Difference between pages "Leopard 2A4" and "FlaRakPz 1"

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{{Specs-Card|code=germ_leopard_2a4}}
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{{Specs-Card|code=germ_flarakpz_1}}
{{About
 
|about=medium tank '''{{PAGENAME}}'''
 
|usage=other uses
 
|link=Leopard (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The Leopard 2A4's kinetic protection is reasonable, with the turret cheeks near-invulnerable to all but the most powerful rounds (e.g. CL3143) and the upper front plate capable of protecting against less powerful rounds (e.g. M735) - however besides these sections the remainder of the vehicle is largely vulnerable to high-powered kinetic rounds; of note are the weak lower front plate and the gun mantlet, both of which are reasonably visible targets, as well as the gunner's optics. [[File:Leopard 2A4 Protection Density Visualisation.png|thumb|Leopard 2A4 [[Protection Density Visualisation]]]]
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
The vehicle sports significantly better all-round chemical protection, with an upper hull and turret essentially immune to all but the most powerful ATGMs frontally, with upwards of 800mm worth of equivalent protection in places. Despite this, it's advisable to be wary of incoming ATGMs as a well-placed round may sneak past the heavily protected areas - and some missiles such as those of the ADATS will slice straight through even the turret cheeks.
 
 
 
As with most other MBTs, the 2A4 is particularly vulnerable from the sides and back.
 
 
 
The Leopard 2A4 is reasonably survivable, with some degree of crew spacing. However, from certain angles, the crew are placed in a straight line and successful penetration may impact three of the four crew members, resulting in a crew knock-out. In addition, well-placed side shots may impact all three turret crew members.
 
 
 
Ammunition is stored in the primary ammunition storage in the rear of the turret, or in the secondary storage next to the driver. The primary rack provides crew protection through the use of blow-out panels, however only has space for 15 rounds. When more than 16 rounds are taken to battle, ammunition will be stored in the significantly more vulnerable hull rack.
 
 
 
The Leopard 2A4's protection proves acceptable for long-range combat, although it's ill-advised to remain in one location for any extended period of time to avoid opposing vehicles being able to hone their shots onto your weak spots. The 2A4's protection should not be relied upon in urban or other close-range environments.
 
{| class="wikitable"
 
!Armour
 
!Front (Slope angle)
 
!Sides
 
!Rear
 
!Roof
 
|-
 
|Hull
 
|35 mm (53-82°) ''Upper glacis''<br>40 mm (50-51°) ''Lower glacis''<br>30 mm (82°) ''Driver's hatch''
 
|10 mm (5°) ''Upper hull''<br>35 mm (0°) ''Lower forward hull''<br>20 mm (0°) ''Lower rear hull''<br>5 mm (0°) ''Side Skirts''<br>100 mm (0°) ''Composite screening''
 
|20 mm (12-50°) ''All rear''
 
|20 mm (0-8°) ''Hull roof incl. engine deck''
 
|-
 
|Turret
 
|35 mm (0-6°) ''Cheeks incl. Gunner optics''<br>35 mm (1°) ''Mantlet''<br>120 mm ''Rear Mantlet Plate''
 
|35 mm (0°) ''Forward''<br>15 mm (0°) ''Rear''
 
|10 mm (10°) ''Basket''<br>20 mm (70°) ''Turret underside''
 
|40 mm (82-85°) ''Forehead Armour''<br>14 mm (72-77°) ''Forward sides''<br>20 mm (89°) ''Rear turret incl. cupolas''<br>5 mm (84°) ''Basket''
 
|-
 
!Composite armour
 
! colspan="2" |Front
 
! colspan="2" |Sides
 
|-
 
|Hull
 
| colspan="2" |'''''Upper+Lower glacis'''''<br>90 - 350 mm ''Kinetic''<br>243 - 600 mm ''Chemical''
 
| colspan="2" |N/A
 
|-
 
|Turret
 
| colspan="2" |'''''Turret cheeks'''''<br>420 - 800 mm ''Kinetic''<br>535 - 820 mm ''Chemical''
 
 
 
'''''Gun mantlet'''''<br>100 - 270 mm ''Kinetic''<br>300 - 480 mm ''Chemical''
 
| colspan="2" |'''''Side armour'''''194 - 260 mm ''Kinetic''<br>280 - 400 mm ''Chemical''
 
|}
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 2032|rbMinHp= 1327|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp= 852|rbMinHp= 531|<!--AoAweight=(optional) -->}}
 
 
The {{PAGENAME}} is powered by a 1500 horsepower turbo diesel, resulting in a power-to-weight ratio of slightly over 27 hp per tonne, comparable to the ratio of the early Abrams and identical to the T-80U. As such, the {{PAGENAME}} is quite mobile despite weighing over 55 tonnes, comfortably able to reach 72 km/h on-road and well capable of keeping up with its competitors. This allows for an active, aggressive playstyle, using the Leopard's high speed and good acceleration characteristics to get into an early flanking position or take early cap points - though it is important to keep in mind that opposition forces might attempt the same.
 
 
 
The {{PAGENAME}} has a maximum reverse speed of 31 km/h which it reaches easily, allowing for a quick retreat in sub-optimal situations.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
{{main|Rheinmetall L44 (120 mm)}}The famous Rheinmetall L/44 120 mm cannon is mounted as the primary armament on the Leopard 2A4, offering a balance of firepower, accuracy and sustained rate of fire. The 2A4 has three rounds available to it: DM12 HEAT-FS, DM13 APFSDS and DM23 APFSDS. Of these, only DM12 is available when the vehicle is stock, with DM13 a tier 1 and DM23 a tier 4 modification. The L/44 is reasonably accurate at long range with any ammunition, however minor round deviation may be evident at extreme ranges (over 2000m).
 
 
 
It's advisable to primarily rely on the best available APFSDS round for engaging other MBTs, however retaining a couple of DM12 rounds can prove valuable for the hull break effect against lighter vehicles such as the ADATS.
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 42 || -9°/+20° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29
 
|-
 
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.80 || 6.90 || 6.40|| 6.00
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| DM12 || HEATFS ||480||480||480||480||480||480
 
|-
 
| DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359
 
|-
 
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| DM12 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
 
|-
 
| DM13 || APFSDS || 1650 || 4.44 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| DM23 || APFSDS || 1640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_Leopard_2A4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Leopard 2A4.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''42''' || 16&nbsp;''(+26)'' || 1&nbsp;''(+41)'' || style="text-align:left" | None
 
|-
 
|}
 
First stage only: 16 rounds (15 in rack + 1 in gun), stored within blow-out protected containment.
 
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MG 3A1 (7.62 mm)}}The 2A4 is equipped with one pintle-mounted machine gun and one coaxial machine gun. These can be used as an anti-air deterrent or for clearing out light obstacles and crew from open vehicles.
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
 
|-
 
! colspan="7" | ''Pintle mount ''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 4,500 (1,000) || 1,200 || N/A || N/A
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The Leopard 2A4 may feel somewhat sluggish when stock, and the DM12 HEAT-FS round may appear to be relatively ineffective. Prior to researching improved rounds and engine modifications, it may be wise to play conservatively.
 
  
Once the vehicle's modifications are all researched, however, the 2A4 becomes significantly more mobile and has a competitive, albeit not impressive round in the DM23 APFSDS. The 2A4 can be used comfortably in both urban and rural environments, providing the vehicle's weaknesses are kept in mind. While it is capable in most forms of engagement, it does lack the precision of the British Challenger MBTs or the extreme round velocities of the Russian T-64/T-80 series. The 2A4 also has a particularly large and blocky profile, making for a particularly visible target in many situations.
+
;Arcade Battles
  
Considering the above, a Leopard 2A4 player should utilise its great mobility and competitive gun to get into early positions to pick off unsuspecting targets, rather than attempting to engage opposing forces head-on.
+
The {{PAGENAME}} does not have any additional armaments to attack other vehicles or protect itself, limiting its offensive ability towards even slightly-armoured targets. Due to this, moving any distance from the spawn point will result in death due to the thin armour and increased visibility, due to vehicle markers, making you an easy target. Both the Roland 1 and Roland 3 SAMs both have a maximum speed of 900 m/s, with payloads of 3.3 kg and 4.45 kg of Composition B respectably, more than enough to deal with the only aircraft type (helicopters) it will encounter in this game mode. Moving alongside allies or waiting in or near spawn areas - where you have the best view of the sky - will be rewarding as when engaging medium to heavily armoured units, the explosive mass of the missiles will be most useful in destroying or disabling targets, requiring knowledge of vulnerable spots on enemy vehicles to deliver a killing blow. Due to the large explosive mass of both missiles, it can hull-break light targets.
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
! Tier
 
! Mobility
 
! Protection
 
! Firepower
 
|-
 
| I
 
| Tracks
 
| Parts
 
| Horizontal drive, DM13
 
|-
 
| II
 
| Suspension, Brake System
 
| FPE
 
| Adjustment of Fire
 
|-
 
| III
 
| Filters
 
| Crew replenishment
 
| Elevation mechanism, Smoke grenade
 
|-
 
| IV
 
| Transmission, Engine
 
|
 
| Artillery support, DM23, Laser rangefinder
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful engine, high top speed and acceleration
+
* Has Roland 3 missiles as a tier 2 modification, increasing the vehicle's offensive range to 8.5 km
* Good neutral steering system
+
* Roland 1 and Roland 3 missiles are reactive and manoeuvrable
* Good gunner sight magnification for long-range engagements
+
* Active radar system with a scan range of 15 km
* Reasonably high velocity kinetic rounds
+
* Slightly higher-than-average max speed (70 km/h)
* Competitive DM23 APFSDS
 
* Turret armour can prove effective for hull-down engagements
 
* Primary ammunition is contained within a storage unit with blow-out panels
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Hull armour is mediocre, particularly against kinetic rounds
+
* Significantly lower missile velocity compared to the ADATS (1200 m/s) and Stormer HVM (1400 m/s)
* The stock DM12 HEAT-FS round can prove relatively ineffectual when compared to DM13/DM23, particularly against targets with ERA
+
* Only two missiles available before a fixed-reload of 10.0 s
* The gunner's optics are a weak spot, enemies who know how to aim can cripple your gun and kill your crew
+
* Lack of additional armament for close-range or armoured targets
* The gun mantlet is relatively weak while being quite prominent, penetration can disable the gun or knock turret crew out
 
* Secondary ammunition storage is extremely vulnerable, although this is avoidable by carrying no more than 16 rounds
 
* Both machine guns are relatively light calibre, suffer from mediocre gun elevation and will not prove to be much more an an annoyance to aircraft, particularly helicopters
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
Based on the testing results gathered from the various different [[Leopard 2K]] prototypes, a new Leopard 2 prototype was constructed that would be more representative of the final version of the vehicle. Designated as Leopard 2AV, the new prototype featured a redesigned hull and turret over the Leopard 2K. Furthermore, the prototype was tested with two different cannons; the British [[L7A1 (105 mm)|L7 105mm]] rifled and the German [[Rheinmetall L44 (120 mm)|Rheinmetall 120mm smoothbore cannon]].
 
 
 
In 1976, the Leopard 2AV was sent overseas to the United States to be comparatively tested against the new American state-of-the-art [[XM-1 (Chrysler)|XM1 Abrams]]. During testing, the Leopard 2AV proved itself as a good counterpart to the Abrams, outperforming its competitor in terms of fire accuracy, whilst demonstrating somewhat inferior protection and gun handling. Upon arriving back to its homeland with positive testing results, the decision was made to begin mass production of the Leopard 2 in 1977.
 
 
 
The production version Leopard 2, however, differed from the AV prototype in receiving an increased level of protection before mass production began. Mass production of the Leopard 2 started in 1979 with the Leopard 2A0 forming the first batch that would enter service with the German Bundeswehr in late 1980.
 
 
 
Throughout the production period of the early Leopard 2 versions, modernization and upgrades were being applied on the assembly line in order to keep the newest Leopards up to the latest standards. These modernization efforts mostly involved the upgrading of internal modules such as the aiming and communications systems. As a result of this, all early Leopard 2s (A0-A4) were visually neigh identical to each other. The Leopard 2A4 was the final early Leopard 2 variant before the more advanced and heavily upgraded subsequent Leopard 2 versions made their appearance as part of a new wave of modernization efforts.
 
 
 
A total of 695 Leopard 2A4s were built out of the total of 2.125 early Leopard 2s that were manufactured between 1979 - 1991. The Leopard 2 and its variants served primarily with the German Bundeswehr, but a number of export vehicles were sold to nations world-wide, ranging from Canada and Chile, over Denmark and Austria to Greece and Turkey to name a few.
 
 
 
''-From [https://warthunder.com/en/news/5539-development-leopard-2a4-setting-the-standard-en Devblog]''
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|F1NXlu1h6s4|Leopard 2A4 Tank Review - War Thunder (AB)<br>-By ''NUSensei''}}
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
  
* [[Leopard 2K]] - Preceding vehicle
+
== External links ==
* [[Leopard 2A5]] - Succeeding vehicle
+
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/5539-development-leopard-2a4-setting-the-standard-en [Devblog<nowiki>]</nowiki> Leopard 2A4: Setting The Standard]
 
  
{{Germany medium tanks}}
+
{{Germany anti-aircraft vehicles}}

Revision as of 20:47, 1 March 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
FlaRakPz 1
germ_flarakpz_1.png
FlaRakPz 1
AB RB SB
10.0 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FlaRakPz 1.jpg


The FlaRakPz 1 Roland 2 is a rank VII German self-propelled anti-aircraft vehicle with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 77 32.5 852 1,145 26.22 35.23
Realistic 71 71 531 600 16.34 18.46

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Usage in battles

Arcade Battles

The FlaRakPz 1 does not have any additional armaments to attack other vehicles or protect itself, limiting its offensive ability towards even slightly-armoured targets. Due to this, moving any distance from the spawn point will result in death due to the thin armour and increased visibility, due to vehicle markers, making you an easy target. Both the Roland 1 and Roland 3 SAMs both have a maximum speed of 900 m/s, with payloads of 3.3 kg and 4.45 kg of Composition B respectably, more than enough to deal with the only aircraft type (helicopters) it will encounter in this game mode. Moving alongside allies or waiting in or near spawn areas - where you have the best view of the sky - will be rewarding as when engaging medium to heavily armoured units, the explosive mass of the missiles will be most useful in destroying or disabling targets, requiring knowledge of vulnerable spots on enemy vehicles to deliver a killing blow. Due to the large explosive mass of both missiles, it can hull-break light targets.

Pros and cons

Pros:

  • Has Roland 3 missiles as a tier 2 modification, increasing the vehicle's offensive range to 8.5 km
  • Roland 1 and Roland 3 missiles are reactive and manoeuvrable
  • Active radar system with a scan range of 15 km
  • Slightly higher-than-average max speed (70 km/h)

Cons:

  • Significantly lower missile velocity compared to the ADATS (1200 m/s) and Stormer HVM (1400 m/s)
  • Only two missiles available before a fixed-reload of 10.0 s
  • Lack of additional armament for close-range or armoured targets

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad