Difference between revisions of "Awards"
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− | '''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end | + | '''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end. |
− | '''Streaks''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}. | + | Some awards are needed to complete [[Daily missions]] or to win wagers. |
+ | |||
+ | '''[[#Streaks|Streaks]]''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}. | ||
=== Match Awards === | === Match Awards === | ||
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|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally. | |[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally. | ||
|- * | |- * | ||
− | |[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive | + | |[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive.<br> ''The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.'' |
|- | |- | ||
|[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3). | |[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3). | ||
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|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes. | |[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes. | ||
|- | |- | ||
− | |[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended* a friendly bomber. | + | |[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended* a friendly bomber. <br> ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.'' |
|- | |- | ||
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3). | |[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3). | ||
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|[[File:Award-missionmaker.png]]||'''Mission Maker'''<br>Delivered both "First strike" and "Final blow". | |[[File:Award-missionmaker.png]]||'''Mission Maker'''<br>Delivered both "First strike" and "Final blow". | ||
|- | |- | ||
− | |[[File:Award-onhand.png]]||'''On Hand''' <br>Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. Scout assists | + | |[[File:Award-onhand.png]]||'''On Hand''' <br>Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier. {{Notice|Scout assists are not taken into account, only destruction assists are counted towards the award.}} |
+ | |- | ||
+ | |[[File:Award-peacefulatom.png]]||'''Peaceful atom''' <br>Shot down a nuclear weapon carrier. | ||
|- | |- | ||
|[[File:Award-punisher.png]]||'''Punisher''' <br>Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier. | |[[File:Award-punisher.png]]||'''Punisher''' <br>Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier. | ||
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|- | |- | ||
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' <br>Reward for preserving a fighter plane at the end of an aerial battle in Ground AB. | |[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' <br>Reward for preserving a fighter plane at the end of an aerial battle in Ground AB. | ||
+ | |- | ||
+ | | | ||
+ | |'''Safe and Sound: Helicopter''' | ||
+ | Reward for preserving a helicopter at the end of an aerial battle in Ground AB. | ||
|- | |- | ||
|[[File:Award-skillmatters.png]]||'''Skill matters''' <br>Destroyed a vehicle 2-5 BR ranks higher. | |[[File:Award-skillmatters.png]]||'''Skill matters''' <br>Destroyed a vehicle 2-5 BR ranks higher. | ||
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|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' <br>Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3). | |[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' <br>Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3). | ||
|- | |- | ||
− | |[[File:Award-thebestsquad.png]]||'''The Best Squad''' <br>It is given to the squad that earned more squad streaks during the match than the other teams. | + | |[[File:Award-thebestsquad.png]]||'''The Best Squad''' <br>It is given to the squad that earned more {{Annotation|squad streaks|Supporting Fire and Teamwork}} during the match than the other teams. |
|- | |- | ||
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' <br>The last player remaining in the mission. | |[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' <br>The last player remaining in the mission. | ||
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|[[File:Award-tsunami.png]]||'''Tsunami''' <br>Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3). | |[[File:Award-tsunami.png]]||'''Tsunami''' <br>Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3). | ||
|- | |- | ||
− | |[[File:Award-WaterTroopsRescuer.png]]||''' | + | |[[File:Award-WaterTroopsRescuer.png]]||'''Ship Rescuer''' <br>Defended friendly water troops. |
|- | |- | ||
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' <br>Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier. | |[[File:Award-wingbreaker.png]]||'''Wing Breaker''' <br>Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier. | ||
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|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' <br>Reward for destroying an enemy vehicle without getting yourself hit X times in a row. | |[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' <br>Reward for destroying an enemy vehicle without getting yourself hit X times in a row. | ||
|- | |- | ||
− | |[[File:Award-professional.png]]||'''Professional: xN''' <br>Reward for destroying 5 vehicles in a single | + | |[[File:Award-professional.png]]||'''Professional: xN''' <br>Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.) |
|- | |- | ||
− | |[[File:Award-oneshot.png]]||'''Without a miss''' <br>Reward for destroying your | + | |[[File:Award-oneshot.png]]||'''Without a miss'''<br> |
+ | Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).<br> | ||
+ | '''Reward''': 200 {{sl}} for the first three kills, and then +200 {{sl}} for each additional ×1 to the series over three. | ||
|- | |- | ||
|} | |} | ||
[[Category:Achievements]] | [[Category:Achievements]] |
Revision as of 15:37, 27 January 2024
Match awards are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions reward after the match end.
Some awards are needed to complete Daily missions or to win wagers.
Streaks are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions .
Match Awards
In alphabetical order.
Streaks
Can be obtained several times per match.
Double strike! Destroyed vehicles of 2 players in a row. | |
Triple strike! Destroyed vehicles of 3 players in a row. | |
Multi strike ×X! Destroyed vehicles of 4 players or more in a row. | |
Triple strike! (ground) Destroyed 3 ground units in a row. | |
Multi strike ×X! (ground) Destroyed 4 ground units or more in a row. | |
Double strike! (naval) Wrecked 2 ships in a row. | |
Triple strike! (naval) Wrecked 3 ships in a row. | |
Multi strike ×X! (naval) Wrecked 4 ships or more in a row. | |
Assist streak: ×X! Assisted allies in destroying enemy vehicles X times in a row. | |
Base capturer streak: ×X! Reward for capturing base X times in a row. | |
Shadow strike streak: ×X! Reward for destroying an enemy vehicle without getting yourself hit X times in a row. | |
Professional: xN Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.) | |
Without a miss Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count). |