Difference between revisions of "Bezuprechny"
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− | As previously seen in | + | As previously seen in the Pr. 30, the mobility is not bad but is not great either. The additional armament does not reduce significantly the mobility of the vessel. While it may not have the same mobility and speed of other destroyers, it has a very neat rudder performance and a somewhat high cruising max speed (67 km/h) |
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{{main|B-13 (130 mm)}} | {{main|B-13 (130 mm)}} | ||
− | The Pr. 30 is armed with 4 x 130 mm/58 B- | + | The Pr. 30 is armed with 4 x 130 mm/58 B-13 semi automatic cannons divided into 2 dual-mount turrets, capable of decimating enemy vessels in seconds, including heavy cruisers. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. While the HE shell has a powerful filler, the lack of penetration makes it impossible to combat medium armored vessels even at close ranges. It is recommended to research the SAPCBC round ASAP to maximize firepower against surface targets. HE-VT* are an extra when it comes to air defense, proximity fuze 130 mm tend to annihilate every single aircraft. However, while powerful, this rounds should only be used as an extra and at preferably long ranges or if the aircraft is flying in a straight line. The low muzzle velocity and the aiming speed of the turrets make engaging airborne threats at close ranges a nightmare. They are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (between 5-10 km). |
=== Secondary armament === | === Secondary armament === |
Revision as of 20:25, 30 July 2021
Contents
Description
The Pr.30-bis, Bezuprechny, 1950 is a rank II Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Red Skies".
General info
Survivability and armour
The Bezuprechny has little to no difference talking about armor compared to its antecesor, the Ognevoy. As expected in a destroyer, the armor is enough to withstand fragmentation and low caliber ammunition. However, the Pr. 30-bis has a reinforced bridge compared to the Pr. 30 and additional gun shields for the 37 mm auto cannons. The Pr. 30-bis should not be in any means a frontline vessel as all the guns seen at the battle-rating will have no difficulties penetrating the armor and shreddring it.
Mobility
As previously seen in the Pr. 30, the mobility is not bad but is not great either. The additional armament does not reduce significantly the mobility of the vessel. While it may not have the same mobility and speed of other destroyers, it has a very neat rudder performance and a somewhat high cruising max speed (67 km/h)
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 82 | 35 | |
RB/SB | |||
Upgraded | 67 | 29 |
Modifications and economy
Armament
Primary armament
The Pr. 30 is armed with 4 x 130 mm/58 B-13 semi automatic cannons divided into 2 dual-mount turrets, capable of decimating enemy vessels in seconds, including heavy cruisers. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. While the HE shell has a powerful filler, the lack of penetration makes it impossible to combat medium armored vessels even at close ranges. It is recommended to research the SAPCBC round ASAP to maximize firepower against surface targets. HE-VT* are an extra when it comes to air defense, proximity fuze 130 mm tend to annihilate every single aircraft. However, while powerful, this rounds should only be used as an extra and at preferably long ranges or if the aircraft is flying in a straight line. The low muzzle velocity and the aiming speed of the turrets make engaging airborne threats at close ranges a nightmare. They are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (between 5-10 km).
Secondary armament
Different from the Pr. 30, the Pr. 30-bis is armed with a dual-mount 85 mm/52 92-K 85 mm turret instead of a 76 mm turret. The placement of this turret is now behind the secondary turret instead of the front. While this can be seen as a minor change, this tends to potentialize the effectiveness of this weapon against airborne targets. While this gun has nothing special in particular, it comes in handy when dealing with fast and lighter surface targets in which the 130 mm is not worth using. It has access to HE, APHECB and HE-DF. As already discussed with the 130 mm, the HE is practically useless against medium armored vessels. However, it is useful against lightly armored targets like sub-chasers and PT boats. The APHECB round adds an additional weapon to fight medium armored targets. While it has low explosive power, it stands 31 mm behind in terms of armor penetration against the 130 mm SAPCBC. This round, while not amazing, can be helpful agaisnt them, six guns are better than four. When it comes to air defense, it has the HE-DF. While this relys on a time-fuze and not a proximity-fuze as the HE-VT* seen on the 130 mm, the time-fuze is still very capable of destroying enemy aircraft. Leaving the targetting to the AI for it to automatically set the fuze and engage the targets is one of the most reasonable options but manual control can be done as well.
Anti-aircraft armament
This is a new addition compared to the Pr. 30. The Pr. 30-bis gets one extra turret but removes the DShK 12.7 mm machineguns. This guns do exactly what they are supposed to do: deliver substantial amount of rounds on the air to engage enemy aircraft. However, this guns have a dual-purpose as they are very powerful guns. While they are only fed by HEI-T belts, the stopping power for immediate defense against lightly armored targets leaves nothing to expect. This guns completely annihilate any lightly armored target within seconds.
Additional armament
Here is where the Pr. 30-bis is starting to look closer to the following Cold War destroyers, specially the Spokoinyy. It is armed with 2 5-tube torpedo launchers. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 4 km (10 km with torpedo mode) and can be used at almost point blank, the torpedo must travel 50 m at minimum to be armed. These torpedoes are one of the fastest ones seen at the battle-rating (94 km/h), making it easier to aim at long ranges. However, the speed is drastically reduced if torpedo mode is active as it trades speed for range.
1 meter depth:
This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see more clearly the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.
4 meter depth:
This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them and it will not leave any significant visible water trail compared to the 1 meter depth torpedo.
The Pr. 30-bis is also armed with BB-1 depth charges. These depth charges are useless and not worth carrying in game unless they are used in very situational moments.
At the same time, the Pr. 30-bis is the first Soviet Cold War destroyer in game to have access to sea mines. It carries with a substantial ammount of mines (x60) to completely block and trap strategic locations such as capture points, chokehold canals, etc etc.
Radar
The Pr. 30-bis is the first Soviet destroyer to have access to both search/track radars in game. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats the gunners are not engaging or low speed flying aircraft at long ranges (bombers). Most of the time, the use of tracking radar will not be necessary as gunners will take care of aircraft while the captain is engaging enemy vessels.
Usage in battles
As an upgraded Pr. 30, it is able to dominate the litoral waters of any match and the skies, not only because of the potent firepower but also because of the radar. However, it should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances. The 85 mm should always be used to sink everything but heavily armoured ships in order to save the powerful ammo for more protected vessels. It is able to decimate light vessels in seconds as well as planes with the 37 mm. For this same reason, the Pr. 30-bis can be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active unless clutter is on the way. The Pr. 30-bis, when used in Enduring Confrontation events, is a "Jack-of-All-Trades" ship not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships. However, most ships will take seconds to decimate the Pr. 30-bis if a wrong move is done, like engaging battleships with main guns or get the attention of heavy cruisers.
Pros and cons
Pros:
- Potent main guns
- Competent AAA which will destroy lightly armored threats and lightly armored vessels
- HE-VT* rounds for 130 mm
- Powerful torpedoes with higher torpedo count
- Access to radar
Cons:
- Light armor
- No HE-VT* for 85 mm
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR destroyers | |
---|---|
Imperial Russia | |
Derzky-class | Frunze |
Fidonisy-class | Kerch |
Soviet Union | |
Pr. 1 | Leningrad · Moskva |
Pr. 45 | Opytny |
Pr. 7 | Besposhchadny · Ryany |
Pr. 7U | Soobrazitelny · Stroyny |
Pr. 20 | Tashkent |
Pr. 30 | Ognevoy |
Pr. 30-bis | Smelyi · Bezuprechny |
Pr. 41 | Neustrashimy |
Pr. 56 | Spokoinyy · Blagorodnyy · Bravy |
Trophies | Romania |
Regele Ferdinand-class | Letuchiy |