Difference between pages "Leopard I" and "Update "Starfighters""

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{{Specs-Card|code=germ_leopard_I}}
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[[File:Wallpaper UpdateStarfighters.jpg|x300px|border|right]]
{{About
 
| about = German medium tank '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Leopard (Family)
 
}}
 
  
== Description ==
+
Update "Starfighters" ([[wt:en/game/changelog/current/1106|changelog]]) was introduced on 26 May 2020. This update is notable for the introduction of the Italian naval tree, release of the F-104 Starfighter into numerous trees (including as the first Italian supersonic aircraft), as well as being the first update to move away from the previous numbered naming system for major patches.
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_LeopardI.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
  
The main strengths of the Leopard I are its high mobility and the above-average rate of fire of the main cannon. In combination with a good gun depression of -9° (meaning, you can lower the gun quite extensively), an experienced Leopard I driver can exploit uneven terrain to effectively fight his enemies without showing much of his vehicle - or being in the inconvenient situation to leave his cover to return fire.
+
{{Notice|Though the update numbering has been dropped in announcements, the game version is still present in-game to indicate the update as 1.99}}
  
The MG3A1 is rapid firing rifle calibre GPMG equipped in a coaxial and pintle mount, but otherwise of little use against armoured vehicles. The occasional open top SPAA can be harassed, although some of the crew won't be accessible without a good angle. Most annoying on the [[ZSU-57-2|ZSU-57]] with its tall crew shielding and more than 13 mm of armour. Therefore just above the machine gun's penetration ability at 10m.
+
= New vehicles =
 +
== Aircraft ==
 +
=== USA ===
 +
* F3H-2
 +
* F-104A
 +
* F-104G
  
Considering everything, the Leopard 1 is not a bad vehicle in the right hands - unfortunately, the lack of a stabilizer and extremely sub-par armour will result in many less experienced players struggling to perform well when many of their opponents will have better, often stabilised guns and armour
+
=== Germany ===
 +
* F-86K
 +
* G.91 R/4 Premium
 +
* F-104G
  
== General info ==
+
=== USSR ===
=== Survivability and armour ===
+
* Su-7B
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
=== Britain ===
The Leopard's armour is not thick enough in the game to defend itself from most incoming fire, as many shell types at its battle rating are able to easily penetrate and destroy the tank. The Leopard 1 was originally built with a "perfect standard tank" idea, similar to the Main Battle Tank concept, as during its development, the armour has been considered an expendable quality and that superior speed and firepower is most important. Therefore the Leopard's armour design was only meant to withstand 20mm calibers from the front. A big threat is the [[ZSU-57-2|ZSU-57]], which gives any Leopard 1 a hard time with its high rate of fire of effective 57mm AP rounds.
+
* Scimitar F Mk.1
 +
* Phantom FG. Mk1
 +
* Spitfire Mk.IIa Venture I (Premium)
  
'''Armour type:'''
+
=== Japan ===
 +
* B6N1 Model 11
 +
* B6N2 Model 12
 +
* B6N2a Model 12Ko
 +
* F-104J
 +
* Ki-27 otsu Tachiarai (Premium)
 +
* Ki-44-I 34 (Premium)
 +
* Ki-61-I hei Tada's (Premium)
  
*Rolled homogeneous armour (Hull, Turret roof)
+
=== China ===
*Cast homogeneous armour (Turret)
+
* F-86F-40
 +
* F-104A
 +
* F-104C
  
{| class="wikitable"
+
=== Italy ===
|-
+
* F-104S
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear !! Roof
+
* Re.2001 gruppo 22 (Premium)
|-
 
| Hull || 70 mm (60°) ''Front glacis'' <br /> 50 mm (51°) ''Bottom glacis'' || 35 (40-42°) mm ''Top hull side'' <br /> 30 mm ''Bottom hull side'' || 25 mm (12-47°) || 30 mm ''Front area'' <br /> 15 mm ''Rear area''
 
|-
 
| Turret || 65 mm ''Turret front'' <br> 45 - 200 mm ''Gun mantlet'' || 37-45 mm (28-31°) || 25-52 mm (26-72°) || 25-35 mm ''Turret roof'' <br> 20 mm ''Cupola area''
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels and tracks are 20 mm thick.
+
=== France ===
* The turret mantlet has varying thicknesses ranging from 45 - 200 mm. It is thickest near the centre in contrast to the borders where it is the thinnest.
+
* Mirage IIIC
  
=== Mobility ===
+
== Ground vehicles ==
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
=== USA ===
 +
* HSTV-L
  
{{tankMobility|abMinHp= 1286|rbMinHp= 734|<!--AoAweight=(optional) -->}}
+
=== Germany ===
 +
* Kampfpanzer M48 Super
  
== Armaments ==
+
=== USSR ===
=== Main armament ===
+
* 9P157-2 Khrizantema-S
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|L7A3 (105 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Britain ===
|-
+
* Stuart I
! colspan="6" | [[L7A3 (105 mm)|105 mm L7A3]]
+
* Stuart III
|-
+
* Challenger 2F (UK)
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 60 || -9°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||22.85||31.62||38.40||42.47||45.18
 
|-
 
| ''Realistic'' || 14.28 ||16.80||20.40||22.56||24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|8.71||7.7||7.1||6.7
 
|-
 
|}
 
  
===== Ammunition =====
+
=== Japan ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
* Type 93
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| DM13 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| DM13 || APDS || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| DM502 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 75° || 78° || 80°
 
|-
 
| DM12 || HEATFS || 1173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°
 
|-
 
|}
 
  
'''DM13 ''APDS''''' (Armour-Piercing Discarding Sabot) will comfortably penetrate the armour of most foes; be aware however that some vehicles such as the IS-4 or M103 are only vulnerable in specific weak spots. APDS rounds do require some finesse with their placement, and because of the lack of explosive filler, unless you're confident you can destroy the enemy before they can respond, you should attempt to disable their weaponry first to ensure your own safety. Against targets with known ammunition storage, it's possible to try to detonate it with a well-placed shot; keep in mind, however, that ammo detonations always occur with a random chance, taking out crew members is more reliable to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the game's X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.
+
=== China ===
 +
* ZSD63
 +
* T-69 II G (pack)
  
'''DM12 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): Knowledge of potential opponents vehicle layouts can be very handy - as you now have a round at your disposal that can penetrate essentially any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. You are able to take out enemies on any distance since the HEAT round does not lose penetration effectiveness with distance - very handy on big scaled maps like Kursk. There is, however, a significant downside to HEATFS: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. It's often a good idea to clear bushes and fences with your machine guns quickly before taking a shot. Finally, the HEATFS round is relatively expensive in terms of SL, so keep that in mind when loading up.
+
=== Italy ===
 +
* M4 Hybrid (Premium)
 +
* M3A3
 +
* M24
 +
* M4A4
 +
* Sherman Vc
 +
* M18
  
'''DM502 ''HESH''''' (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are directly adjacent to the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Unfortunately, HESH is particularly ineffective against particularly high true armour values (as opposed to high 'effective' armour values sourced from highly angled but thin armour - HESH loves angles!). Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, shrubbery. The low muzzle velocity of this shell can make it quite hard to hit targets at larger distances, although an experienced tanker may be able to use this to their advantage by lobbing a round over a small deffolade or hill. It's also worth noting that HESH can be rather unreliable at times; it's best used as a fall-back ammo, or saved for particularly lightly armoured targets.
+
=== France ===
 +
* AMX-13-M24 (Premium)
 +
* M4A4
 +
* Char D2
  
 +
=== Sweden ===
 +
* Strf 9056
  
===== [[Ammo racks|Ammo racks]] =====
+
== Naval fleet ==
[[File:Ammoracks_LeopardI.png|right|thumbnail|Ammo racks of the Leopard I.]]
+
=== Italy ===
{| class="wikitable sortable" style="text-align:center"
+
* MAS 555
|-
+
* MS-15
! class="wikitable unsortable" |Full<br /> ammo
+
* VAS 201
! class="wikitable unsortable" |1st<br />  rack empty
+
* Stefano Turr
! class="wikitable unsortable" |2nd<br />  rack empty
+
* MS-53
! class="wikitable unsortable" |3rd<br />  rack empty
+
* Vosper 70' GIS 811
! class="wikitable unsortable" |4th<br />  rack empty
+
* MS-472
! class="wikitable unsortable" |5th<br />  rack empty
+
* MV-611
! class="wikitable unsortable" |Visual<br /> discrepancy
+
* MS-473
|-
+
* Folgore P-490
|| '''60''' || 58&nbsp;''(+2)'' || 47&nbsp;''(+13)'' || 43&nbsp;''(+17)'' || 40&nbsp;''(+20)'' || 1&nbsp;''(+59)'' || No
+
* Saetta P-494
|-
+
* Turbine
|}
+
* Dardo
 +
* Corazziere
 +
* Attilio Regolo
 +
* Bartolomeo Colleoni
 +
* Raimondo Montecuccoli
 +
* Trento
 +
* MAS 569  (Premium)
 +
* Sparviero (pack)
 +
* Geniere (pack)
  
Turret empty: 47&nbsp;(+13)
+
=== USA ===
 +
* USS Cleveland (CL-55)
  
=== Machine guns ===
+
=== USSR ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* Pr. 56 Spokoinyy
{{main|MG 3A1 (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Britain ===
|-
+
* HMS York (90)
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 5,500 (1,000) || 1,200 || N/A || N/A
 
|-
 
|}
 
  
== Usage in the battles ==
+
=== Japan ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
* IJN Tone
Scan and use the terrain to your advantage. Take into consideration the moderate vehicle height, which allows you to go turret down in certain locations, allowing you to safely use your commander's binoculars to locate targets. Then, after you have located the enemy, fire a few rounds in quick succession and relocate when spotted, especially when the enemy shots come dangerously close. The Leopard is quite fast, so taking hits from a distance while on the move is a risk that you may consider worth taking.
 
  
Always remember: The Leopard is not designed to take hits from any guns, nor fight in stand-off situations against heavier enemy vehicles. Frontally, the angle of the hull can bounce shots once in a while, but you're better off not to rely on this. The turret front is also the same, it's best to attempt to only fire when you can avoid receiving a shot or relocating to a position if possible. The main goal is to make the opponent incapable of returning fire. The majority of Russian rank V tanks ([[IS-3]], [[IS-4M]], [[T-10M]], [[T-54 (1951)|T-54s]], [[SU-122-54]], [[T-62]] or [[ZSU-57-2]]) gunners are disabled by penetrating the right side of the turret or hull, if they are faced towards you. If you have the possibility to hit a Russian tank's hull, which is again faced towards you, prioritize it, because it is likely to take it out with one shot to the right side of the hull (3 out of 4 crew member are sitting in a row), this does not work with the stock APDS round due to the poor damage output. American top rank tanks like the [[M103]], [[M47]] or [[M60]] are harder to take out. It is advised to take out the gunner first, which is located in the left side of the turret and then take out the rest of the remaining crew members. Hitting the ammo rack of your opponent is often the fastest way to take out an enemy vehicle, keep in mind though there is a small chance the ammo will not blow up (Best ammo types to ammo rack: HEAT-FS > HESH > APDS).
+
== Helicopters ==
[[File:Leopard 1 vs T55AM.png|thumb|600x600px|Leopard I Engaging a T-55AM at Cargo Port]]
+
=== Japan ===
Sometimes moving is not an option, but remember, directly behind your hull front sits a large portion of your ammunition, at least if you're fully loaded. Always have that in mind when positioning yourself against the enemy - and don't forget that you don't have to stack all of your ammunition racks to their maximum capacity! Sometimes it can be wise to take less ammunition with you, as it will increase your survivability when taking hits - especially with the Leopard. The Leopards worst nemesis is the [[ZSU-57-2]] and the [[IT-1]]. The [[ZSU-57-2]] can be easily destroyed by hitting one of the many ammo racks in the big turret, which often leads to an explosion of the whole tank. The [[IT-1]] on the other hand can be quite hard to deal with, since they are able to operate perfectly hull down only exposing the roof mounted ATGM. Destroying (only black damage status counts, red damage does not prevent from firing ATGM) the rocket mount/cannon barrel forces the [[IT-1]] to repair for a whole 27 seconds (maxed out + expert crew).
+
* AH-1S early
 +
* AH-1S
 +
* AH-64DJP
 +
* UH-1B
  
The Leopard 1 holds a distinct advantage over almost every other tank it will face - it's almost always faster. While in a direct shoot-out, most other vehicles can take out the Leopard, using the mobility advantage of the Leopard will allow a good tanker to get into an advantageous position and take out targets before they get the opportunity to respond. However, ensure you are aware of your surroundings and have a fall-back option: getting caught off guard on the back of a hill with nowhere to back off to and with no real support is a death sentence.
+
= Examples of bugs corrected by player reports =
  
Depending on the map and opponents, ammunition choices may vary however usually it's ideal to have HEATFS as primary ammunition (reasonably easy to use at range, reliable penetration values), APDS as a backup (extremely easy to use at range, particularly with the Leo's excellent optics) and a couple of HESH rounds to deal with any light targets you might encounter. Try to keep round storage to a minimum but keep in mind that with these ammunition choices often it will take a number of rounds to guarantee a destroyed target.
+
{{Notice|We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!}}
  
''In a nutshell:'' Use the superb mobility with the cannon's perfection to flank and spank enemies, wait and hunt for the perfect positions and pick off the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success.
+
* Issues with the sound of the rocket reload on the Begleitpanzer 57 have been fixed.
===Modules===
+
* Discrepency in several flight technical specification values of the Ki-100-1 concerning data in the vehicle passport on the forum has been fixed.
{| class="wikitable"
+
* Efficiency of the air brake on the Saab fighters like  B18A, B18B, T18B-1 has been improved.
!Tier
+
* Caernarvon's armour model in the area of the turret turning mechanism has been fixed.
! colspan="2" |Mobility
+
* Incorrect draw distance of the ground vehicles when viewing from aircraft in the locations Mozdok, Jungle, 38th parallel, Karelia has been fixed.
!Protection
+
* The thickness of the armour behind the gun mantlet of the Strv 101 has been changed from 152mm to 139mm according to the Centurion Mk.10 for Sweden, Acceptance of first production vehicle at Messrs. Vickers-Amstrongs, Ltd., Newcastle, November 1959.
! colspan="3" |Firepower
+
* The armour model for the hatch for expended C1 Ariete spent cartridges which didn't generate accompanying fragments upon penetration has been fixed.
|-
+
* Anti-aircraft gun has been removed from the runway in Finland.
|I
+
* The thickness of the front armour of the Nb.Fz. has been changed from 13mm to 20mm according to the Tanks of the Second World War. P 61. Panzer Tracts No.4.
|Tracks
+
* Self-destruct parameters of the 28mm shell on the Somers (DD-381), Porter (DD-356), USS Atlanta (CL-51), USS Trenton (CL-11) have been fixed.
|
+
* Fire rate of the Soviet naval 70-K 37mm cannon has been fixed according to the internal documentation.
|Parts
+
* The inclination angle of thr IJN Tone armoured belt has been changed to 20 degrees
|Horizontal Drive
 
|Smoke grenade
 
|
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|DM502
 
|
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|NVD
 
|
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|DM12
 
|Rangefinder
 
|-
 
|}
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
  
* Fast and very agile when fully upgraded
+
= New locations and missions =
* High-penetration APDS and HEAT rounds
+
* Kursk - changed based on player's feedback
* HESH rounds extremely effective against light targets
+
* Italy - changed based on player's feedback. Renamed "Campania" to avoid confusion.
* Reasonably fast reload time, can be reduced to 6.7 seconds
 
* Good gun elevation and depression
 
* Reasonably good turret traverse rate
 
* Access to smoke grenades
 
* Relatively small, moderately low profile
 
* Excellent reverse speed
 
* A well coordinated squad of Leopards can effectively take over a match
 
* Potential to be an extremely efficient vehicle in the right hands
 
* Some parts of the turret (mainly the mantlet) can bounce rounds from the right angles
 
* Reasonably low repair cost
 
  
'''Cons:'''
+
= Location and mission updates =
  
* Essentially non-existent armour that can't stop any more than 20mm rounds reliably
+
* Rock collision has been fixed for the location "Finland".
* No main gun stabiliser
+
* Locations "Ash River", "Carpathians", "Korea" - Known camper positions which are not provided in the location design have been closed.
* Tankers unaccustomed to APDS may struggle with the stock vehicle
+
* Location "Poland" — The height of the rocks on the cliff on the western side of the lake has been reduced.
* Stock accuracy is sub-par
+
* Changes in aviation RB missions:
* Does not have the HESH round when stock
+
** "[Operation] Smolensk" — mission has been removed.
* Like all MBTs, there is ammunition stored adjacent to the driver
+
** "[Operation] Smolensk. 1941" — new mission.
* 4-man crew complement, reasonably close-packed
+
** "[Operation] Smolensk. 1943" — new mission.
* Easy prey for high-calibre autocannons such as those found on the ZSU-57-2
+
** "[Operation] Battle for Bastogne".
* HEATFS and APDS rounds vehicles have sub-par post-penetration effectiveness, often taking multiple rounds to destroy an enemy
+
** "[Operation] Berlin" — mission has been reworked completely.
 +
** "[Operation] Battle of El Alamein".
 +
** "[Operation] Guadalcanal" — mission has been reworked completely.
 +
** "[Operation] Hürtgen".
 +
* Changes for the above specified missions:
 +
** Base models for bombing have been changed to the correct ones, their functionality is now similar to "Enduring Confrontation" mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.
 +
** Airfields have been removed from the target list, they can not be destroyed now.
 +
** Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location's centre.
 +
** The size of an airfield now depends on the battle's rank.
 +
** Mid-tier missions now have stage airfields, located 12 km away from the location's centre.
 +
* Aviation Arcade battles change list:
 +
** Ground strike "Mozdok".
 +
** Ground strike "Port Moresby".
 +
** Ground strike "Ruhr".
 +
** Ground strike "Sicily".
 +
** Ground strike "Korsun".
 +
** Ground strike "Abandoned factory".
 +
** Ground strike "Frozen Pass".
 +
** Ground strike "Mountain Ridge, China".
 +
** Ground strike "Grave Robbers' Cliffs".
 +
* Changes for the above specified missions:
 +
** Base models for bombing have been changed to the correct ones.
 +
** Airfield models have been changed to a new, 1700 metres long.
 +
* Change list for all above mentioned  AB and RB missions:
 +
** Destruction of player-controlled aircraft now gives victory points.
 +
** AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Now the only indicator is the victory points scale.
 +
** All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased. Previously, destruction of light vehicles didn't affect victory points. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers).
 +
** The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.
 +
** AI ground vehicles distribution has been improved. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long.
 +
* Changes and fixes in missions for ground battles:
 +
** "[Battle] Alaska" — A bug where the respawn zone of the southern team appeared with one icon has been fixed.
 +
** "[Conquest] Karelia" — Unnecessary respawn zones have been removed from the mission briefing. The position of the respawn point which was located in front of the tree has been fixed.
 +
** "[Conquest] Fulda" — The size of the battle zone has been fixed in the mission briefing for RB.
 +
** "[Conquest] Poland" — The positions of the capture points and respawn points have been fixed in the mission briefing for RB and SB.
 +
** "[Conquest] Vietnam" — Respawn points have been moved closer to the capture point in the RB and SB.
 +
** "[Conquest] Second battle of El Alamein" — Unnecessary respawn zones have been removed. The size of the capture zones has been enlarged.
 +
** "[Conquest] Fields of Poland" — Respawn points have been moved closer to the capture point in RB and SB.
 +
** "[Battle] Fields of Poland" — The position of the capture points in the mission briefing has been fixed.
 +
* Changes and fixes in missions for naval battles:
 +
** "[Domination] Fuego Islands" — The position of the respawn zone protection has been fixed.
  
== History ==
+
= Ground Vehicle model, damage model, characteristic and weaponry changes: =
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
The project for the Leopard started as far back as 1956 as an attempt to replace the American [[M41 (90 mm)|M47]] and [[M48A1|M48 Patton]] tanks in service at the time as they were becoming outdated to newer anti-tank technology. Specifications for the new tank came in July 1957 asking for a design weighing no more than 30 tons, with a power-to-weight ratio of 30 horsepower per ton and could withstand 20 mm gunfire alongside protection against chemical weapons and radiation fallout, which was becoming extremely common protection system for the modern tank designs. The design stressed mobility as the main focus, while firepower comes next and armour was relegated to minimum priority. The lack of focus on the armour was because of the belief that no matter how much armour a tank can have, it will eventually fall obsolete to the advent of newer anti-tank weapons such as the HEAT rounds, which was becoming stronger and stronger by the years.
 
  
In the initial stages of development, France and West Germany, interested in this tank design, worked on it from 1957 to build a common tank and the project was designated the ''Europa-Panzer''. France had AMX, SLD Lorraine, and SOMUA with FCM Renault working on the project, while Germany had Porsche, Rheinmetall with Henschel, and Borgward working on the project. In 1958, Italy entered into the development as well, though it's not sure if they provided much to the program. By 1960, Porsche and Rheinmetall had prototypes submitted, as well as AMX from France, all the others failed to provide a prototype in time. In 1963, the Porsche prototype was selected as the winner in 1963, though even before this decision the vehicle already has priority in being built in greater number than the others. Though a tank is set, France and Germany split in the joint tank project in 1963 after France opted out of standardization with the NATO forces. This left Germany alone with their Leopard tank development, which they continued.
+
* Aerial weapon detection and locking has been implemented for missile SPAA's. These vehicles are now able to lock on rockets, missiles and bombs. The radar now also displays a player's own missiles. All laser rangefinder distance has been increased to 9999 metres.
 +
* Default sight scale distance has been increased for all ground vehicles. The maximum optic sight scale is now 6000 metres.
 +
* The following vehicles have received the Ostketten ("eastern tracks") modification to change the default tracks to special tracks with increased width:
 +
** Jagdpanzer IV
 +
** Nashorn
 +
** Panzer IV/70(V)
 +
** Pz.IV Ausf.E
 +
** Pz.IV Ausf.F
 +
** Pz.IV Ausf.F2
 +
** Pz.IV Ausf.G
 +
** Pz.IV Ausf.H
 +
** Pz.IV Ausf.J
 +
** StuG.III Ausf.F
 +
** StuG.III Ausf.G
 +
** StuH.III Ausf.G
 +
** the modification increases mobility and insignificantly increases durability in damage.
 +
* BMP-3 - ATGM reload time has been reduced from 2 to 3 rounds per minute. Source: Вестник бронетанковой техники, 1991, Комплекс вооружения БМП-3.
 +
* Т-10M - Fire rate of the cannon has been changed from 3.9 to 4 shots per minute. Source: Руководство по материальной части и эксплуатации танка Т-10М, 1960.
 +
* Object 268 - BR-540B shell initial speed has been increased from 750 to 760 m/s. Source: Источник: Отечественные бронированные машины. XX век. Том 3. 1946-1965, Солянкин А.Г, Желтов И.Г., Кудряшов К.Н
 +
* BMP-1, Spz BMP-1, Type 86 - gun depression angle has been specified (reduced) from -5 to -4 degree. Source:: Боевая Машина Пехоты БМП-1 Техническое описание и инструкция по эксплуатации.
 +
* Type 60 SPRG - Hull break mechanics has been added.
 +
* Type 89 - MG ammo has been specified (reduced) from 2000 to 1000 rounds.
 +
* Type 61 - MG ammo has been specified (reduced) from 4900 to 4000 rounds for 7.62mm, and from 2175 to 500 for 12.7mm.
 +
* Type 74 / Type 74G - MG ammo has been specified (reduced) from 5500 to 4500 for 7.62mm, and from 1000 to 600 for 12.7.
 +
* Leopard 2A5 / Strv 122 - The preset of the thermal image unit has been fixed. The gunner now uses the first generation thermal imager and the commander the second generation. Previously both used the second generation thermal imager. Source: 12 cm kanon strv 121/122. Skjuttabeller. // PRZEGLĄD SIŁ ZBROJNYCH nr 6/ 2014 // Vehicle Optronics, HENSOLDT brochure.
 +
* Pz.V Ausf.D/A/G/F, Panther II, Tiger H1, Tiger E, Heavy Tank No.6, M4A3E2, M4A3E2 Kobra King, M4A3E2 76 (W) - Armour on the gun mantlets has been clarified. Gun mantlet armour has been changed to volume armour.
 +
* M1A2 - thermal vision preset has been changed from Gen. 2 to Gen. 1. Source: Center for Night Vision and Electro-Optic, Common Modules, A Success Story, June 1988, AD-A195 937 // The M1A2: Current and Future Program Plans, 1997.
 +
* KV-1S - tank weight has been increased from 41,400 to 42,500 kg. Source: Инструкция по эксплоатации танка КВ-1С, издание завода, 1943.
 +
* XM-803 // MBT-70 - fire rate has been increased from 6 to 8 rounds per minute. Source: HEARINGS before COMMITTEE ON APPROPRIATIONS, HOUSE OF REPRESENTATIVES, part 5 RESEARCH, DEVELOPMENT, TEST AND EVALUATION December 1969 // ARMOR magazine july-august 1970 // HEARINGS on MILITARY POSTURE AND HR 3818 and HR 8687 July 1977
 +
* QF Ram AA - hull material has been corrected from rolled homogeneous steel to 19.05mm structural steel, except elements left from the basic chassis. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis
 +
* Sd.Kfz.234/1 — camera position has been specified for SB mode.
 +
* Lvkv 42 - Controlled suspension functionality has been added. The ability to turn in neutral gear has been added. Armour thickness has been changed from 8 to 10mm. Source: Blad nr 39, Upprattat 29/08 1955.
 +
* M3 Bradley - ATGM launch permitted driving speed has been reduced from 11 to 5 kph. The depression of the gun over the engine compartment has been limited by -1 degree. Source: TECHNICAL MANUAL TM 9-2350-252-10-2
 +
* Type 90, Type 90B - vehicle weight has been specified (reduced) from 51.6 to 50.2 t. Source: Japan Defense Agency (August 6, 1990) "Format Outline, Type 90 Tank, D9003 // Japan Defense Agency (August 6, 1990)(Modified March 12, 1993) "Format Outline, Type 90 Tank (B), D9003B"
 +
* Strv 74 — vehicle class has been changed from "Medium tank" to "Light tank". Light tank modifications have been added: "Scouting", "Improved optics", and "Airstrike".
 +
* Chieftain Marksman - driver's Night vision modification has been added.
 +
* 100-mm OF-412 (D-10T) shell - initial speed has been increased from 880 to 900 metres per second. Source: Наставление по стрельбе из танков. Основы стрельбы из танков. Издание второе, стереотипное. 1984 // 100-мм танковые пушки Д10-Т, Д10-ТГ и Д10-Т2С. Руководство службы. 1971
 +
* BMP-1, ZBD86, SPz BMP-1 - engine rpm has been specified (decreased) from 2880 to 2600. Source: БМП-1 - Техническое описание и инструкция по эксплуатации. 1979
 +
* T29, T30, T34  — first stage ammo rack mechanics have been added.
 +
* T14 (USA) — smoke shell M89 has been added.
 +
* Ru 251 — smoke grenades action type has been changed to instant.
 +
* Stormer HVM — thermal vision resolution adjusted to third generation.
 +
* ASU-57 - traverse and elevation aiming angles have been specified:
 +
** Vertical: -4/+12 to -5/+12
 +
** Horizontal: -7/+7 to -8/+8
 +
** Source: 57-мм самоходные пушки Ч-51М и Ч-51П. Руководство службы. 1956
  
The Porsche Prototype II was well received, though changes were made to the design such as a new cast turret, hull design change, and relocating the radiators. The tank now mounted the 105mm L7 gun over the Rheinmetall design, as well as adding an optical range-finding system for increased gunnery. The design finished trials by the end of 1963 and production started in Munich in February of 1964. The first batches began arriving at the Bundeswehr (German Army) in September of 1965 and were put into units by November of that same year. The tank was finally designated the '''Leopard 1''', with the prototype stage labelled as the ''Leopard 1A0''.
+
= Aircraft characteristics, damage model, and weapon improvements: =
  
===Usage===
+
* J35D — RB 24J missiles have been added.
After the first delivery, many upgrades were made on the tank throughout its production and service life. The first few Leopards were designated ''Leopard 1A1'' and continued all the way to ''Leopard 1A6'' as it incorporates new technology such as sights, gun, radios, armor, or even small upgrades or redesigns on some parts. Some of these Leopards are even upgraded further in each variant form, for example, the ''[[Leopard A1A1|Leopard 1A1A1]]'' which had it fitted with new turret armor and night sights. Other than the different variants, the Leopard 1 was also extensively modified or made into derivatives in roles such as anti-aircraft guns, armor recovery vehicles, bridge layers, and such.
+
* B17A, B17B — turret aiming angles have been fixed, firing through tail has been removed.
 +
* B-17 (all series) — upper turret elevation angles have been corrected to 85 degrees. ([https://forum.warthunder.com/index.php?/topic/466880-1910137-b-17e-b-17el-b-17g-wrong-upper-turret-vertical-guidance/ report])
 +
* Swordfish Mk.I — elevation and traverse angles of the turret have been corrected. ([https://forum.warthunder.ru/index.php?/topic/262420-swordfish-mk-i-oshibki-uglov-navedeniya-turelnogo-pulemeta-vickers-k/ report])
 +
* B17A, B17B, B3C — turret ammo belt type has been corrected  from Offensive to Turret. ([https://forum.warthunder.com/index.php?/topic/472112-swedish-tech-tree-ui-problems/ report]) ([https://forum.warthunder.ru/index.php?/topic/281343-oshibka-v-opisanii-modulei/ report])
 +
* A21RB — separate rocket launch has been added.
 +
* Hornet Mk.III — modification data regarding the possibility of the RP-3 rocket mount has been corrected.
 +
* Yak-4 — ammo has been increased  to 1000, turret elevation angle has been increased to +70 degree. ([https://forum.warthunder.ru/index.php?/topic/261679-yak-4-nepravilnyi-boekomplekt-i-nepravilnye-ugly-obstrela-tureli/ report])
 +
* Su-2 TSS-1 — turret aiming angles have been corrected, traverse increased to +/- 90 degree, elevation changed from -32/+50 to -30/+70 degree. ([https://forum.warthunder.ru/index.php?/topic/261815-su-2-tss-oshibki-uglov-obstrela-tureli-oshibochnyi-bk-oshibka-modeli-fonarya/ report])
 +
* B5N2 — turret aiming angles have been corrected, traverse increased to +/- 50 degree, elevation  to -40/+80 degree. ([https://forum.warthunder.ru/index.php?/topic/265125-b5n2-kate-nepravilnye-ugly-obstrela-tureli/ report])
 +
* P-39Q-5, P-39Q-15 — wing machine gun ammo has been increased to 300 rounds. ([https://forum.warthunder.ru/index.php?/topic/275668-airacobra-p-39q-5-oshibochnyi-boekomplekt-127-mm-pulemetov/ report])
 +
* P-39N — wing machine gun ammo has been decreased to 300 rounds. ([https://forum.warthunder.ru/index.php?/topic/275668-airacobra-p-39q-5-oshibochnyi-boekomplekt-127-mm-pulemetov/ report])
 +
* F-100D — AGM-12B Bullpup launch button has been reassigned to air-to-surface missiles button for preset AGM12b bullpup x2+750lbs m117 cone 45 bomb x4, same as in AGM12b bullpup x2 preset.
 +
* Ki-100, Ki-100-II — incorrect data with missed protected fuel tanks has been fixed.
 +
* Sea Fury FB.11 — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Triplex R.P. rockets have been added. Modification with GRC mk8 has been distributed to the 3rd tier.
 +
* Avenger Mk.II — Uncle Tom missiles have been added.
 +
* Firebrand TF.Mk.IV — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added. Modifications of the rocket and bomb armament have been redistributed to 1st and 4th tier.
 +
* Mosquito FB.Mk.VI — Modifications of the 7mm machine guns have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added.
 +
* P-51K (China) — The appearance of the aircraft on aircraft carriers has been fixed.
 +
* S.O.4050 Vautour IIA - In some presets the rockets have been changed from T10 121 to T10 140.
 +
* SA.341F Gazelle — Double launches of the Mighty Mouse rockets have been fixed ([https://forum.warthunder.com/index.php?/topic/454884-la-gazelle-f-tire-ses-roquettes-2-par-2-au-lieu-de-1-par-1-en-rb-et-en-sb/ report]).
 +
* UH-1C — visualization of the auxiliary 40mm grenade launcher and its damage model in the x-ray. ([https://forum.warthunder.ru/index.php?/topic/268298-189178-nosovaya-turel-uh-1c-ne-otobrazhaetsya/ report])
 +
* BO 105 CB-2 — night vision has been added to the gunner's sight. ([https://forum.warthunder.com/index.php?/topic/466179-30-10-2019-1910132-bo-105-cb-2-lacks-sight-nv-and-laser-rangefinder/ report])
 +
* H-34 — Mk 4 Mod 0 gunpod ammo has been increased to 750 rounds.
 +
* AH-64A, AH-64A Peten — Guided AIM-92 Stinger air-to-air missiles have been moved to the wing ends and different types of suspended weapons have been added to the pylons.
 +
* BGM-71 TOW, BGM-71 TOW-2 — The minimum launch range has been changed from 30 to 65 metres ([https://forum.warthunder.com/index.php?/topic/430980-8-11-2018-i-tow-missile-incorrect-minimum-range/ report]).
 +
* Mk.13 torpedo — has been changed to Mk.13-1,  weight and range characteristics have been specified. ([https://forum.warthunder.ru/index.php?/topic/254594-tbd-1-devastator-nepravilnye-varianty-zagruzki/ report])
 +
* Mk.XII torpedo — weight and range characteristics have been specified.
 +
* Wrf.Gr.21 rockets — self-destruction fuse has been corrected for distances up to 500 metres. ([https://forum.warthunder.com/index.php?/topic/460624-30819-1891185-wfr-gr-21-rockets-not-setting-distance-fuse/ report])
 +
* M430 40mm grenade — hull break effect has been removed. ([https://forum.warthunder.ru/index.php?/topic/259772-1850127-40mm-granata-vertoleta-ah-1g-ne-dolzhna-vyzyvat-razrushenie-korpusa-obekta-120-bmp-i-drugoi-tekhniki/ report])
 +
* 13mm Type 2 machine gun — fire rate has been increased to 936 rounds per minute. ([https://forum.warthunder.com/index.php?/topic/452380-feedback-the-japanese-type-2-13-mm-machine-gun-needs-a-fix/ report])
 +
* 20mm Ho-5 cannon — fire rate has been increased to 950 rounds per minute. ([https://forum.warthunder.ru/index.php?/topic/273688-zanizhennaya-skorostrelnost-20-mm-pushki-kho-5/ report])
 +
* Mk 4 Mod 0 gun pod — fire rate has been reduced to 4000 rounds per minute, alternative fire mode with rate of fire of 700 rounds per minute has been added. Shell characteristics have been fixed. ([https://forum.warthunder.com/index.php?/topic/465399-28-10-2019-h-34-usa-mark-4-mod0-gunpod-incorrect/ report])
 +
* Hо-203 37mm cannon — fire rate has been increased to 300 rounds per minute. ([https://forum.warthunder.ru/index.php?/topic/273692-zanizhennye-skorostrelnost-i-skorost-snaryada-37-mm-pushki-kho-203/ report])
 +
* DEFA 552 30mm cannon — The weight of the cannon has been adjusted to 81kg.
 +
* Aiming point for homing missiles on aircraft and helicopters has been fixed. Now it is always in the middle of the fuselage. Previously it could be located slightly higher so the air-to-air missiles without non-contact fuse (such as AIM-92 "Stinger") often missed the target.
 +
* The autopilot and cruise mechanics of homing missiles (air-to-air, homing ATGM's) have been reworked. Missiles now cruise more precisely, without crabbing, retaining any required overloads at all cruise speeds.
 +
* Displaying of the maximum speed and overload of the Р-60/Р-60М and AIM-9L missiles in the card has been fixed. Maximum speed of the rockets is here for the higher launch speed (M=1.0) and as maximum overload is now specified maximum achievable (at high speeds, i.e. M=2.0 and higher) and not the average one for the time of the controlled flight to the target at the launch speed of M=1.0 on the maximum range. For other rockets these overloads are numerically the same.
 +
* The cases when the full information hasn't been displayed in the ATGM card have been fixed.
  
The versatility of the Leopard 1 design and its rather cheap cost in comparison to other tanks at the time made it a useful tank and it was sought out by many different countries in and out of the NATO force group. These countries put them into service in the conflict, such as Denmark, which is believed to be the first country to use the Leopard 1 in hostile engagement, when going against Bosnian Serb forces. Canada also used the Leopard 1C2 in the War in Afghanistan from 2006-2011. Greece also had Leopard 1s and is the largest user of it, with over 500 units of ''Leopard 1A5s'' still in service.
+
= Flight Model changes: =
  
The Leopard 1 versatility and widespread use compared to other tanks in the NATO service made it a very useful weapon system for armies that couldn't afford the new American Pattons or Abrams tanks or the British Challengers and [[Chieftain Mk 3|Chieftains]]. The Leopard 1 in German service was eventually replaced by the Leopard 2 design, which entered into service in 1979 as the main battle tank with better armor and better gun compared to the Leopard 1, fully replacing it in 2003. Other countries followed suit by upgrading their tanks to either the Leopard 2, the American M1 Abrams, or their own domestic tank designs. The vehicle in its various modernized forms is still operated by third parties such as , Brazil, Turkey, and Greece. Some are kept in reserve in Chile and Ecuador due to their light frames and ease of use in soft soils like in the jungles in their countries.
+
* A-4B - A bug which leads to incorrect maximum speed and climb values in the vehicle card has been fixed.
 +
* Ki-44 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated.
 +
* Me-163 (all modifications), J8M1 – A bug which leads the aircraft to shift in releasing the landing ski has been fixed. A bug causing slower acceleration at runway in take-off by using a support trolley has been fixed (acceleration became faster).
 +
* Arado-234 B-2 - A bug with difficulties while taking off of the aircraft with full load has been fixed. Jet accelerators to facilitate take-off have been added.
 +
* F1M2 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Seaworthiness has been improved.
 +
* SAAB A21-RB – A bug which led to increased parasitic resistance of the rocket launchers has been fixed.
 +
* A6M2-N – Seaworthiness has been improved. Controllability in water during take-off and landing has been improved.
 +
* I-15 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Take-off mode (WEP) has been added for the I-15-M22 and I-15K. Detailed characteristics can be found in the aircraft passport on the forum.
 +
* Ta-152-H - Restriction on flap release in take-off position has been added according to the aircraft passport. Inertia of the propeller unit (start/stop of the propeller) has been clarified (reduced). High gain (climb) on the long term engine mode (90%) has been clarified (accelerated). Efficiency of the brakes has been improved. It requires now more careful use of brakes during take-off and landing. Efficiency of the ailerons at extremely low speeds (less than 140 km/h) has been significantly reduced.
 +
* Firefly Mk.5 - Maximum fuel volume has been reduced.
 +
* F-4C - Ballistic computer for bombs and rockets for ground targets has been added.
 +
* F-4EJ - Maximum speed at the medium altitudes has been increased. The wing sock animation has been fixed.
 +
* F-4E/EJ, Phantom FGR.2 - Bomb CCRP sight to randomly selected point on the ground or enemy base has been added.
 +
* Ki-61 (all modifications) / Ki-100 (all modifications) / Ki-96 / Ki-102 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected.
 +
* Il-2 with AM-38F (all modifications) engines - A bug in the thermodynamics which leads to constant use of the forsage mode (WEP) without limitations has been fixed.
 +
* Il-2 (all modifications) - The operation of the landing plates has been changed. Now at speeds above 260 km/h on ias the plates can not be released. At speeds below 245 km/h on ias the plates will be deflected to the required angles completely.
 +
* Hunter (all modifications) - A bug which caused the air brakes being used when the chassis is released has been fixed. Now, if you will try to release landing gears (chassis) while your air brake is turned on, the air brake will be switched off automatically and the air brake can not be released if your landing gears (chassis) are released.
 +
* P-51 (all modifications) - Dashboard lighting during the night flight has been corrected.
 +
* Re.2005 serie 0 - Climb rate has been changed to the values of serial vehicles (6000 meters in 6'30"). Time of the execution of the established bend at 1000 meters has been increased by 1 second (19 second on wep, 20 second by 100%). Battle rating has been changed to 5.0.
  
In 1974, the Australian government purchased 101 Leopard 1 tanks (90 MBTs, 5 bridge-laying variants, and 6 recovery vehicles). the first leopard 1s arrived in Australia in 1976 and served with the 1st Armoured Regiment. The Leopard 1 was retired from service in July 2007.
+
= Naval fleet model, damage model, characteristic and weaponry changes: =
 +
== Naval weaponry: ==
  
The Belgian army received 334 Leopard 1s, equipping 8 tank regiments with 40 Leopard 1s each. The Belgian Leopards were retired from service in 2014.
+
* HMS Southampton - First order ammunition shells have been removed for the main calibre cannons.
 +
* SGB 309 - The maximum number of 40mm ammunition rounds in battle has been corrected.
 +
* HMS Kent (54) — The guidance angles for the 102mm cannon have been corrected.
 +
* 28mm Mk.1 Chicago piano - Self-destruction distance of HE shell has been corrected.
 +
* 37mm/67 70-К automatic cannon - Fire rate has been increased to a theoretically possible rate: 180 shots per minute.
 +
* Technical characteristics of the (weight and amount of explosive mass) 25mm/60 shell of the Type 96 automatic cannon have been fixed:
 +
** 25mm HE: 250g, 17g tetril
 +
** 25mm HEF-T (self-destructive): 243g, 8,5g TNT
 +
** 25mm HEI: 255г, 5,52g TNT
 +
** 25mm AP-T: 283g.
 +
* The firing range of AI guns has been clarified depending on the weapon calibre:
 +
** 7 mm — 1000 m;
 +
** 12.7 mm — 2000 m;
 +
** 20-25 mm — 3500 m;
 +
** 30 mm —  4000 m;
 +
** 40 mm — 5000 m.
 +
* The Trotyl equivalent of Ledditt explosives has been corrected to 110%.
 +
* Jaguar-Klasse (140), Köln F220 - For the 40-mm/70 MEL58 launcher the following shells have been changed:
 +
** AP and HE shells have been removed.
 +
** M-DN51 HEF-T shell has been added.
 +
** HEF-T shell with radio fuse has been added.
 +
** Game currency and RP for researched removed modification have been returned to the account.
 +
* 40mm Bofors Flak 28 canon - British HE shell has been changed to the German 40mm HEF-Т Sprgr. Patr.
 +
* 283mm Spgr L/4,4 Bdz PB - Armour piercing has been corrected.
 +
* 152mm HE-VT shell on HMS Belfast — The operation of the radio fuse that previously triggered at the wrong distance has been corrected.
 +
* IJN Tone — Traverse angles of the low calibre units have been corrected.
 +
* Leipzig — Accuracy of the 37mm artillery has been corrected.
 +
* HMS York (90), Nürnberg — The issue with the incorrect rotation of the 20mm guns on the main calibre turret has been resolved.
 +
* Type 4 Model 4 — Display of the depth bombs has been corrected.
  
Canada received 127 Leopard 1 C1 tanks in 1978-1979 to replace the Centurion tank. starting in 2000, the Canadian government upgraded the Leopard 1 C1 to Leopard 1 C2. the Leopard C2 is now obsolete and the Canadian government has opted to use the Leopard 2.
+
== Naval modifications and crew skills: ==
  
In 1976, Denmark acquired 120 Leopard 1A3 tanks. Denmark acquired another 110 Leopard 1A3 tanks in 1992, and upgraded all for a total of 230 Leopard 1A5-DKs tanks. Denmark no longer uses Leopard 1 tanks as an MBT (replaced by leopard 2), but still uses an armored recovery vehicle variant.
+
* Type 1924 Jaguar - The modification of the targeting speed of the auxiliary artillery has been fixed from anti-aircraft to the auxiliary one.
  
Germany used a total of 2,437 Leopard 1 tanks, of various variants. The remaining Leopard 1s are in storage, replaced by the Leopard 2.
+
== Naval characteristics, physics and damage model: ==
  
From 1971-1985, Italy obtained (Purchased from other countries or Built under license) 920 Leopard 1 tanks and 250 Special Variants. Italian Leopard 1 MBTs were retired from service by 2008, and are replaced with the native Italian C1-Ariele tank. Armored recovery vehicles and bridge-laying variants remain in service.  
+
* Hull break - Naval vessel hull break parameters have been revised. It can now be done by shells with sufficient blast force. For small boats it is therefore dangerous to be hit from 100mm calibre and higher HE shells. Hull break parameters are directly dependent on the size of the boat, so the larger the hull, the greater shell will be required to break it. It should also be noticed that some weak 100mm HE shells may not be able to cope with this.
 +
* USS Helena (CL-50) - Number of crew has been increased from 868 to 1188.
 +
* Shrapnel - The damage model of damage made by shrapnel has been fixed. Shrapnel distribution diagrams for all ship shells have been reworked. Calculation of armour penetration. Damage and radius of shrapnel hits has been recalculated for more realism. The total number of fragments that one shell can produce has been fixed.
 +
* HE shells - A bug where the HE shell could blow up the magazine of almost any undamaged ship has been fixed. The impact of an HE shell to the ship has been reworked to be more realistic. HE shells have received a greater ignition property and the shrapnel damage has been corrected.
 +
* Ship construction - Due to everything described above changes were made to the characteristics of the ship's construction. The thickness of the unarmored sides, superstructures, bulkheads and interior partitions have been corrected so that the explosion and secondary fragments can interact with them correctly - can penetrate in accordance with their energy and deal adequate damage.
 +
* Krasny Krym, Krasny Kavkaz - All mounts that have shields or turrets, a bug where it might receive damage from HE shells which don't have sufficient armour penetration has been fixed.
 +
* IJN Mogami, IJN Suzuya, IJN Mikuma - The guidance speed of the 25mm mounts with electric motors have been changed to 18-12 degrees per second.
 +
* USS Atlanta - Armour of the main calibre turrets mounted on the sides has been fixed (was previously missing).
 +
* HMS Kent (54) and HMS London (69) - Armour for the steering has been added.
 +
* IJN Ayanami — Number of crew has been increased by 221.
 +
* USS Brooklyn (CL-40), USS Helena (CL-50) — armoured mantlets for the main calibre guns have been added. The conning tower armour thickness has been fixed. The ammunition elevator armour thickness has been fixed.
 +
* IJN Mogami, IJN Suzuya, IJN Mikuma — unarmoured bulkheads of the internal bulges have been added.
 +
* Admiral Hipper — main armour belt has become more detailed.
 +
* MBK pr. 186 — main calibre turret armour now corresponds to turrets on T-34-85 tanks.
 +
* USS Phelps (DD-360) — the damage model of the quadruple Bofors AA guns has been specified.
 +
* IJN Kako — armour has been reworked completely in accordance with additional new historical data.
 +
* USS Portland (CA-33) — ship hull material has been changed to 19mm armour, main armour belt thickness has been changed (from 83 to 76,2mm), upper side armour model has been changed.
 +
* IJN Furutaka — deck armour has been specified (from 35 to 34,925mm).
 +
* Isuzu — the scale of the damage model for the funnel has been corrected.
 +
* VS-10 — the scale of the damage model of the water pumps has been corrected.
 +
* Type T-14 (Mod. 01) — the scale of the damage model of the water pumps has been corrected.
 +
* MBK-161 (1943), MBK-161 (1944), MBK pr. 186, MBK pr. 186 (MK 85), Pr.191M, Pr.191 — compartments position has been specified, bulwarks have been divided.
 +
* Pr. 1204 (late) —the armour element size which did not correspond to the visuals has been corrected.
 +
* HMS Belfast — ammo magazine position has been specified.
 +
* PGH-2, PG 02 — the hydrofoil physics have been changed.
 +
* HMS Tiger — air radar has been added.
  
The Netherlands operated 468 Leopard 1 tanks, and are replaced with Leopard 2 tanks. Armored recovery vehicles and bridge-laying variants remain in service.
+
== Naval Visual models and visual parts: ==
  
Norway operated 172 Leopard 1 tanks, the last Leopard 1 decommissioned in 2011, and are replaced with Leopard 2 tanks. Armored recovery vehicles and bridge-laying variants remain in service.  
+
* For large calibre guns, an animation for the automatic ejection of the spent casings has been implemented where it was on turrets in the historical prototype:
 +
** Albatros-Klasse (143), Köln F220, Chikugo, Ikazuchi, HMS Tiger, Asheville (PGM-84), USS Brooklyn (CL-40), USS Helena (CL-50), USS Atlanta (CL-51), USS Pensacola (CA-24), USS Portland (CA-33), USS Phelps (DD-360), Porter (DD-356), Bennion (DD-662), Cowell (DD-547), Fletcher (DD-445), Somers (DD-381), Sumner (DD-692), Chapayev, Sverdlov, Pr. 41 Neustrashimy, Pr. 56 Spokoinyy, Pr. 35, Pr. 159.
 +
* Ikazuchi - Ship texture has been improved.
 +
* Köln F220 - Ship texture has been improved.
 +
* HMS Kent (54) -  The display of the ammunition magazines when pointing with a mouse cursor has been fixed.The display of the torpedo textures has been fixed.
 +
* HMS London (69) - Bugs where the 102mm cannon and crew parts could rotate separately have been fixed. The Display of the torpedoes on the torpedo launchers has been fixed.
 +
* MPK Pr.122bis, MPK-163, MPK pr. 122A - Bugs where the cannon and crew parts could rotate separately have been fixed.
 +
* SGB (S309) - X-Ray view model has been fixed.
 +
* Ya-5M and G-5 TKA 106 - The display of the materials on the rocket launcher has been fixed.
 +
* Prinz Eugen, 165 ft PC-451, Type 1939 (T31)  - Issues in the flag animation have been fixed.
 +
* HMS London (69) — A bug with the level of detail where the objects were displayed suspended in the nearer part of the ship has been fixed.
 +
* Albatros-Klasse (143) — Radar rotation axis has been fixed.
 +
* МО-4 — Wrong position of the commander's arms have been corrected. The axis of the vertical aiming of the 12.7mm DShK machine gun in the X-ray has been corrected.
 +
* Elco 80 ft PT-556 — Incorrect position of the gunner's feet on boat bow during traverse has been fixed.
 +
* Class Isles (T-285) — The pipe LOD (level of detail) error has been fixed.
 +
* Pr. 41 Neustrashimy — The discrepancy between the visual model of the torpedoes and x-ray view on the second torpedo launcher has been corrected.
 +
* Köln F220 — X-Ray model of the depth bombs has been selected according to the visual model.
 +
* Albatros-Klasse (143) — The animation of the barrel recoil when shooting has been improved.
  
Brazil currently operates 128 Leopard 1BE and 250 Leopard 1A5.
+
= Economy and research =
  
Chile used to operate 202 Leopard 1V, but sold some and currently have 120 in service.
+
* T-55AM-1 - BR in all game modes has been changed from 8.7 to 8.3
 +
* KPz-70 - BR in all game modes has been changed from 9.0 to 9.3
 +
* XM-803 - BR in all game modes has been changed from 8.7 to 9.0.
 +
* MBT-70 - BR in all game modes has been changed from 9.0 to 9.3
 +
* Re.2005 serie 0 — Battle rating in all game modes has been changed from 6.0 to 5.3.
  
Equador purchased all 60 of their Leopard tanks from Chile.
+
= Customization =
  
Greece bought 104 Leopard 1A3s in 1983. during 1992, Greece received a further 75 Leopard 1A5. Greece purchased another 192 used Leopard 1A5s. Greece is now the current operator of the most Leopard 1 tank.
+
* "Helmet" decorations for China and Sweden with the possibility of receiving them for performing tasks and purchase for GE have been added.
 +
* Achievements for Italian fleet have been added.
 +
* Decals for Swedish aviation and ground vehicles with the possibility of receiving them for performing tasks and purchase for GE have been added.
 +
* Player icons for Swedish crew with the possibility of receiving them for performing tasks have been added.
  
Lebanon purchased 43 Belgian Leopard 1A5.
+
= Interface =
  
Turkey bought and upgraded 170 Leopard 1A1 tanks and upgraded all to Leopard 1T 'Volkan'. Turkey also purchased 227 A3 variants.
+
* In the hint for most air-to-air missiles the maximum speed has been fixed.
 +
* In the main menu in the "Help" section you can now see the changelog.
 +
* For Windows and Mac OS:
 +
** When activated, "Multifunctional menu" full control over your vehicles is now available.
 +
** In the "Multifunctional menu" are not available (gray) points which can not be applied to the current player's vehicle.
 +
* The suspended weaponry menu has been reworked.
  
=== In-game description ===
+
= Game mechanics =
"Development of the tank began in 1957 in cooperation with France. However, this attempt to create a unified European tank was unsuccessful. The projects in both countries were conducted virtually in parallel, but in 1963, before the end of comparative testing of the French and German tanks, Germany declined to cooperate further with France. Each country began to build its own national tank — the Leopard in Germany, the AMX-30 in France.
 
  
During the development of the Leopard 1 among all combat characteristics preference was given to firepower and mobility. Later, due to the German engineers’ changing perspective on the significance of tank defenses in modern combat, a number of steps were taken to increase it.  
+
* New game mechanics have been added - target designation inside a squad. You can specify a point on the surface through a third person view, by using sight or binocular for your squad members. The target designation will also be duplicated on the minimap. You can do it when using aircraft or ground vehicles. To do this you need to assign the specific key in the control settings in general. The target point will be now displayed to your squad members with a small random accuracy deviation which varies depending on the distance to the point. The maximum error value is 15metres.
The first production order of 1,500 tanks was placed in 1963, and in September, 1965 the first serial Leopard 1 was delivered to the Bundeswehr."
+
* Cycle launch options for flares has been added. Number of flares in one cycle, period of a cycle, and period between cycles can be set in options.
 +
* Flare launch can be enabled/disabled in MAW (missile approach warning system) mode.
 +
* New mechanics for locating the last enemy vehicle has been added to air RB mode. It will activate after 15 minutes from when the mission begins and only a single (last) player is left. It marks a sector on the map corresponding to the position of the last player for the opposing team. This indicator will be updated every 20 seconds.
 +
* Invulnerability at the respawn point will be disabled when you use artillery strike.
 +
* In ground battles in RB game mode the parameters of active scouting have been changed:
 +
** Delay between successful uses: 10 → 6 seconds.
 +
** Delay between failed uses: 60 → 45 seconds.
 +
** Duration of the marker for the spotted enemy: 30 → 45 seconds.
 +
* The basic costs for respawn (in respawn scores) for ground RB has been changed for following vehicles:
 +
** OTOMATIC: 220 → 150
 +
** ADATS: 220 → 130
 +
** WZ305: 110 → 150
 +
** M24 Chaffee (all modifications and nations): 90 → 110
 +
** PT-76B: 90 → 110
 +
** BMP-3: 150 → 110
 +
** Object 685: 150 → 110
 +
** Type 89: 150 → 110
 +
** PT-76 (China): 150 → 110
 +
** Type 63-I: 150 → 110
 +
** Type 62: 150 → 110
 +
** ZBD86: 150 → 110
 +
** AMX-13 (FL11): 150 → 110
 +
** Ikv 91: 150 → 110
 +
** Strf 90C: 150 → 110
 +
** CV90120: 150 → 110
 +
** Strv 74: 150 → 110
 +
** CV90105 TML: 150 → 110
 +
** Strv m/31: 150 → 80
 +
** Strv m/38: 150 → 80
 +
** Ho.229 V3: 750 → 600
  
== Media ==
+
= Changes specific to the PlayStation®4 platform. =
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
  
;Skins
+
* Initial support for touchpad gestures has been added. "Tap", "Flick Left/Right/Up/Down" gestures can be assigned to various in-game actions like any other button.
 +
* Touchpad tap no longer conflicts with LMB click making it an independent action bindable in controls settings. (Double Tap should be used to activate objects in GUI.)
 +
* "Pinch to Zoom" can now be used to zoom the view in the hangar.
 +
* Toggle "Use touchpad for aiming" has been added to Common Controls for those who prefer legacy touchpad behaviour (it disables Flick gestures).
 +
* New option "Cross-platform gameplay" has been added that, when disabled, will limit matchmaking to PlayStation®4 players only.
 +
* New option "Only PlayStation®4 players in leaderboards" has been added.
 +
* The option to disable cross-platform communication has been added. Users who have chosen this option will only see text messages from other PlayStation 4 users. In-game voice chat will disabled - these players can use the PlayStation 4 "Party" functionality.
 +
* PlayStation 4 players who linked an email to their account and entered the PC version of the game can no longer spend Golden Eagles in the PC version of the game. The Premium account included in the PlayStation Store packs will also not be transferred to the PC version. However premium accounts purchased in the game and also purchases for Golden Eagles made in the PlayStation 4 version will be transferred to the PC version as before.
 +
* New option "Only PlayStation®4 players in leaderboards" has been added.
  
* [http://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_leopard_I '''Skins''' and '''camouflages''' for the Leopard 1 from live.warthunder.com]
+
= Changes specific to the Xbox One platform. =
  
;Videos
+
* PlayStation®4 and Xbox One players can now meet each other in battles.
{{Youtube-gallery|xHEIjV0e4Tc|'''"Leopard 1 Tank Review"''' - ''CornyBros''|pIH1dnzqoNk|'''"LEOPARD Top Tier Gameplay!"''' - ''PhlyDaily''|4GxNndsDlH4|'''"War Thunder Leopard 1 - Review and Gameplay!"''' - ''JustMax''|SKeFUWKudoY|'''The Shooting Range #63''' - ''Pages of History'' section at 00:33 discusses the Leopard I.|GgC8UNa8dok|'''Leopard I vs STB-1''' - ''War Thunder Official Channel''}}
+
* Simulator Battles and World War game mode (during the current season) are now available for Xbox One players.
  
==References==
+
= Graphical =
<references />
 
  
== Read also ==
+
* The mechanism of the indication on the HUD (head-up display) of modern battle helicopters has been improved. Now the indication will be displayed according to the physical principles of such devices.
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
  
* [https://warthunder.com/en/devblog/current/792/ [Devblog<nowiki>]</nowiki> Leopard 1]<br />
+
= Sound =
* [https://warthunder.com/en/news/3325/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> Leopard I]
 
  
== Sources ==
+
* New sound events for all machine guns for ground vehicles and naval vessels have been created. The principle of sound formation in burst fire has been changed. Now it is a sequence of single shots and in the past it was a pre-render of the whole burst.
''Paste links to sources and external resources, such as:''
+
* Changes in the direction of greater sound integrity and increasing dynamics have been made to the sound events of ground vehicle engines.
 +
* Authentic sound for the engines and tracks of the T-34 tank modifications have been added.
 +
* Authentic sound for the engines and tracks of the T-72 tank modifications have been added.
 +
* The shock wave from supersonic aircraft flying over sounds now more obvious. Previously it wasn't sufficiently distinguished among other engine sound events.
 +
* New sound event for the suspension of wheeled vehicles has been added.
 +
* The dynamic sound system for wheel/track friction on a surface depending on its type (dirt, sand, snow, etc) has been added for ground vehicles.
 +
* The following aircraft cannons have received new sound design: M61, M61A1 and JM61A1.
  
* ''topic on the official game forum;''
+
= Controls =
* ''other literature.''
 
  
{{Germany medium tanks}}
+
* Slider "Cursor control speed" has been removed from "Options -> Gamepad options" - it has had no effect for some time already but was still visible in the UI.
 +
* "Mouse smoothing" toggle has been moved from Aircraft controls to Common controls since it affects all vehicles.
 +
* A bug that caused the "Mouse Aim" control mode to be forcibly selected when loading a previously saved control preset has been fixed.
 +
 
 +
= Smaller updates that came afterwards =
 +
== [[wt:en/game/changelog/current/1107|27.05.2020]] (1.99.0.15 (XBOX 1.99.0.11)) ==
 +
* A bug which would cause the detonation of closing-in air-to-air missiles and rockets with a non-contact fuse has been fixed
 +
* The sound of helicopter blades when they break has been changed.
 +
* Su-7B - the animation of the rudder and ailerons has been fixed.
 +
* A bug which would result in incorrectly sized ship damage models when making contact with other ships has been fixed.
 +
* A separate leaderboard is now available for Xbox One players, depending on the cross-platform settings.
 +
 
 +
{{Updates}}
 +
 
 +
[[Category:Updates]]

Revision as of 12:27, 27 May 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Wallpaper UpdateStarfighters.jpg

Update "Starfighters" (changelog) was introduced on 26 May 2020. This update is notable for the introduction of the Italian naval tree, release of the F-104 Starfighter into numerous trees (including as the first Italian supersonic aircraft), as well as being the first update to move away from the previous numbered naming system for major patches.

Msg-info.png Though the update numbering has been dropped in announcements, the game version is still present in-game to indicate the update as 1.99

New vehicles

Aircraft

USA

  • F3H-2
  • F-104A
  • F-104G

Germany

  • F-86K
  • G.91 R/4 Premium
  • F-104G

USSR

  • Su-7B

Britain

  • Scimitar F Mk.1
  • Phantom FG. Mk1
  • Spitfire Mk.IIa Venture I (Premium)

Japan

  • B6N1 Model 11
  • B6N2 Model 12
  • B6N2a Model 12Ko
  • F-104J
  • Ki-27 otsu Tachiarai (Premium)
  • Ki-44-I 34 (Premium)
  • Ki-61-I hei Tada's (Premium)

China

  • F-86F-40
  • F-104A
  • F-104C

Italy

  • F-104S
  • Re.2001 gruppo 22 (Premium)

France

  • Mirage IIIC

Ground vehicles

USA

  • HSTV-L

Germany

  • Kampfpanzer M48 Super

USSR

  • 9P157-2 Khrizantema-S

Britain

  • Stuart I
  • Stuart III
  • Challenger 2F (UK)

Japan

  • Type 93

China

  • ZSD63
  • T-69 II G (pack)

Italy

  • M4 Hybrid (Premium)
  • M3A3
  • M24
  • M4A4
  • Sherman Vc
  • M18

France

  • AMX-13-M24 (Premium)
  • M4A4
  • Char D2

Sweden

  • Strf 9056

Naval fleet

Italy

  • MAS 555
  • MS-15
  • VAS 201
  • Stefano Turr
  • MS-53
  • Vosper 70' GIS 811
  • MS-472
  • MV-611
  • MS-473
  • Folgore P-490
  • Saetta P-494
  • Turbine
  • Dardo
  • Corazziere
  • Attilio Regolo
  • Bartolomeo Colleoni
  • Raimondo Montecuccoli
  • Trento
  • MAS 569 (Premium)
  • Sparviero (pack)
  • Geniere (pack)

USA

  • USS Cleveland (CL-55)

USSR

  • Pr. 56 Spokoinyy

Britain

  • HMS York (90)

Japan

  • IJN Tone

Helicopters

Japan

  • AH-1S early
  • AH-1S
  • AH-64DJP
  • UH-1B

Examples of bugs corrected by player reports

Msg-info.png We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!
  • Issues with the sound of the rocket reload on the Begleitpanzer 57 have been fixed.
  • Discrepency in several flight technical specification values of the Ki-100-1 concerning data in the vehicle passport on the forum has been fixed.
  • Efficiency of the air brake on the Saab fighters like B18A, B18B, T18B-1 has been improved.
  • Caernarvon's armour model in the area of the turret turning mechanism has been fixed.
  • Incorrect draw distance of the ground vehicles when viewing from aircraft in the locations Mozdok, Jungle, 38th parallel, Karelia has been fixed.
  • The thickness of the armour behind the gun mantlet of the Strv 101 has been changed from 152mm to 139mm according to the Centurion Mk.10 for Sweden, Acceptance of first production vehicle at Messrs. Vickers-Amstrongs, Ltd., Newcastle, November 1959.
  • The armour model for the hatch for expended C1 Ariete spent cartridges which didn't generate accompanying fragments upon penetration has been fixed.
  • Anti-aircraft gun has been removed from the runway in Finland.
  • The thickness of the front armour of the Nb.Fz. has been changed from 13mm to 20mm according to the Tanks of the Second World War. P 61. Panzer Tracts No.4.
  • Self-destruct parameters of the 28mm shell on the Somers (DD-381), Porter (DD-356), USS Atlanta (CL-51), USS Trenton (CL-11) have been fixed.
  • Fire rate of the Soviet naval 70-K 37mm cannon has been fixed according to the internal documentation.
  • The inclination angle of thr IJN Tone armoured belt has been changed to 20 degrees

New locations and missions

  • Kursk - changed based on player's feedback
  • Italy - changed based on player's feedback. Renamed "Campania" to avoid confusion.

Location and mission updates

  • Rock collision has been fixed for the location "Finland".
  • Locations "Ash River", "Carpathians", "Korea" - Known camper positions which are not provided in the location design have been closed.
  • Location "Poland" — The height of the rocks on the cliff on the western side of the lake has been reduced.
  • Changes in aviation RB missions:
    • "[Operation] Smolensk" — mission has been removed.
    • "[Operation] Smolensk. 1941" — new mission.
    • "[Operation] Smolensk. 1943" — new mission.
    • "[Operation] Battle for Bastogne".
    • "[Operation] Berlin" — mission has been reworked completely.
    • "[Operation] Battle of El Alamein".
    • "[Operation] Guadalcanal" — mission has been reworked completely.
    • "[Operation] Hürtgen".
  • Changes for the above specified missions:
    • Base models for bombing have been changed to the correct ones, their functionality is now similar to "Enduring Confrontation" mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.
    • Airfields have been removed from the target list, they can not be destroyed now.
    • Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location's centre.
    • The size of an airfield now depends on the battle's rank.
    • Mid-tier missions now have stage airfields, located 12 km away from the location's centre.
  • Aviation Arcade battles change list:
    • Ground strike "Mozdok".
    • Ground strike "Port Moresby".
    • Ground strike "Ruhr".
    • Ground strike "Sicily".
    • Ground strike "Korsun".
    • Ground strike "Abandoned factory".
    • Ground strike "Frozen Pass".
    • Ground strike "Mountain Ridge, China".
    • Ground strike "Grave Robbers' Cliffs".
  • Changes for the above specified missions:
    • Base models for bombing have been changed to the correct ones.
    • Airfield models have been changed to a new, 1700 metres long.
  • Change list for all above mentioned AB and RB missions:
    • Destruction of player-controlled aircraft now gives victory points.
    • AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Now the only indicator is the victory points scale.
    • All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased. Previously, destruction of light vehicles didn't affect victory points. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers).
    • The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.
    • AI ground vehicles distribution has been improved. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long.
  • Changes and fixes in missions for ground battles:
    • "[Battle] Alaska" — A bug where the respawn zone of the southern team appeared with one icon has been fixed.
    • "[Conquest] Karelia" — Unnecessary respawn zones have been removed from the mission briefing. The position of the respawn point which was located in front of the tree has been fixed.
    • "[Conquest] Fulda" — The size of the battle zone has been fixed in the mission briefing for RB.
    • "[Conquest] Poland" — The positions of the capture points and respawn points have been fixed in the mission briefing for RB and SB.
    • "[Conquest] Vietnam" — Respawn points have been moved closer to the capture point in the RB and SB.
    • "[Conquest] Second battle of El Alamein" — Unnecessary respawn zones have been removed. The size of the capture zones has been enlarged.
    • "[Conquest] Fields of Poland" — Respawn points have been moved closer to the capture point in RB and SB.
    • "[Battle] Fields of Poland" — The position of the capture points in the mission briefing has been fixed.
  • Changes and fixes in missions for naval battles:
    • "[Domination] Fuego Islands" — The position of the respawn zone protection has been fixed.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • Aerial weapon detection and locking has been implemented for missile SPAA's. These vehicles are now able to lock on rockets, missiles and bombs. The radar now also displays a player's own missiles. All laser rangefinder distance has been increased to 9999 metres.
  • Default sight scale distance has been increased for all ground vehicles. The maximum optic sight scale is now 6000 metres.
  • The following vehicles have received the Ostketten ("eastern tracks") modification to change the default tracks to special tracks with increased width:
    • Jagdpanzer IV
    • Nashorn
    • Panzer IV/70(V)
    • Pz.IV Ausf.E
    • Pz.IV Ausf.F
    • Pz.IV Ausf.F2
    • Pz.IV Ausf.G
    • Pz.IV Ausf.H
    • Pz.IV Ausf.J
    • StuG.III Ausf.F
    • StuG.III Ausf.G
    • StuH.III Ausf.G
    • the modification increases mobility and insignificantly increases durability in damage.
  • BMP-3 - ATGM reload time has been reduced from 2 to 3 rounds per minute. Source: Вестник бронетанковой техники, 1991, Комплекс вооружения БМП-3.
  • Т-10M - Fire rate of the cannon has been changed from 3.9 to 4 shots per minute. Source: Руководство по материальной части и эксплуатации танка Т-10М, 1960.
  • Object 268 - BR-540B shell initial speed has been increased from 750 to 760 m/s. Source: Источник: Отечественные бронированные машины. XX век. Том 3. 1946-1965, Солянкин А.Г, Желтов И.Г., Кудряшов К.Н
  • BMP-1, Spz BMP-1, Type 86 - gun depression angle has been specified (reduced) from -5 to -4 degree. Source:: Боевая Машина Пехоты БМП-1 Техническое описание и инструкция по эксплуатации.
  • Type 60 SPRG - Hull break mechanics has been added.
  • Type 89 - MG ammo has been specified (reduced) from 2000 to 1000 rounds.
  • Type 61 - MG ammo has been specified (reduced) from 4900 to 4000 rounds for 7.62mm, and from 2175 to 500 for 12.7mm.
  • Type 74 / Type 74G - MG ammo has been specified (reduced) from 5500 to 4500 for 7.62mm, and from 1000 to 600 for 12.7.
  • Leopard 2A5 / Strv 122 - The preset of the thermal image unit has been fixed. The gunner now uses the first generation thermal imager and the commander the second generation. Previously both used the second generation thermal imager. Source: 12 cm kanon strv 121/122. Skjuttabeller. // PRZEGLĄD SIŁ ZBROJNYCH nr 6/ 2014 // Vehicle Optronics, HENSOLDT brochure.
  • Pz.V Ausf.D/A/G/F, Panther II, Tiger H1, Tiger E, Heavy Tank No.6, M4A3E2, M4A3E2 Kobra King, M4A3E2 76 (W) - Armour on the gun mantlets has been clarified. Gun mantlet armour has been changed to volume armour.
  • M1A2 - thermal vision preset has been changed from Gen. 2 to Gen. 1. Source: Center for Night Vision and Electro-Optic, Common Modules, A Success Story, June 1988, AD-A195 937 // The M1A2: Current and Future Program Plans, 1997.
  • KV-1S - tank weight has been increased from 41,400 to 42,500 kg. Source: Инструкция по эксплоатации танка КВ-1С, издание завода, 1943.
  • XM-803 // MBT-70 - fire rate has been increased from 6 to 8 rounds per minute. Source: HEARINGS before COMMITTEE ON APPROPRIATIONS, HOUSE OF REPRESENTATIVES, part 5 RESEARCH, DEVELOPMENT, TEST AND EVALUATION December 1969 // ARMOR magazine july-august 1970 // HEARINGS on MILITARY POSTURE AND HR 3818 and HR 8687 July 1977
  • QF Ram AA - hull material has been corrected from rolled homogeneous steel to 19.05mm structural steel, except elements left from the basic chassis. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis
  • Sd.Kfz.234/1 — camera position has been specified for SB mode.
  • Lvkv 42 - Controlled suspension functionality has been added. The ability to turn in neutral gear has been added. Armour thickness has been changed from 8 to 10mm. Source: Blad nr 39, Upprattat 29/08 1955.
  • M3 Bradley - ATGM launch permitted driving speed has been reduced from 11 to 5 kph. The depression of the gun over the engine compartment has been limited by -1 degree. Source: TECHNICAL MANUAL TM 9-2350-252-10-2
  • Type 90, Type 90B - vehicle weight has been specified (reduced) from 51.6 to 50.2 t. Source: Japan Defense Agency (August 6, 1990) "Format Outline, Type 90 Tank, D9003 // Japan Defense Agency (August 6, 1990)(Modified March 12, 1993) "Format Outline, Type 90 Tank (B), D9003B"
  • Strv 74 — vehicle class has been changed from "Medium tank" to "Light tank". Light tank modifications have been added: "Scouting", "Improved optics", and "Airstrike".
  • Chieftain Marksman - driver's Night vision modification has been added.
  • 100-mm OF-412 (D-10T) shell - initial speed has been increased from 880 to 900 metres per second. Source: Наставление по стрельбе из танков. Основы стрельбы из танков. Издание второе, стереотипное. 1984 // 100-мм танковые пушки Д10-Т, Д10-ТГ и Д10-Т2С. Руководство службы. 1971
  • BMP-1, ZBD86, SPz BMP-1 - engine rpm has been specified (decreased) from 2880 to 2600. Source: БМП-1 - Техническое описание и инструкция по эксплуатации. 1979
  • T29, T30, T34 — first stage ammo rack mechanics have been added.
  • T14 (USA) — smoke shell M89 has been added.
  • Ru 251 — smoke grenades action type has been changed to instant.
  • Stormer HVM — thermal vision resolution adjusted to third generation.
  • ASU-57 - traverse and elevation aiming angles have been specified:
    • Vertical: -4/+12 to -5/+12
    • Horizontal: -7/+7 to -8/+8
    • Source: 57-мм самоходные пушки Ч-51М и Ч-51П. Руководство службы. 1956

Aircraft characteristics, damage model, and weapon improvements:

  • J35D — RB 24J missiles have been added.
  • B17A, B17B — turret aiming angles have been fixed, firing through tail has been removed.
  • B-17 (all series) — upper turret elevation angles have been corrected to 85 degrees. (report)
  • Swordfish Mk.I — elevation and traverse angles of the turret have been corrected. (report)
  • B17A, B17B, B3C — turret ammo belt type has been corrected from Offensive to Turret. (report) (report)
  • A21RB — separate rocket launch has been added.
  • Hornet Mk.III — modification data regarding the possibility of the RP-3 rocket mount has been corrected.
  • Yak-4 — ammo has been increased to 1000, turret elevation angle has been increased to +70 degree. (report)
  • Su-2 TSS-1 — turret aiming angles have been corrected, traverse increased to +/- 90 degree, elevation changed from -32/+50 to -30/+70 degree. (report)
  • B5N2 — turret aiming angles have been corrected, traverse increased to +/- 50 degree, elevation to -40/+80 degree. (report)
  • P-39Q-5, P-39Q-15 — wing machine gun ammo has been increased to 300 rounds. (report)
  • P-39N — wing machine gun ammo has been decreased to 300 rounds. (report)
  • F-100D — AGM-12B Bullpup launch button has been reassigned to air-to-surface missiles button for preset AGM12b bullpup x2+750lbs m117 cone 45 bomb x4, same as in AGM12b bullpup x2 preset.
  • Ki-100, Ki-100-II — incorrect data with missed protected fuel tanks has been fixed.
  • Sea Fury FB.11 — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Triplex R.P. rockets have been added. Modification with GRC mk8 has been distributed to the 3rd tier.
  • Avenger Mk.II — Uncle Tom missiles have been added.
  • Firebrand TF.Mk.IV — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added. Modifications of the rocket and bomb armament have been redistributed to 1st and 4th tier.
  • Mosquito FB.Mk.VI — Modifications of the 7mm machine guns have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added.
  • P-51K (China) — The appearance of the aircraft on aircraft carriers has been fixed.
  • S.O.4050 Vautour IIA - In some presets the rockets have been changed from T10 121 to T10 140.
  • SA.341F Gazelle — Double launches of the Mighty Mouse rockets have been fixed (report).
  • UH-1C — visualization of the auxiliary 40mm grenade launcher and its damage model in the x-ray. (report)
  • BO 105 CB-2 — night vision has been added to the gunner's sight. (report)
  • H-34 — Mk 4 Mod 0 gunpod ammo has been increased to 750 rounds.
  • AH-64A, AH-64A Peten — Guided AIM-92 Stinger air-to-air missiles have been moved to the wing ends and different types of suspended weapons have been added to the pylons.
  • BGM-71 TOW, BGM-71 TOW-2 — The minimum launch range has been changed from 30 to 65 metres (report).
  • Mk.13 torpedo — has been changed to Mk.13-1, weight and range characteristics have been specified. (report)
  • Mk.XII torpedo — weight and range characteristics have been specified.
  • Wrf.Gr.21 rockets — self-destruction fuse has been corrected for distances up to 500 metres. (report)
  • M430 40mm grenade — hull break effect has been removed. (report)
  • 13mm Type 2 machine gun — fire rate has been increased to 936 rounds per minute. (report)
  • 20mm Ho-5 cannon — fire rate has been increased to 950 rounds per minute. (report)
  • Mk 4 Mod 0 gun pod — fire rate has been reduced to 4000 rounds per minute, alternative fire mode with rate of fire of 700 rounds per minute has been added. Shell characteristics have been fixed. (report)
  • Hо-203 37mm cannon — fire rate has been increased to 300 rounds per minute. (report)
  • DEFA 552 30mm cannon — The weight of the cannon has been adjusted to 81kg.
  • Aiming point for homing missiles on aircraft and helicopters has been fixed. Now it is always in the middle of the fuselage. Previously it could be located slightly higher so the air-to-air missiles without non-contact fuse (such as AIM-92 "Stinger") often missed the target.
  • The autopilot and cruise mechanics of homing missiles (air-to-air, homing ATGM's) have been reworked. Missiles now cruise more precisely, without crabbing, retaining any required overloads at all cruise speeds.
  • Displaying of the maximum speed and overload of the Р-60/Р-60М and AIM-9L missiles in the card has been fixed. Maximum speed of the rockets is here for the higher launch speed (M=1.0) and as maximum overload is now specified maximum achievable (at high speeds, i.e. M=2.0 and higher) and not the average one for the time of the controlled flight to the target at the launch speed of M=1.0 on the maximum range. For other rockets these overloads are numerically the same.
  • The cases when the full information hasn't been displayed in the ATGM card have been fixed.

Flight Model changes:

  • A-4B - A bug which leads to incorrect maximum speed and climb values in the vehicle card has been fixed.
  • Ki-44 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated.
  • Me-163 (all modifications), J8M1 – A bug which leads the aircraft to shift in releasing the landing ski has been fixed. A bug causing slower acceleration at runway in take-off by using a support trolley has been fixed (acceleration became faster).
  • Arado-234 B-2 - A bug with difficulties while taking off of the aircraft with full load has been fixed. Jet accelerators to facilitate take-off have been added.
  • F1M2 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Seaworthiness has been improved.
  • SAAB A21-RB – A bug which led to increased parasitic resistance of the rocket launchers has been fixed.
  • A6M2-N – Seaworthiness has been improved. Controllability in water during take-off and landing has been improved.
  • I-15 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Take-off mode (WEP) has been added for the I-15-M22 and I-15K. Detailed characteristics can be found in the aircraft passport on the forum.
  • Ta-152-H - Restriction on flap release in take-off position has been added according to the aircraft passport. Inertia of the propeller unit (start/stop of the propeller) has been clarified (reduced). High gain (climb) on the long term engine mode (90%) has been clarified (accelerated). Efficiency of the brakes has been improved. It requires now more careful use of brakes during take-off and landing. Efficiency of the ailerons at extremely low speeds (less than 140 km/h) has been significantly reduced.
  • Firefly Mk.5 - Maximum fuel volume has been reduced.
  • F-4C - Ballistic computer for bombs and rockets for ground targets has been added.
  • F-4EJ - Maximum speed at the medium altitudes has been increased. The wing sock animation has been fixed.
  • F-4E/EJ, Phantom FGR.2 - Bomb CCRP sight to randomly selected point on the ground or enemy base has been added.
  • Ki-61 (all modifications) / Ki-100 (all modifications) / Ki-96 / Ki-102 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected.
  • Il-2 with AM-38F (all modifications) engines - A bug in the thermodynamics which leads to constant use of the forsage mode (WEP) without limitations has been fixed.
  • Il-2 (all modifications) - The operation of the landing plates has been changed. Now at speeds above 260 km/h on ias the plates can not be released. At speeds below 245 km/h on ias the plates will be deflected to the required angles completely.
  • Hunter (all modifications) - A bug which caused the air brakes being used when the chassis is released has been fixed. Now, if you will try to release landing gears (chassis) while your air brake is turned on, the air brake will be switched off automatically and the air brake can not be released if your landing gears (chassis) are released.
  • P-51 (all modifications) - Dashboard lighting during the night flight has been corrected.
  • Re.2005 serie 0 - Climb rate has been changed to the values of serial vehicles (6000 meters in 6'30"). Time of the execution of the established bend at 1000 meters has been increased by 1 second (19 second on wep, 20 second by 100%). Battle rating has been changed to 5.0.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • HMS Southampton - First order ammunition shells have been removed for the main calibre cannons.
  • SGB 309 - The maximum number of 40mm ammunition rounds in battle has been corrected.
  • HMS Kent (54) — The guidance angles for the 102mm cannon have been corrected.
  • 28mm Mk.1 Chicago piano - Self-destruction distance of HE shell has been corrected.
  • 37mm/67 70-К automatic cannon - Fire rate has been increased to a theoretically possible rate: 180 shots per minute.
  • Technical characteristics of the (weight and amount of explosive mass) 25mm/60 shell of the Type 96 automatic cannon have been fixed:
    • 25mm HE: 250g, 17g tetril
    • 25mm HEF-T (self-destructive): 243g, 8,5g TNT
    • 25mm HEI: 255г, 5,52g TNT
    • 25mm AP-T: 283g.
  • The firing range of AI guns has been clarified depending on the weapon calibre:
    • 7 mm — 1000 m;
    • 12.7 mm — 2000 m;
    • 20-25 mm — 3500 m;
    • 30 mm — 4000 m;
    • 40 mm — 5000 m.
  • The Trotyl equivalent of Ledditt explosives has been corrected to 110%.
  • Jaguar-Klasse (140), Köln F220 - For the 40-mm/70 MEL58 launcher the following shells have been changed:
    • AP and HE shells have been removed.
    • M-DN51 HEF-T shell has been added.
    • HEF-T shell with radio fuse has been added.
    • Game currency and RP for researched removed modification have been returned to the account.
  • 40mm Bofors Flak 28 canon - British HE shell has been changed to the German 40mm HEF-Т Sprgr. Patr.
  • 283mm Spgr L/4,4 Bdz PB - Armour piercing has been corrected.
  • 152mm HE-VT shell on HMS Belfast — The operation of the radio fuse that previously triggered at the wrong distance has been corrected.
  • IJN Tone — Traverse angles of the low calibre units have been corrected.
  • Leipzig — Accuracy of the 37mm artillery has been corrected.
  • HMS York (90), Nürnberg — The issue with the incorrect rotation of the 20mm guns on the main calibre turret has been resolved.
  • Type 4 Model 4 — Display of the depth bombs has been corrected.

Naval modifications and crew skills:

  • Type 1924 Jaguar - The modification of the targeting speed of the auxiliary artillery has been fixed from anti-aircraft to the auxiliary one.

Naval characteristics, physics and damage model:

  • Hull break - Naval vessel hull break parameters have been revised. It can now be done by shells with sufficient blast force. For small boats it is therefore dangerous to be hit from 100mm calibre and higher HE shells. Hull break parameters are directly dependent on the size of the boat, so the larger the hull, the greater shell will be required to break it. It should also be noticed that some weak 100mm HE shells may not be able to cope with this.
  • USS Helena (CL-50) - Number of crew has been increased from 868 to 1188.
  • Shrapnel - The damage model of damage made by shrapnel has been fixed. Shrapnel distribution diagrams for all ship shells have been reworked. Calculation of armour penetration. Damage and radius of shrapnel hits has been recalculated for more realism. The total number of fragments that one shell can produce has been fixed.
  • HE shells - A bug where the HE shell could blow up the magazine of almost any undamaged ship has been fixed. The impact of an HE shell to the ship has been reworked to be more realistic. HE shells have received a greater ignition property and the shrapnel damage has been corrected.
  • Ship construction - Due to everything described above changes were made to the characteristics of the ship's construction. The thickness of the unarmored sides, superstructures, bulkheads and interior partitions have been corrected so that the explosion and secondary fragments can interact with them correctly - can penetrate in accordance with their energy and deal adequate damage.
  • Krasny Krym, Krasny Kavkaz - All mounts that have shields or turrets, a bug where it might receive damage from HE shells which don't have sufficient armour penetration has been fixed.
  • IJN Mogami, IJN Suzuya, IJN Mikuma - The guidance speed of the 25mm mounts with electric motors have been changed to 18-12 degrees per second.
  • USS Atlanta - Armour of the main calibre turrets mounted on the sides has been fixed (was previously missing).
  • HMS Kent (54) and HMS London (69) - Armour for the steering has been added.
  • IJN Ayanami — Number of crew has been increased by 221.
  • USS Brooklyn (CL-40), USS Helena (CL-50) — armoured mantlets for the main calibre guns have been added. The conning tower armour thickness has been fixed. The ammunition elevator armour thickness has been fixed.
  • IJN Mogami, IJN Suzuya, IJN Mikuma — unarmoured bulkheads of the internal bulges have been added.
  • Admiral Hipper — main armour belt has become more detailed.
  • MBK pr. 186 — main calibre turret armour now corresponds to turrets on T-34-85 tanks.
  • USS Phelps (DD-360) — the damage model of the quadruple Bofors AA guns has been specified.
  • IJN Kako — armour has been reworked completely in accordance with additional new historical data.
  • USS Portland (CA-33) — ship hull material has been changed to 19mm armour, main armour belt thickness has been changed (from 83 to 76,2mm), upper side armour model has been changed.
  • IJN Furutaka — deck armour has been specified (from 35 to 34,925mm).
  • Isuzu — the scale of the damage model for the funnel has been corrected.
  • VS-10 — the scale of the damage model of the water pumps has been corrected.
  • Type T-14 (Mod. 01) — the scale of the damage model of the water pumps has been corrected.
  • MBK-161 (1943), MBK-161 (1944), MBK pr. 186, MBK pr. 186 (MK 85), Pr.191M, Pr.191 — compartments position has been specified, bulwarks have been divided.
  • Pr. 1204 (late) —the armour element size which did not correspond to the visuals has been corrected.
  • HMS Belfast — ammo magazine position has been specified.
  • PGH-2, PG 02 — the hydrofoil physics have been changed.
  • HMS Tiger — air radar has been added.

Naval Visual models and visual parts:

  • For large calibre guns, an animation for the automatic ejection of the spent casings has been implemented where it was on turrets in the historical prototype:
    • Albatros-Klasse (143), Köln F220, Chikugo, Ikazuchi, HMS Tiger, Asheville (PGM-84), USS Brooklyn (CL-40), USS Helena (CL-50), USS Atlanta (CL-51), USS Pensacola (CA-24), USS Portland (CA-33), USS Phelps (DD-360), Porter (DD-356), Bennion (DD-662), Cowell (DD-547), Fletcher (DD-445), Somers (DD-381), Sumner (DD-692), Chapayev, Sverdlov, Pr. 41 Neustrashimy, Pr. 56 Spokoinyy, Pr. 35, Pr. 159.
  • Ikazuchi - Ship texture has been improved.
  • Köln F220 - Ship texture has been improved.
  • HMS Kent (54) - The display of the ammunition magazines when pointing with a mouse cursor has been fixed.The display of the torpedo textures has been fixed.
  • HMS London (69) - Bugs where the 102mm cannon and crew parts could rotate separately have been fixed. The Display of the torpedoes on the torpedo launchers has been fixed.
  • MPK Pr.122bis, MPK-163, MPK pr. 122A - Bugs where the cannon and crew parts could rotate separately have been fixed.
  • SGB (S309) - X-Ray view model has been fixed.
  • Ya-5M and G-5 TKA 106 - The display of the materials on the rocket launcher has been fixed.
  • Prinz Eugen, 165 ft PC-451, Type 1939 (T31) - Issues in the flag animation have been fixed.
  • HMS London (69) — A bug with the level of detail where the objects were displayed suspended in the nearer part of the ship has been fixed.
  • Albatros-Klasse (143) — Radar rotation axis has been fixed.
  • МО-4 — Wrong position of the commander's arms have been corrected. The axis of the vertical aiming of the 12.7mm DShK machine gun in the X-ray has been corrected.
  • Elco 80 ft PT-556 — Incorrect position of the gunner's feet on boat bow during traverse has been fixed.
  • Class Isles (T-285) — The pipe LOD (level of detail) error has been fixed.
  • Pr. 41 Neustrashimy — The discrepancy between the visual model of the torpedoes and x-ray view on the second torpedo launcher has been corrected.
  • Köln F220 — X-Ray model of the depth bombs has been selected according to the visual model.
  • Albatros-Klasse (143) — The animation of the barrel recoil when shooting has been improved.

Economy and research

  • T-55AM-1 - BR in all game modes has been changed from 8.7 to 8.3
  • KPz-70 - BR in all game modes has been changed from 9.0 to 9.3
  • XM-803 - BR in all game modes has been changed from 8.7 to 9.0.
  • MBT-70 - BR in all game modes has been changed from 9.0 to 9.3
  • Re.2005 serie 0 — Battle rating in all game modes has been changed from 6.0 to 5.3.

Customization

  • "Helmet" decorations for China and Sweden with the possibility of receiving them for performing tasks and purchase for GE have been added.
  • Achievements for Italian fleet have been added.
  • Decals for Swedish aviation and ground vehicles with the possibility of receiving them for performing tasks and purchase for GE have been added.
  • Player icons for Swedish crew with the possibility of receiving them for performing tasks have been added.

Interface

  • In the hint for most air-to-air missiles the maximum speed has been fixed.
  • In the main menu in the "Help" section you can now see the changelog.
  • For Windows and Mac OS:
    • When activated, "Multifunctional menu" full control over your vehicles is now available.
    • In the "Multifunctional menu" are not available (gray) points which can not be applied to the current player's vehicle.
  • The suspended weaponry menu has been reworked.

Game mechanics

  • New game mechanics have been added - target designation inside a squad. You can specify a point on the surface through a third person view, by using sight or binocular for your squad members. The target designation will also be duplicated on the minimap. You can do it when using aircraft or ground vehicles. To do this you need to assign the specific key in the control settings in general. The target point will be now displayed to your squad members with a small random accuracy deviation which varies depending on the distance to the point. The maximum error value is 15metres.
  • Cycle launch options for flares has been added. Number of flares in one cycle, period of a cycle, and period between cycles can be set in options.
  • Flare launch can be enabled/disabled in MAW (missile approach warning system) mode.
  • New mechanics for locating the last enemy vehicle has been added to air RB mode. It will activate after 15 minutes from when the mission begins and only a single (last) player is left. It marks a sector on the map corresponding to the position of the last player for the opposing team. This indicator will be updated every 20 seconds.
  • Invulnerability at the respawn point will be disabled when you use artillery strike.
  • In ground battles in RB game mode the parameters of active scouting have been changed:
    • Delay between successful uses: 10 → 6 seconds.
    • Delay between failed uses: 60 → 45 seconds.
    • Duration of the marker for the spotted enemy: 30 → 45 seconds.
  • The basic costs for respawn (in respawn scores) for ground RB has been changed for following vehicles:
    • OTOMATIC: 220 → 150
    • ADATS: 220 → 130
    • WZ305: 110 → 150
    • M24 Chaffee (all modifications and nations): 90 → 110
    • PT-76B: 90 → 110
    • BMP-3: 150 → 110
    • Object 685: 150 → 110
    • Type 89: 150 → 110
    • PT-76 (China): 150 → 110
    • Type 63-I: 150 → 110
    • Type 62: 150 → 110
    • ZBD86: 150 → 110
    • AMX-13 (FL11): 150 → 110
    • Ikv 91: 150 → 110
    • Strf 90C: 150 → 110
    • CV90120: 150 → 110
    • Strv 74: 150 → 110
    • CV90105 TML: 150 → 110
    • Strv m/31: 150 → 80
    • Strv m/38: 150 → 80
    • Ho.229 V3: 750 → 600

Changes specific to the PlayStation®4 platform.

  • Initial support for touchpad gestures has been added. "Tap", "Flick Left/Right/Up/Down" gestures can be assigned to various in-game actions like any other button.
  • Touchpad tap no longer conflicts with LMB click making it an independent action bindable in controls settings. (Double Tap should be used to activate objects in GUI.)
  • "Pinch to Zoom" can now be used to zoom the view in the hangar.
  • Toggle "Use touchpad for aiming" has been added to Common Controls for those who prefer legacy touchpad behaviour (it disables Flick gestures).
  • New option "Cross-platform gameplay" has been added that, when disabled, will limit matchmaking to PlayStation®4 players only.
  • New option "Only PlayStation®4 players in leaderboards" has been added.
  • The option to disable cross-platform communication has been added. Users who have chosen this option will only see text messages from other PlayStation 4 users. In-game voice chat will disabled - these players can use the PlayStation 4 "Party" functionality.
  • PlayStation 4 players who linked an email to their account and entered the PC version of the game can no longer spend Golden Eagles in the PC version of the game. The Premium account included in the PlayStation Store packs will also not be transferred to the PC version. However premium accounts purchased in the game and also purchases for Golden Eagles made in the PlayStation 4 version will be transferred to the PC version as before.
  • New option "Only PlayStation®4 players in leaderboards" has been added.

Changes specific to the Xbox One platform.

  • PlayStation®4 and Xbox One players can now meet each other in battles.
  • Simulator Battles and World War game mode (during the current season) are now available for Xbox One players.

Graphical

  • The mechanism of the indication on the HUD (head-up display) of modern battle helicopters has been improved. Now the indication will be displayed according to the physical principles of such devices.

Sound

  • New sound events for all machine guns for ground vehicles and naval vessels have been created. The principle of sound formation in burst fire has been changed. Now it is a sequence of single shots and in the past it was a pre-render of the whole burst.
  • Changes in the direction of greater sound integrity and increasing dynamics have been made to the sound events of ground vehicle engines.
  • Authentic sound for the engines and tracks of the T-34 tank modifications have been added.
  • Authentic sound for the engines and tracks of the T-72 tank modifications have been added.
  • The shock wave from supersonic aircraft flying over sounds now more obvious. Previously it wasn't sufficiently distinguished among other engine sound events.
  • New sound event for the suspension of wheeled vehicles has been added.
  • The dynamic sound system for wheel/track friction on a surface depending on its type (dirt, sand, snow, etc) has been added for ground vehicles.
  • The following aircraft cannons have received new sound design: M61, M61A1 and JM61A1.

Controls

  • Slider "Cursor control speed" has been removed from "Options -> Gamepad options" - it has had no effect for some time already but was still visible in the UI.
  • "Mouse smoothing" toggle has been moved from Aircraft controls to Common controls since it affects all vehicles.
  • A bug that caused the "Mouse Aim" control mode to be forcibly selected when loading a previously saved control preset has been fixed.

Smaller updates that came afterwards

27.05.2020 (1.99.0.15 (XBOX 1.99.0.11))

  • A bug which would cause the detonation of closing-in air-to-air missiles and rockets with a non-contact fuse has been fixed
  • The sound of helicopter blades when they break has been changed.
  • Su-7B - the animation of the rudder and ailerons has been fixed.
  • A bug which would result in incorrectly sized ship damage models when making contact with other ships has been fixed.
  • A separate leaderboard is now available for Xbox One players, depending on the cross-platform settings.


Updates
Closed Beta  1.17 · 1.25
Open Beta  1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63
Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike