Difference between revisions of "Category:Achievements"

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== Overview ==
 
== Overview ==
'''Achievements''' are in-game challenges that players unlock and complete while playing the game. A player does not have to activate an achievement to start it. All a player has to do is sign into the game for the first time, and the player will have already started their achievement progress. However, some achievements are tiered, so the previous level must be completed to start the next level.
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'''Achievements''' are challenges that players complete by performing actions in-game. They do not have to be unlocked or activated by the player - progress on all achievements is registered automatically any time the game is running. However, some are tiered, so all previous tiers of that achievement must be completed before progress can be made on a given tier (Achievement I precedes Achievement II which precedes Achievement III etc).
  
'''Titles''' are tags that players can unlock after doing specific tasks. They are similar to achievements in that a player has them unlocked to begin with and works on them automatically. However, unlike achievements, after a title challenge has been completed the player can display it to the public. Once a player has a title unlocked, they can go to their player card and from a drop-box select which title the player would like people to see. Once the title is selected, other players will see said title below the player's name while in battle.
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'''Titles''' are tags that players can unlock after completing specific tasks. They are similar to achievements in that a player works on all of them automatically. However, unlike achievements, after a title's associated challenge has been completed the player can publicly display the title. Once a player has unlocked a title, they can select it from a list within their in-game profile. Once the title is selected, other players will see said title below the player's name while in battle.
  
'''Medals''' are given to players to represent the achievement of notable or challenging milestones, similar to military decorations awarded in real life. Once the specific requirements are achieved, the medal is displayed to the public on the player's in-game profile.
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'''Medals''' are given to players to represent reaching a notable or challenging milestone, similar to military decorations awarded in real life. Once the specific requirements are met, the medal is displayed to the public on the player's in-game profile.
  
'''Challenges''' are similar to achievements, they can be completed at any time during the game and are divided into levels. Where they differ is that challenges are divided by nation and require you to perform various tasks within the game.
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'''Challenges''' are similar to achievements, they can be completed at any time during the game and are divided into levels. However, challenges are divided based on the in-game nations and can only be completed by way of playing with or against specific nations.
  
'''Battle awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lion {{sl}} reward after the match ends. Awards can be given for a multitude of tasks, but are only given to the people that did the best at that task on each team. If there is a tie, the player with the highest score is given the award.
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'''Battle awards''' are like mini-achievements, resetting at the end of each match and being earned anew in the next match. Each one of these will provide a silver lion {{sl}} reward after the match ends. Awards can be given for a multitude of tasks, but are only given to the people that did the best at that task on each team. If there is a tie, the player with the highest score is given the award.
  
 
'''Streaks''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}. There is no limit for the number of streaks earnable in a match.
 
'''Streaks''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}. There is no limit for the number of streaks earnable in a match.
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'''Profile Icons''' are images used to represent the player. Icons can be earned and selected similarly to titles, by completing required tasks in the standard game or receiving them as a reward for participating in events. Additionally, many tasks are divided by nation similar to challenges.
  
 
=Achievements=
 
=Achievements=
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=Titles=
 
=Titles=
 
{{main|Titles}}
 
{{main|Titles}}
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=Medals=
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{{main|Medals}}
  
 
=Challenges=
 
=Challenges=
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{{main|Ranks}}
 
{{main|Ranks}}
  
= Player Icons =
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= Profile Icons =
{{main|Player Icons}}
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{{main|Profile icons}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 18:29, 30 July 2024

Medals.jpg


Overview

Achievements are challenges that players complete by performing actions in-game. They do not have to be unlocked or activated by the player - progress on all achievements is registered automatically any time the game is running. However, some are tiered, so all previous tiers of that achievement must be completed before progress can be made on a given tier (Achievement I precedes Achievement II which precedes Achievement III etc).

Titles are tags that players can unlock after completing specific tasks. They are similar to achievements in that a player works on all of them automatically. However, unlike achievements, after a title's associated challenge has been completed the player can publicly display the title. Once a player has unlocked a title, they can select it from a list within their in-game profile. Once the title is selected, other players will see said title below the player's name while in battle.

Medals are given to players to represent reaching a notable or challenging milestone, similar to military decorations awarded in real life. Once the specific requirements are met, the medal is displayed to the public on the player's in-game profile.

Challenges are similar to achievements, they can be completed at any time during the game and are divided into levels. However, challenges are divided based on the in-game nations and can only be completed by way of playing with or against specific nations.

Battle awards are like mini-achievements, resetting at the end of each match and being earned anew in the next match. Each one of these will provide a silver lion Sl icon.png reward after the match ends. Awards can be given for a multitude of tasks, but are only given to the people that did the best at that task on each team. If there is a tie, the player with the highest score is given the award.

Streaks are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions Sl icon.png. There is no limit for the number of streaks earnable in a match.

Profile Icons are images used to represent the player. Icons can be earned and selected similarly to titles, by completing required tasks in the standard game or receiving them as a reward for participating in events. Additionally, many tasks are divided by nation similar to challenges.

Achievements

Main article: Achievements

Titles

Main article: Titles

Medals

Main article: Medals

Challenges

Main article: Challenges

Awards and Streaks

Main article: Awards

Player ranks

Main article: Ranks

Profile Icons

Main article: Profile icons

Pages in category "Achievements"

The following 7 pages are in this category, out of 7 total.