Difference between pages "Stroyny" and "Download War Thunder CDK"

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(Linked to article announcing the GE purchaseable)
 
(New version with fixes)
 
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{{Specs-Card
+
__NOTOC__
|code=ussr_destroyer_7y_stroyny
+
=Current Version=
}}
 
== Description ==
 
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 
[[File:GarageImage_Pr. 7U Stroyny.jpg|420px|thumb|left]]
 
{{Break}}
 
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game, and it was discontinued after the [[wt:en/news/6263-shop-war-thunder-summer-sale-en|2019 Summer sales]], before returning as a GE premium during Update 1.89 due to [[wt:en/news/6291-event-russian-navy-day-en|Russian Navy Day]].
 
  
== General info ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_09_23__16_24.exe 3 October 2019]===
=== Survivability and armour ===
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
 
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
+
* Fixed assert with user assets in DaEditor
  
=== Mobility ===
+
=Old versions=
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
  
== Armament ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_09_23__16_24.exe 23 September 2019]===
=== Primary armament ===
 
{{main|B-13 (130 mm)}}
 
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
+
* New game version supported
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
  
=== Secondary armament ===
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_06_25__14_29.exe 25 June 2019]===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
  
''If there is no secondary armament, remove this section.''
+
* 3ds Max 2020 support added
  
=== Anti-aircraft armament ===
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_06_12__20_22.exe 14 June 2019]===
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''
+
* New game version supported
  
=== Torpedo armament ===
+
===[http://cdk.warthunder.com/WarThunderCDK_2019_03_20__18_15.exe 20 March 2019]===
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
+
* Fixed bug with re-export of textures from CDK
 +
* All of the textures are now shown (some were previously hidden because of a bug)
 +
* Added composite files and other stuff from new locations
 +
* New game version supported
  
=== Special armament ===
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_10_23__18_43.exe 23 October 2018]===
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in battles ==
+
* Support for 1.83 texture compressing
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
=== Pros and cons ===
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_09_18__23_32.exe 19 September 2018]===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
 
  
'''Pros:'''
+
* Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
 +
* 3d Max 2019 support has been added.
 +
* FX display bug has been fixed, collision pack were returned
 +
* Assets composites (groups of objects) have been added (as well as new assets for new locations).
 +
* The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
  
*
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_03_16__01_01.exe 16 March 2018]===
  
'''Cons:'''
+
* DagorEd 5.0 support added
  
*
+
===[http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe 14 March 2018]===
  
== History ==
+
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
Stroyny was one of the final ships from the renowned Type 7 series. In fact, she hadn’t even undergone the required tests before the start of the war. With only one commissioned engine, Stroyny proceeded to the Ust-Izhora shipyard and engaged the German troops assaulting Leningrad. While the city was under siege, the destroyer’s crew laid down continuous fire on the enemy positions and provided fire support to the Red Army troops breaking through the blockade. According to the official data, Stroyny’s primary armament fired a whole 5,424 rounds on the enemy during the Siege of Leningrad! Due to such intense levels of fire, the ship’s gun liners – the special insertable tubes with cuts that are used in gun barrels – had to be changed twice. After the blockade was broken, Stroyny was stationed in Leningrad, where it remained until the war was over. In the post-war period, the destroyer was converted into a rescue vessel and later on used as a target ship. Stroyny was retired from military service in 1965.
 
  
''- From [[wt:en/news/5666-fleet-development-soviet-navy-and-the-stroyny-destroyer-en|Devblog]]''
+
===[http://cdk.warthunder.com/WarThunderCDK_2017_05_26__13_16.exe 26 May 2017]===
  
== Media ==
+
* Rebuilt the previous version since the .exe file made on May 25th became corrupted
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
  
== See also ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2017_05_25__19_31.exe 25 May 2017]===
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the ship;''
+
* Game version 1.69 support added
* ''links to approximate analogues of other nations and research trees.''
+
* Some bug fixes
  
== External links ==
+
===[http://cdk.warthunder.com/WarThunderCDK_2016_12_22__21_30.exe 22 December 2016]===
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''other literature.''-->
 
  
* [[wt:en/news/5666-fleet-development-soviet-navy-and-the-stroyny-destroyer-en|[Devblog<nowiki>]</nowiki> Soviet Navy and the Stroyny Destroyer]]
+
* Folders structure added
 +
* Intel HD support returned
 +
* Grass render in AssetViewer restored
 +
* Added visual display of collision
 +
* Fixed collision bug in user landclasses
 +
* Some crashes fixed
  
{{USSR destroyers}}
+
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_19__20_52.exe 19 October 2016]===
{{USSR premium ships}}
+
 
 +
* Sample plane fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_02__13_45.exe 2 October 2016]===
 +
 
 +
* Game version 1.63 support added
 +
* Some bug fixes and stability improvements
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_10_06__03_39.exe 10 June 2016]===
 +
 
 +
* Game version 1.59 support added
 +
* Automatic generation of location list for mission editor
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_12_05__05_01.exe 12 May 2016]===
 +
 
 +
* Support of 3d studio Max 2017 was added
 +
* Locations export optimized
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_03_29__13_45.exe 29 March 2016]===
 +
 
 +
* Added support for new sky and clouds rendering system
 +
* DagorEd, MissionEd - Compass added for better orientation
 +
* New weather system implemented, plus added ability to override weather preset in Environment mode
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_03_15__20_41.exe 15 March 2016]===
 +
 
 +
* Game version 1.57.x.x support added
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2016_01_12__14_29.exe 12 January 2016]===
 +
 
 +
* DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_12_29__14_26.exe 29 December 2015]===
 +
 
 +
* DagorEd - fixed crash of detailed landclasses
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_12_28__19_05.exe 28 December 2015]===
 +
 
 +
* AssetViewer - export textures to dds fixed
 +
* DagorEd - detailed landclasses added
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_12__17_11.exe 12 November 2015]===
 +
 
 +
* Minimal requirements for central processor reduced
 +
* MissionEd - updated locations list
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_09__23_03.exe 9 November 2015]===
 +
 
 +
* MissionEd, DagorEd - bug with water fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_06__00_02.exe 6 November 2015]===
 +
 
 +
* MissionEd, DagorEd - fog fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_11_05__16_31.exe 5 November 2015]===
 +
 
 +
* Compatible with PBR and version 1.53
 +
* AssetViewer - performance increased
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_07_02__17_26.exe 2 July 2015]===
 +
 
 +
* MissionEd - avg_* locations fixed
 +
* MissionEd - fixed bug with wrong names of German tanks
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_06_30__14_31.exe 30 June 2015]===
 +
 
 +
* DagorEd - fixed some extra warnings, that slowed down level export
 +
* DagorEd - ortho screenshot fixed
 +
* DagorEd - lastclip fixed
 +
* MissionEd - detailed heightmap fixed
 +
* AssetViewer - render fixed, environment became more user-friendly
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_21__15_16.exe 21 May 2015]===
 +
 
 +
* DDS export fixed for damaged textures
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_14__18_32.exe 14 May 2015]===
 +
 
 +
* DDS export fixed (for Photoshop users)
 +
* CDK crashes on several videocards fixed
 +
 
 +
===[http://cdk.warthunder.com/WarThunderCDK_2015_05_12__15_49.exe 12 May 2015]===
 +
 
 +
* The list of textures used for dynmodels added to assetviewer
 +
* Dynamic models view fixed in assetviewer and missioneditor
 +
 
 +
[[Category:War Thunder CDK]]

Revision as of 14:03, 3 October 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack

Current Version

3 October 2019

  • Fixed assert with user assets in DaEditor

Old versions

23 September 2019

  • New game version supported

25 June 2019

  • 3ds Max 2020 support added

14 June 2019

  • New game version supported

20 March 2019

  • Fixed bug with re-export of textures from CDK
  • All of the textures are now shown (some were previously hidden because of a bug)
  • Added composite files and other stuff from new locations
  • New game version supported

23 October 2018

  • Support for 1.83 texture compressing

19 September 2018

  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed, collision pack were returned
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.

16 March 2018

  • DagorEd 5.0 support added

14 March 2018

  • Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
  • The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.

26 May 2017

  • Rebuilt the previous version since the .exe file made on May 25th became corrupted

25 May 2017

  • Game version 1.69 support added
  • Some bug fixes

22 December 2016

  • Folders structure added
  • Intel HD support returned
  • Grass render in AssetViewer restored
  • Added visual display of collision
  • Fixed collision bug in user landclasses
  • Some crashes fixed

19 October 2016

  • Sample plane fixed

2 October 2016

  • Game version 1.63 support added
  • Some bug fixes and stability improvements

10 June 2016

  • Game version 1.59 support added
  • Automatic generation of location list for mission editor

12 May 2016

  • Support of 3d studio Max 2017 was added
  • Locations export optimized

29 March 2016

  • Added support for new sky and clouds rendering system
  • DagorEd, MissionEd - Compass added for better orientation
  • New weather system implemented, plus added ability to override weather preset in Environment mode

15 March 2016

  • Game version 1.57.x.x support added

12 January 2016

  • DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes

29 December 2015

  • DagorEd - fixed crash of detailed landclasses

28 December 2015

  • AssetViewer - export textures to dds fixed
  • DagorEd - detailed landclasses added

12 November 2015

  • Minimal requirements for central processor reduced
  • MissionEd - updated locations list

9 November 2015

  • MissionEd, DagorEd - bug with water fixed

6 November 2015

  • MissionEd, DagorEd - fog fixed

5 November 2015

  • Compatible with PBR and version 1.53
  • AssetViewer - performance increased

2 July 2015

  • MissionEd - avg_* locations fixed
  • MissionEd - fixed bug with wrong names of German tanks

30 June 2015

  • DagorEd - fixed some extra warnings, that slowed down level export
  • DagorEd - ortho screenshot fixed
  • DagorEd - lastclip fixed
  • MissionEd - detailed heightmap fixed
  • AssetViewer - render fixed, environment became more user-friendly

21 May 2015

  • DDS export fixed for damaged textures

14 May 2015

  • DDS export fixed (for Photoshop users)
  • CDK crashes on several videocards fixed

12 May 2015

  • The list of textures used for dynmodels added to assetviewer
  • Dynamic models view fixed in assetviewer and missioneditor