Update "Kings of Battle"

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Wallpaper UpdateKingsofBattle.jpg

Update "Kings of Battle" (changelog) was introduced on 31 October 2023. This update is notable for the introduction of the era-adaptive map assets and armour-piercing bombs.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.31

New vehicles

Aircraft

USA

Germany

China

Ground vehicles

USA

Germany

USSR

Great Britain

Japan

China

Italy

France

Sweden

Israel

Naval fleet

Germany

Japan

USSR

Italy

Great Britain

France

Helicopters

USA

USSR

Italy

France

New locations and missions

  • An Air RB mission [Operation] Southeastern City has been added, with support for all ranks and the following attributes: the location of ground forces depends on the rank of the battle; the location of bases depends on the rank of the battle; the number of possible base positions is increased.
  • Flanders (for ground battles)

Location and mission updates

  • The following missions have been removed:
    • [Conquest #3] Cargo port;
    • [Domination] Port Novorossiysk;
    • [Conquest #1, #2, #3] Fields of Normandy.
    • [Conquest #2, #3] Ash River
  • The spawn points for ground vehicles and capture points in the following missions have been moved:
    • [Conquest #1, #3] Alaska
    • [Battle] Alaska
    • [Battle] Tunisia
    • [Domination #1] Tunisia
    • [Battle] Normandy
    • [Conquest #1, # 2, #3] Normandy
    • [Battle] Ardennes (Summer/Winter)
    • [Conquest #1, #2, #3] Fire arc
    • [Battle #1] Fire arc
    • [Domination #1] Fire arc
    • [Conquest #1, #3] Ground Zero
    • [Battle] Ground Zero
  • The following missions have been changed so that the location of capture and spawn points does not differ between different game modes:
    • [Conquest #1, #2, #3] Port Novorossiysk
    • [Battle] Port Novorossiysk
    • [Battle] Normandy
    • [Conquest #1, #2, #3] Normandy
    • [Domination] Normandy
    • [Domination] Fields of Normandy
    • [Battle] Fields of Normandy
    • [Conquest #1, #2, #3] Ardennes (Summer/Winter)
    • [Domination #1, #2] Ardennes (Summer/Winter)
    • [Battle] Ardennes (Summer/Winter)
    • [Conquest #1, #2, #3] Fire arc
    • [Battle #1] Fire arc
    • [Domination #1] Fire arc
  • The following new missions have been added:
    • [Battle #2] Tunisia — available for vehicles with a Battle Rating of 9.7 and higher.
    • [Domination #2] Tunisia — available for vehicles with a Battle Rating of 9.7 and higher.
    • [Battle #2] Port Novorossiysk — available for vehicles with a Battle Rating of 2.3 and higher.
    • [Battle #2] Fire Arc — available for vehicles with a Battle Rating of 9.7 and higher.
    • [Domination #2] Fire Arc — available for vehicles with a Battle Rating of 9.7 and higher.
  • The behavior of all bushes has been changed. Now, they can be destroyed with machine gun fire so that you can clear them for better visibility. Video
  • For the following Air RB missions;
    • [Operation] Pyrenees
    • [Operation] City
    • [Operation] Southeastern City
    • [Operation] Moscow
    • [Operation] Battle for the Rhine
    • [Operation] Battle for Spain
  • The availability of airfields depending on the rank of the match has been changed:
    • Low ranked airfields: 1.0 to 3.3.
    • Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).
  • In the following Air RB missions, the following attributes have been changed: the location of ground forces depends on the rank of the battle; the location of bases depends on the rank of the battle; the number of possible base positions is increased.
  • [Operation] Moscow
  • [Operation] Battle for the Rhine
  • [Operation] Battle for Spain
  • In the following Air RB missions, ground units now depend on the rank of the battle:
    • [Operation] Golan Heights
    • [Operation] Battle for Vietnam
    • [Operation] Rocky Pillars
    • [Operation] Sinai
    • [Operation] Pyrenees
    • [Operation] City
    • [Operation] Southeastern City
    • [Operation] Moscow
    • [Operation] Battle for the Rhine
    • [Operation] Battle for Spain

Ground Vehicle model, damage model, characteristic and weaponry changes

  • Merkava Mk.4 LIC — a Fireproof container for shells has been added near the engine. (Report)
  • TKX (P) — holes in the gun mantlet have been covered with armor. (Report)
  • Strv m/31 — the armor for the hull machine gun has been fixed. (Report)
  • MEPHISTO — a bug that caused the small aiming circle to not be in the correct position outside of the bigger circle because of the ATGM drop when firing has been fixed.
  • M735 — penetration has been recalculated to the Lanz-Odermatt formula.
  • Mechanics for the separation of APFSDS shell casings has been added. The separated casing can travel up to 1km and penetrate thin armor, causing damage to lightly armored vehicles.
  • APFSDS projectiles of 40mm and above received the new mechanics of physical shell casing detachments.
  • Visual models for all projectiles with discarding sabots have been updated, models for high-explosive fin-stabilized projectiles have been updated and HEAT-FS of Western-type 90-120mm guns have received their own separate model.
  • Object 211 — the model has been updated and is now based on the prototype.
  • LVT-4/40 — a bug where the exposed crew did not receive damage from napalm has been fixed.
  • Leopard 2PL — the generation of thermal imagers used by the gunner and commander has been changed from second to third. (Report)
  • Strf 9040 BILL — ATGM reload time has been reduced from 20 to 10 seconds. Adjusted to the reload time of other units with two ATGMs.
  • M3 Bradley — ATGM reload time has been reduced from 15 to 10 seconds. Adjusted to the reload time of other units with two ATGMs.
  • SPz 12-3 LGS — a bug with inaccurate display of automatic cannon ammunition when using researchable belts has been fixed.
  • LAV-AD — the gunner's sight magnification has been changed from 8-12x to 4-12x. Source: Thesis USN/USMC Antiair Warfare and Command, Control, and Communications for Amphibious Operations. Naval Postgraduate School, Monterey, California.
  • T-72B, T-72B (1989), T-90A, T-72B3 — lower plate armor is now displayed as variable thickness armor (composite armor).
  • KV-1, KV-2 (1939), KV-2 (1940), KV-1 (ZiS-5), KV-1E, KV-IB, KV-2 (ZiS-6), KV II 754 (r) , KV I C 756 (r) — the engine speed has been increased from 1900 to 2000 RPM. (Report)
  • Toldi IIA — extra armor plates on the front have had their armor thickness corrected. (Report)
  • Turan III — the armor layout on the commander's cupola has been fixed. (Report)
  • AMX-13 (FL-11) — a bug where there was no delay between smoke grenade launcher salvo launches has been fixed.

Aircraft and helicopter model, damage model, characteristic and weaponry changes

Weaponry

  • R-60M — explosive type has been changed from TNT to Okfol. (Report)
  • 30 mm Type 5 cannon — increased rate of fire from 450 rounds per minute to 500 rounds per minute. (Report)
  • 30 mm Ho-155 cannon — increased rate of fire from 450 rounds per minute to 500 rounds per minute. (Report)
  • Kh-29L, Kh-29T, Kh-29TD — the Explosive type has been changed from TG-40 to TGAF-5M.
  • The 1600 lb armor-piercing AN-Mk 1 bomb has been added to the following aircraft: PBJ-1H, PBJ-1J, B-17G-60-VE, B-24D-25-CO, SB2U-2, SB2U-3, SBD-3, AM-1, AD-2, AD-4, B-26B, PBM-1, PBM-3.
  • The 1000 lb A.P. AN-MK 33 bomb has been added to the following aircraft: B-17G-60-VE, SBD-3, TBF-1C, Avenger Mk.II, AD-2, AD-4.
  • The 250 kg armor-piercing BRAB-250 bomb model 1943 has been added to the following aircraft: Pe-2-110, Pe-2-205, Pe-2-359, Tu-2S, Tu-2S-44, Tu-2S-59, IL-4, Yer-2 (ACh-30B) (r), Yer-2 (ACh-30B) (p).
  • The 500 kg armor-piercing BRAB-500 bomb model 1943 has been added to the following aircraft: Pe-2-110, Pe-2-205, Pe-2-359, Tu-2S, Tu-2S-44, Tu-2S-59, IL-4 , Yer-2 (ACh-30B) (r), Yer-2 (ACh-30B) (p).
  • The 1000 kg armor-piercing BRAB-1000 bomb model 1943 has been added to the following aircraft: Tu-2S, Tu-2S-44, Tu-2S-59, IL-4, Yer-2 (ACh-30B) (r), Yer-2 (ACh -30B) (p).
  • The 500 lb armor-piercing S.A.P. Mk.II bomb has been added to the following aircraft: Swordfish Mk.I, Swordfish Mk.II. Whirlwind Mk.I, Wellington Mk.Ic, Wellington Mk.Ic/L, Wellington Mk.III, Wellington Mk.X, Typhoon Mk.Ib, Typhoon Mk.Ib/L, Tempest Mk.V, Sea Fury FB.11, Sunderland Mk. IIIa, Sunderland Mk.V, Mosquito FB.Mk.VI, Halifax B Mk.IIIa, Firebrand TF.Mk.IV, Blenheim Mk.IV, Beaufort Mk.VIII, Wyvern S.4, Hampden TB Mk.I.
  • The 2000 lb armor-piercing A.P. Mk.I bomb has been added to the following aircraft: Wellington Mk.Ic, Wellington Mk.Ic/L, Wellington Mk.III, Wellington Mk.X, Halifax B Mk.IIIa, Firebrand TF.Mk.IV, Wyvern S.4, Hampden TB Mk.I.
  • The 500kg armor-piercing bomb PC500 has been added to the following aircraft: Ju-87D-5, Ju-87D-3, Bf 110 G-2, Fw 190 F-8, He 177 A-5, Ju 188 A-2, Do 217 E-2, Ju 88 A-4, Ju 88 A-1, Fw 200 C-1.
  • The 1000kg armor-piercing bomb PC1000 has been added to the following aircraft: He 111 H-6, Ju-87D-3, Bf 110 G-2, Fw 190 F-8, He 177 A-5, Ju 188 A-2, Do 217 E-2, Me 264, Ju 88 A-4, Ju 88 A-1, Fw 200 C-1.
  • The 1600kg armor-piercing bomb PC1600 has been added to the following aircraft: He 177 A-5, Ju 188 A-2, Me 264.
  • The 800kg armor-piercing bomb Type 99 Number 80 has been added to the following aircraft: G8N1
  • A calculation and display of a launch range against a maneuvering target has been implemented. The list of missiles that have had the display of launch range against a maneuvering target added includes: R-27R, R-27T, R-27ER, R-27ET, R-60, R-60M, R-73, AIM-7F, AIM-7M, AIM-9L, AIM-9M.
  • Display enabled on fire control systems with radars: H010, H010M, H019, H019E, AN/AWG-9, AN/APG-66, AN/APG-68, AN/APG-65Q, Thales RDY.

Other

  • MiG-15 — the ability to drop bombs separately has been removed. (Source: MiG-15bis aircraft. Technical Description. Book 2 - Armament. 1953)
  • A21A-3 — the sequence of firing the m/51 and m/49B rockets has been fixed. (Report)
  • Tornado F.3 — a bug that caused the radar display to show on the RWR display in the cockpit instruments has been fixed. (Report)
  • Fw 190 F-8 — the sequence of firing the Pb2 rockets has been fixed. (Report)
  • La-5 — the ability to drop bombs separately has been removed.
  • LaGG-3 — the ability to drop bombs separately has been removed.
  • SB2C-5 — a bug that made it impossible to use 500lb bombs even when the 500lb bomb modification was unlocked has been fixed. (Report)
  • Bf 109F, G (series) — a bug that caused a 20 mm MG 151 cannon to be equipped on the wing when selecting bombs has been fixed. (Report)
  • Mi-24V (Hungary) — the number of Countermeasures has been reduced from 192 to 128. (Report)
  • F-100D (France) — a FFAR pod has been added to the left wing. (Report)
  • Mi-24P — the GUV-8700 gunpod has been added.
  • Hunter F.58 — the ability to equip a single Drop tank has been removed.
  • UH-1D — a bug that caused a single TDA 68 rocket to be shown in the TDA 68 pod has been fixed.
  • Po-2, Po-2M — the sequence of firing rockets has been adjusted.
  • A-7E — RWR type changed from AN/APR-25 to AN/ALR-45. A bug that caused the Zuni and FFAR rocket pods to overlap each other has been fixed.
  • F-4J Phantom II, F-4S Phantom II — RWR type changed from AN-APR-25 to AN/ALR-45(V).
  • A-5C, Jaguar GR.1A — a bug that caused countermeasures not to fire has been fixed.
  • AH-64 (all nations), AH Mk.1, YAH-64 — scope magnification changed from 126x to 63.5x.
  • F-84G-26-RE (France) — AN/APG-30 radar has been added.
  • I-153 — the ability to use 4 x FAB-50 bombs has been removed. (Source: aircraft I-153. Technical description. Book one. OBORONGIZ-TSAGI 1940).
  • JA37D — for the BOL rail, the countermeasure type has been changed from large to standard.
  • B-57B — AN/APS-54 RWR has been added. (Source: T.O. 1B-57B-1 Flight Handbook B-57B aircraft).
  • PBJ-1H, PBJ-1J — 3 x 1000 lb AN-M65A1 bombs and a 1 x 2000 lb AN-M66A2 bomb have been added.
  • F7F3 — a 1 x 2000 lb AN-M66A2 bomb, an additional 1000 lb AN-M65A1 bomb and 1000 lb Mk 13 Mod 0 proximity mines have been added.
  • Tzefa B — a bug that caused this helicopter to not have magnification for its optics has been fixed, with the magnification 2.0x-13x being added.
  • F-104J — the number of air-to-air missiles that can be carried has increased from 4 to 6.
  • Yak-38, Yak-38M — the possibility to launch unguided rockets with the landing gear down has been limited. The ability to drop bombs separately has been removed. The number of OFAB-100-120 bombs that can be used on the MBD2-67U bomb rack has been reduced from 4 to 3.
  • MiG-29SMT — the external fuel tank has been replaced with a 2000 liter external fuel tank. A modification ("UV-5-08") has been added that allows the installation of additional large caliber countermeasure blocks.
  • MiG-21PFM — the UB-32 pod has been removed from the aircraft's armament. (Source: Mig-21PFM Aircraft Operating Instructions No. GK-194).
  • Mirage 2000-5F, Mirage 2000D-R1 — the ECLAIR countermeasures systems has been replaced with the Eclair M system, the number of countermeasures has been increased from 90 to 168 for Mirage 2000-5F and from 118 to 196 rounds for Mirage 2000D-R1.
  • F-4E, Kurnass, F-4EJ, F-4EJ ADTWD, F-4F, F-4F Late, Phantom FG.1, Phantom 2 FGR.2, F-4J, F-4JK — a ballistic computer system has been added to the cannons, which display the sight lead marker on the HUD, in the cockpit and in 3rd person view when the target is captured by aircraft sensors.

Secondary weapon customization added to aircraft:

  • Saab J35D, F-82E, SBD-3, Swordfish Mk.I, Swordfish Mk.II.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • RN Duca degli Abruzzi — a bug that made it possible to use extra torpedoes without reloading has been fixed.

Naval characteristics, physics and damage model:

  • Emile Bertin — the size and location of the radio room has been fixed, and the intersection of the conning tower module with armor has been fixed. The turrets and traverse bulk armor thicknesses have been fixed.
  • SMS Kaiser — armor thicknesses have been corrected: turrets, stern armored deck, barbettes. The dimensions of the magazine compartments for the main battery have been corrected.
  • Chapaev — a bug that caused the forward part of the left side armor belt to not be displayed has been fixed.
  • HMS Leopard — the dimensions of the forwardmost crew compartment have been reduced, as it was clipping through the side of the ship's hull.
  • IJN Kurama — a bug that caused the dimensions of the coal bunkers to be incorrectly calculated has been fixed.

Naval Visual models and visual parts:

  • SMS Nassau — the ship's flag has been changed to the Kaiserliche Marine flag.
  • Geniere — crew members have been added to the 40 mm Bofors turrets.

Economy and research

  • USS Des Moines — moved to Rank V.

Interface

  • The ability to collapse/expand the action bar in battle has been added.

Game mechanics

  • Added a "Skill Bonus" to Research Points, which is awarded at the end of a mission depending on the player's opponents destroyed. In air and ground battles, the target indicator is the number of destroyed vehicles controlled by players or system named bots; in naval battles, the target indicator is the total damage to naval targets. The bonus is calculated from the base RP (excluding boosters, premium account, talismans) and differs depending on the game mode in the size of the bonus and the requirement for the target indicator. More details surrounding this mechanic will be released in a Roadmap news soon.
    • Air Arcade Battles:
      • 3-5 opponents: +15%;
      • 6-9 opponents: +40%;
      • 10+ opponents: +100%.
    • Air Realistic Battles:
      • 2 opponents: +35%;
      • 3 opponents: +75%;
      • 4+ opponents: +100%.
    • Ground Arcade and Realistic Battles:
      • 3-5 opponents: +15%;
      • 6-8 opponents: +50%;
      • 9+ opponents: +100%.
    • Ground Simulation Battles:
      • 3-4 opponents: +20%;
      • 5-7 opponents: +50%;
      • 8+ opponents: +100%.
    • Naval Arcade and Realistic Battles:
      • 6500-9999 damage: +20%;
      • 10000-14999 damage: +45%;
      • 15000+ damage: +100%.
  • In Naval Battles, the statistics table has been updated so that the number of damage points awarded for shooting at coastal vessels has been increased. The total damage points awarded for destroying a coastal vessel have been increased from 1,200 to 2,200, making it equal to the number of damage points for destroying a bluewater ship. This statistic is used for Battle Tasks, as well as for unlocking ship camouflage, decorations, decals, and flags. As a result, progress towards earning these rewards will be faster when destroying coastal vessels.

Graphical

  • In the event of fires or the destruction of fuel tanks on naval vessels, there is now a visual effect of leaking fuel that burns on the water.
  • When fuel tanks on naval vessels are destroyed, a visual effect of fuel leakage occurs.
  • The visual effect of fuel leaks and fires on ground vehicles has been improved.
  • Added the effect of the hook touching the deck of an aircraft carrier.
  • The visual effect of the steam catapult on aircraft carriers has been improved.
  • Added a visual effect of a cumulative jet directed downward when hitting vehicles using shells with this detonation feature.
  • A bug where there was no connection between an active smoke grenade and its visual effect has been fixed.

Sound

  • Crews of Israeli ground vehicles have received a new voiceover.
  • The crews of Finnish ground vehicles received updated voice acting. Previous inaccuracies and errors were corrected.
  • Added sounds of incoming artillery marker shells, different from the sounds of incoming artillery shells.

Smaller updates that came afterwards

01.11.2023 (2.31.0.15)

  • On vehicles that have NVDs at night, 3rd person night vision mode is now turned on automatically when spawning in.
  • In the respawn and scoreboard window, information about the time of day and weather conditions of the current battle has been added.
  • In the aviation crew window (under the "Logistical services" tab, in the "Reload Speed" skill), extended information about the reload speed of each individual gun of the selected vehicle's armament has been added.

Ground vehicles

  • Leopard 40/70 — a bug with the gunner's sight magnification being too high has been fixed.
  • AMX-10P — a bug that caused scouting functionality not to work has been fixed.

Aircraft

  • MiG-21 (all variants) — the possibility to separately launch the S-24 rockets has been removed. Sources: "Aircraft MiG-21F-13 Technical Description. Book II. Armament. 1963", "Aircraft MiG-21PFM Operating Instructions No. GK-194. Book II. Operation of armament. 1968" and "Aircraft MiG-21Bis Pilot's Flight Operating Instructions".

02.11.2023 (2.31.0.21)

Ground vehicles

  • A bug that caused IR spotlights to not work in random battles has been fixed (Report).

Aircraft

  • F-111A — a bug that caused the reticle to get stuck in the top left of the HUD when turning on CCRP and bomb mode has been fixed. (Report)
  • A bug that prevented the AH-129D and Tiger HAD Block II from participating in [PvE] Helicopter Battles has been fixed.
  • AH-129D — the position of the targeting point camera has been fixed.
  • MH-60L DAP — third person camera has been moved back.

Naval

  • GIS 811, PT-15, MTB Vosper, MTB Vosper(2), SGB Grey Fox, D-3 — a bug that caused torpedoes to display incorrectly has been fixed.

Interface

  • A bug that caused the mirroring of decals to not work correctly has been fixed.
  • A bug that caused the cursor to move to the right of the window when rotating or changing the size of a decal with console gamepads has been fixed.
  • A bug that caused the -50% tag on Backups and Talismans in the modification window to be cut off has been fixed.
  • A bug that caused the skill bonus Level icon to show for players that were below the Level 1 requirement has been fixed.
  • A bug that caused a blank Multifunction Menu on consoles has been fixed.

08.11.2023 (2.31.1.17)

  • A bug that caused Research Points received for Skill Bonuses to not be reflected in the "Total" and modification research progress in the battle results window has been fixed. This bug was only visual, with the received Research Points calculated correctly.
  • A bug that caused an "Internal character server error" error when clicking on a premium/event vehicle after completing the research of a vehicle has been fixed.
  • A bug that caused the number of rockets on ground vehicles (e.g. the BM-13N) to not decrease after being destroyed by enemy fire has been fixed.
  • A bug that caused popup hints from the "Battle of the Atlantic" event to appear in regular naval battles has been fixed.

Battle of the Atlantic Event

  • A bug that made it possible to load into this event with reserve vehicles rather than the pre-made lineups has been fixed.
  • A bug that caused the release of depth charges to occur in a series with a single press of the button assigned to this function has been fixed.

13.11.2023 (2.31.1.27)

Aviation

  • F-16A (all variants) — turn time at low speeds has been increased by 0.7 to 1s.
  • F-104 (all variants) — maximum speed near the ground and at medium altitudes has been increased by Mach ~0.1, and acceleration at supersonic speeds has been increased.
  • MiG-29SMT — engine name changed to RD-33 series 3.

Interface

  • The display of skill bonuses at 2560x1080 and 1920x1080 resolutions at 75% interface scale has been improved.
  • The skill bonus tooltip in the battle results screen now shows Research Points next to a vehicle name.
  • A "Select" button that could appear when hovering over a weapon in the 5th column in the modifications window has been removed.
  • A bug that caused gun status indicators to disappear when using binoculars after selecting a ship's secondary weapon group has been fixed. (Report)

Graphics

  • A bug that caused aircraft maps to not display grass on high graphics settings has been fixed. (Report)

15.11.2023 (2.31.1.37)

Aircraft

  • Super Etendard — night vision added to the ATLIS II targeting pod. (Report)
  • Mirage 2000D-R1 — a bug where installing the NVD modification caused thermal vision in the CLDP targeting pod to be lost has been fixed. (Report)
  • Mi-8TB (Germany), Mi-8TV (USSR) — the camera position in the cockpit has been adjusted.
  • Sea Hawk Mk.100 — a bug where in some cases, the AP Mk II rocket on pylon 1 was not displayed has been fixed.
  • J-7E — a bug that caused the countermeasures pod to clip into the fuselage has been fixed.
  • F-16C Block 50, F-16D Block 40 Barak II — a bug where installing the NVD modification caused thermal vision quality for the LITENING II pod to be affected has been fixed. (Report)
  • Orion UAV — the display of the maximum range of the 9M133 in the aiming camera has been corrected. (Report)
  • HOT-3 — the incorrect maximum flight range has been corrected, with the range increasing from 4000 to 4300 m. (Report)
  • The maximum flight time of armor-piercing shells for the Mk 103 aircraft cannon has been increased.
  • R-13M1 — the ability to slave the seeker to the radar has been added. (Report)
  • R-13M1 — the guided flight time has been increased from 54 to 60s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • Matra R550 Magic 2 — the target proximity sensor activation distance has been increased from 5 to 8 meters. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 2 — the maximum angular velocity of target tracking has been increased from 35 to 60 degrees per second. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 1, Matra R550 Magic 2 — the missile dynamics have been reworked, possible launch zones have been recalculated. By reducing drag, the effective range of the missile was increased. Source: The Magic 2: air-to-air missile for aerial combat.
  • R-73 — the missile dynamics have been reworked, possible launch zones have been recalculated. As a result, the effective range of the missile was slightly increased.

Ground Vehicles

  • A bug that caused the early return to a ground vehicle after shooting down a Scout Drone has been fixed. This bug also caused the third-person camera for ground vehicles to be elevated above the standard position. (Report)
  • AMX-10P — the penetration video that displayed the incorrect shell for the DM63 has been corrected. (Report)
  • The firing accuracy of the 90 mm gun has been revised (increased): M3, M3A1, M36, M41, M54, and Type 61. (Report)
  • The firing accuracy of the 75 mm gun has been revised (increased): KwK42, PaK42, and KwK44. (Report)
  • The firing accuracy of the 128 mm gun has been revised (increased): KwK44, and PaK44.(Report)
  • ZSU-57-2, WZ305 — a bug that made it possible to fire the gun even when the gunner was knocked out has been fixed. (Report)
  • T114 — the inability to reverse while floating on water has been fixed. (Report)
  • T54E2 — a bug that caused missing pressure damage against this vehicle has been fixed. (Report)
  • T-70 — gear ratio values have been clarified. (Report)
  • Imp.Chaparral — gear ratio values have been clarified. The maximum speed has been increased from 48 to 61 km/h. (Report) Source: TM 9-1425-1585-10-1 - System description of improved CHAPARRAL air defense guided missile system - 1981.
  • T20 — gear ratio values have been clarified. (Report)
  • M60A3 TTS — missing bore evacuator smoke effect has been added. (Report)
  • AUBL HVG — a bug that caused slow aiming speeds of the anti-aircraft machine gun has been fixed. (Report)
  • Object 211 — the gunner's sight magnification has been changed from 4.0-12x to 3.5-7.0x. (Report)
  • HN-6 — the model of the missile in flight has been corrected.
  • HN-6 — rotation of the missile in flight has been added.
  • 90mm M82/T41 — external ballistics have been clarified, velocity loss on trajectory has been reduced. Source: "Terminal Ballistic Data Volume III: Bombs, Artillery, Mortar Fire & Rockets, Office of the Chief of Ordnance, September 1945".
  • 9M311, 9M311M1 SAMs — maximum overload has been increased from 18 to 32g. (Report)
  • 9M311, 9M311M1 SAMs — the missile autopilot has been redesigned.
  • 95Ya6 — the missile autopilot has been redesigned.
  • Object 775 — overestimation of the front fuel tanks has been fixed. (Report)
  • 57mm Type 3 HEAT — tracer has been removed. (Report)
  • Type 93, LAV-AD, Type 81 (C), Lvrbv 701, Machbet — the erroneous loss of IRST tracking on flares has been removed.
  • M109G — a bug that made it not possible to reload smoke grenades has been fixed. (Report)
  • Somua SM — the commander's tank fire duplication mode has been added. (Report)
  • ZSU-37-2 — Friend or Foe (IFF) has been added to the 1RL34 radar. (Report)
  • Type 87 — optical target tracking mode has been added.
  • Strela-10M2 — a bug with the failure of the radio rangefinder to measure range at low radial speed of the target has been fixed. (Report)
  • Strela-10M2 — a bug that made it not possible to measure ranges at a distance of 7000 m to 10000 m has been fixed. (Report)
  • OTOMATIC — the directional pattern of the all-round radar antenna has been refined, the vertical viewing angle has been increased from 17 to 27 degrees. (Report)

Naval Vehicles

  • HMS Daring, HMS Diana — the ability to rotate the main caliber aft turret 360 degrees has been added.
  • Pr.45 Opytny — the parameters of the fire control system have been changed to match destroyers from WWII. The speed of the parameter calculations has been reduced.
  • Pr.45 Opytny — the 45 mm auxiliary caliber gun has been changed from 45mm/68 21-KM to 45mm/46 21-K.

Interface

  • The server cluster selection window has been redesigned:
    • The title area of Automatic Cluster Selection now indicates which clusters will be selected as the best clusters.
    • If Automatic Cluster Selection is selected, other clusters are not blocked and are available for selection. Selecting the others deselects the automatic cluster selection.
  • Text that could overlap on the status indicator and map while in binocular mode in a ground vehicle has been fixed.
  • A bug that caused additional actions to appear in the action bar after expanding it has been fixed.
  • A bug that caused the crew replenishment indicator to disappear before the replenishment ended has been fixed.
  • The "hidden page" in the radio command menu has been removed. (Report)
  • In-game update notes are now displayed for players who choose any language in the game.

Other Fixes

  • A bug that could cause the game to crash when going into camera view in a helicopter while in a battle replay has been fixed.
  • A bug that could cause the game to crash when dropping bombs from an aircraft has been fixed.

21.11.2023 (2.31.1.45)

The previously announced progression changes have been implemented:

  • Modification research point cost for endline vehicles has been reduced.
  • Added free backups when purchasing Squadron Vehicles for Golden Eagles.
  • SKR-7 — research cost increased from 180,000 to 520,000 squadron activity points.
  • Celere Sahariano and Strv m/41 S-I — RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.

Aircraft

  • F-111A — the ability to carry 6 x 750 lb M117 bombs on 2 outer hardpoints on each wing (points 1, 2, 7, 8) has been removed. Source: T.O. 1F-111A-1 - F-111A Flight Manual - 1967.

Missions

  • In Ground Arcade and Realistic battles, all missions in the Stalingrad location are excluded from the rotation at a Battle Rating of 8.0 and higher. Missions in this location are now available from a Battle Rating of 3.7 (2.3 in RB) to 7.7.

Interface

  • A bug that could cause friend requests sent from contacts that were not accepted to display in the friends list itself has been fixed. This led to difficulties when using the friends list because the number of contacts was exceeded.
  • A bug where turning off the UI in-game caused the HMD (Helmet Mounted Display) to also be turned off in the cockpit has been fixed. (Report)
  • AV-8B Plus (Italy) — a bug where launching a missile caused the seeker lock indicator to remain on the heads-up display has been fixed. (Report)
  • F-111A — the RWR being overly large on the screen has been fixed.
  • MiG-29SMT — an issue where a circular radar display replaced the sector display, if while in HMD mode of the radar, the acquisition frame was moved beyond the range of the radar's deflection has been fixed.

Other Fixes

  • The chance of getting into a night battle when the "Participate in night battles" option is enabled has been increased.
  • In battle replays, a bug that caused an incorrect explosion effect to happen when high-explosive shells went through bushes has been fixed. (Report)
  • Incorrect display of 3D decorations when near additional armor has been fixed.
  • A bug that caused the visual effect of an ATGM's engine to be visible throughout its entire flight has been fixed.
  • A bug that caused HQ FXAA and FXAA anti-aliasing settings not to work has been fixed. (Report)

22.11.2023 (2.31.1.49)

Ground Vehicles

  • Fixes to automatic gun loaders:
    • The "idle" reload cycle where it was impossible to shoot even though a shell was loaded into the gun has been fixed.
    • Incorrect reload time multiplier has been fixed.
    • A bug where the gun could start reloading even though the first stage ammo stowage was still empty has been fixed.

Aircraft

  • A bug that caused some aircraft and helicopters to incorrectly display gun caliber and the amount of ammunition in X-Ray mode has been fixed.

Interface

  • A bug where the language selected on Steam, and not in the game settings, was the language used in game has been fixed.

Locations

  • A bug that made it possible to drive into buildings that had been damaged by artillery on some maps has been fixed. (Report)

Other fixes

  • A bug that caused a difference in the position of missiles on the client and server has been fixed. (Report)

29.11.2023 (2.31.1.59)

Aircraft

  • Switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way it worked for radars on all MiG-29s and on the Yak-141. From standby mode, radars are switched by "Lock Radar/IRST on target" command into "HMD" mode and by "Radar/IRST beyond/within visual range combat" command into "ACM" mode.
  • APP-73 RWR used on the JA37 will detect radar illumination for SARH missiles.
  • Saab A32A, Saab A32A Röd Adam — a bug that caused the area where chaff is released from to be covered has been fixed. (Report)
  • Bf 109 F-4 (Hungary) — a bug that caused cannons on the wings to be displayed in X-Ray mode when bombs were equipped has been fixed. (Report)
  • Mirage 2000D-R1 — the sequence of firing the countermeasures has been corrected. (Report)
  • A-4H Skyhawk — a bug that caused RWR indication to not be displayed in the cockpit has been fixed. (Report)

Naval

  • HMS Renown, USS Des Moines, USS Newport News, USS Texas — information about armor and maximum speed in the stat card has been corrected.
  • A bug where after hitting an enemy ship, smoke from its funnels were displayed as clouds rather than a continuous smoke stream has been fixed.
  • Opytny, La Combattante, SMS Sachsen, IJN Yamashiro — the camera position and its distance to the ship has been changed in accordance with ships of this class. The roll force (heel) during a circle turn has been adjusted.

Interface

  • Priority has been added to Market camouflages when using the Auto camouflage option in battle, which depends on the type of map.
  • A search bar and the possibility of filtering by vehicle rank has been added to the Service Record.
  • A bug that made it impossible to report repairs from the radio command menu while repairing an aircraft has been fixed.
  • While in replays, a bug that caused tooltips to blink when hovering over the action panel has been fixed.
  • The text that displays the number of online players and battles in the hangar has been given a slight shadow so that it's easier to read whilst against the backdrop of clouds/sky.
  • An aircraft icon has been added to the compass when a player uses the air alert radio command.


Updates
Closed Beta  1.17 · 1.25
Open Beta  1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63
Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike