Difference between pages "Lorraine 40t" and "SB 2M-103"

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{{Specs-Card|code=fr_lorraine_40t}}
+
{{Specs-Card|code=sb_2m_103c}}
 +
{{About
 +
| about = Russian bomber '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = SB 2M (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' (40 tons battle tank), also known as the '''{{specs|pseudonym}}''' (Lorraine is both a region of France and the company that made this tank), is a Rank {{specs|rank}} French medium tank {{Battle-rating|5}}. It was introduced in [[Update 1.75 "La Résistance"]]. Introducing tremendous firepower at its BR with its 100 mm SA46 L/58 gun on a highly mobile chassis. Unfortunately, it is plagued with poor armour, which encourages a battle role more similar to that of a light tank.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
 
The Lorraine is one of the best representative of rank IV French medium tanks: it has good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machinegun and large tracks. Specifically, the Lorraine distinguishes itself by having a pike nose, similar to that of an [[IS-3]], road wheels instead of metal ones '''and''' it is the first French vehicle to be able to consistently pierce '''more than 200 mm of armour'' at standard combat ranges and it can do it seven times a minute.
 
 
 
Even if its armour pattern is very efficient, with strong and well-designed angles, it is only at most 40 mm thick, meaning it will only bounce HMG fire. The best way to protect this tank is staying away from the action and taking down its foes as far as possible.
 
 
 
This "medium" tank actually behaves as a light one: high top speed and acceleration, good turning rate (neutral steering) and awesome hill climbing capacity. Use its mobility to follow light tanks into large flanking manoeuvres, providing them an extra punch for scouted targets. In a more "static" usage (i.e. once in good position), its good reverse speed should get it fast enough into cover and out of bad situations if required.
 
 
 
This "medium" tank actually behaves as a light one: high top speed and acceleration, good turning rate (neutral steering) and awesome hill climbing capacity. Use its mobility to follow light tanks into large flanking manoeuvres, providing them an extra punch for scouted targets. In a more "static" usage (i.e. once in good position), its good reverse speed should get it fast enough into cover and out of bad situations if required.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
{| class="wikitable" style="text-align:center"
'''Armour type:'''
+
|-
* Rolled homogeneous armour (Casemate hull)
+
! colspan="8" | Characteristics
* Cast homogeneous armour (Gun mantlet, Driver's hatch)
+
|-
{| class="wikitable"
+
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|-
| Hull || 40 mm (57-69°) ''Front glacis'' <br> 35 mm (59°) ''Lower glacis'' <br> 40 mm (69°) ''Driver's hatch'' || 30 mm (30°) ''Top'' <br> 30 mm ''Bottom'' || 25 mm (31°) || 20 mm <br> 8 mm ''Engine grille''
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| Turret || 45 mm (52-64°) ''Turret front'' <br> 30 mm (20-53°) ''Turret base'' <br> 50 mm (9-83°) ''Barrel shroud'' || 30 mm (0-56°) ''Turret'' <br> 30 mm (0-28°) ''Turret base'' || 30 mm (1-29°) ''Turret bustle'' <br> 30 mm (6-22°) ''Pivot ball'' <br> 20 mm (72-89°) ''Turret underside''  || 20 mm
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Armour !! Sides !! Roof
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| Cupola || 30 mm || 20 mm
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
  
=== Mobility ===
+
====Details====
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="5" | Features
 
|-
 
|-
! Weight (tons)
+
! Combat flap
!colspan="1" | Add-on Armour<br>weight (tons)
+
! Take-off flap
!colspan="1" | Max speed (km/h)
+
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
|rowspan="2" | 39.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 66 (AB)
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
|60 (RB/SB)
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="5" | Limits
 
|-
 
|-
!colspan="1" | Mode
+
! rowspan="2" | Wing-break speed<br>(km/h)
!Stock
+
! rowspan="2" | Gear limit<br>(km/h)
!Upgraded
+
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
|''Arcade''
+
! +
|1,317
+
! -
|_,___
 
 
|-
 
|-
|''Realistic/Simulator''
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
|752
 
|___
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="4" | Optimal velocities
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! Ailerons<br>(km/h)
|33.17
+
! Rudder<br>(km/h)
|__.__
+
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
|''Realistic/Simulator''
+
| < ??? || < ??? || < ??? || > ???
|18.94
 
|__.__
 
 
|-
 
|-
 
|}
 
|}
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA47 (100 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[SA47 (100 mm)|100 mm SA47 L/58]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="3" | Setting 1
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 49 || -8°/+13° || ±180° || N/A
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
|-
! style="width:4em" |Mode
+
<!--! colspan="3" | Setting 2
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 17.9 || __.__ || __.__ || __.__ || __.__
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| ''Realistic'' || 17.9 || __.__ || __.__ || __.__ || __.__
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="3" | Setting 3
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Optimal altitude
! colspan="1" style="width:4em" |Prior + Full crew
+
! 100% Engine power
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! WEP Engine power
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 38.0 || __.__ || __.__ || __.__
 
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
===== Ammunition =====
+
=== Survivability and armour ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.-->
! colspan="8" | Penetration statistics
+
 
|-
+
* Single 6mm steel plate behind the pilot
! rowspan="2" data-sort-type="text" | Ammunition
+
* No armour glazing
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
* Fuel tanks located in wings
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
* Self Sealing fuel tanks
 +
 
 +
== Armaments ==
 +
=== Suspended armament ===
 +
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 +
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 +
 
 +
The '''''SB 2M-103''''' can be outfitted with the following ordnance:
 +
 
 +
* 6 x 100 kg FAB-100 bombs (600 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs + 6 x 100 kg FAB-100 bombs (1100 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
 +
* 4 x 250 kg FAB-250M43 bombs (1000 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 bomb (1500 kg total)
 +
* 1 x 500 kg FAB-500 bomb (500 kg total)
 +
* 3 x 500 kg FAB-500 bomb (1500 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs + 1 x 500 kg FAB-500 bomb (1000 kg total)
 +
 
 +
=== Defensive armament ===
 +
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 +
{{main|ShKAS (7.62 mm)}}
 +
 
 +
*2 x 7.62 mm ShKAS machine gun, nose turret (950 rpg = 1,900 total)
 +
*1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
 +
*1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Arcade Battles:'''
 +
 
 +
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.
 +
 
 +
'''Realistic Battles:'''
 +
 
 +
In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
 +
 
 +
'''Simulator Battles:'''
 +
 
 +
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.
 +
 
 +
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.
 +
 
 +
Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops are long enough for one drop to completely miss the target. To avoid this, set up a keybind for open / close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb base first, then drop all the bombs, they will now all hit the target.
 +
 
 +
When bombing airfields, make sure to fly above 2,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy, since they aren't too small.
 +
 
 +
'''Against the SB 2M (all modes but mostly in sim):'''
 +
 
 +
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
 +
 
 +
If your plane is an early biplane armed with weak MG (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected. Or aim at its engines to damage it or the cooler. Without an engine the SB 2M won't fly far.
 +
 
 +
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm MG has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
+
! colspan="7" | MEC elements
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| 100 mm Obus de rupture || APCBC || 229 || 226 || 216 || 201 || 189 || 179
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
| 100 mm Obus explosif || HE || 18 || 18 || 18 || 18 || 18 || 18
+
! Oil !! Water !! Type
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
 
! 50%
 
! 100%
 
|-
 
| 100 mm Obus de rupture || APCBC || 1060 || 15 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
| 100 mm Obus explosif || HE || 1000 || 15 || 0.1 || 0.5 || 1,400 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Modules ===
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Lorraine 40t]]
+
{| class="wikitable"
{| class="wikitable sortable" style="text-align:center"
+
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
| I
! class="wikitable unsortable" |1st<br />  rack empty
+
| Fuselage repair
! class="wikitable unsortable" |2nd<br />  rack empty
+
| Radiator
! class="wikitable unsortable" |3rd<br />  rack empty
+
|
! class="wikitable unsortable" |4th<br />  rack empty
+
| Turret 7 mm
! class="wikitable unsortable" |5th<br />  rack empty
+
|
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''49''' || 46&nbsp;''(+3)'' || 41&nbsp;''(+8)'' || 35&nbsp;''(+14)'' || 29&nbsp;''(+20)'' || 24&nbsp;''(+25)'' || 19&nbsp;''(+30)'' || 14&nbsp;''(+35)'' || 7&nbsp;''(+42)'' || 1&nbsp;''(+48)'' || style="text-align:left" | no
+
| II
 +
|
 +
| Compressor
 +
|
 +
|
 +
| DER-33
 
|-
 
|-
|}
+
| III
 
+
| Wings repair
=== Machine guns ===
+
| Engine
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
| Airframe
{{main|MAC 31 (7.5 mm)}}
+
| New 7 mm MGs (turret)
 
+
| Der-19
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
+
| IV
|-
+
|
! colspan="7" | ''Coaxial mount''
+
|
|-
+
| Cover
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|
! rowspan="1" | Fire rate <br> (shots/minute)
+
|
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 4,800 (150) || 1,350 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Pros and cons ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
Use it as a sniper tank. Don't engage close quarters combat: it will only result in a ~8000 SL pile of scrap. Even if spalling damage is very good, one-shots are a bit rare: in order to kill an enemy, immobilize it first, snipe the fire control group (gunner, gun breech, barrel,etc.) and then finish off the rest of the crew. In an average engagement you will need ~3-4 shots per enemy: the first shot misses, it is the ranging shot, the second hits (disables mobility) the third and fourth finish the job. If lucky, penetrating frontal shots can do enough spalling damage to kill the entire crew.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
* Very mobile
+
 
* Excellent penetration from the gun
+
* Adequate speed for a bomber, allowing it to get to targets quickly
* High top speed
+
* Great turn rate allows it to change direction quickly, or to even dodge attacks
* Fast reverse speed
+
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
* Sloped frontal armour, similar pattern to that of an IS-3
+
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively
* Great conical fragmentation from the gun. Frontal penetrations/center of mass shots are deadly.
+
 
* Very fast turret rotation speed, almost as fast as some SPAA.
 
* Excellent flanker
 
* Powerful gun with fast reload rate
 
* 7 rounds autoloader allows engaging multiple threats before having to "long reload"
 
* Good gun depression angle
 
* Neutral steering
 
 
'''Cons:'''
 
'''Cons:'''
* Thin frontal armour
+
 
* Lack of explosive filler in the round
+
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
* Conical fragmentation makes side shots less effective
+
* Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like [[Ju 88 (Family)|Ju 88]].
* Side armour is flat and thin
+
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
* ''High'' repair costs (similar to that of MBTs)
 
* Filled with ammo
 
* Bad turret elevation angle
 
* Thin top armour, vulnerable to strafing planes and artillery
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 +
 
 +
=== In-game description ===
 +
In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.
 +
 
 +
After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of ""96th series"".
 +
SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.
 +
 
 +
To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened.
 +
From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.
 +
 
 +
Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.
 +
 
 +
This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed ""Shchuka"" (""Pike"", as a fish) among the troops, due to the distinctive form of their engine cowls.
 +
 
 +
From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
 +
 
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;Aircraft of comparable role, configuration and era
  
== Read also ==
+
* Martin [[B-10B|B-10]]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* Martin [[Martin 139WC|139WC]]
* ''reference to the series of the vehicles;''
+
* Fiat [[BR.20 DR|BR.20]]
* ''links to approximate analogues of other nations and research trees.''
+
* Martin [[Martin 167-A3|167]] Maryland
''ETC.''
+
* Mitsubishi [[Ki-21-Ia|Ki-21]]
 +
* Heinkel [[He 111 H-3|He 111]]
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
  
{{France medium tanks}}
+
{{AirManufacturer Tupolev}}
 +
{{USSR bombers}}

Revision as of 02:31, 6 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
SB 2M-103
sb_2m_103c.png
SB 2M-103
AB RB SB
2.0 2.0 2.0
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Russian bomber SB 2M-103. For other variants, see SB 2M (Family).

Description

GarageImage SB 2M-103.jpg


The SB 2M-103 is a rank I Russian bomber with a battle rating of 2.0 (AB/RB/SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 9560  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9560  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 350  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • Single 6mm steel plate behind the pilot
  • No armour glazing
  • Fuel tanks located in wings
  • Self Sealing fuel tanks

Armaments

Suspended armament

The SB 2M-103 can be outfitted with the following ordnance:

  • 6 x 100 kg FAB-100 bombs (600 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 6 x 100 kg FAB-100 bombs (1100 kg total)
  • 2 x 250 kg FAB-250M43 bombs (500 kg total)
  • 4 x 250 kg FAB-250M43 bombs (1000 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 bomb (1500 kg total)
  • 1 x 500 kg FAB-500 bomb (500 kg total)
  • 3 x 500 kg FAB-500 bomb (1500 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 1 x 500 kg FAB-500 bomb (1000 kg total)

Defensive armament

Main article: ShKAS (7.62 mm)
  • 2 x 7.62 mm ShKAS machine gun, nose turret (950 rpg = 1,900 total)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.

Realistic Battles:

In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.

Simulator Battles:

In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.

Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.

Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay and drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, then the bomb bay opens, dropping the two inside. The time between the two drops are long enough for one drop to completely miss the target. To avoid this, set up a keybind for open / close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb base first, then drop all the bombs, they will now all hit the target.

When bombing airfields, make sure to fly above 2,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy, since they aren't too small.

Against the SB 2M (all modes but mostly in sim):

You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.

If your plane is an early biplane armed with weak MG (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected. Or aim at its engines to damage it or the cooler. Without an engine the SB 2M won't fly far.

If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm MG has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm
II Compressor DER-33
III Wings repair Engine Airframe New 7 mm MGs (turret) Der-19
IV Cover

Pros and cons

Pros:

  • Adequate speed for a bomber, allowing it to get to targets quickly
  • Great turn rate allows it to change direction quickly, or to even dodge attacks
  • Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
  • Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively

Cons:

  • Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as Bf 109 E-1 or Ki-61
  • Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like Ju 88.
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.

After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of ""96th series"". SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.

To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened. From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.

Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.

This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed ""Shchuka"" (""Pike"", as a fish) among the troops, due to the distinctive form of their engine cowls.

From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.

Media

See also

Aircraft of comparable role, configuration and era

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30