Difference between pages "SU-76M" and "Scouting"

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{{Specs-Card|code=ussr_su_76m_1943}}
 
  
== Description ==
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{{DISPLAYTITLE:Scouting}}
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<div class="object-info clearfix" align="justify">
[[File:GarageImage_SU-76M.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating|5}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.
 
  
The SU-76 is a fairly versatile Rank 2 assault gun, equipped with a very good gun for its BR of 2.3.
+
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
  
Overall, the Su-76M is to be played defensively, with the ability to carry out some sneaky, cautious flanks if given a decent opportunity, but it should never get into prolonged fighting up close. A two-versus-one situation is very unfavourable for this vehicle.
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__TOC__
  
The further research will then lead you to its successor – a fully enclosed [[SU-122]], carrying more armour, but mainly the massive 122 mm howitzer.
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==Scout traits ==
  
== General info ==
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=== Active Scouting===  
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
'''Armour type:'''
 
* Rolled homogeneous armour
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 25 mm (60°) ''Front glacis'' <br> 30 mm (30°) ''Lower glacis'' <br> 25 mm (35-89°) ''Driver's hatch'' || 15 mm || 15 mm (1°) ''Top'' <br> 15 mm (32°) ''Lower'' || 7 mm
 
|-
 
| Superstructure || 25 mm (27°) || 10 mm (21-24°) ''Left'' <br> 10 mm (18-19°) ''Right'' || 15 mm (1°) || N/A
 
|}
 
'''Notes:'''
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Belly armour is 7 mm thick.
 
* The rear superstructure does not cover the entire crew compartment.
 
* A 25 mm plate of armour separates the driver's and engine compartment to the rear fighting compartment.
 
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 10.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB)
 
|-
 
|40 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|199
 
|245
 
|-
 
|''Realistic/Simulator''
 
|124
 
|140
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|18.95
 
|23.33
 
|-
 
|''Realistic/Simulator''
 
|11.81
 
|13.33
 
|-
 
|}
 
 
 
== Armaments ==
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|ZiS-3 (76 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[ZiS-3 (76 mm)|76 mm ZiS-3]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 60 || -3°/+25° || ±15° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 4.20 || 5.80 || _.__ || __._ || __._
 
|-
 
| ''Realistic'' || 4.20 || 4.90 || _.__ || __._ || __._
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.0 || __.__ || __.__ || __.__
 
|-
 
|}
 
  
 +
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
  
===== Ammunition =====
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* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
{| class="wikitable sortable" style="text-align:center" width="100%"
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* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| BR-350A || APHEBC || 80 || 78 || 71 || 63 || 56 || 50
 
|-
 
| BR-350SP || APBC || 105 || 104 || 85 || 69 || 57 || 46
 
|-
 
| BR-350P || APCR || 135 || 130 || 92 || 60 || 39 || 26
 
|-
 
| BP-350A || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
| BR-350B || APHEBC || 98 || 95 || 87 || 77 || 68 || 60
 
|-
 
| OF-350M || HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-350A || APHEBC || 665 || 6.3 || 0.15 || 10.0 || 150 || +4° || 48° || 63° || 71°
 
|-
 
| BR-350SP || APBC || 680 || 6.8 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
| BR-350P || APCR || 950 || 3.0 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| BP-350A || HEAT || 355 || 5.3 || 0.1 || 0.1 || 1,060 || +0° || 62° || 69° || 73°
 
|-
 
| BR-350B || APHEBC || 680 || 6.3 || 0.9 || 15.0 || 108.8 || +1.5° || 48° || 63° || 71°
 
|-
 
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
 
|-
 
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| D-350A || 680 || 6.5 || 13 || 5 || 20 || 50
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_SU-76M.png|thumbnail|right|x250px|Ammo rack layout of the SU-76M.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br />ammo
 
! class="wikitable unsortable" |1st<br />rack empty
 
! class="wikitable unsortable" |2nd<br />rack empty
 
! class="wikitable unsortable" |3rd<br />rack empty
 
! class="wikitable unsortable" |4th<br />rack empty
 
! class="wikitable unsortable" |Visual<br />discrepancy
 
|-
 
| '''60''' || 46&nbsp;''(+14)'' || 31&nbsp;''(+29)'' || 16&nbsp;''(+44)'' || 1&nbsp;''(+59)'' || style="text-align:left" | yes
 
|}
 
  
== Usage in the battles ==
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Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
As is common with Tank Destroyers, the SU-76M needs to be handled with care. Not only does it not have a rotating turret, it has an open top and practically no protection from behind. Therefore, when an engagement's complexity evolves and the Su-76 is surrounded, there is little that can be done to survive. One well placed hit to its rear will knock out a good part of the exposed crew, even machine guns can do the job of eliminating both loader and gunner.  
 
  
Therefore, it is crucial to remain at a distance from the enemy, perhaps even seek the cover of trees for protection against low-level attack aircraft, and to only ever give the front side to an enemy. The fact that this vehicle does not have a turret not only means that it is not effective when fighting more mobile enemies attempting to flank, it also means that placing your armour at an angle is not a viable strategy to increase relative armour thickness and stay more protected, since the gun's limits for horizontal traverse mean that any significant angle of the hull towards an enemy will make make it harder to keep the enemy in sight. What can be done is to fire a shot and, immediately after, angle the hull ''whilst reloading'', to then return to facing the enemy to fire another shot. However, hiding whilst reloading is the most sensible choice.
+
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
  
Unfortunately, the SU-76 has fairly poor mobility, handling, and a vastly different gun when compared to its smaller and more mobile cousin, the Zis-30. You could compare the Zis-30s gun to a nail. It's gun will pierce through anything at its rank, making most tanks armour seem like paper, but sometime its internal damage will be minimal and confined to the area that it penetrates. The gun on the SU-76 is more like a hammer. The sheer force of the shells will cause huge amounts of trauma to a target upon penetration. The SU-76 is also more well armoured than the Zis-30 and provides much more protection to the gunner crew, especially from smaller caliber rounds (Unless fired from the rear). Given its poor gun depression and velocity, the SU-76 should be used as a mobile brawler and ambusher. It is well suited to performing ambushes in urban areas. The high HE filler of the 76mm shell makes it capable of OHK'ing nearly all enemy armour at its 2.3 BR. A minor issue with the SU-76 is that it has no defensive machine gun, meaning that responding quickly to SPAA is difficult.  
+
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
 +
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
  
The gun in itself is what makes the SU-76M a good vehicle, all its other characteristics are less than impressive. The variety of ammunition is a definite pro for this SPG, its APCR and HEAT shells being effective even at higher ranks, giving this humble tank destroyer the ability to down hightier tanks like the [[Tiger H1]]. Recently, the much more effective late-war BR-350B ammunition has been added to the SU-76M's ammunition options. It features noticeably more penetration and a better fuze in exchange for somewhat less explosive mass. Despite this you will often destroy most enemies in one shot when you penetrate. Once unlocked, the SU-76 is quite capable of dealing with any tank it is likely to see from the front, though you may have to swap ammunition often to deal with different targets.
+
=== Team Repairs ===
 +
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
  
=== Pros and cons ===
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=== Modifications ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;  
'''Pros:'''
 
* Good gun
 
* Good selection of ammunition
 
* Decent HE filler in the AP shell
 
* Mobile
 
* Low profile
 
* Adequate penetration with BR-350B shell
 
* Access to APCR shell
 
'''Cons:'''
 
* Open topped
 
* Weak armour, can be vulnerable to SPAAs
 
* Gun performs poorly at long ranges
 
* Vulnerable to starfing fighters
 
* Easy prey when uptiered; much capable vehicles, such as the [[Pz.IV F2|Pz.IV F2]], [[StuG_III_F|StuG III F]], and [[Pz.III M|Pz.III M]] are within the BR reach
 
* Vulnerable to HE shells
 
  
== History ==
+
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
===Development===
 
During the interwar years, the development of self-propelled artillery was practically nonexistent in the Soviet Union. Those few projects, based on the chassis of [[T-26|T-26 light tank]], such as SU-1, AT-1 or SU-26, were eventually cancelled, and the Red Army entered the Second World War entirely without a dedicated self-propelled gun.
 
  
The situation changed after the German invasion in 1941, and vehicles such as the [[SU-152]] or [[SU-122]], based on the [[KV-1 (ZiS-5)|KV-1]] and [[T-34 (1941)|T-34]] tanks respectively, were developed. In November 1942, the State Defense Committee then ordered the production of a light self-propelled gun, built on the chassis of a light tank and armed with a 76.2 mm gun. The [[T-70|T-70 light tank]] chassis was chosen, as the other light tanks, the [[T-50]] and [[T-60]], was already out of production. The chassis had to be modified for this role, so it was lengthened and had one additional pair of road wheels added to the design. The armament, the 76.2 mm divisional M1942 gun (also designated ZiS-3), was mounted in a fully enclosed case mate. The gun was positioned at the rear, with the transmission being mounted frontally. The vehicle was designated '''SU-76''' (Samokhodnaya Ustanovka, “Self-Propelled Gun“), and the production was issued to the No.38 Factory in Kirov and started in December 1942. However, after only a couple of hundred vehicles were produced, the production was halted due to serious mechanical problems and other issues. The power train consisted of two GAZ-202 automobile engines, with each powering one track. However, there was no synchronization gear, so the driver has to control both engines simultaneously, which was an extremely difficult task. This arrangement also caused strong vibrations, which were the cause of frequent engine and transmission failures. The second biggest issue was the enclosed crew compartment, as it was very cramped and offered only a little space for crew members to work properly. The vehicle thus had to be modified, firstly the roof of the crew compartment was removed, improving the access to the gun. The power train was also changed, receiving the more powerful GAZ-203 engines, each producing 85 horsepower, which were now mounted in tandem on the right side of the vehicle, propelling a single drive-shaft. The modified vehicle was designated '''SU-76M''', and its production was resumed in early 1943. More than 14,000 SU-76M’s were produced between 1942-1945, making it the second most produced armoured vehicle in Soviet Union after the T-34 tank.
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There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
  
===Combat usage===
+
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
In its intended role, the SU-76M replaced earlier infantry support tanks and was very welcome to Soviet infantry units as it provided them with a light and mobile universal support weapon. The vehicle was meant to be part of three battlefield roles - a light assault gun, a mobile tank destroyer, or a mobile artillery gun as the weapon could be fired indirectly at a range of 17 km. The vehicle was fairly lightweight and produced low ground pressure, enabling it to pass through terrain unsuitable for heavier vehicles. Tts gun could utilize multitude of ammunition types, aside from standard high explosive ammunition, it could use fragmentation, shrapnel, incendiary and smoke rounds. As a tank destroyer, the gun was sufficient against German light and medium tanks such as [[Pz.III F|Panzer III]] or [[Pz.IV F1|Panzer IV]]. The introduction of the APCR and HEAT rounds then enabled SU-76M units to engage even heavier [[Panther D|Panther]] and [[Tiger H1|Tiger tanks]] with some success, though crew manuals instructed the gunner to try to hit the tracks or gun barrels before these rounds were made.  
+
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
  
The vehicle also proved itself effective in an urban environment, where it was used as an assault gun for direct fire against enemy strong points and fortifications. The open-topped casemate made the crew vulnerable to snipers and hand grenades, but it also made the communication between vehicle commander and any accompanying infantry easier. Plus, it was found that the open compartment actually helps against the German infantry anti-tank weapon Panzerfaust, where a closed space would ensure the death of the crew members from the blast concussion amplified in the closed space. The SU-76M's low ground pressure from its weight made it one of the only Soviet vehicles able to operate in swampy terrain, which was extremely helpful during the Belarus Campaign in 1944, allowing the vehicle to attack through swamps in raids. This allowed the Soviets to bypass German defensive areas on more suitable terrain with support of an assault gun accompanying the light infantry. One famous SU-76M user was Rem Nikolaevich Ulanov, who was famous World War II veteran and his crew called their SU-76 the "Columbina".
+
== List of scout vehicles ==
 
+
''As of v.1.99.0.15''
After the end of World War II, the SU-76M was phased out of production, but many of them were exported to other countries, such as China, Cuba, North Korea, North Vietnam or Czechoslovakia, where they would be used in conflicts such as the Korean and Vietnam War against the US and their allies.
+
{| class="wikitable"
 
+
|-
===Survivors===
+
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]<br>[[:Category:USA ground vehicles|USA]]'''
Due to the large quantity produced and usage after World War II, many are found in intact conditions today in various locations around the world. Some could even be found as war monuments for the Soviet and German memorials.
+
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]<br>[[:Category:Germany ground vehicles|Germany]]'''
 +
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]<br>[[:Category:USSR ground vehicles|USSR]]'''
 +
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''
 +
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''
 +
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]<br>[[:Category:China ground vehicles|China]]'''
 +
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''
 +
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
 +
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]<br>[[:Category:Sweden ground vehicles|Sweden]]'''
 +
|-
 +
| {{Specs-Link|us_hstv_l}}<br>{{Specs-Link|us_m3_bradley}}<br>{{Specs-Link|us_m5a1_stuart}}<br>{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}<br>{{Specs-Link|us_m24_chaffee}}<br>{{Specs-Link|us_m24_chaffee_tl}}<br>{{Specs-Link|us_m41_walker_bulldog}}<br>{{Specs-Link|us_m50_ontos}}<br>{{Specs-Link|us_m56_scorpion}}<br>{{Specs-Link|us_m551}}<br>{{Specs-Link|us_t18_e2}}<br>{{Specs-Link|us_t92}}<br>{{Specs-Link|us_t114}}
 +
| {{Specs-Link|germ_begleitpanzer_57}}<br>{{Specs-Link|germ_pzkpfw_II_ausf_H}}<br>{{Specs-Link|germ_radpanzer_90}}<br>{{Specs-Link|germ_ru251}}<br>{{Specs-Link|germ_bmp_1_ddr}}<br>{{Specs-Link|germ_sdkfz_234_2}}<br>{{Specs-Link|germ_sdkfz_234_4}}<br>{{Specs-Link|germ_thyssen_henschel_tam}}<br>{{Specs-Link|germ_le_kpz_m41}}
 +
| {{Specs-Link|ussr_asu_57}}<br>{{Specs-Link|ussr_asu_85}}<br>{{Specs-Link|ussr_bmp_1}}<br>{{Specs-Link|ussr_bmp_2}}<br>{{Specs-Link|ussr_bmp_3}}<br>{{Specs-Link|ussr_bt_7a_f32}}<br>{{Specs-Link|ussr_object_685}}<br>{{Specs-Link|ussr_object_906}}<br>{{Specs-Link|ussr_pt_76b}}<br>{{Specs-Link|ussr_t_50}}<br>{{Specs-Link|ussr_t_80}}<br>{{Specs-Link|ussr_t_126sp}}<br>{{Specs-Link|ussr_type_62}}
 +
| {{Specs-Link|uk_armored_car_aec_mk_2}}<br>{{Specs-Link|uk_crusader_mk_2}}<br>{{Specs-Link|uk_crusader_mk_3}}<br>{{Specs-Link|uk_rooikat_105_td}}<br>{{Specs-Link|uk_rooikat_76}}<br>{{Specs-Link|uk_fv510_isv}}
 +
| {{Specs-Link|jp_m24_chaffee}}<br>{{Specs-Link|jp_m41_walker_bulldog}}<br>{{Specs-Link|jp_type_16}}<br>{{Specs-Link|jp_type_60_atm}}<br>{{Specs-Link|jp_type_60_sprg}}<br>{{Specs-Link|jp_type_89}}
 +
| {{Specs-Link|cn_m5a1_stuart}}<br>{{Specs-Link|cn_m24_chaffee}}<br>{{Specs-Link|cn_pt_76}}<br>{{Specs-Link|cn_type_62}}<br>{{Specs-Link|cn_type_63_I}}<br>{{Specs-Link|cn_type_86}}
 +
| {{Specs-Link|it_ab_43}}<br>{{Specs-Link|it_fiat_6616_cockerill}}<br>{{Specs-Link|it_aubl_74_60_70m}}<br>{{Specs-Link|it_b1_centauro}}<br>{{Specs-Link|it_centauro_mgs_120}}<br>{{Specs-Link|it_b1_centauro_romor}}<br>{{Specs-Link|it_fiat_6614_106sr}}<br>{{Specs-Link|it_m3a3_stuart}}<br>{{Specs-Link|it_m24_chaffee}}<br>{{Specs-Link|it_oto_r3_106sr}}
 +
| {{Specs-Link|fr_aml_90}}<br>{{Specs-Link|fr_amx_10rc}}<br>{{Specs-Link|fr_amx_13_75}}<br>{{Specs-Link|fr_amx_13_fl_11}}<br>{{Specs-Link|fr_amx_13_hot}}<br>{{Specs-Link|fr_amx_13_75_ss11}}<br>{{Specs-Link|fr_amx_13_chaffee}}<br>{{Specs-Link|fr_amx_13_90}}<br>{{Specs-Link|fr_bat_chat_25t}}<br>{{Specs-Link|fr_crusader_mk_2}}<br>{{Specs-Link|fr_m3a3_stuart}}
 +
| {{Specs-Link|sw_cv_90105_tml}}<br>{{Specs-Link|sw_cv_90120}}<br>{{Specs-Link|sw_ikv_91}}<br>{{Specs-Link|sw_strf_90c}}<br>{{Specs-Link|sw_strf_9056}}<br>{{Specs-Link|sw_strv_74}}<br>{{Specs-Link|sw_strv_m41_s2}}
 +
|}
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23su76 '''Skins''' and '''camouflages''' for the SU-76M from live.warthunder.com.]
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
  
== Read also ==
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== External Links ==
* [https://warthunder.com/en/news/3291/current/ Official War Thunder forum article: [Vehicle Profile<nowiki>]</nowiki> SU-76]
 
  
== Sources ==
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* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
{{USSR tank destroyers}}
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<!--===References===
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<references />-->
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[[Category:Game mechanics]]

Revision as of 10:19, 28 May 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack


Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

As of v.1.99.0.15

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
China flag.png
China
Italy flag.png
Italy
France flag.png
France
Sweden flag.png
Sweden
HSTV-L
M3 Bradley
M5A1
▃Stuart VI (5th CAD)
M24
M24 (TL)
M41A1
M50
M56
M551
T18E2
T92
T114
Begleitpanzer 57
Pz.Sfl.Ic
Radkampfwagen 90
Ru 251
SPz BMP-1
Sd.Kfz.234/2
Sd.Kfz.234/4
TAM
leKPz M41
ASU-57
ASU-85
BMP-1
BMP-2
BMP-3
BT-7A (F-32)
Object 685
Object 906
PT-76B
T-50
T-80
T-126
▂Type 62
AEC Mk II
Crusader II
Crusader III
Rooikat 105
Rooikat Mk.1D
Warrior
▅M24
▅M41A1
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 89
␗M5A1
␗M24
␗PT-76
Type 62
Type 63
ZBD86
AB 43
AUBL/74
AUBL/74 HVG
Centauro I 105
Centauro I 120
Centauro I 105 R
FIAT 6614
▄M3A3
▄M24
R3 T106 FA
AML-90
AMX-10RC
AMX-13
AMX-13 (FL11)
AMX-13 (HOT)
AMX-13 (SS.11)
AMX-13-M24
AMX-13-90
Char 25t
▄Crusader Mk.II
▄M3A3 Stuart
CV 90105
CV 90120
Ikv 91
Strf 9040C
Strf 9040 BILL
Strv 74
Strv m/41 S-II

Media

External Links