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− | {{Writing | Skektec}}
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− | {{Specs-Card
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− | |code=uk_g6
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− | |images={{Specs-Card-Image|GarageImage_G6RhinoHanger.jpg}}
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− | }}
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− | == Description ==
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− | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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− | The '''{{PAGENAME}}''' is a rank {{Specs | rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
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− | == General info ==
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− | === Survivability and armour ===
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− | {{Specs-Tank-Armour}}
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− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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− | With negligible armour the {{PAGENAME}} will not survive the front lines for long and is best suited for flanking and supporting fire. With a limit of 45° horizontal rotation in either direction, firing at a target will require you to almost always be facing your target and limits your ability to counter-attack a target that has flanked you.
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− | Ammo racks are situated in the front and back of the vehicle meaning a side hit is not likely to detonate any rounds, a hit to the front or back my cause them to detonate but they are unlikely to take out much of the crew.
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− | Crew are relatively spaced out meaning an AP shot will struggle to take out all the turret crew. APHE and APCBC is able to take out all turret crew but there is the possibility of one or two of them surviving. AP is able to travel through the full tank taking out the driver and potentially injuring crew or taking out ammunition. The turret is extremely venerable to HE with one shot being able to take out the entire gunner crew, and a HE shot to the front is most likely to take out the driver. With 15mm armour on the turret low caliber MG fire will struggle to penetrate the vehicle. 20mm AP will be able to penetrate the vehicle from 1400m away leaving the vehicle vulnerable to aircraft fire, however other aircraft ammunition of lower caliber or non-AP will struggle to do damage.
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− | '''Armor type:'''<!-- The types of armour present on the vehicle and their general locations --><!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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− | * Cast homogeneous armour (Turret, Transmission area) -->
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− | {| class="wikitable"
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− | !Armour
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− | !Front
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− | !Sides
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− | !Rear
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− | !Roof
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− | |-
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− | |Hull
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− | |10mm
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− | |8mm - 15mm
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− | |10mm - 15mm
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− | |15mm
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− | |-
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− | |Turret
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− | |15mm ''Turret front''
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− | 10mm ''Gun mantlet''
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− | |10mm - 15mm
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− | |10mm - 15mm
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− | |15mm
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− | |-
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− | |Cupola
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− | |15mm
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− | |15mm
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− | |15mm
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− | |15mm
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− | |}
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− | '''Notes:'''<!-- Any additional notes which the user needs to be aware of --><!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
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− | === Mobility ===
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− | {{Specs-Tank-Mobility}}
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− | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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