Difference between revisions of "CDK Reference/Shortcuts"
m (Update to WT 2.25.1.64) |
m (Update to "Alpha Strike" patch) |
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(2 intermediate revisions by the same user not shown) | |||
Line 83: | Line 83: | ||
|- | |- | ||
| ID_IRCM_SWITCH_TANK || Switch IRCM on/off | | ID_IRCM_SWITCH_TANK || Switch IRCM on/off | ||
+ | |- | ||
+ | | ID_IRCM_SWITCH_PLANE || Switch IRCM on/off | ||
|- | |- | ||
| ID_MFD_AND_NVD_DISPLAYS_HEADER || MFD / NVD | | ID_MFD_AND_NVD_DISPLAYS_HEADER || MFD / NVD | ||
|- | |- | ||
− | | ID_MFD_1_PAGE || Switch MFD mode | + | | ID_MFD_1_PAGE || Switch MFD 1 mode |
+ | |- | ||
+ | | ID_MFD_2_PAGE || Switch MFD 2 mode | ||
+ | |- | ||
+ | | ID_MFD_3_PAGE || Switch MFD 3 mode | ||
|- | |- | ||
− | | | + | | ID_MFD_4_PAGE || Switch MFD 4 mode |
|- | |- | ||
− | | | + | | ID_MFD_1_PAGE_PLANE || Switch MFD 1 mode |
|- | |- | ||
− | | | + | | ID_MFD_2_PAGE_PLANE || Switch MFD 2 mode |
|- | |- | ||
− | | | + | | ID_MFD_3_PAGE_PLANE || Switch MFD 3 mode |
|- | |- | ||
− | | | + | | ID_MFD_4_PAGE_PLANE || Switch MFD 4 mode |
|- | |- | ||
| ID_MFD_ZOOM || Switch MFD camera zoom | | ID_MFD_ZOOM || Switch MFD camera zoom | ||
Line 159: | Line 165: | ||
|- | |- | ||
| ID_CAMERA_GUNNER_HELICOPTER || Gunner View | | ID_CAMERA_GUNNER_HELICOPTER || Gunner View | ||
+ | |- | ||
+ | | ID_CAMERA_OPTICS_HELICOPTER || Targeting Optics View | ||
+ | |- | ||
+ | | ID_CAMERA_SEEKER_HELICOPTER || Optical Seeker View | ||
|- | |- | ||
| ID_GEAR_HELICOPTER || Toggle Gear | | ID_GEAR_HELICOPTER || Toggle Gear | ||
Line 209: | Line 219: | ||
|- | |- | ||
| ID_SUBMARINE_REPAIR_BREACHES || Repair breaches | | ID_SUBMARINE_REPAIR_BREACHES || Repair breaches | ||
+ | |- | ||
+ | | ID_EMERGENCY_SURFACING || Emergency surfacing | ||
|- | |- | ||
| ID_UCAV_CONTROL_HEADER || UCAV | | ID_UCAV_CONTROL_HEADER || UCAV | ||
Line 413: | Line 425: | ||
|- | |- | ||
| ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT || Free spectator camera rotation | | ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT || Free spectator camera rotation | ||
+ | |- | ||
+ | | ID_REPLAY_TOGGLE_DETACHED_MOVE_DIR || Toggle fixed camera movement direction | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_TWO_PLANES || Two aircraft camera | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_NEXT_PLANE || Two aircraft camera: Next aircraft | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_HORIZONTAL_LOCK || Horizontal lock | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_LOCK_SPEED || Lock current speed | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_LOCK_SPEED_TO_PLANE || Lock current speed to vehicle speed | ||
+ | |- | ||
+ | | ID_REPLAY_CAMERA_WIGGLE || Toggle camera wiggle | ||
|- | |- | ||
| ID_AILERONS_AXIS || Ailerons (Axis) | | ID_AILERONS_AXIS || Ailerons (Axis) | ||
Line 429: | Line 455: | ||
|- | |- | ||
| ID_CAMERA_BOMBVIEW || Bomber View | | ID_CAMERA_BOMBVIEW || Bomber View | ||
+ | |- | ||
+ | | ID_CAMERA_OPTICS || Targeting Optics View | ||
+ | |- | ||
+ | | ID_CAMERA_SEEKER || Optical Seeker View | ||
|- | |- | ||
| ID_PROP_PITCH_AUTO || Toggle Auto Prop Pitch | | ID_PROP_PITCH_AUTO || Toggle Auto Prop Pitch | ||
Line 439: | Line 469: | ||
|- | |- | ||
| ID_MPSTATSCREEN || Statistics | | ID_MPSTATSCREEN || Statistics | ||
+ | |- | ||
+ | | ID_REPLAY_TOGGLE_SENSOR_VIEW || Sensor view | ||
|- | |- | ||
| ID_AEROBATICS_SMOKE || Aerobatics smoke | | ID_AEROBATICS_SMOKE || Aerobatics smoke | ||
Line 727: | Line 759: | ||
|- | |- | ||
| ID_SELECT_GM_GUN_SECONDARY || Select secondary weapon | | ID_SELECT_GM_GUN_SECONDARY || Select secondary weapon | ||
+ | |- | ||
+ | | ID_SELECT_GM_GUN_SPECIAL || Select special weapon or ATGM | ||
|- | |- | ||
| ID_SELECT_GM_GUN_MACHINEGUN || Select machine gun | | ID_SELECT_GM_GUN_MACHINEGUN || Select machine gun | ||
Line 968: | Line 1,002: | ||
| ID_IR_PROJECTOR || IR spotlight | | ID_IR_PROJECTOR || IR spotlight | ||
|- | |- | ||
− | | ID_WEAPON_LEAD_TANK || Switch | + | | ID_WEAPON_LEAD_TANK || Switch guidance method |
|- | |- | ||
| ID_THERMAL_WHITE_IS_HOT || Changing the color scheme of the thermal sight | | ID_THERMAL_WHITE_IS_HOT || Changing the color scheme of the thermal sight | ||
Line 979: | Line 1,013: | ||
|- | |- | ||
| ID_SWITCH_COCKPIT_SIGHT_MODE_HELICOPTER || Switch sight mode in cockpit | | ID_SWITCH_COCKPIT_SIGHT_MODE_HELICOPTER || Switch sight mode in cockpit | ||
+ | |- | ||
+ | | ID_TOGGLE_HMD || Switch the HMD indication | ||
+ | |- | ||
+ | | ID_TOGGLE_HMD_HELI || Switch the HMD indication | ||
|- | |- | ||
| ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER || Toggle Cannon Ballistic Computer | | ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER || Toggle Cannon Ballistic Computer | ||
Line 1,103: | Line 1,141: | ||
|- | |- | ||
| ID_UNLIMITED_CONTROL || Select the mission vehicle to control | | ID_UNLIMITED_CONTROL || Select the mission vehicle to control | ||
+ | |- | ||
+ | | ID_SUBMARINE_TOGGLE_PERISCOPE || Up/down periscope | ||
|- | |- | ||
| ID_HUMAN_MOVE_HEADER || Movement | | ID_HUMAN_MOVE_HEADER || Movement | ||
Line 1,118: | Line 1,158: | ||
| ID_FIRE_HUMAN_SECONDARY_GUN || Fire from secondary guns | | ID_FIRE_HUMAN_SECONDARY_GUN || Fire from secondary guns | ||
|- | |- | ||
− | | ID_FIRE_HUMAN_MACHINE_GUN || Fire from underbarrel grenade launcher | + | | ID_FIRE_HUMAN_MACHINE_GUN || Fire from the underbarrel grenade launcher |
|- | |- | ||
| ID_FIRE_HUMAN_SPECIAL_GUN || Fire from special guns | | ID_FIRE_HUMAN_SPECIAL_GUN || Fire from special guns | ||
Line 1,124: | Line 1,164: | ||
| ID_SELECT_HUMAN_GUN_RESET || Reset weapon selection | | ID_SELECT_HUMAN_GUN_RESET || Reset weapon selection | ||
|- | |- | ||
− | | ID_SELECT_HUMAN_GUN_MACHINEGUN || Select machine gun | + | | ID_SELECT_HUMAN_GUN_MACHINEGUN || Select the machine gun |
|- | |- | ||
− | | ID_SELECT_HUMAN_GUN_PRIMARY || Select primary weapon | + | | ID_SELECT_HUMAN_GUN_PRIMARY || Select the primary weapon |
|- | |- | ||
− | | ID_SELECT_HUMAN_GUN_SECONDARY || Select secondary weapon | + | | ID_SELECT_HUMAN_GUN_SECONDARY || Select the secondary weapon |
|- | |- | ||
| ID_HUMAN_SMOKE_GRENADE || Smoke grenades | | ID_HUMAN_SMOKE_GRENADE || Smoke grenades | ||
Line 1,136: | Line 1,176: | ||
| ID_SENSOR_SWITCH_HUMAN || Switch Radar/IRST search on/off | | ID_SENSOR_SWITCH_HUMAN || Switch Radar/IRST search on/off | ||
|- | |- | ||
− | | ID_SENSOR_TARGET_SWITCH_HUMAN || Select Radar/IRST target to lock | + | | ID_SENSOR_TARGET_SWITCH_HUMAN || Select the Radar/IRST target to lock |
|- | |- | ||
− | | ID_SENSOR_TARGET_LOCK_HUMAN || Lock Radar/IRST on target | + | | ID_SENSOR_TARGET_LOCK_HUMAN || Lock the Radar/IRST on the target |
|- | |- | ||
| ID_HUMAN_NIGHT_VISION || Night vision mode | | ID_HUMAN_NIGHT_VISION || Night vision mode | ||
Line 1,159: | Line 1,199: | ||
|- | |- | ||
| ID_DESIGNATE_TARGET || Designate a team target | | ID_DESIGNATE_TARGET || Designate a team target | ||
+ | |- | ||
+ | | ID_COLLAPSE_ACTION_BAR || Collapse/expand action bar in battle | ||
|} | |} | ||
[[Category:War Thunder CDK]] | [[Category:War Thunder CDK]] |
Latest revision as of 20:21, 14 March 2024
This is a list of all shortcut IDs, typically used in the playerShortcutPressed and playerEmulateShortcut trigger conditions.
The following list is for all platforms, be it console or PC.
Note: According to the current knowledge of the userbase, it is currently assumed that there are no ways to use specific keybindings rather than shortcuts, supposedly because of the cross-platform nature of the game.
ID | Description |
---|---|
ID_FUEL_TANKS | Drop additional fuel tank |
ID_AIR_DROP | Air drop |
ID_WEAPON_LOCK | Weapon lock (air-to-air) |
ID_AGM_LOCK | Weapon lock (air-to-ground) |
ID_SENSORS_HEADER | Radar / IRST |
ID_SENSOR_TYPE_SWITCH | Switch between Radar and IRST |
ID_SENSOR_MODE_SWITCH | Change Radar/IRST mode |
ID_SENSOR_SWITCH | Switch Radar/IRST search on/off |
ID_SENSOR_SCAN_PATTERN_SWITCH | Change Radar/IRST search mode |
ID_SENSOR_RANGE_SWITCH | Change Radar/IRST scope scale |
ID_SENSOR_ACM_SWITCH | Radar/IRST beyond/within visual range combat |
ID_SENSOR_TARGET_SWITCH | Select Radar/IRST target to lock |
ID_SENSOR_TARGET_LOCK | Lock Radar/IRST on target |
ID_SENSOR_TYPE_SWITCH_HELICOPTER | Switch between Radar and IRST |
ID_SENSOR_MODE_SWITCH_HELICOPTER | Change radar mode |
ID_SENSOR_SWITCH_HELICOPTER | Switch radar search on/off |
ID_SENSOR_SCAN_PATTERN_SWITCH_HELICOPTER | Change radar search mode |
ID_SENSOR_RANGE_SWITCH_HELICOPTER | Change radar scope scale |
ID_SENSOR_ACM_SWITCH_HELICOPTER | Radar/IRST beyond/within visual range combat |
ID_SENSOR_TARGET_SWITCH_HELICOPTER | Select radar target to lock on |
ID_SENSOR_TARGET_LOCK_HELICOPTER | Lock radar target on |
ID_SENSOR_TYPE_SWITCH_TANK | Switch between Radar and IRST |
ID_SENSOR_MODE_SWITCH_TANK | Change Radar/IRST mode |
ID_SENSOR_SWITCH_TANK | Switch Radar/IRST search on/off |
ID_SENSOR_SCAN_PATTERN_SWITCH_TANK | Change Radar/IRST search mode |
ID_SENSOR_RANGE_SWITCH_TANK | Change Radar/IRST scope scale |
ID_SENSOR_ACM_SWITCH_TANK | Radar/IRST beyond/within visual range combat |
ID_SENSOR_TARGET_SWITCH_TANK | Select Radar/IRST target to lock on |
ID_SENSOR_TARGET_LOCK_TANK | Lock Radar/IRST target on |
ID_SENSOR_MODE_SWITCH_SHIP | Change radar mode |
ID_SENSOR_SWITCH_SHIP | Toggle radar search on/off |
ID_SENSOR_SCAN_PATTERN_SWITCH_SHIP | Change radar search mode |
ID_SENSOR_RANGE_SWITCH_SHIP | Change radar scope scale |
ID_SENSOR_TARGET_SWITCH_SHIP | Select radar target to lock on |
ID_SENSOR_TARGET_LOCK_SHIP | Lock radar target on |
ID_IRCM_SWITCH_HELICOPTER | Switch IRCM on/off |
ID_IRCM_SWITCH_TANK | Switch IRCM on/off |
ID_IRCM_SWITCH_PLANE | Switch IRCM on/off |
ID_MFD_AND_NVD_DISPLAYS_HEADER | MFD / NVD |
ID_MFD_1_PAGE | Switch MFD 1 mode |
ID_MFD_2_PAGE | Switch MFD 2 mode |
ID_MFD_3_PAGE | Switch MFD 3 mode |
ID_MFD_4_PAGE | Switch MFD 4 mode |
ID_MFD_1_PAGE_PLANE | Switch MFD 1 mode |
ID_MFD_2_PAGE_PLANE | Switch MFD 2 mode |
ID_MFD_3_PAGE_PLANE | Switch MFD 3 mode |
ID_MFD_4_PAGE_PLANE | Switch MFD 4 mode |
ID_MFD_ZOOM | Switch MFD camera zoom |
ID_MFD_ZOOM_PLANE | Switch MFD camera zoom |
ID_MFD_TARGET_LOCK | Set MFD capture point |
ID_HELI_GUNNER_NIGHT_VISION | Switch NVD mode |
ID_PLANE_NIGHT_VISION | Switch NVD mode |
ID_NEXT_BULLET_TYPE | Next shell type |
ID_SHIP_NEXT_BULLET_TYPE | Next shell type |
ID_SHIP_SELECTWEAPON_WHEEL_MENU | Weapon selection menu |
ID_HELICOPTER_MODE_HEADER | Controls mode |
ID_HELICOPTER_OTHER_HEADER | Miscellaneous |
ID_TOGGLE_INSTRUCTOR_HELICOPTER | Toggle controls mode |
ID_CONTROL_MODE_HELICOPTER | Hover mode |
ID_FBW_MODE_HELICOPTER | Toggle SAS mode |
ID_FBW_MODE | Toggle SAS mode |
ID_FIRE_MGUNS_HELICOPTER | Small-caliber guns |
ID_FIRE_CANNONS_HELICOPTER | Large-caliber guns |
ID_FIRE_ADDITIONAL_GUNS_HELICOPTER | Additional guns |
ID_BOMBS_HELICOPTER | Drop bomb |
ID_BOMBS_SERIES_HELICOPTER | Drop bomb series |
ID_ROCKETS_SERIES_HELICOPTER | Fire rocket salvo |
ID_WEAPON_LOCK_HELICOPTER | Weapon lock (air-to-air) |
ID_AGM_LOCK_HELICOPTER | Weapon lock (air-to-ground) |
ID_LOCK_TARGETING_AT_POINT_HELICOPTER | Sight stabilization |
ID_UNLOCK_TARGETING_AT_POINT_HELICOPTER | Disable sight stabilization |
ID_TARGET_CAMERA_HELICOPTER | Tracking Camera: Enemy |
ID_AIM_CAMERA_HELICOPTER | Aiming mode |
ID_CAMERA_TPS_HELICOPTER | External View |
ID_CAMERA_FPS_HELICOPTER | Cockpit view |
ID_CAMERA_VIRTUAL_TARGET_FPS_HELICOPTER | Shooter (ATGM) |
ID_CAMERA_VIRTUAL_FPS_HELICOPTER | Virtual Cockpit |
ID_CAMERA_GUNNER_HELICOPTER | Gunner View |
ID_CAMERA_OPTICS_HELICOPTER | Targeting Optics View |
ID_CAMERA_SEEKER_HELICOPTER | Optical Seeker View |
ID_GEAR_HELICOPTER | Toggle Gear |
ID_AEROBATICS_SMOKE_HELICOPTER | Aerobatics smoke |
ID_TOGGLE_COCKPIT_DOOR_HELICOPTER | Open cockpit |
ID_TOGGLE_COCKPIT_LIGHTS_HELICOPTER | Cockpit lighting |
ID_TOGGLE_COLLIMATOR | Toggle Cockpit Sight |
ID_TOGGLE_COLLIMATOR_HELICOPTER | Toggle Cockpit Sight |
ID_TOGGLE_LASER_DESIGNATOR_HELICOPTER | Toggle Laser Designator |
ID_TOGGLE_LASER_DESIGNATOR | Toggle Laser Designator |
ID_SUBMARINE_CONTROL_HEADER | Submarine |
ID_SUBMARINE_MOVE_HEADER | Movement |
ID_SUBMARINE_FIRE_HEADER | Weaponry |
ID_SUBMARINE_VIEW_HEADER | Camera control |
ID_SUBMARINE_OTHER_HEADER | Miscellaneous |
ID_SUBMARINE_OPERATIONS_HEADER | Quick settings |
ID_SUBMARINE_FULL_STOP | All Stop |
ID_TOGGLE_VIEW_SUBMARINE | Toggle View (submarine / torpedo) |
ID_SUBMARINE_WEAPON_TORPEDOES | Launch torpedoes |
ID_SUBMARINE_SWITCH_ACTIVE_SONAR | Toggle submarine active sonar |
ID_SUBMARINE_WEAPON_TOGGLE_ACTIVE_SENSOR | Toggle torpedo active sonar |
ID_SUBMARINE_WEAPON_TOGGLE_SELF_HOMMING | Toggle torpedo self homing |
ID_SUBMARINE_ACOUSTIC_COUNTERMEASURES | Noisemakers |
ID_SUBMARINE_KILLSTREAK_WHEEL_MENU | Event selection menu |
ID_SUBMARINE_ACTION_BAR_ITEM_6 | Extinguish fire |
ID_SUBMARINE_ACTION_BAR_ITEM_11 | Repair |
ID_SUBMARINE_REPAIR_BREACHES | Repair breaches |
ID_EMERGENCY_SURFACING | Emergency surfacing |
ID_UCAV_CONTROL_HEADER | UCAV |
ID_REPLAY_RESET_CAMERA_ROLL | Reset camera roll |
ID_REPLAY_TOGGLE_PLAYER_VISIBILITY | Toggle player visibility |
ID_REPLAY_TOGGLE_DOF | Toggle depth of field |
ID_REPLAY_TOGGLE_LERP | Toggle linear/spline interpolation |
ID_REPLAY_CAMERA_FREE | Free camera |
ID_REPLAY_CAMERA_FREE_PARENTED | Free chase camera |
ID_REPLAY_CAMERA_FREE_ATTACHED | Free attached camera |
ID_REPLAY_CAMERA_HOVER | Hover camera |
ID_AILERONS_LEFT | Ailerons Left |
ID_AILERONS_RIGHT | Ailerons Right |
ID_ELEVATOR_UP | Elevator Up |
ID_ELEVATOR_DOWN | Elevator Down |
ID_RUDDER_LEFT | Rudder Left |
ID_RUDDER_RIGHT | Rudder Right |
ID_THROTTLE_MORE | Increase Throttle |
ID_THROTTLE_LESS | Decrease Throttle |
ID_LOCK_TARGET | Lock Target |
ID_NEXT_TARGET | Lock Next Target |
ID_PREV_TARGET | Lock Prev Target |
ID_FIRE | Fire guns/cannons |
ID_BOMBS | Drop bomb |
ID_BOMBS_SERIES | Drop bomb series |
ID_BAY_DOOR | Open bomb bay door |
ID_ROCKETS | Fire rocket |
ID_ROCKETS_SERIES | Fire rocket salvo |
ID_ATGM | Fire missile |
ID_SCHRAEGE_MUSIK | Schräge Musik cannon activation |
ID_SHOOT_ARTILLERY | Call for artillery strike |
ID_TRIM | Trim aircraft |
ID_HELICOPTER_TRIM | Trim helicopter |
ID_TRIM_SAVE | Trimmers fixation |
ID_HELICOPTER_TRIM_SAVE | Trim save |
ID_FLAPS | Toggle Flaps |
ID_FLAPS_DOWN | Flaps Down |
ID_FLAPS_UP | Flaps Up |
ID_FLAPS_HELICOPTER | Toggle Flaps |
ID_FLAPS_DOWN_HELICOPTER | Flaps Down |
ID_FLAPS_UP_HELICOPTER | Flaps Up |
ID_TOGGLE_VIEW | Toggle View |
ID_TOGGLE_VIEW_GM | Sniper mode |
ID_ENABLE_GUN_STABILIZER_GM | Stabilizer mode |
ID_TOGGLE_VIEW_SHIP | Aim mode |
ID_TOGGLE_GM_CROSSHAIR_LIGHTING | Crosshair lighting |
ID_RELOAD_USER_SIGHT_GM | Reload custom sight |
ID_GEAR | Toggle Gear |
ID_TACTICAL_MAP | Tactical Map |
ID_ZOOM | Zoom Camera |
ID_ZOOM_TOGGLE | Zoom Camera |
ID_ZOOM_HARDCORE | Zoom Camera (Simulator) |
ID_TARGET_CAMERA | Tracking Camera: Enemy |
ID_AIM_CAMERA | Aim mode |
ID_CAMERA_FOLLOW_OBJECT | Tracking Camera: Bomb/Torpedo |
ID_CONTINUE | Continue |
ID_CONTINUE_SETUP | Continue |
ID_SKIP_CUTSCENE | Skip Cutscene |
ID_CONTROL_CAMERA_SHIFT | View Camera |
ID_HATVIEW_UP | Up view |
ID_HATVIEW_DOWN | Rear View |
ID_HATVIEW_LEFT | Left View |
ID_HATVIEW_RIGHT | Right View |
ID_CAMERA_NEUTRAL | Mouse look activation |
ID_CAMERA_VIEW_DOWN | Look down |
ID_CAMERA_VIEW_BACK | Look back |
ID_SCREENSHOT | Screenshot |
ID_SCREENSHOT_WO_HUD | Screenshot without interface |
ID_TOGGLE_CHAT | General chat |
ID_TOGGLE_CHAT_TEAM | Chat |
ID_TOGGLE_CHAT_PARTY | Team chat |
ID_TOGGLE_CHAT_SQUAD | Squad chat |
ID_TOGGLE_CHAT_MODE | Switch chat mode |
ID_MIXTURE_INCREASE | Enrich Mixture |
ID_MIXTURE_DECREASE | Deplete Mixture |
ID_RADIATOR_INCREASE | Open Cowl |
ID_RADIATOR_DECREASE | Close Cowl |
ID_PROP_PITCH_INCREASE | Increase Prop. Pitch |
ID_PROP_PITCH_DECREASE | Decrease Prop. Pitch |
ID_COMPLEX_ENGINE | Engine controls mode |
ID_TOGGLE_ENGINE | Toggle Engine |
ID_TOGGLE_ENGINE_HELICOPTER | Toggle Engine |
ID_CENTER_MOUSE_JOYSTICK | Center Mouse Joystick |
ID_HELICOPTER_CENTER_MOUSE_JOYSTICK | Centre Mouse Joystick |
ID_FIRE_MGUNS | Small-calibre guns |
ID_RELOAD_GUNS | Reload guns |
ID_FIRE_CANNONS | Large-calibre guns |
ID_FIRE_ADDITIONAL_GUNS | Additional guns |
ID_CAMERA_TPS | External View |
ID_CAMERA_FPS | Cockpit view |
ID_CAMERA_VIRTUAL_FPS | Virtual Cockpit |
ID_CAMERA_DEFAULT | Default view |
ID_TRIM_AILERONS_PLUS | Aileron Trim Right |
ID_TRIM_AILERONS_MINUS | Aileron Trim Left |
ID_TRIM_AILERONS_NEUTRAL | Aileron Trim Neutral |
ID_TRIM_ELEVATOR_PLUS | Elevator Trim Positive |
ID_TRIM_ELEVATOR_MINUS | Elevator Trim Negative |
ID_TRIM_ELEVATOR_NEUTRAL | Elevator Trim Neutral |
ID_TRIM_RUDDER_PLUS | Rudder Trim Right |
ID_TRIM_RUDDER_MINUS | Rudder Trim Left |
ID_TRIM_RUDDER_NEUTRAL | Rudder Trim Neutral |
ID_ENGINE_CONTROL_HEADER | Engine Control |
ID_SPECTATOR_CAMERA_ROTATION | Spectator camera rotation |
ID_TOGGLE_FORCE_SPECTATOR_CAM_ROT | Free spectator camera rotation |
ID_REPLAY_TOGGLE_DETACHED_MOVE_DIR | Toggle fixed camera movement direction |
ID_REPLAY_CAMERA_TWO_PLANES | Two aircraft camera |
ID_REPLAY_CAMERA_NEXT_PLANE | Two aircraft camera: Next aircraft |
ID_REPLAY_CAMERA_HORIZONTAL_LOCK | Horizontal lock |
ID_REPLAY_CAMERA_LOCK_SPEED | Lock current speed |
ID_REPLAY_CAMERA_LOCK_SPEED_TO_PLANE | Lock current speed to vehicle speed |
ID_REPLAY_CAMERA_WIGGLE | Toggle camera wiggle |
ID_AILERONS_AXIS | Ailerons (Axis) |
ID_ELEVATOR_AXIS | Elevator (Axis) |
ID_RUDDER_AXIS | Rudder (Axis) |
ID_THROTTLE_AXIS | Throttle (Axis) |
ID_WHEEL_BRAKE | Wheel brake |
ID_AIR_BRAKE | Toggle Airbrake |
ID_CAMERA_GUNNER | Gunner View |
ID_CAMERA_BOMBVIEW | Bomber View |
ID_CAMERA_OPTICS | Targeting Optics View |
ID_CAMERA_SEEKER | Optical Seeker View |
ID_PROP_PITCH_AUTO | Toggle Auto Prop Pitch |
ID_TOGGLE_AUTO_TURBO_CHARGER | Automatic control of the turbocharger |
ID_RADIATOR_AUTO | Toggle Auto Radiator |
ID_SUPERCHARGER | Toggle Supercharger |
ID_MPSTATSCREEN | Statistics |
ID_REPLAY_TOGGLE_SENSOR_VIEW | Sensor view |
ID_AEROBATICS_SMOKE | Aerobatics smoke |
ID_TOGGLE_CONTOURS | Show contours of vehicles |
ID_BAILOUT | Leave the vehicle |
ID_RESET_TARGET | Reset target |
ID_FLIGHT_STICK_CONTROL_HEADER | Axis Modifiers |
ID_ZOOM_MORE | Zoom In |
ID_ZOOM_LESS | Zoom Out |
ID_GAME_PAUSE | Pause |
ID_REPLAY_PAUSE | Pause |
ID_FLIGHTMENU | Menu |
ID_FLIGHTMENU_SETUP | Menu |
ID_TRIM_RESET | Reset trimming |
ID_HELICOPTER_TRIM_RESET | Reset trimming |
ID_PREV_PLANE | Switch to previous vehicle |
ID_NEXT_PLANE | Switch to next vehicle |
ID_TOGGLE_FOLLOWING_CAMERA | Switch to player's view |
ID_PTT_ALL | Push-to-talk (all) |
ID_PTT_TEAM | Push-to-talk (team) |
ID_PTT | Push-to-talk |
ID_MAGNETO_INCREASE | Next magneto position |
ID_MAGNETO_DECREASE | Previous magneto position |
ID_TOGGLE_PROP_FEATHERING | Toggle Prop feathering |
ID_TOGGLE_EXTINGUISHER | Toggle extinguisher |
ID_TOGGLE_EXTINGUISHER_HELICOPTER | Toggle extinguisher |
ID_FIRE_CONTROL_HEADER | Fire controls |
ID_VIEW_CONTROL_HEADER | View controls |
ID_MENU_CONTROL_HEADER | Interface controls |
ID_REPLAY_CAMERA_RANDOMIZE | Random camera position |
ID_REPLAY_CAMERA_GUN | Gun view |
ID_REPLAY_CAMERA_WING | Wing view |
ID_REPLAY_CAMERA_FLYBY | Fly by view |
ID_REPLAY_CAMERA_OPERATOR | Operator view |
ID_REPLAY_CAMERA_ZOOM_IN | Zoom in |
ID_REPLAY_CAMERA_ZOOM_OUT | Zoom out |
ID_REPLAY_SLOWER | Replay slow down |
ID_REPLAY_FASTER | Replay speed up |
ID_REPLAY_AVI_WRITER | Replay video |
ID_REPLAY_SHOW_MARKERS | Show markers in replay |
ID_SPECTATOR_SHOW_CURSOR | Show cursor in spectator |
ID_TOGGLE_INSTRUCTOR | Toggle control mode |
ID_SHOW_VOICE_MESSAGE_LIST | Radio messages for team |
ID_SHOW_VOICE_MESSAGE_LIST_SQUAD | Radio messages for squad |
ID_VOICE_MESSAGE_1 | Radio message 1 |
ID_VOICE_MESSAGE_2 | Radio message 2 |
ID_VOICE_MESSAGE_3 | Radio message 3 |
ID_VOICE_MESSAGE_4 | Radio message 4 |
ID_VOICE_MESSAGE_5 | Radio message 5 |
ID_VOICE_MESSAGE_6 | Radio message 6 |
ID_VOICE_MESSAGE_7 | Radio message 7 |
ID_VOICE_MESSAGE_8 | Radio message 8 |
ID_FAST_VOICE_MESSAGE_1 | Quick radio message #1 |
ID_FAST_VOICE_MESSAGE_2 | Quick radio message #2 |
ID_FAST_VOICE_MESSAGE_3 | Quick radio message #3 |
ID_FAST_VOICE_MESSAGE_4 | Quick radio message #4 |
ID_FAST_VOICE_MESSAGE_5 | Quick radio message #5 |
ID_FAST_VOICE_MESSAGE_6 | Quick radio message #6 |
ID_FAST_VOICE_MESSAGE_7 | Quick radio message #7 |
ID_FAST_VOICE_MESSAGE_8 | Quick radio message #8 |
ID_FAST_VOICE_MESSAGE_9 | Quick radio message #9 |
ID_FAST_VOICE_MESSAGE_10 | Quick radio message #10 |
ID_FAST_VOICE_MESSAGE_11 | Quick radio message #11 |
ID_FAST_VOICE_MESSAGE_12 | Quick radio message #12 |
ID_BASIC_CONTROL_HEADER | Basic |
ID_FULL_AERODYNAMICS_HEADER | Full Aerodynamics |
ID_MISC_CONTROL_HEADER | Miscellaneous |
ID_PLANE_CONTROL_HEADER | Aircraft |
ID_PLANE_MODE_HEADER | Controls mode |
ID_PLANE_FIRE_HEADER | Weaponry |
ID_PLANE_AXES_HEADER | Movement |
ID_PLANE_MECHANIZATION_HEADER | Mechanization |
ID_PLANE_GUNNERS_HEADER | Gunners |
ID_PLANE_VIEW_HEADER | Camera control |
ID_PLANE_OTHER_HEADER | Miscellaneous |
ID_INSTRUCTOR_HEADER | Instructor |
ID_PLANE_MOUSE_AIM_HEADER | Aiming |
ID_PLANE_JOYSTICK_HEADER | Mouse-joystick |
ID_PLANE_SMOKE_SCREEN_GENERATOR | Hydroplane smoke screen activation |
ID_HELICOPTER_JOYSTICK_HEADER | Mouse-joystick |
ID_TRIM_CONTROL_HEADER | Trimming |
ID_HELICOPTER_TRIM_CONTROL_HEADER | Trimming |
ID_MANUAL_ENGINE_CONTROL_HEADER | Manual engine control |
ID_PLANE_OPERATIONS_HEADER | Quick settings |
ID_TANK_CONTROL_HEADER | Ground vehicles |
ID_TANK_MOVE_HEADER | Movement |
ID_TANK_FIRE_HEADER | Weaponry |
ID_TANK_VIEW_HEADER | Camera control |
ID_TANK_SUSPENSION_HEADER | Suspension control |
ID_TANK_OTHER_HEADER | Miscellaneous |
ID_TANK_OPERATIONS_HEADER | Quick settings |
ID_SHIP_CONTROL_HEADER | Naval |
ID_SHIP_MOVE_HEADER | Movement |
ID_SHIP_FIRE_HEADER | Weaponry |
ID_SHIP_VIEW_HEADER | Camera control |
ID_SHIP_OTHER_HEADER | Miscellaneous |
ID_SHIP_OPERATIONS_HEADER | Quick settings |
ID_COMMON_CONTROL_HEADER | Common |
ID_COMMON_BASIC_HEADER | Basic |
ID_COMMON_ARTILLERY_HEADER | Artillery strike on tactical map |
ID_COMMON_INTERFACE_HEADER | Interface |
ID_COMMON_VOICE_HEADER | Voice messages |
ID_COMMON_TRACKER_HEADER | Tracker controls |
ID_COMMON_OPERATIONS_HEADER | Quick settings |
ID_REPLAY_CONTROL_HEADER | Spectator Camera |
ID_TRACKER_RESET_POSITION | Reset tracking position |
ID_HELP | Help |
ID_HIDE_HUD | Hide HUD |
ID_SEPARATE_ENGINE_CONTROL_HEADER | Separate engine control |
ID_TOGGLE_1_ENGINE_CONTROL | First engine controls |
ID_TOGGLE_2_ENGINE_CONTROL | Second engine controls |
ID_TOGGLE_3_ENGINE_CONTROL | Third engine controls |
ID_TOGGLE_4_ENGINE_CONTROL | Fourth engine controls |
ID_TOGGLE_5_ENGINE_CONTROL | Fifth engine controls |
ID_TOGGLE_6_ENGINE_CONTROL | Sixth engine controls |
ID_ENABLE_ALL_ENGINE_CONTROL | Controls for all engines |
ID_FIRE_GM | Fire from the main calibre gun |
ID_FIRE_GM_SECONDARY_GUN | Fire from secondary guns |
ID_FIRE_GM_MACHINE_GUN | Fire from machine guns |
ID_FIRE_GM_SPECIAL_GUN | Fire from special guns |
ID_TRANS_GEAR_UP | Ground vehicle transmission gear / cruise control: up |
ID_TRANS_GEAR_DOWN | Ground vehicle transmission gear / cruise control: down |
ID_TRANS_GEAR_NEUTRAL | Ground vehicle transmission gear: neutral |
ID_REPAIR_TRACKS | Repair of tracks |
ID_REPAIR_TANK | Ground vehicle repair |
ID_TARGETING_HOLD_GM | Target tracking (ground vehicle) |
ID_LOCK_TARGET_GM | Target tracking (ground vehicle) |
ID_TARGETING_HOLD_SHIP | Target tracking (naval) |
ID_SHORT_STOP | Short stop (ground vehicle) |
ID_SHOW_MOUSE_CURSOR | Show mouse cursor |
ID_ACTION_BAR_ITEM_1 | Select the first type of shells |
ID_ACTION_BAR_ITEM_2 | Select the second type of shells |
ID_ACTION_BAR_ITEM_3 | Select the third type of shells |
ID_ACTION_BAR_ITEM_4 | Select the fourth type of shells |
ID_ACTION_BAR_ITEM_5 | Artillery strike |
ID_ACTION_BAR_ITEM_6 | Fire extinguisher |
ID_ACTION_BAR_ITEM_7 | Air battles: aircraft #1 |
ID_ACTION_BAR_ITEM_8 | Air battles: aircraft #2 |
ID_ACTION_BAR_ITEM_9 | Air battles: aircraft #3 |
ID_ACTION_BAR_ITEM_10 | Towing cable |
ID_ACTION_BAR_ITEM_11 | Action 11 |
ID_ACTION_BAR_ITEM_12 | Crew Replenishment |
ID_IGNITE_BOOSTERS | Ignite boosters |
ID_SELECT_GM_GUN_RESET | Reset weapon selection |
ID_SELECT_GM_GUN_PRIMARY | Select primary weapon |
ID_SELECT_GM_GUN_SECONDARY | Select secondary weapon |
ID_SELECT_GM_GUN_SPECIAL | Select special weapon or ATGM |
ID_SELECT_GM_GUN_MACHINEGUN | Select machine gun |
ID_SMOKE_SCREEN | Smoke grenades |
ID_SHIP_SMOKE_GRENADE | Smoke grenades |
ID_SMOKE_SCREEN_GENERATOR | Smoke screening |
ID_SHIP_SMOKE_SCREEN_GENERATOR | Smoke screening |
ID_SUSPENSION_PITCH_UP | Incline backwards |
ID_SUSPENSION_PITCH_DOWN | Incline forward |
ID_SUSPENSION_ROLL_UP | Incline right |
ID_SUSPENSION_ROLL_DOWN | Incline left |
ID_SUSPENSION_CLEARANCE_UP | Decrease clearance |
ID_SUSPENSION_CLEARANCE_DOWN | Increase clearance |
ID_SUSPENSION_RESET | Centre suspension |
ID_SHOW_HERO_MODULES | X-ray (show vehicle modules) |
ID_KILLSTREAK_WHEEL_MENU | Event selection menu |
ID_SHIP_KILLSTREAK_WHEEL_MENU | Event selection menu |
ID_CHANGE_ARTILLERY_TARGETING_MODE | Toggle artillery aiming modes |
ID_ARTILLERY_CANCEL | Cancel artillery aiming |
ID_COCKPIT_HEADER | Cockpit |
ID_TOGGLE_COCKPIT_DOOR | Open cockpit |
ID_TOGGLE_COCKPIT_LIGHTS | Cockpit lighting |
ID_CAMERA_DRIVER | Driver camera |
ID_CAMERA_BINOCULARS | Binoculars |
ID_ZOOM_HOLD_GM | Zoom Camera |
ID_TANK_POWERTRAIN_HEADER | Mobility |
ID_ENABLE_GM_DIRECTION_DRIVING | Driver assistance mode |
ID_ENABLE_GM_HULL_AIMING | Hull aiming mode |
ID_TOGGLE_TRANSMISSION_MODE_GM | Transmission mode |
ID_RANGEFINDER | Rangefinder |
ID_TOGGLE_GUNNERS | Toggle gunners |
ID_SCOUT | Active scouting |
ID_SHORT_BRAKE | Short brake |
ID_CHANGE_CREW | Toggling between the Driver's and the Gunner's station |
ID_REPLAY_TRACK_ADD_KEYFRAME | Add keyframe |
ID_REPLAY_TRACK_REMOVE_KEYFRAME | Remove last keyframe |
ID_REPLAY_TRACK_PLAY_STOP | Enable/disable flying camera on a path |
ID_REPLAY_TRACK_CLEAR_ALL | Remove all keyframes |
ID_SHIP_WEAPON_PRIMARY | Select primary weapon |
ID_SHIP_WEAPON_MACHINEGUN | Select anti-aircraft weapons |
ID_SHIP_WEAPON_SECONDARY | Select secondary weapon |
ID_SHIP_WEAPON_ALL | Firing |
ID_SHIP_WEAPON_TORPEDOES | Launch torpedoes |
ID_SHIP_WEAPON_DEPTH_CHARGE | Depth charges |
ID_SHIP_WEAPON_ROCKETS | Rockets |
ID_SHIP_WEAPON_MINE | Mines |
ID_SHIP_WEAPON_MORTAR | Mortar |
ID_SHIP_SMOKE | Smokescreen |
ID_SHIP_WEAPON_PRIMARY_AND_MACHINEGUN | Primary weapon + anti-aircraft weapons |
ID_SHIP_WEAPON_PRIMARY_AND_SECONDARY | Primary weapon + secondary weapon |
ID_SHIP_ACTION_BAR_ITEM_1 | Select the first type of shells |
ID_SHIP_ACTION_BAR_ITEM_2 | Select the second type of shells |
ID_SHIP_ACTION_BAR_ITEM_3 | Select the third type of shells |
ID_SHIP_ACTION_BAR_ITEM_4 | Select the fourth type of shells |
ID_SHIP_ACTION_BAR_ITEM_5 | Artillery strike |
ID_SHIP_ACTION_BAR_ITEM_10 | Towing cable |
ID_SHIP_TORPEDO_SIGHT | Torpedo aiming |
ID_SHIP_TOGGLE_GUNNERS | Toggle gunner targets |
ID_SHIP_SELECT_TARGET_AI_PRIM | Manual targeting of the primary calibre |
ID_SHIP_SELECT_TARGET_AI_SEC | Manual targeting of the auxiliary calibre |
ID_SHIP_SELECT_TARGET_AI_MGUN | Manual targeting to the anti-aircraft calibre |
ID_HELICOPTER_CONTROL_HEADER | Helicopter |
ID_HELICOPTER_AXES_HEADER | Movement |
ID_HELICOPTER_FIRE_HEADER | Weaponry |
ID_HELICOPTER_VIEW_HEADER | Camera control |
ID_HELICOPTER_INSTRUCTOR_HEADER | Instructor |
ID_HELICOPTER_OPERATIONS_HEADER | Quick settings |
ID_ROCKETS_HELICOPTER | Fire rockets |
ID_ATGM_HELICOPTER | Fire air-to-ground missile |
ID_TOGGLE_VIEW_HELICOPTER | Toggle View |
ID_SHIP_ACTION_BAR_ITEM_6 | Extinguish fire |
ID_SHIP_ACTION_BAR_ITEM_11 | Repair |
ID_REPAIR_BREACHES | Repair breaches |
ID_SHIP_LOCK_SHOOT_DISTANCE | Manual aim correction |
ID_SHIP_FULL_STOP | Halt |
ID_LOCK_TARGETING_AT_POINT_SHIP | Target pointing |
ID_SINGLE_SHOT_SHIP | Ranging shot |
ID_CHANGE_SHOT_FREQ | Change rate of fire |
ID_CHANGE_SHOT_FREQ_HELICOPTER | Change rate of fire |
ID_BLOCK_TURRET | Control fire by pilot |
ID_AGM | Fire air-to-ground missile |
ID_AAM | Fire air-to-air missile |
ID_AAM_HELICOPTER | Fire air-to-air missile |
ID_FLARES_HEADER | Countermeasures |
ID_FLARES | Fire countermeasures |
ID_FLARES_HELICOPTER | Fire countermeasures |
ID_FLARES_SERIES_HELICOPTER | Fire countermeasure series |
ID_TOGGLE_PERIODIC_FLARES | Periodic countermeasures release (on/off) |
ID_TOGGLE_PERIODIC_FLARES_HELICOPTER | Periodic countermeasures release (on/off) |
ID_TOGGLE_MLWS_FLARES_SLAVING | Countermeasures slaving to MAW (on/off) |
ID_TOGGLE_MLWS_FLARES_SLAVING_HELICOPTER | Countermeasures slaving to MAW (on/off) |
ID_CHUTE | Drag chute |
ID_WALKER_CONTROL_HEADER | Walker |
ID_WALKER_MOVE_HEADER | Movement |
ID_WALKER_FIRE_HEADER | Weaponry |
ID_WALKER_VIEW_HEADER | Camera control |
ID_WALKER_OTHER_HEADER | Miscellaneous |
ID_WALKER_TORSO_UP | Raise torso |
ID_WALKER_TORSO_DOWN | Lower torso |
ID_FIRE_WALKER | Fire from the main calibre gun |
ID_FIRE_WALKER_SECONDARY_GUN | Fire from secondary guns |
ID_FIRE_WALKER_MACHINE_GUN | Fire from machine guns |
ID_FIRE_WALKER_SPECIAL_GUN | Fire from special guns |
ID_WALKER_SMOKE_SCREEN | Smoke grenades |
ID_REPAIR_WALKER | Repair |
ID_TOGGLE_VIEW_WALKER | Sniper mode |
ID_WALKER_ACTION_BAR_ITEM_1 | Select the first type of shells |
ID_WALKER_ACTION_BAR_ITEM_2 | Select the second type of shells |
ID_WALKER_ACTION_BAR_ITEM_3 | Select the third type of shells |
ID_WALKER_ACTION_BAR_ITEM_4 | Select the fourth type of shells |
ID_WALKER_ACTION_BAR_ITEM_5 | Artillery strike |
ID_WALKER_ACTION_BAR_ITEM_6 | Fire extinguisher |
ID_WALKER_ACTION_BAR_ITEM_7 | Air battles: aircraft #1 |
ID_WALKER_ACTION_BAR_ITEM_8 | Air battles: aircraft #2 |
ID_WALKER_ACTION_BAR_ITEM_9 | Air battles: aircraft #3 |
ID_WALKER_ACTION_BAR_ITEM_12 | Crew Replenishment |
ID_WALKER_KILLSTREAK_WHEEL_MENU | Event selection menu |
ID_TOGGLE_GM_ENGINE | Turn ON/OFF engine |
ID_FIRE_CONTROL_SYSTEM_HEADER | Fire-control system |
ID_TANK_NIGHT_VISION | Night vision mode |
ID_WEAPON_LOCK_TANK | Weapon lock |
ID_IR_PROJECTOR | IR spotlight |
ID_WEAPON_LEAD_TANK | Switch guidance method |
ID_THERMAL_WHITE_IS_HOT | Changing the color scheme of the thermal sight |
ID_THERMAL_WHITE_IS_HOT_HELI | Changing the color scheme of the thermal sight |
ID_MOUSE_AIM_OVERRIDE_ROLL_HELICOPTER | Manual roll control mode |
ID_SWITCH_COCKPIT_SIGHT_MODE | Switch sight mode in cockpit |
ID_SWITCH_COCKPIT_SIGHT_MODE_HELICOPTER | Switch sight mode in cockpit |
ID_TOGGLE_HMD | Switch the HMD indication |
ID_TOGGLE_HMD_HELI | Switch the HMD indication |
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER | Toggle Cannon Ballistic Computer |
ID_TOGGLE_CANNONS_AND_ROCKETS_BALLISTIC_COMPUTER_HELICOPTER | Toggle Cannon Ballistic Computer |
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTER | Toggle Rocket Ballistic Computer |
ID_TOGGLE_ROCKETS_BALLISTIC_COMPUTER_HELICOPTER | Toggle Rocket Ballistic Computer |
ID_SHOW_MULTIFUNC_WHEEL_MENU | Multi-function Menu |
ID_GAMEPAD_RESET_GYRO_TILT | Reset motion sensor orientation |
ID_SWITCH_REGISTERED_BOMB_TARGETING_POINT | Switch mission bombing target |
ID_LOCK_TARGETING_AT_POINT | Activate target point |
ID_UNLOCK_TARGETING_AT_POINT | Deactivate target point |
ID_LOCK_TARGETING | Sight stabilization |
ID_UNLOCK_TARGETING | Disable sight stabilization |
ID_REQUEST_DETECT_ALLY_HELI | Request location of allies |
ID_SQUAD_TARGET_DESIGNATION | Set target for squad |
ID_EVENT_ACTION | Event Action |
ID_FIRE_COMMON | Fire selected weapon |
ID_EXIT_SHOOTING_CYCLE_MODE | Exit selected weapon mode |
ID_SWITCH_SHOOTING_CYCLE_CANNON | Switch selected weapon to guns |
ID_SWITCH_SHOOTING_CYCLE_ROCKET | Switch selected weapon to missiles |
ID_SWITCH_SHOOTING_CYCLE_BOMB | Switch selected weapon to bombs |
ID_FIRE_COMMON_HELICOPTER | Fire selected weapon |
ID_EXIT_SHOOTING_CYCLE_MODE_HELICOPTER | Exit selected weapon mode |
ID_RESIZE_SECONDARY_WEAPON_SERIES | Secondary weapon ripple quantity |
ID_RESIZE_SECONDARY_WEAPON_SERIES_HELICOPTER | Secondary weapon ripple quantity |
ID_SWITCH_SHOOTING_CYCLE_CANNON_HELICOPTER | Switch selected weapon to guns |
ID_SWITCH_SHOOTING_CYCLE_ROCKET_HELICOPTER | Switch selected weapon to missiles |
ID_SWITCH_SHOOTING_CYCLE_BOMB_HELICOPTER | Switch selected weapon to bombs |
ID_FIRE_PRIMARY | Fire primary weapons |
ID_FIRE_SECONDARY | Fire secondary weapons |
ID_FIRE_PRIMARY_HELICOPTER | Fire primary weapons |
ID_FIRE_SECONDARY_HELICOPTER | Fire secondary weapons |
ID_WEAPON_SELECTOR_HEADER | Weapon Selector |
ID_SWITCH_SHOOTING_CYCLE_PRIMARY | Switch primary weapons |
ID_SWITCH_SHOOTING_CYCLE_SECONDARY | Switch secondary weapons |
ID_SWITCH_SHOOTING_CYCLE_PRIMARY_HELICOPTER | Switch primary weapons |
ID_SWITCH_SHOOTING_CYCLE_SECONDARY_HELICOPTER | Switch secondary weapons |
ID_CONTROL_MODE | Hover mode |
ID_AIR_REVERSE | Thrust reversal |
ID_SWEEP_MODE | Switch wing sweep control mode |
ID_TOGGLE_STEALTH | Сamouflage system |
ID_TOGGLE_AUTOTURRET_TARGETS | Toggle autoturret targets |
ID_SELECT_AUTOTURRET_TARGET | Manual targeting to the autoturret |
ID_CAMERA_COMMANDER | Commander sight |
ID_COMMANDER_AIM_MODE | Commander fire control |
ID_GUIDED_BOMBS | Drop guided bombs |
ID_GUIDED_BOMBS_LOCK | Lock guided bombs |
ID_GUIDED_BOMBS_HELICOPTER | Drop guided bombs |
ID_GUIDED_BOMBS_LOCK_HELICOPTER | Lock guided bombs |
ID_GM_TERRAFORM_TOGGLE | Entrenching: Enable / Disable |
ID_START_SUPPORT_PLANE_SHIP | Surveillance aircraft: catapult activation / launch |
ID_CANCEL_SUPPORT_PLANE_FUSE | Surveillance aircraft: catapult deactivation |
ID_PLANE_KILLSTREAK_WHEEL_MENU | Event selection menu |
ID_AIR_BRAKE_HELICOPTER | Toggle Airbrake |
ID_REPLAY_BACKWARD | Backward |
ID_REPLAY_FORWARD | Forward |
ID_JETTISON_SECONDARY_HELICOPTER | Jettison secondary weapon |
ID_JETTISON_SECONDARY | Jettison secondary weapon |
ID_START_SUPPORT_PLANE | UAV Launch |
ID_SUPPORT_PLANE_ORBITING | Flying in orbit |
ID_SUPPORT_PLANE_ORBITING_SHIP | Flying in orbit |
ID_START_UGV | UGV deploy |
ID_MINE_DETONATION | Mine detonation |
ID_UNLIMITED_CONTROL | Select the mission vehicle to control |
ID_SUBMARINE_TOGGLE_PERISCOPE | Up/down periscope |
ID_HUMAN_MOVE_HEADER | Movement |
ID_HUMAN_CONTROL_HEADER | Infantryman |
ID_HUMAN_JUMP | Jump |
ID_HUMAN_SPRINT | Fast run |
ID_HUMAN_FIRE_HEADER | Weaponry |
ID_FIRE_HUMAN | Fire from the main calibre gun |
ID_FIRE_HUMAN_SECONDARY_GUN | Fire from secondary guns |
ID_FIRE_HUMAN_MACHINE_GUN | Fire from the underbarrel grenade launcher |
ID_FIRE_HUMAN_SPECIAL_GUN | Fire from special guns |
ID_SELECT_HUMAN_GUN_RESET | Reset weapon selection |
ID_SELECT_HUMAN_GUN_MACHINEGUN | Select the machine gun |
ID_SELECT_HUMAN_GUN_PRIMARY | Select the primary weapon |
ID_SELECT_HUMAN_GUN_SECONDARY | Select the secondary weapon |
ID_HUMAN_SMOKE_GRENADE | Smoke grenades |
ID_WEAPON_LOCK_HUMAN | Weapon lock |
ID_SENSOR_SWITCH_HUMAN | Switch Radar/IRST search on/off |
ID_SENSOR_TARGET_SWITCH_HUMAN | Select the Radar/IRST target to lock |
ID_SENSOR_TARGET_LOCK_HUMAN | Lock the Radar/IRST on the target |
ID_HUMAN_NIGHT_VISION | Night vision mode |
ID_HUMAN_THERMAL_WHITE_IS_HOT | Changing the color scheme of the thermal sight |
ID_HUMAN_TOGGLE_RANGEFINDER | Rangefinder |
ID_HUMAN_VIEW_HEADER | Camera control |
ID_TOGGLE_VIEW_HUMAN | Sniper mode |
ID_TARGETING_HOLD_HUMAN | Target tracking |
ID_HUMAN_OTHER_HEADER | Miscellaneous |
ID_START_SUPPORT_PLANE_HUMAN | UAV Launch |
ID_SUPPORT_PLANE_ORBITING_HUMAN | Hover |
ID_DESIGNATE_TARGET | Designate a team target |
ID_COLLAPSE_ACTION_BAR | Collapse/expand action bar in battle |