Difference between pages "Ka-52" and "Super Hellcat"

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(Usage in battles: save wip)
 
(Main armament)
 
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{{Specs-Card|code=ka_52}}
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{{Specs-Card|code=us_m18_super_hellcat}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage M18SuperHellcat.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''' (or the '''{{Specs|pseudonym}}''') is a premium rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. It is similar to the Rank III [[M18 GMC|M18 Hellcat]], only using the [[M36 GMC|M36 GMC]] turret to mount the 90 mm gun.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Survivability and armour ===
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 12.7 mm (63°)|| 12.7 mm || 12.7 mm || 8.0 mm
 +
|-
 +
| Turret || 31.75 mm ''Turret front'' <br> 76.2 mm ''Gun mantlet''|| 31.75 mm || 25.4 mm || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 15 mm thick.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 653|rbMinHp= 407|<!--AoAweight=(optional) -->}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|M3 (90 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Characteristics
+
! colspan="6" | [[M3 (90 mm)|90 mm M3]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 45 || -10°/+20° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' ||21.13||29.25||35.52||39.28||41.79
 +
|-
 +
| ''Realistic'' || 14.28 || 16.80 || 20.40 || 22.60 || 24.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 11.05 || 9.78 || 9.00 || 8.50
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| T33 shot || AP || 189 || 188 || 163 || 137 || 115 || 96
 +
|-
 +
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
| M82 shot || APCBC || 165 || 164 || 150 || 137 || 125 || 114
 
|-
 
|-
! colspan="3" | ''Stock''
+
| M304 shot || APCR || 264 || 260 || 245 || 226 || 210 || 191
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
+
|}
! rowspan="2" | Max altitude<br>(metres)
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! AB !! RB
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
| ___ || ___ || {{Specs|ceiling}}
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
! colspan="3" | ''Upgraded''
+
| T33 shot || AP || 822 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
+
| M71 shell || HE || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
! rowspan="2" | Max altitude<br>(metres)
 
 
|-
 
|-
! AB !! RB
+
| M82 shot || APCBC || 813 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
 
|-
 
|-
| ___ || ___ || {{Specs|ceiling}}
+
| M304 shot || APCR || 1021 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
===== [[Ammo racks|Ammo racks]] =====
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
+
[[File:Ammoracks_M18SuperHellcat.png|right|thumbnail|300px|Ammo racks of the Super Hellcat.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br />ammo
 +
! class="wikitable unsortable" |1st<br />rack empty
 +
! class="wikitable unsortable" |2nd<br />rack empty
 +
! class="wikitable unsortable" |3rd<br />rack empty
 +
! class="wikitable unsortable" |4th<br />rack empty
 +
! class="wikitable unsortable" |5th<br />rack empty
 +
! class="wikitable unsortable" |6th<br />rack empty
 +
! class="wikitable unsortable" |7th<br />rack empty
 +
! class="wikitable unsortable" |8th<br />rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
| '''45''' || 40&nbsp;''(+5)'' || 34&nbsp;''(+11)'' || 28&nbsp;''(+17)'' || 22&nbsp;''(+23)'' || 16&nbsp;''(+29)'' || 11&nbsp;''(+34)'' || 6&nbsp;''(+39)'' || 1&nbsp;''(+44)'' || style="text-align:center" |Yes
 +
|-
 +
|}
  
== Armaments ==
+
Turret empty: 34 ''(+11)''
=== Offensive armament ===
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended armament ===
+
=== Machine guns ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|M2HB (12.7 mm)}}
  
=== Defensive armament ===
+
{| class="wikitable" style="text-align:center"
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
|-
 +
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 800 (200) || 577 || -10°/+70° || ±60°
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
<!--https://forum.warthunder.com/index.php?/topic/494102-ka-52-rocket-boi/ //rocket knockout video only-->
 
  
The KA-52 is a true demonic gladiator of the sky, when it comes to helicopters, it excel's in any type of combat scenario. It can be equipped with a combination of rockets, bombs and missiles, it has 24 different armament load outs. The KA-52, excels at air-to-air & air-to-ground combat. It's two almighty Kilmov TV3-117VMA, each providing 2350 BHP, 210 KGF of thrust - makes this 10,400 kg elephant dance in the sky, like a ballerina dancing on a cloud.  
+
The M18 "Super Hellcat" should be very familiar to those who play the [[M18 GMC|M18 Hellcat]]. It is very fast, equipped with a hard-hitting cannon, but at a cost of armour. Thus, the M18 Super Hellcat is a mobile hit-and-run vehicle, popping out from behind a cover and blasting the enemy with a shot before retreating. Change up the firing location often to avoid being hit if someone has located the Super Hellcat's position. The Hellcat won't hold the line by standing and absorbing shots, but it can if it is picking off each attacker one by one like a sniper.
  
The KA-52 has a 25% more wing capability, which mean's each wing can carry 25% more wing mounted ordinance. When compared, to any other helicopter in the game. The Ka-52 has six wing hard points, three hard points on each wing.
+
The main focus of gaining the Super Hellcat is the 90 mm upgrade, and it is absolutely beautiful. The main round recommended using well be the M82 APCBC round, the reason being reliable one shot knock-outs. The M82 has enough penetration to penetrate a [[Tiger H1|Tiger I]] through the front plate.  
  
 +
In an offensive and defensive position, the Hellcat should still remain behind cover and be constantly changing firing positions. Once a shot was fired, retreat back to cover and wait out until the next round is reloaded. In an offence, pop out from the cover occasionally and snipe at the enemy. In a defence, remain behind cover and catch the enemy off guard as they approach by letting them shoot a different target first and hit them while they are reloading. Another way is to let them move right into the Hellcat's line of sight, which should at best expose their sides, allowing for a shot to land an M82 APCBC round into them.
  
===Air to Air===
+
A more aggressive play style is as a flanker and a point-capturer. The Hellcat's great speed can allow it to get around an enemy concentration and shoot them on the sides while they are focused at allies in front of them. They may eventually catch on to Hellcat's presence, and the Hellcat should take a more conservative action by returning back to the shoot-and-scoot tactic behind cover. The Hellcat's speed can also be used to rush towards the point. Though not recommended due to exposing the Hellcat's to enemy fire, the speed can ensure the Hellcat will be the first on the point, with a 90mm gun to defend itself. If lucky, the enemy team is too slow and the Hellcat will capture the point. If unlucky, the enemy will swarm the point, outnumber and constrict the Hellcat and destroy it. Thus it is not recommended to play as a point-capturer.
====Ka-52 Vs. Helicopters====
 
  
The Ka-52 in helicopter to helicopter combat requires, tactics and understanding of the enemy helicopters which it can encounter in battle. If no tactics are used, the KA-52 will become a RP & SL Piñata for the enemy team.
+
With good shots, the cheeks of a [[Tiger II (P)|Tiger II (P)]] can be hit. Penetrating the Panther series (up to the [[Panther II]]) will require a clean shot to the mantlet and for the Panther II, a hit the flat of the turret. Same principles apply on Soviet mediums like the [[T-44]], hit the cheeks and turret ring. For Soviet heavy tanks, hit the lower glacis or the turret cheeks. Using the standard AP shot as a primary round isn't recommended as the fragmentation is minimal, same goes for APCR, which should be used only on the toughest enemies. Despite that, AP is useful against some enemies like the [[Tiger II (H)]] as the regular APCBC can penetrate the flat sides of the turret front. Use AP if there is a clean shot on the flat part of Tiger II (H) turret as it cant be penned by APCBC but if the turret is angled even a little AP well bounce so then use APCR same on Russian heavy tanks. Little hint when using AP or APCR on German/ Russian heavy tanks aim for the right side to hit the gunner and commander, giving precious seconds to escape. AP and APCR isn't recommended to shoot the angled front plates of the German Panther and Tiger II's as the angle is steep enough to absorb the shot unless at point-blank range. The reload with a max reloading skill is 9.5 seconds which gives it a decent rate of fire.
 
+
===Modules===
'''Using the [[2A42_(30_mm)|2A42 Auto-cannon]]'''
+
{| class="wikitable"
 
+
! Tier
A Ka-52 can dominate the sky, if played well.  A Ka-52 is still equipped with it's legendary '''''[[2A42_(30_mm)|2A42 Auto-cannon]]''''' the same cannon installed on the '''''[[Ka-50]]''''' and '''''[[BMP-2|BMP-2's]]''''' <!-- //to be linked to FP's //--> This auto cannon, is able to fire, same type of ammunition as fired on the '''''[[BMP-2]]'''''. The '''''[[2A42_(30_mm)|2A42 Auto-cannon]]''''' is able to destroy, pillboxes, tanks, helicopters and jets with ease.  
+
! colspan="2" | Mobility
 
+
! Protection
It's externally important, to keep the agility high, the KA-52 can achieve this easily, point the noise of the helicopter towards the enemy unit. However, make sure to adjust for the location of the auto-cannon, it is not mounted below or the wings but instead on the right hand side of the fuselage. The '''''[[2A42_(30_mm)|2A42 Auto-cannon]]''''' only has a limited transverse of 30 degrees and not a full transverse as on the previous line of [[Mi-24_(Family)|Mi-24's.]]     
+
! colspan="2" | Firepower
 
+
|-
To get the best bullet to knockout ratio, since the KA-52 only has 460 rounds of ammunition.  
+
| I
 
+
| Tracks
Always aim for the critical elements of the rival helicopter which are:
+
|
#Flight deck
+
| Parts
#Engine
+
| M82 shot
#Tail
+
| Horizontal Drive
 
+
|-
*This is important because it allows, ammunition to be conserved which in turns - allows for more enemies to be knocked out and more RP & SL's earned during the game.
+
| II
 
+
| Suspension
 
+
| Brake System
'''Using the ATGM & air-to-air missiles to termite enemy helicopters'''
+
| FPE
 
+
| M304 shot
At first when unlocking the iconic, lethal & legendary '''''[[9K127_Vikhr|9k121 vikhr missiles]]''''' which have made the '''''[[Ka-50]]''''' a prominent & terrifying experience to be fighting against. '''''[[9M120M_Ataka|9M120M Ataka Bean riding missiles]]''''' are used before, these are the same missiles which are used on the ''''''[[Mi-35M]]'''''' and '''''[[Mi-28N]]''''' offer up to 950mm penetration .
+
| Adjustment of Fire
 
+
|-
To get the best chance of having them hit the target, position the Ka-52 well, keep enough space in the gunner's field of view rectangle for any adjustments which may have to be made. Unlike the '''''[[Ka-50]]''''', the Ka-52 has a smaller rectangle which makes for tracking the target alot harder if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missiles to overshoot or miss due to the corrective actions.  
+
| III
 
+
| Filters
 
+
|
'''Using the [[9M120M_Ataka|9M120M Ataka missiles]]'''
+
| Crew Replenishment
 
+
| Elevation Mechanism
The '''[[9M120M_Ataka|9M120M Ataka missiles]]''' travel at 550 meters a second, they are not as fast nor do they have a proximity fuse as the '''[[9K127_Vikhr|9k121 vikhr missiles:]]'''. The '''[[9M120M_Ataka|9M120M Ataka missiles]]''' requires a direct hit on the enemy, it is best to manoeuvre the KA-52 into a position where the enemy helicopter is fully exposed and as close as possible around 5 to 8 Km. Make sure it is the middle of the gunner's field of view rectangle for the tracking to follow it, when it has been fired.
+
|
 
+
|-
A main challenge of using the '''[[9M120M_Ataka|9M120M Ataka missile]]:''' is, if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match. Unlike the [[9K127_Vikhr|9k121 vikhr missiles]] which have a proximity fuse.   
+
| IV
 
+
| Transmission
 
+
| Engine
'''Using the [[9K127_Vikhr|9k121 vikhr missiles:]]'''
+
|
 
+
|
The lethal & legendary '''''[[9K127_Vikhr|9k121 vikhr missiles]]''''' only needs to be in proximity to enemy helicopter unlike the '''''[[9M120M_Ataka|9M120M Ataka missiles]]''''' which must hit the target, for it to terminate it. When using a '''''[[9K127_Vikhr|9k121 vikhr missile]]''''' it is possible to lock them on, lock them on and manually control it, adjusting it for any correction or evasion tactics which are in play,  to hit the target. Finally manually controlling it without locking on to the enemy vehicle, which would provide no warning to them allowing them to be unaware of it, until it is to late.
+
|
 
+
|-
 
+
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
'''Uisng the [[9M39_Igla|9M39 Igla missiles]]'''
+
|-
+
|}
 
 
====Ka-52 Vs. Fighters====
 
 
 
===Air to Ground===
 
 
 
====Ka-52 Vs. SPAA====  
 
 
 
====Ka-52 Vs. Tanks====
 
 
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* 30 mm cannon with AP belt can penetrate up to 82mm of armor, meaning it can go through the roofs of most vehicles.
+
* Fantastic 90 mm gun with a very lethal M82 APCBC round
 
+
* Pintle .50 cal machine gun is effective for anti-air purposes
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Despite being on the same chassis as the regular hellcat, the super hellcat has, for some reason, very slow acceleration
 +
* Paper-thin armour
 +
* Hull-breakable vehicle
 +
* Exposed crew, watch out for machine gun and artillery
 +
* A penetrating round, even if inflicting minimum crew damages, have a high chance of disabling the transmission or engine
 +
* Ammunition always stored in hull sides
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
===Development===
 +
During World War II, the [[M18 GMC|M18 "Hellcat"]] tank destroyer was very effective in its role in American service. Despite that, an attempt to upgrade the vehicle with a better gun took effect around 1944. Instead of the 76 mm gun that it originally had, it would take the 90 mm gun that was going into service at the time.
 +
 
 +
The attempt to construct this focused on the turret to mount the heavier and larger gun. The M18's turret was then replaced with the turret from the [[M36 GMC|M36 GMC]] to mount the 90 mm gun. Testings with this variant showed that the instalment of the new turret did not hinder the speed performance of the M18, but the recoil of the 90 mm gun would cause the tank to bounce back heavily when fired, going back by at least 2 feet even with the muzzle brake attached on the 90 mm gun. The recoil force would also shake the entire tank hull and crew inside. The modified M18 mounting the 90 mm gun was nicknamed the '''"Super" Hellcat'''
 +
 
 +
===Testing and cancellation===
 +
Despite the drawbacks, it was deemed an acceptable vehicle to use on the battlefield. The 90 mm gun would provide a very large firepower advantage over the 76 mm gun the M18 had originally, which could not penetrate the front of the [[Panther G|Panther tank]] unless in close range with HVAP ammo. The 90 mm could take out most of the late war German tank designs with ease. However, the war ended before the "Super" Hellcat could be deployed for combat use, and the project was cancelled along with the disbanding of the tank destroyer doctrine.
 +
 
 +
=== In-game description ===
 +
An experimental version of the M18 antitank vehicle armed with a 90mm M3 cannon. Only one model was ever built. The impetus for the creation of this model was that 76mm guns had been shown to be ineffective against German heavy tanks on the Western Front. The re-equipping project was carried out on the Aberdeen training ground, which is where the vehicle’s gun was also fired. Based on the results, the gun was equipped with a massive muzzle break.
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
{{Youtube-gallery|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}
+
{{Youtube-gallery|ChdDCA2ob2Y|'''The Shooting Range #171''' - ''Metal Beasts'' section at 00:32 discusses the Super Hellcat.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the helicopter;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
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[[wt:en/devblog/current/791/|[Devblog<nowiki>]</nowiki> T-34-100 and SuperHellcat]]
  
{{AirManufacturer Kamov}}
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{{USA tank destroyers}}
{{USSR helicopters}}
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{{USA premium ground vehicles}}

Revision as of 16:46, 31 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Super Hellcat
us_m18_super_hellcat.png
Super Hellcat
AB RB SB
6.0 6.3 6.3
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

GarageImage Super Hellcat.jpg


The M18 90-mm Gun Motor Carriage (or the Super Hellcat) is a premium rank IV American tank destroyer with a battle rating of 6.0 (AB) and 6.3 (RB/SB). It was introduced in Update 1.51 "Cold Steel". It is similar to the Rank III M18 Hellcat, only using the M36 GMC turret to mount the 90 mm gun.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (63°) 12.7 mm 12.7 mm 8.0 mm
Turret 31.75 mm Turret front
76.2 mm Gun mantlet
31.75 mm 25.4 mm N/A

Notes:

  • Suspension wheels and tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 29 22 653 763 29.68 34.68
Realistic 81 26 407 400 18.5 18.18

Armaments

Main armament

Main article: M3 (90 mm)
90 mm M3
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
45 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 21.13 29.25 35.52 39.28 41.79
Realistic 14.28 16.80 20.40 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.05 9.78 9.00 8.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
T33 shot AP 189 188 163 137 115 96
M71 shell HE 13 13 13 13 13 13
M82 shot APCBC 165 164 150 137 125 114
M304 shot APCR 264 260 245 226 210 191
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
T33 shot AP 822 11 N/A N/A N/A -1° 47° 60° 65°
M71 shell HE 823 11 0.1 0.5 925 +0° 79° 80° 81°
M82 shot APCBC 813 11 1.2 20 137.2 +4° 48° 63° 71°
M304 shot APCR 1021 7.6 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
File:Ammoracks M18SuperHellcat.png
Ammo racks of the Super Hellcat.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
45 40 (+5) 34 (+11) 28 (+17) 22 (+23) 16 (+29) 11 (+34) (+39) (+44) Yes

Turret empty: 34 (+11)

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
800 (200) 577 -10°/+70° ±60°

Usage in battles

The M18 "Super Hellcat" should be very familiar to those who play the M18 Hellcat. It is very fast, equipped with a hard-hitting cannon, but at a cost of armour. Thus, the M18 Super Hellcat is a mobile hit-and-run vehicle, popping out from behind a cover and blasting the enemy with a shot before retreating. Change up the firing location often to avoid being hit if someone has located the Super Hellcat's position. The Hellcat won't hold the line by standing and absorbing shots, but it can if it is picking off each attacker one by one like a sniper.

The main focus of gaining the Super Hellcat is the 90 mm upgrade, and it is absolutely beautiful. The main round recommended using well be the M82 APCBC round, the reason being reliable one shot knock-outs. The M82 has enough penetration to penetrate a Tiger I through the front plate.

In an offensive and defensive position, the Hellcat should still remain behind cover and be constantly changing firing positions. Once a shot was fired, retreat back to cover and wait out until the next round is reloaded. In an offence, pop out from the cover occasionally and snipe at the enemy. In a defence, remain behind cover and catch the enemy off guard as they approach by letting them shoot a different target first and hit them while they are reloading. Another way is to let them move right into the Hellcat's line of sight, which should at best expose their sides, allowing for a shot to land an M82 APCBC round into them.

A more aggressive play style is as a flanker and a point-capturer. The Hellcat's great speed can allow it to get around an enemy concentration and shoot them on the sides while they are focused at allies in front of them. They may eventually catch on to Hellcat's presence, and the Hellcat should take a more conservative action by returning back to the shoot-and-scoot tactic behind cover. The Hellcat's speed can also be used to rush towards the point. Though not recommended due to exposing the Hellcat's to enemy fire, the speed can ensure the Hellcat will be the first on the point, with a 90mm gun to defend itself. If lucky, the enemy team is too slow and the Hellcat will capture the point. If unlucky, the enemy will swarm the point, outnumber and constrict the Hellcat and destroy it. Thus it is not recommended to play as a point-capturer.

With good shots, the cheeks of a Tiger II (P) can be hit. Penetrating the Panther series (up to the Panther II) will require a clean shot to the mantlet and for the Panther II, a hit the flat of the turret. Same principles apply on Soviet mediums like the T-44, hit the cheeks and turret ring. For Soviet heavy tanks, hit the lower glacis or the turret cheeks. Using the standard AP shot as a primary round isn't recommended as the fragmentation is minimal, same goes for APCR, which should be used only on the toughest enemies. Despite that, AP is useful against some enemies like the Tiger II (H) as the regular APCBC can penetrate the flat sides of the turret front. Use AP if there is a clean shot on the flat part of Tiger II (H) turret as it cant be penned by APCBC but if the turret is angled even a little AP well bounce so then use APCR same on Russian heavy tanks. Little hint when using AP or APCR on German/ Russian heavy tanks aim for the right side to hit the gunner and commander, giving precious seconds to escape. AP and APCR isn't recommended to shoot the angled front plates of the German Panther and Tiger II's as the angle is steep enough to absorb the shot unless at point-blank range. The reload with a max reloading skill is 9.5 seconds which gives it a decent rate of fire.

Modules

Tier Mobility Protection Firepower
I Tracks Parts M82 shot Horizontal Drive
II Suspension Brake System FPE M304 shot Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Fantastic 90 mm gun with a very lethal M82 APCBC round
  • Pintle .50 cal machine gun is effective for anti-air purposes

Cons:

  • Despite being on the same chassis as the regular hellcat, the super hellcat has, for some reason, very slow acceleration
  • Paper-thin armour
  • Hull-breakable vehicle
  • Exposed crew, watch out for machine gun and artillery
  • A penetrating round, even if inflicting minimum crew damages, have a high chance of disabling the transmission or engine
  • Ammunition always stored in hull sides

History

Development

During World War II, the M18 "Hellcat" tank destroyer was very effective in its role in American service. Despite that, an attempt to upgrade the vehicle with a better gun took effect around 1944. Instead of the 76 mm gun that it originally had, it would take the 90 mm gun that was going into service at the time.

The attempt to construct this focused on the turret to mount the heavier and larger gun. The M18's turret was then replaced with the turret from the M36 GMC to mount the 90 mm gun. Testings with this variant showed that the instalment of the new turret did not hinder the speed performance of the M18, but the recoil of the 90 mm gun would cause the tank to bounce back heavily when fired, going back by at least 2 feet even with the muzzle brake attached on the 90 mm gun. The recoil force would also shake the entire tank hull and crew inside. The modified M18 mounting the 90 mm gun was nicknamed the "Super" Hellcat

Testing and cancellation

Despite the drawbacks, it was deemed an acceptable vehicle to use on the battlefield. The 90 mm gun would provide a very large firepower advantage over the 76 mm gun the M18 had originally, which could not penetrate the front of the Panther tank unless in close range with HVAP ammo. The 90 mm could take out most of the late war German tank designs with ease. However, the war ended before the "Super" Hellcat could be deployed for combat use, and the project was cancelled along with the disbanding of the tank destroyer doctrine.

In-game description

An experimental version of the M18 antitank vehicle armed with a 90mm M3 cannon. Only one model was ever built. The impetus for the creation of this model was that 76mm guns had been shown to be ineffective against German heavy tanks on the Western Front. The re-equipping project was carried out on the Aberdeen training ground, which is where the vehicle’s gun was also fired. Based on the results, the gun was equipped with a massive muzzle break.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

[Devblog] T-34-100 and SuperHellcat


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901 · ADATS
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1