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Bluewater Fleet
Frunze
I
Rank
AB
3.3
RB
3.3
Battle rating
USSR
Game nation
Destroyer
Main role
Free
Research
Free
Purchase
General information

The Frunze was a Schastlivy-class destroyer, a sub class of Novik-class destroyers built for Imperial Russian Navy in 1910s. Originally she was named Bystry and renamed to Frunze in 1925. She was laid down on 16th October 1913 and comissioned on 18th April 1915. During the WWI she shelled Turkish and Romanian coast aswell as performing minelaying. On 18th October she sunk Turkish destroyer Hamidabad and two steamboats and damaged three minesweepers. In May 1918, Frunze was captured by advancing German forces while undergoing repairs at Sevastopol. Between 1923 and 1927, she underwent repairs and refit during which she recieved fourth 102 mm cannon and 76 mm Lender AA gun aswell as several machine guns. Her five twin 457 mm torpedo launchers were removed and exchanged for three triple 457 mm launchers. As result of refit her displacement increased to 1540 tons and her crew complement raised to 133 men. Between 1936 and 1940 she underwent another refit and repairs in Sevastopol during which her anti-aircraft weaponry was strenghtened by a single 76 mm gun, two 45 mm 21-K cannons and two DShK machine guns. On 22nd August 1941, Frunze, destroyer Dzerzhinsky and light cruiser Krasny Krym arrived to Odessa in order to support defenders of the city with naval gunfire. On 21st September 1941 Frunze left Sevastopol, bound for Odessa again when she came under attack from nine Ju-87 dive bombers. She was hit by five bombs and sunk at depth of 6m. 50 crewmen lost their lives during the attack.

Frunze was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

As a World War I Imperial Russian destroyer with some slight Soviet modernisation, the Frunze's performance leaves much to be desired. The ship suffers from a certain legacy design that limits her effectiveness, especially her poor protection, though this is offset by decent accuracy and great agility. Due to this, the Frunze primarily excels at providing fire support, capable of dealing significant damage to the enemy fleet if left unchecked.



Specification
Armour
Main fire tower 38 / 0 / 0 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 7
Displacement 1,700 t
Crew 168 persons
Max speed
Forward 59517253 km/h
Backward 22192619 km/h
Primary armament
4 × Turret — 102 mm/60 Pattern 1911 naval gun
Ammunition 640 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 30°
Turret Rotation Speed
Horizontal 54.354.3 °/s
Vertical 54.354.3 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE524436312826
Shrapnel666666
Secondary armament
76 mm Lender AA gun, pattern 1914/15
Ammunition 350 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -5 / 75°
Turret Rotation Speed
Horizontal 108.5108.5 °/s
Vertical 1512.81512.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE-TF666666
45 mm/46 21-K cannon
Ammunition 500 rounds
Reload basic crew → aces
2.6 → 2 s
Vertical guidance -5 / 85°
Turret Rotation Speed
Horizontal 1815.31815.3 °/s
Vertical 20172017 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE555555
HE555555
APHE755848413632
HE21161311109
Anti-aircraft armament
2 × Turret — 12.7 mm DShK machine gun
Ammunition 4,000 rounds
Belt capacity 50 rounds
Reload basic crew → aces
5.2 → 4 s
Fire rate 600 shots/min
Vertical guidance -5 / 60°
Turret Rotation Speed
Horizontal 7563.87563.8 °/s
Vertical 6555.36555.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T/AP-I/HEI302926232019
Additional armament
Setup 1 9 × 450 mm wet-heating 45-36NU torpedo
Economy
Repair cost
AB free
RB free
Crew training free
Experts 1,000 SL
Aces 10 GE
Research Aces 80,000 RP
Reward multiplier AB / RB
20 / 30 % SL
100 % RP
Total cost of modifications 3,630 RP
165 SL
Talisman cost 190 GE

Research order:
Frunze

Seakeeping
Unsinkability
Firepower
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