Difference between revisions of "Marder 1A3"
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== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | The Marder is best used carefully, since everything can penetrate your armour no matter what, the best tactic when hunting for enemy tanks is to hide behind cover and only expose your missile launcher oor turret, since the crew are below the turret, there is a lower chance of them being hit. The Marder is highly capable of taking on air targets such as enemy Close Air Support and Helicopters. The 20mm gun is best used for air targets or enemy light tanks. Enemies worth noting are; BMP-1/2, their frontal armour is just angled enough to bounce your 20mm rounds, and they withoutt a doubt can fire back. If played correctly, the Marder can be a terror to the enemy team for both ground targets and air targets.<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
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''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
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* [[Marder A1-]] | * [[Marder A1-]] | ||
Revision as of 22:22, 8 March 2023
This page is about the German light tank Marder 1A3. For the other version, see Marder A1-. |
Contents
Description
The Marder 1A3 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Direct Hit".
The Marder 1A3 is an improvement over the Marder A1- with additional armour plates added all around the hull that should make the vehicle better withstand autocannon rounds from a distance, though close-range protection is still paper thin. The additional armour implemented on Marder 1A3 does make the vehicle slightly heavier than the Marder A1-, and while this should make impact mobility slightly, the differences in in-game performance is negligible. Armament between the two variants are similar too, with the Marder 1A3 retaining the MILAN ATGM and the 20 mm Rh202 autocannon. Armament differences lay in the APDS availability for the 20 mm autocannon and the removal of the rear-mounted MG3A1.
General info
Survivability and armour
The Marder 1A3's armour is minimal, even if a bit better than its predecessor's. Any calibre larger than light machine guns (7.62 mm) can penetrate the vehicle. Therefore you must be careful and not expose the vehicle.
Armour type:
- High hardness rolled armour (hull front and roof)
- Rolled homogeneous armour (hull sides and rear, gun mount, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 + 8 mm (77°) Upper plate 32 + 32 mm (21-58°) Lower plate |
15 + 8 mm (33°)Top 15 + 5 mm Bottom |
11 mm (22°) Rear plate and hatch 5 mm (22°) Vents |
11 + 8 mm (13°) Engine compartment 11 + 8 mm Crew compartment |
Gun mount | 25 + 20 mm (38°) Base front | 20 + 15 mm | 11-20 mm | 11 mm |
Cupola | 11 mm | 11 mm | 11 mm | 11 mm |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
Mobility
The mobility is very good with a top speed of 84 km/h both forwards and backwards. This makes you faster than most other tanks at this battle rating.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33.5 | 930 | 1,145 | 27.76 | 34.18 |
Realistic | 76 | 76 | 531 | 600 | 15.85 | 17.91 |
Modifications and economy
Armaments
Main armament
20 mm Rh202 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (200) | 800 | -17°/+65° | ±180° | N/A | 57.1 | 79.1 | 96.0 | 106.2 | 112.9 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
- Default: HVAP-T · HEFI-T
- DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
- DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
- DM63: APDS · APDS · APDS · HEFI-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HVAP-T | 57 | 52 | 37 | 24 | 15 | 10 | |
HEFI-T | 7 | 6 | 5 | 3 | 2 | 2 | |
APDS | 66 | 61 | 45 | 31 | 21 | 14 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HVAP-T | 1,100 | 0.11 | - | - | - | 66° | 70° | 72° | ||||
HEFI-T | 1,100 | 0.13 | 0.1 | 0.1 | 11.05 | 79° | 80° | 81° | ||||
APDS | 1,150 | 0.13 | - | - | - | 75° | 78° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
6 | 4 (+2) | 2 (+4) | 0 (+6) | No |
Notes:
- Ammunition is modeled as 6 belts of 200 rounds.
- Racks disappear after you've fired all belts in the rack.
Additional armament
MILAN missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
4 | ±5° | N/A | N/A | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MILAN | ATGM | 530 | 530 | 530 | 530 | 530 | 530 |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
MILAN | ATGM | 200 | 2,000 | 6.7 | 0.05 | 0.1 | 1.83 | 80° | 82° | 90° |
Ammo racks
Full ammo |
Visual discrepancy |
---|---|
4 | No |
Notes:
- Missiles are modeled individually and disappear after having been launched.
- It is not possible to select how many missiles to bring into battle.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Usage in battles
The Marder is best used carefully, since everything can penetrate your armour no matter what, the best tactic when hunting for enemy tanks is to hide behind cover and only expose your missile launcher oor turret, since the crew are below the turret, there is a lower chance of them being hit. The Marder is highly capable of taking on air targets such as enemy Close Air Support and Helicopters. The 20mm gun is best used for air targets or enemy light tanks. Enemies worth noting are; BMP-1/2, their frontal armour is just angled enough to bounce your 20mm rounds, and they withoutt a doubt can fire back. If played correctly, the Marder can be a terror to the enemy team for both ground targets and air targets.
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Good mobility
- Respectable ATGM for defeating most tanks
- Equipped with thermal sights and laser rangefinder
- 20 mm autocannon is effective against aircraft
- Removal of the machine gun from the Marder A1- provides better view of the back
- Addition of the DM63 APDS belts increases the effectiveness of the 20 mm
Cons:
- Mediocre survivability
- Poor gun depression of the ATGM Launcher limits close-range effectiveness when firing from behind hills
- The 20 mm gun penetration performance makes it unlikely to common ground units faced except the thinnest armoured ones
- Large profile
- Only carries 4 ATGMs
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Thyssen-Henschel | |
---|---|
TAM | TAM · TAM 2C · TAM 2IP |
Marder IFV | Marder A1- · Marder 1A3 · DF105 |
TH800 | Class 3 (P) |
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |