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Ground Vehicles
M1A1 AIM
VII
Rank
AB
11.7
RB
11.7
SB
11.7
Battle rating
USA
Game nation
Medium tank
Main role
550,000
Research
1,000,000
SL
Purchase
Squadron vehicle
Status
Australia
Operator country
General information

As new threat profiles emerged from the Cold War, the Australians recognized that their existing fleet of Centurions and Leopards for the Royal Australian Armoured Corp (RAAC) was becoming obsolete in being able to protect the crew against these threats. To provide the Australian Army with the best protection capabilities against these threats and continue fighting in a combined arms fashion, the Australian government sought to replace their existing tank fleet with 59 M1A1 AIM tanks from the United States. The M1A1 AIM ("Abrams Integrated Management") are refurbished Abrams tanks with additional sensors and communication platforms for better integration with the new information space on the battlefield. The M1A1 AIM were put into service by the Australian Army in 2007.

Introduced in Update "Danger Zone" as a squadron vehicle unlock, the M1A1 AIM presents most of the benefits of the M1A1 tank. Players benefit from the tank's upgrade to the AIM variant, with better armour array and fire control system to allow better usage of the Abrams' great specifications. While the KE-W APFSDS round's penetration values may be lower than the M1A1's M829A1, it still packs enough power to be a threat against most targets the M1A1 AIM can be expected to face.



Survivability and armour
Armour front / side / back
Hull 133 / 60 / 32 mm
Turret 139 / 120 / 13 mm
Visibility 82 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 6876 km/h
Backward 3842 km/h
Power-to-weight ratio 24.521.740.933.2 hp/t
Engine power 1,5191,3432,5332,058 hp
Weight 62 t
Optics
Gunner
Commander
Driver
Optics zoom
3.0x–13.0x
Optical device
Armaments
120 mm M256 cannon
Ammunition 40 rounds
First-order 17 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 16.813.458.837.62419.28453.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
APFSDS583579569556542528
HEAT MP350350350350350350
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -160 / 180°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M240 machine gun
Ammunition 1,400 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -77 / 135°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M240 machine gun (coaxial)
Ammunition 10,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,343 → 6,858 SL
RB 4,245 → 6,703 SL
SB 5,369 → 8,478 SL
Crew training 270,000 SL
Experts 950,000 SL
Aces 2,200 GE
Research Aces 1,210,000 RP
Reward multiplier AB / RB / SB
150 / 190 / 210 % SL
244 % RP
Total cost of modifications 277,400 RP
458,000 SL
Talisman cost 3,000 GE

Mobility
Protection
Firepower
Rating by players
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Settings
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