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Ground Vehicles
BMD-4
VI
Rank
AB
9.0
RB
9.3
SB
9.3
Battle rating
USSR
Game nation
Light tank
Main role
Russia
Operator country
General information

The BMD-4 is a Russian airborne infantry fighting vehicle developed after the collapse of the Soviet Union as a new entrant in the long-running BMD series. It uses the hull of the BMD-3, a limited production vehicle with a new chassis superior to the vintage BMD-1 chassis, and a new Bakcha-U turret with the same 100 mm + 30 mm cannon armament used by the full-size BMP-3 IFV, giving it an exceptionally heavy armament for its weight and role. Accepted into Russian service in 2004, BMD-4 production was stopped after a short initial production run due to economic difficulties. Years later, the streamlined BMD-4M with increased BMP-3 part commonality reentered production and service.

The BMD-4 was introduced during Update "Red Skies" as a reward for the 2021 Summer Landing event. In a simple comparison to its non-airborne relative with the same guns, the BMP-3, the BMD-4 has less armour, higher mobility, and a faster ATGM reload. It is extremely speedy in both forward and reverse and can easily make it to lucrative flank or overwatch positions, splashing multiple targets with its tandem ATGMs or hosing them down with its autocannon, but suffers from incredibly light protection: while the BMP-3 can often shrug off autocannon fire from the front, the BMD-4's front armour is not even proof to heavy machine guns. As such, it's best reserved for fearsome ambush attacks against unaware or distracted enemies.


Where to purchase:

Survivability and armour
Armour front / side / back
Hull 40 / 30 / 20 mm
Turret 40 / 20 / 20 mm
Visibility 77 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7078 km/h
Backward 7078 km/h
Power-to-weight ratio 33.129.363.251.3 hp/t
Engine power 450398859697 hp
Weight 13.6 t
Optics
Gunner
Commander
Driver
Optics zoom
2.5x–12.0x
4.0x–20.0x
Optical device
Armaments
100 mm 2A70 cannon
Ammunition 38 rounds
First-order 38 rounds
Reload 5 s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE313131313131
HE363636363636
ATGM (tandem)750750750750750750
30 mm 2A72 cannon
Ammunition 500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
1.3 → 1 s
Fire rate 330 shots/min
Vertical guidance -6 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 4235.779.157.16051112.981.6 °/s
Vertical 4233.614794.16048210134.4 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-I/HEF-I/HEF-I/HEF-I876544
APDS/APDS/APDS/APDS/APDS828179757269
AP-T/AP-T/AP-T/AP-T656353443629
7.62 mm PKTM machine gun (coaxial)
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 3,064 → 5,481 SL
RB 3,200 → 5,725 SL
SB 3,706 → 6,630 SL
Crew training 175,000 SL
Experts 620,000 SL
Aces 2,100 GE
Research Aces 1,010,000 RP
Reward multiplier AB / RB / SB
130 / 170 / 220 % SL
226 % RP
Total cost of modifications 186,300 RP
307,000 SL
Talisman cost 2,700 GE

Mobility
Protection
Firepower
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