T-80

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The T-80 in the garage.

The T-80 is a Rank II Soviet light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the T-70, the T-80 introduces better armour and an extra crew member to increase the tank's survivability in the battlefield.

The main purpose, usage and tactics recommendations

General play style

Just like the previous T-70, the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range. The only downsides are that turret armour is reduced, and a somewhat large shot trap now exists all around the turret.

Vehicle characteristics

Tactics

The T-80 is a little different to most light tanks. Like all light tanks it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 guns. Pair this with its fast firing 45mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round, but can be more easily penetrated by the APCR (at the expense of less damage).

In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's match making range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the T-80.

When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. Pz.4 E turret), while the BR-240P APCR role is for close range combat (<400m, due blunt nose cone) and engaging heavy armoured box tanks, especially the M3 Lee, StuG and uparmoured T-28E. As usual having a few round of pure HE is great against any SPAAG.

In battle, you must beware of some of the high caliber guns found at the tier. Tank Destroyers such as the Panzerjäger I, 75mm Gun Motor Carriage M3 and the Japanese Ho-Ni will all be able to take the T-80 out easily. SPGs armed with howitzer type guns like the Type 4 Ho-Ro also pose a high threat. Also, beware German vehicles armed with the long barreled 50mm gun, like the Panzer III J and Sd.Kfz. 234/2 Puma. The best way to play the T-80 is to use it like a light tank. Do not be over confident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from a advantageous position will allow your tanks great armour and gun to shine.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Fastest reload speed in the game for a non-automated cannon
  • Small target
  • Co-axial MG suitable against unarmoured vehicles
  • Capability to shoot APCR rounds
  • Frontal turret and hull armour is suprisingly good, and can easily bounce shots from same Br opponents
  • First soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member
  • Awesome vertical traverse limit of 65 degrees, allows for some anti air potential, though it is unreliable in this role
  • Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57mm and other 45mm guns (without APCR) pose very little threat.
  • Often underestimated. Many players will aim poorly and their shells will ricochet.
  • Ability to scout in low tier.

Cons:

  • Very slow traverse speed for turret (hand cranked)
  • Slow gun elevation speed
  • Front shot trap, although deciently protected, is a serious weak point
  • Low calibre gun
  • Easily damaged by careless driving
  • Gun is inaccurate at long range.
  • Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.
  • Easily one-shotted due to the crew number.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 45 mm 20-K cannon (94 Rounds)
1 x 7.62 mm DT machine gun (1,071 Rounds)

Main armament

1 x 45 mm 20-K cannon
  • Ammunition Capacity: 94 Shells
  • Gun Depression: -8°
  • Gun Elevation: 65°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.9°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 3.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 45 mm 20-K cannon
  • Ammunition Capacity: 94 Shells
  • Gun Depression: -8°
  • Gun Elevation: 65°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 3.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 45 mm 20-K cannon
  • Ammunition Capacity: 94 Shells
  • Gun Depression: -8°
  • Gun Elevation: 65°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 3.3s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
BR-240 62 59 45 35 29 26 APHEBC 760 1.4 1.2 15 32.3 +4° 42° 27° 19°
O-240 4 4 4 4 4 4 HE 343 2.2 0.4 0.3 118 +0° 11° 10°
BR-240SP 73 68 51 35 25 17 AP 757 1.4 N/A N/A N/A -1° 43° 30° 25°
BR-240P 103 94 64 40 21 17 APCR 985 0.85 N/A N/A N/A +1.5° 24° 20° 18°
Ammo racks
Ammo racks for the T-70. (Same as T-80)
Full
ammo
1st
rack empty
Recommendations Visual
discrepancy
94 (+93) Keep full Yes

Secondary armament

1 x 7.62 mm DT machine gun (coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
25 mm 15 mm (70°) Top
25 mm (43°) Bottom
15 mm
Turret 35 mm (4-67°) Turret front
45 mm (12-59°) Gun mantlet
35 mm (6-23°) 35 mm (28°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Engine & mobility

Weight: 11.6 ton

Max Speed: 47 km/h
Stock

  • Engine Power: 263 hp @ 3400 rpm
  • Power-to-Weight Ratio: 22.67 hp/ton
  • Maximum Inclination: 36°

Upgraded

  • Engine Power: 324 hp @ 3400 rpm
  • Power-to-Weight Ratio: 27.93 hp/ton
  • Maximum Inclination: 43°
Weight: 11.6 ton

Max Speed: 42 km/h
Stock

  • Engine Power: 150 hp @ 3400 rpm
  • Power-to-Weight Ratio: 12.93 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 170 hp @ 3400 rpm
  • Power-to-Weight Ratio: 14.65 hp/ton
  • Maximum Inclination: 41°
Weight: 11.6 ton

Max Speed: 42 km/h
Stock

  • Engine Power: 150 hp @ 3400 rpm
  • Power-to-Weight Ratio: 12.93 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 170 hp @ 3400 rpm
  • Power-to-Weight Ratio: 14.65 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

The T-80 is damaged very easily, and, as such, having the "parts" modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.

History of creation and combat usage

The T-80 light tank was a redesign of the T-70 light tank in an attempt to make the design relevant again.

During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.

The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of M3 Stuarts and Valentine tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the T-80 from live.warthunder.com.

YApRKl1.jpg

Additional information (links)

References


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ussr_t_80.png

Icon-country-sov.png T-80
Nation USSR
Type Light tank
Rank 2
Battle Rating
2.0
2.3
2.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
11,600 kg
25,574 lb
Number of Crew 3
Hull armour thickness
35/25/25/15 mm
1.38/0.98/0.98/0.59 inches
Statistics
Engine power (stock)
263 hp
150 hp
150 hp
Engine power (upgraded)
324 hp
170 hp
170 hp
HP/ton ratio (stock)
22.67
23.03
12.93
13.14
12.93
13.14
HP/ton ratio (Upgraded)
27.93
28.38
14.65
14.89
14.65
14.89
Max speed
47 km/h
29.1 mph
42 km/h
26.1 mph
42 km/h
26.1 mph
Main Weapon
1 x 45 mm 20-K Cannon
Ammo stowage 94 rounds
Vertical guidance -8°/65°
Secondary Weapon
1 x DT Machine gun
Ammo stowage 1,071 rounds
Mount Coaxial
Economy
Required RP 7,900 RP
Vehicle cost 10,000 SL
Crew training cost 3,000 SL
Max repair cost*
420 SL
520 SL
570 SL
Free repair time (Stock)
40m
1h 21m
1h 21m
Free repair time (Upgraded)
13m
27m
27m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.75.0.194.