Difference between pages "ARL-44 (ACL-1)" and "AMR.35 ZT3"

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{{Specs-Card|code=fr_arl_44_acl1}}
+
{{Specs-Card|code=fr_amr_35_zt3}}
  
 
== Description ==
 
== Description ==
Line 5: Line 5:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} French heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. The ARL-44 (ACL-1) is the second heavy tank in the French tree. It is a well-rounded foe more suited for a medium tank role than an heavy one due to lacking armour (which is still very good). It distinguishes from previous French heavy tanks for having a potent gun. The ARL-44 (ACL-1) is a prototype design that would be finalized as the [[ARL-44]].
+
The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
  
The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Panther D|Panther series]] or the [[Tiger II (H)|Tiger II]], from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation.
+
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
  
As said above, armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, is is weaker than a stock [[M4A3 (76) W|M4A3 Sherman]] (not even the [[M4A3E2|''Jumbo'']] version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate.
+
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.  
  
At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend.
+
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
  
"Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack.
+
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
  
 
== General info ==
 
== General info ==
Line 21: Line 21:
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Cupola)
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 60 mm (48°) ''Front glacis'' <br> 60 mm (63°) ''Lower glacis'' <br> 100 mm (1-80°) ''Machine gun port'' || 50 + (25-50) + 50 mm || 20 mm (72°) ''Top'' <br> 35 mm (32°) ''Bottom'' || 20 mm
+
| Hull || 5-6 mm (75°), 13 mm (18°) ''Front glacis'' <br> 13 mm (37°) ''Lower glacis'' || 13 mm || 10 mm (24-33°) ''Top'' <br> 10 mm (32°) ''Bottom'' || 6 mm <br> 5 mm ''Engine grille''
 
|-
 
|-
| Turret || 100 mm (0-44°) ''Turret front'' <br> 80 (0-79°) + 30 mm ''Gun mantlet'' || 60 mm (3-44°) || 30 mm (0-51°) <br> 38 mm (0-21°) ''Rear hatch''|| 10 mm
+
| Superstructure || 13 + 20 mm ''Gun mantlet'' <br> 13 mm (17°) ''Driver’s hatch'' || 13 mm (0-30°) || 10 mm || 6 mm <br> 5 mm ''Engine grille''
 
|-
 
|-
 
! Armour !! Sides !! Roof  
 
! Armour !! Sides !! Roof  
 
|-
 
|-
| Cupola || 60 mm || 10 mm
+
| Cupola || 13 mm || 13 mm
 +
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
* Suspension wheel are 15 mm thick while tracks are 20 mm thick.
+
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
* 25 mm RHA plate separate the engine from the crew compartment.
 
* Turret ring is 55 mm thick, with an additional 20 mm armour behind it.
 
 
 
The ARL-44 (ACL-1) has little frontal armour, and so can be taken out by most 4.0 tanks and above frontally. As always, surprise is an advantage, however the turn rate of the turret is not too bad, so caution is advised. Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy kill. Another thing to consider is this tank's ''large'' elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire.
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 50: Line 49:
 
!colspan="1" | Max speed (km/h)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 47.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 40 (AB)  
+
|rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)  
 
|-
 
|-
|37 (RB/SB)
+
|60 (RB/SB)
 
|-
 
|-
 
!colspan="3" | Engine power (horsepower)
 
!colspan="3" | Engine power (horsepower)
Line 61: Line 60:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|775
+
|116
|954
+
|___
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|531
+
|73
|600
+
|82
 
|-
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
!colspan="3" | Power-to-weight ratio (hp/ton)
Line 75: Line 74:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|16.49
+
|17.85
|20.30
+
|__.__
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|11.30
+
|11.23
|12.77
+
|12.61
 
|-
 
|-
 
|}
 
|}
Line 87: Line 86:
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|SA46 (75 mm)}}
+
{{main|SA34 L/72 (25 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[SA46 (75 mm)|75 mm SA46]]
+
! colspan="6" | [[SA34 L/72 (25 mm)|25 mm SA34 L/72]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 98: Line 97:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 37 || -10°/+20° || ±180° || N/A
+
| colspan="3" | 78 || -10°/+13° || ±5° || Vertical
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 109: Line 108:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 8.9 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 11.9 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 8.9 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 11.9 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 120: Line 119:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 7.5 || __.__ || __.__ || __.__
+
| 3.9 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
Line 139: Line 138:
 
! 2000m
 
! 2000m
 
|-
 
|-
| 75 mm Obus de rupture || APC || 124 || 120 || 103 || 81 || 70 || 60
+
| Mle1934 TP (Ch.F) || APC || 50 || 47 || 40 || 30 || 20 || 14
 
|-
 
|-
| 75 mm Obus de explosif || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 163: Line 160:
 
! 100%
 
! 100%
 
|-
 
|-
| 75 mm Obus de rupture || APC || 700 || 6.5 || N/A || N/A || N/A || ° || 48° || 63° || 71°
+
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
|-
| 75 mm Obus de explosif || HE || 700 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{specs|name}}.]]
+
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 179: Line 174:
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''37''' || 25&nbsp;''(+12)'' || 13&nbsp;''(+24)'' || 1&nbsp;''(+36)'' || style="text-align:left" | no  
+
|| '''78''' || 55&nbsp;''(+23)'' || 31&nbsp;''(+47)'' || 1&nbsp;''(+77)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
 
Turret empty: 25&nbsp;(+12)
 
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 200: Line 193:
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 5,000 (150) || 1,350 || N/A || N/A
+
| colspan="4" | 3,200 (150) || 1,350 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 206: Line 199:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much".
+
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
  
Utilize the ARL-44 (ACL-1) as a medium tank. If possible, flank. Otherwise forward engagements are also an option, however, do not trust your armour. Always take out turret rings/gunners first, or, go for ammo racks. When the BR average is 3.0, you can also play this tank as a heavy, as most enemies will not be able to penetrate your armour.
+
'''Classical TD:'''
 +
 
 +
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
 +
 
 +
'''Ninja:'''
 +
 
 +
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* Good gun
+
* The AMR.35 ZT3 is fast for French tanks of its rank.
* Ok mobility for a heavy tank
+
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
* Hull turning is fast due to wide hull
+
* Gun is quite stable on the move
* Powerful engine
+
* Decent -10° of gun depression.
* 5 crew members
+
* Almost safe from strafing fighter planes.
* Thick side armour enables strong angling
+
* Competitive reload time
 +
* Low silhouette
 +
* Crew are not lined-up from the front
 
* MAC 31 coaxial MG
 
* MAC 31 coaxial MG
* Complex side armour negates HEAT rounds
+
* Asymmetric gun position allow for original gameplay
* -10° of gun depression
+
* Good gun ballistics
 
 
 
'''Cons:'''
 
'''Cons:'''
* Large profile
+
* Two crew means that '''any''' hit to the crew compartment could send you back to the hangar.
* Many tanks can reliably penetrate its frontal armour.
+
* Gun traverse is fairly limited, even by casemate TD standards.
* No explosives in APC shots
+
* Anything bigger than MG fire will shred this TD
* Large elevation mechanism, often get damaged
+
* Narrow tracks offer poor off-road mobility
* Bad ammo storage layout makes ammo rack shots frequent
+
* Big cupola makes a good target
* Track traction is subpar (pre-war track pattern)
+
* Only one ammo choice
* Thin roof armour
+
* Side armour is actually thicker than frontal armour
* Many shot traps
 
* Long reload time
 
* Only 2 shell choices
 
* Weak 20 mm plate in turret back protects one of the main ammo racks.
 
* Subpar reverse speed
 
  
 
== History ==
 
== History ==
Line 254: Line 249:
 
* ''other literature.''
 
* ''other literature.''
  
{{France heavy tanks}}
+
{{France tank destroyers}}

Revision as of 00:50, 28 January 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
AMR.35 ZT3
fr_amr_35_zt3.png
AMR.35 ZT3
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AMR.35 ZT3.jpg


The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.

This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.

The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
13 mm 10 mm (24-33°) Top
10 mm (32°) Bottom
6 mm
5 mm Engine grille
Superstructure 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
13 mm (0-30°) 10 mm 6 mm
5 mm Engine grille
Armour Sides Roof
Cupola 13 mm 13 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
6.5 N/A 65 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 116 ___
Realistic/Simulator 73 82
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.85 __.__
Realistic/Simulator 11.23 12.61

Armaments

Main armament

Main article: SA34 L/72 (25 mm)
25 mm SA34 L/72
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
78 -10°/+13° ±5° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 11.9 __.__ __.__ __.__ __.__
Realistic 11.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.9 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Mle1934 TP (Ch.F) APC 50 47 40 30 20 14
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo racks of the AMR.35 ZT3.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
78 55 (+23) 31 (+47) (+77) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,200 (150) 1,350 N/A N/A

Usage in the battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Ninja:

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Pros and cons

Pros:

  • The AMR.35 ZT3 is fast for French tanks of its rank.
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
  • Gun is quite stable on the move
  • Decent -10° of gun depression.
  • Almost safe from strafing fighter planes.
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics

Cons:

  • Two crew means that any hit to the crew compartment could send you back to the hangar.
  • Gun traverse is fairly limited, even by casemate TD standards.
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2