. Do not engage more than two enemy vehicles at once as your gun is nowhere near a one-shot machine. If many enemies come towards you, hide and scout them while throwing artillery on their head. Wait for allies to come and then, while their turrets are turned away from you, fire at your unsuspecting foes.

Pros and cons

Pros:

  • Additional loader in turret allows for faster reloads.
  • -12° of gun depression are slightly above average
  • Has the ability to scout, and following that it can use airstrike
  • Has 3 crew members
  • Reverse speed is okay
  • Penetration rates are decent
  • Good amount of spalling from penetrating shots
  • Has LOCK, which makes stop-and-shoot tactics very effective
  • MAC 31 coaxial MG

Cons:

  • The quite bad power ratio of only 13.45 HP/ton makes it perform more like a Medium than light tanks of the same BR
  • The gun performance, armour, and manouverability of the AMC.35 are worse than the American M2A4 reserve tank
  • Narrow tracks makes soft terrain crossing quite difficult
  • Armour can be penetrated by HMG to the side from less than 500 m
  • Turret traverse feels a bit slow
  • Ammo rack on the sides, behind flat plates makes it easy to destroy from the side
  • Turret has less armour than its predecessor (AMC.34 YR)

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart