Difference between pages "SB 2M-103U" and "He 51 C-1"

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{{Specs-Card|code=sb_2m_103u}}
+
{{Specs-Card|code=he51c1}}
 
{{About
 
{{About
| about = Russian bomber '''{{PAGENAME}}'''
+
| about = German biplane '''{{PAGENAME}}'''
| usage = other variants
+
| usage = other uses
| link = SB 2M (Family)
+
| link = He 51 (Family)
 
}}
 
}}
  
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. Though initially in the game pre-1.29, this plane was removed upon Update 1.37 due to redundancy. Those players who acquired the aircraft before it was removed still have access to it.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German biplane fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 
 +
The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.
 +
 
 +
Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.
 +
 
 +
Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.
 +
 
 +
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! colspan="8" | Characteristics
! rowspan="2" | Max altitude<br>(metres)
+
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 296 || 284 || {{Specs|ceiling}} || 15.2 || 16.1 || 11.8 || 11.8 || 294
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Stock
+
! AB
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | 366
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| 321 || 310 || {{Specs|ceiling}} || 14.9 || 15.0 || 17.9 || 14.3 || 294
| ___ || ___ || __._ || __._ || __._ || __._
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~10 || ~5
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 320 || 320 || 280 || ~3 || ~2
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 180 || < 300 || < 300 || > 190
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| < 250 || < 300 || < 185 || > 350
+
| 0 m || 750 hp || N/A
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
== Armaments ==
+
* No armour plating
=== Suspended armament ===
+
* No armour glazing
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
  
* 6 x 100 kg FAB-100 bombs (600 kg total)
+
== Armaments ==
* 2 x 250 kg FAB-250M43 bombs + 6 x 100 kg FAB-100 bombs (1,100 kg total)
+
=== Offensive armament ===
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
+
{{main|MG 17 (7.92 mm)}}
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
 
* 1 x 500 kg FAB-500 bomb (500 kg total)
 
* 3 x 500 kg FAB-500 bombs (1,500 kg total)
 
* 1 x 500 kg FAB-500 bomb + 2 x 250 kg FAB-250M43 bombs (1,000 kg total)
 
  
=== Defensive armament ===
+
The '''''{{PAGENAME}}''''' is armed with:
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
{{main|ShKAS (7.62 mm)}}
 
  
The '''''{{PAGENAME}}''''' is defended by:
+
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.
  
* 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
+
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
 
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
 
  
== Usage in battles ==
+
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.  
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
'''Arcade Battles:'''
 
  
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.
+
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.
  
'''Realistic Battles:'''
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SD10C (10 kg)}}
  
In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
* Without load
 +
* 6 x 10 kg SD10C bombs (60 kg total)
  
'''Simulator Battles:'''
+
Early versions of the He 51 were not outfitted with bombs, it wasn’t later in the aircraft’s service it was deemed unacceptable as a fighter and was repurposed as a close support aircraft, not only able to use its machine guns to destroy ground targets but also being outfitted with six 10 kg bomb. At first one might think this is the equivalent of just throwing hand grenades out the cockpit, but this isn’t so. While these are not 50 kg or 100 kg bombs which will do significantly more damage against ground targets, the {{PAGENAME}} can still find success in bombing light targets, especially open-top trucks and anti-aircraft artillery. The first and second pass can be used for dropping the bombs on target and subsequent passes can utilise the machine guns to clean up. The {{PAGENAME}} has had a successful history of close support, even with a significant loss of aircraft in this role, tactics derived from its missions later became Luftwaffe doctrine for close-air-support and dive-bombing roles during World War II.
  
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.
+
While hunting ground targets, it can become really easy for the pilot to have tunnel vision, only focusing on what is one the ground and destroying it. The pilot must also pay attention to their surroundings in the air to ensure an enemy fighter does not sneak into the air space and pounce on the ground pounder, if necessary the {{PAGENAME}} can covert from ground attack to air defence and attack, if successfully neutralizing the enemy fighter, the {{PAGENAME}} can then return to picking off ground targets.
  
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.
+
== Usage in battles ==
 
+
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.
 
 
 
When bombing airfields, make sure to fly above 2,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.
 
 
 
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 kph, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 kph (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 kph and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
 
 
 
'''Against the SB 2M (all modes but mostly in sim):'''
 
 
 
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
 
 
 
If your plane is an early biplane armed with weak machine gun (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.
 
 
 
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as it's 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
+
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
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| Radiator
 
| Radiator
 
|
 
|
| Turret 7 mm
+
| Offensive 7 mm
 
|
 
|
 
|-
 
|-
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|
 
|
 
|
 
|
| DER-33
+
| ETC 10/VId
 
|-
 
|-
 
| III
 
| III
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| Engine
 
| Engine
 
| Airframe
 
| Airframe
| New 7 mm MGs (turret)
+
| New 7 mm MGs
| Der-19
+
|
 
|-
 
|-
 
| IV
 
| IV
 
|
 
|
| Engine injection
+
|
 
| Cover
 
| Cover
 
|
 
|
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'''Pros:'''
 
'''Pros:'''
  
* Adequate speed for a bomber, allowing it to get to targets quickly
+
* Very manoeuvrable
* Great turn rate allows it to change direction quickly, or to even dodge attacks
+
* Bomb load option allows for ground attack
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
+
* Weaponry is good enough for most uses
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively
+
* Often underestimated by enemy pilots, allowing you to take them by surprise
 +
* Improved fuel capacity over predecessors
 +
* Good speed by biplane standards
  
 
'''Cons:'''
 
'''Cons:'''
  
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
+
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
* Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like [[Ju 88 (Family)|Ju 88]].
+
* Slow in comparison to other reserve aircraft
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
+
* No armour or protection at all
 +
* Open exposed cockpit
 +
* Carrying bombs reduce roll rate speed
 +
* Smallest calibre machine guns to work with
 +
* Poor forward visibility (simulator battles)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
=== History and development ===
 +
 
 +
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.
 +
 
 +
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.
 +
 
 +
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.
 +
 
 +
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.
 +
 
 +
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.
  
 
=== In-game description ===
 
=== In-game description ===
In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.
+
"Heinkel He 51 C-1 single-engine fighter/light ground-attack aircraft
  
After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of "96th series".
+
The combat début of the He 51 fighter took place in 1936 during the Spanish Civil War. Heinkel fighters were flown both by Spanish Nationalists, including Joaquin Garcia-Morato, the best ace of the Spanish War, and by German fighter pilots of the famous Condor Legion.
  
SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.
+
In November 1936, General Franco's pilots and German volunteers met in the air for the first time with Polikarpov I-15 fighters supplied to the Republicans by the Soviet government. The appearance of the Soviet planes was a shock for the German pilots, who had believed that their He 51B was superior to foreign fighters in every respect. The superiority of the I-15 over the He 51 in speed, manoeuvrability, and rate of climb was indisputable. Although the Soviet fighter's four PV-1 machine guns had a slower rate of fire, they provided fire superiority over the German's two MG 17s. In addition, the He 51's magazine capacity was three times less.
  
To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened.
+
When the experience of the He 51's combat employment in Spain showed the complete superiority of the Soviet fighters, it was decided to use the plane as a ground-attack aircraft to provide direct air support to ground forces.
  
From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.
+
The He 51 C-1 variant was launched into full-scale production. These aircraft were notable for their bomb racks, which were able to suspend six 10 kg fragmentation bombs. The bomb racks were mounted under the lower wing panels.
  
Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.
+
He 51 fighters of early variants were modified by the troops on site, fitted to carry bombs. The experience of combat with the He 51 during strike missions against ground targets had an enormous influence on the future development of the Luftwaffe, particularly on its tactical deployment of the Hs 123 and Ju 87 dive bombers.
  
This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed "Shchuka" ("Pike", as a fish) among the troops, due to the distinctive form of their engine cowls.
+
A combined total of 725 He 51 fighters were built. 135 aircraft of the ""A"", ""B"", and ""C"" variants were delivered to Spain. When the Civil War was over in April 1939, only 46 He 51s remained in good enough condition for flying.
  
From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.
+
Spanish He 51s served as light ground-attack aircraft and then as training planes until 1946."
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''-->
 
 
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
 
+
* Fiat [[CR.32 (Family)|CR.32]]
* Martin [[B-10B|B-10]]
+
* Gloster [[Gladiator (Family)|Gladiator]]
* Martin [[Martin 139WC|139WC]]
+
* Polikarpov [[I-15 (Family)|I-15]]
* Fiat [[BR.20 DR|BR.20]]
+
* Kawasaki [[Ki-10 (Family)|Ki-10]]
* Martin [[Martin 167-A3|167]] Maryland
 
* Mitsubishi [[Ki-21-Ia|Ki-21]]
 
* Heinkel [[He 111 H-3|He 111]]
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Tupolev}}
+
{{AirManufacturer Heinkel}}
{{USSR bombers}}
+
{{Germany fighters}}
[[Category:Hidden vehicles]]
 

Revision as of 21:16, 15 August 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
He 51 C-1
he51c1.png
He 51 C-1
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the German biplane He 51 C-1. For other uses, see He 51 (Family).

Description

GarageImage He 51 C-1.jpg


The He 51 C-1 is a rank I German biplane fighter with a battle rating of 1.0 (AB/RB/SB). This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.

Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.

Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.

When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the He 51 C-1. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the He 51 C-1 can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
296 284 8000 15.2 16.1 11.8 11.8 294
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
321 310 8000 14.9 15.0 17.9 14.3 294

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~10 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 180 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 750 hp N/A

Survivability and armour

  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the He 51 C-1, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The He 51 C-1 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

When comparing offensive armament between reserve aircraft, the He 51 C-1 is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the He 51 C-1 only sported two 7.92 mm machine guns with a few options of ammunition types available for use.

Some of the reserve aircraft the He 51 C-1 will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the He 51 C-1 can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.

Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.

Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.

Suspended armament

Main article: SD10C (10 kg)

The He 51 C-1 can be outfitted with the following ordnance:

  • Without load
  • 6 x 10 kg SD10C bombs (60 kg total)

Early versions of the He 51 were not outfitted with bombs, it wasn’t later in the aircraft’s service it was deemed unacceptable as a fighter and was repurposed as a close support aircraft, not only able to use its machine guns to destroy ground targets but also being outfitted with six 10 kg bomb. At first one might think this is the equivalent of just throwing hand grenades out the cockpit, but this isn’t so. While these are not 50 kg or 100 kg bombs which will do significantly more damage against ground targets, the He 51 C-1 can still find success in bombing light targets, especially open-top trucks and anti-aircraft artillery. The first and second pass can be used for dropping the bombs on target and subsequent passes can utilise the machine guns to clean up. The He 51 C-1 has had a successful history of close support, even with a significant loss of aircraft in this role, tactics derived from its missions later became Luftwaffe doctrine for close-air-support and dive-bombing roles during World War II.

While hunting ground targets, it can become really easy for the pilot to have tunnel vision, only focusing on what is one the ground and destroying it. The pilot must also pay attention to their surroundings in the air to ensure an enemy fighter does not sneak into the air space and pounce on the ground pounder, if necessary the He 51 C-1 can covert from ground attack to air defence and attack, if successfully neutralizing the enemy fighter, the He 51 C-1 can then return to picking off ground targets.

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor ETC 10/VId
III Wings repair Engine Airframe New 7 mm MGs
IV Cover

Pros and cons

Pros:

  • Very manoeuvrable
  • Bomb load option allows for ground attack
  • Weaponry is good enough for most uses
  • Often underestimated by enemy pilots, allowing you to take them by surprise
  • Improved fuel capacity over predecessors
  • Good speed by biplane standards

Cons:

  • Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
  • Slow in comparison to other reserve aircraft
  • No armour or protection at all
  • Open exposed cockpit
  • Carrying bombs reduce roll rate speed
  • Smallest calibre machine guns to work with
  • Poor forward visibility (simulator battles)

History

History and development

In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.

In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.

By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.

Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.

It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.

In-game description

"Heinkel He 51 C-1 single-engine fighter/light ground-attack aircraft

The combat début of the He 51 fighter took place in 1936 during the Spanish Civil War. Heinkel fighters were flown both by Spanish Nationalists, including Joaquin Garcia-Morato, the best ace of the Spanish War, and by German fighter pilots of the famous Condor Legion.

In November 1936, General Franco's pilots and German volunteers met in the air for the first time with Polikarpov I-15 fighters supplied to the Republicans by the Soviet government. The appearance of the Soviet planes was a shock for the German pilots, who had believed that their He 51B was superior to foreign fighters in every respect. The superiority of the I-15 over the He 51 in speed, manoeuvrability, and rate of climb was indisputable. Although the Soviet fighter's four PV-1 machine guns had a slower rate of fire, they provided fire superiority over the German's two MG 17s. In addition, the He 51's magazine capacity was three times less.

When the experience of the He 51's combat employment in Spain showed the complete superiority of the Soviet fighters, it was decided to use the plane as a ground-attack aircraft to provide direct air support to ground forces.

The He 51 C-1 variant was launched into full-scale production. These aircraft were notable for their bomb racks, which were able to suspend six 10 kg fragmentation bombs. The bomb racks were mounted under the lower wing panels.

He 51 fighters of early variants were modified by the troops on site, fitted to carry bombs. The experience of combat with the He 51 during strike missions against ground targets had an enormous influence on the future development of the Luftwaffe, particularly on its tactical deployment of the Hs 123 and Ju 87 dive bombers.

A combined total of 725 He 51 fighters were built. 135 aircraft of the ""A"", ""B"", and ""C"" variants were delivered to Spain. When the Civil War was over in April 1939, only 46 He 51s remained in good enough condition for flying.

Spanish He 51s served as light ground-attack aircraft and then as training planes until 1946."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2