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Ground Vehicles
Zachlam Tager
IV
Rank
AB
6.7
RB
6.7
SB
6.7
Battle rating
Israel
Game nation
Tank destroyer
Main role
63,000
RP
Research
200,000
SL
Purchase
General information

During the IDF arming process during the 1948 Arab-Israeli War, the IDF employed several American half-tracks as their main APCs. Vehicles like the M2, M3, M5, and M9 were acquired from different sources. Many were adapted for different purposes, like the TCM-20 SPAA. With the introduction of the French SS.11 ATGM in the 1950s (locally designated "Tager"), it was decided to use the abundant American half-tracks for anti-armour purposes. Even though they were somewhat obsolete by then, they saw most of their action during the Six-Day War of 1967 against T-54s. However, due to a lack of doctrinal knowledge in ATGM usage, many Tagers were ignored during the conflict, and it is not clear if any scored kills.

Introduced in Update "Wind of Change", the Zachlam Tagers Tager missiles have, like most early ATGMs, keyboard-guided controls and slow speeds compared to contemporary tank shells. However, the missiles pack a hefty punch and are quite manoeuvrable once you get the hang of the controls, and are an enabler that lets you take on heavily armoured Cold War heavy tanks front-on if need be, rewarding skillful play but with some amount of risk involved. Since the Zachlam Tager is fast, it can reach objectives faster than most MBTs, hide in well-camouflaged positions and strike at any enemy that tries to take back the area with its missiles. The missiles have a moderate speed for the tier, being faster than some early ATGMs such as the Type 60 ATM's missiles or the ZBD86's ATGM, but it is certainly not the fastest overall and does take a few seconds to reach its target. With fairly responsive controls for MCLOS missiles and also having leading speed among the small but still somewhat diverse MCLOS missile pool, the Zachlam Tager is only held back by its very poor protection due to its open top and unarmoured nature, as well as the very small bank of only 4 ATGMs loaded at any given time.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 12 / 6 / 6 mm
Turret 0 / 0 / 0 mm
Visibility 80 %
Crew 3 persons
Mobility
Max speed
Forward 7682 km/h
Backward 1719 km/h
Power-to-weight ratio 17.215.230.124.4 hp/t
Engine power 148131259210 hp
Weight 8.6 t
Optics
Gunner
Commander
Driver
Optics zoom
8.0x
Armaments
SS.11 ATGM
Ammunition 6 rounds
First-order 4 rounds
Reload basic crew → aces
13 → 10 s
Vertical guidance -5 / 20°
Turret Rotation Speed basic crew → aces
Vertical 75.621.313.710830.519.5 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM600600600600600600
Economy
Repair cost Basic → Reference
AB 3,693 → 4,675 SL
RB 4,198 → 5,315 SL
SB 6,000 → 7,596 SL
Crew training 57,000 SL
Experts 520,000 SL
Aces 800 GE
Research Aces 200,000 RP
Reward multiplier AB / RB / SB
120 / 200 / 240 % SL
172 % RP
Total cost of modifications 52,900 RP
91,200 SL
Talisman cost 1,700 GE

Research order:
Zachlam Tager

Mobility
Protection
Firepower
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