Difference between revisions of "H.35"
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
+ | |||
* Cast homogeneous armour | * Cast homogeneous armour | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
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* Suspension wheels, bogies, and tracks are all 15 mm thick. | * Suspension wheels, bogies, and tracks are all 15 mm thick. | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !colspan="3" | Mobility characteristic | + | ! colspan="3" | Mobility characteristic |
|- | |- | ||
! Weight (tons) | ! Weight (tons) | ||
− | !colspan="1" | Add-on Armor<br>weight (tons) | + | ! colspan="1" | Add-on Armor<br>weight (tons) |
− | !colspan="1" | Max speed (km/h) | + | ! colspan="1" | Max speed (km/h) |
|- | |- | ||
− | |rowspan="2" | 10.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 31 (AB) | + | | rowspan="2" | 10.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 31 (AB) |
|- | |- | ||
|28 (RB/SB) | |28 (RB/SB) | ||
|- | |- | ||
− | !colspan="3" | Engine power (horsepower) | + | ! colspan="3" | Engine power (horsepower) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
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|75 | |75 | ||
|- | |- | ||
− | !colspan="3" | Power-to-weight ratio (hp/ton) | + | ! colspan="3" | Power-to-weight ratio (hp/ton) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
* Decent armour for its BR (at distances). | * Decent armour for its BR (at distances). | ||
* Good depression of -13°. | * Good depression of -13°. | ||
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* Thick and sloped turret makes good hull-down position. | * Thick and sloped turret makes good hull-down position. | ||
* Coaxial MAC 31 MG. | * Coaxial MAC 31 MG. | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Arguably the '''worst''' beginner ground vehicle: very frustrating to play. | * Arguably the '''worst''' beginner ground vehicle: very frustrating to play. | ||
* It has the worst APCR-shot in the entire game. | * It has the worst APCR-shot in the entire game. | ||
* Reload time is ''twice'' as long as other main armaments at this BR. | * Reload time is ''twice'' as long as other main armaments at this BR. | ||
* APCR deals only punctual damage: unable to one-shot anything but other French light tanks. | * APCR deals only punctual damage: unable to one-shot anything but other French light tanks. | ||
− | * APHE only has | + | * APHE only has 15 mm of penetration. |
* Not very mobile for a reserve light tank. | * Not very mobile for a reserve light tank. | ||
* Tracks are narrow, offering poor cross-country capability. | * Tracks are narrow, offering poor cross-country capability. | ||
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== Read also == | == Read also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
+ | |||
''ETC.'' | ''ETC.'' | ||
== Sources == | == Sources == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{France light tanks}} | {{France light tanks}} |
Revision as of 15:04, 13 February 2019
Contents
Description
The Char léger Hotchkiss modèle 1935 H (Hotchkiss light tank model 1935) is a reserve French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The H.35 was removed from the main tech tree during Update 1.85 "Supersonic". During its session in the main tree, it was arguably the worst reserve vehicle in War Thunder.
Combining a 17 years old gun from WWI, average armour, and a subpar engine sounds like a bad tank design, right? Well someone did it anyways.
Mobility (?):
With its low speed, don't even dream of bold flanking manœuvres, you must rely on road and downhills in order to achieve a decent speed. Climbing hills and turning on the spot are also hard thing to achieve while driving this vehicle. The only thing "light" about this tank is the weight.
Firepower (?):
With only 36 mm of penetration, poor post-penetration damage and a long reload time, this tank's main gun is what gives the H.35 the running title as one of the worst reserve vehicle in War Thunder. With -13° of depression, it is actually a very depressing gun to shoot.
Armour (!):
A light beneath shadows: armour is decent and it will protect you from incoming long-range shots... but nothing more than that. At close ranges, anything bigger than HMG fire can shred your tank very easily. If you're lucky enough to survive a shot, retreat and ask your allies for help.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 34 mm (8-87°) Front plate 22 mm (75-85°), 34 mm (31°) Front glacis 34 mm (30°) Lower glacis |
34 mm (1-33°) 34 mm (1-2°) |
34 mm (31°) Top 34 mm Bottom (7-32°) |
22 mm |
Turret | 45 + 25 mm (5°) Turret front 45 mm (28-30°) Left side 25 mm (10-19°) Gun mantlet 35 mm (9-88°) Vision port |
40 mm (1-28°) 35 mm (8-87°) Vision ports |
40 mm (8-63°) | 25 mm |
Armour | Sides | Roof | ||
Cupola | 40 mm | 40 mm |
Notes:
- Suspension wheels, bogies, and tracks are all 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
10.6 | N/A | 31 (AB) |
28 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 90 | 100 |
Realistic/Simulator | 71 | 75 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 8.49 | 9.43 |
Realistic/Simulator | 6.70 | 7.07 |
Armaments
Main armament
37 mm SA18 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
76 | -13°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.95 | 20.69 | _.__ | _.__ | 29.55 |
Realistic | 9.34 | 10.99 | _.__ | _.__ | 15.7 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.03 | _.__ | _.__ | 3.10 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Mle1937 | APCR | 36 | 33 | 24 | 16 | 8 | 5 |
Mle1892 | APHE | 13 | 12 | 7 | 4 | 2 | 2 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Mle1937 | APCR | 600 | 0.5 | N/A | N/A | N/A | ° | 66° | 70° | 72° |
Mle1892 | APHE | 388 | 0.5 | 1.2 | 6.0 | 15 | ° | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
76 | 75 (+1) | 62 (+14) | 49 (+27) | 36 (+40) | 23 (+53) | 10 (+66) | 1 (+75) | Yes |
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,400 (150) | 1,350 | N/A | N/A |
Usage in the battles
Playing the H.35 is a hard task. Having such a bad gun, it cannot reliably engage a fight without getting the first shot off; hence, one must stick with its teammates in order to survive an encounter. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m).
Tactics
Hull down:
Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, an hill or any shell-proof prop and wait for the enemy to fall in your sights. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road.
"Brawling":
In urban maps, narrow streets and crossroad allows for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a kill from them since it's about the only good shots you will get on an enemy with such a poor vehicle.
Fleeing:
Turn your back to the enemy and use your engine deck as a shield for the crew. Use this tactic anytime you are left alone and go find yourself another teammate. Don't use your reverse speed since it's too low : turn back and flee, your armour is as thick as on the front of your tank. Never stop to try a shot since your pursuers have a way better gun than yours.
Pros and cons
Pros:
- Decent armour for its BR (at distances).
- Good depression of -13°.
- Tiny target.
- Thick and sloped turret makes good hull-down position.
- Coaxial MAC 31 MG.
Cons:
- Arguably the worst beginner ground vehicle: very frustrating to play.
- It has the worst APCR-shot in the entire game.
- Reload time is twice as long as other main armaments at this BR.
- APCR deals only punctual damage: unable to one-shot anything but other French light tanks.
- APHE only has 15 mm of penetration.
- Not very mobile for a reserve light tank.
- Tracks are narrow, offering poor cross-country capability.
- HP/ton ratio is unsatisfying (8.49 HP/ton).
- Only two crew member allows for no survivability, and barely so with crew replenishment.
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |