Tank, Combat, Full Tracked, 105-mm Gun M1

From WarThunder-Wiki
(Redirected from M1 Abrams)
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The M1 Abrams in the garage.

The Tank, Combat, Full Tracked, 105-mm Gun M1, or just M1 Abrams, is a Rank VI American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

The main purpose, usage and tactics recommendations

General play style

In game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour, thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour to back away from troublesome situations.

As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.

The M1 Abrams also suffers from a raised engine deck- As such, its capacity for “over the shoulder” shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.

Vehicle characteristics

Tactics

If you must advance, advance facing forward after checking for enemies. As long as your armour faces the enemy, you have relative safety. When defending, go hull-down. Make sure there are places to retreat to if needed, and take advantage of the reverse speed and smoke grenades to run from ATGMs. Use the rangefinder when you can, but if the target is moving, you will probably miss. Try to guess based on experience if it comes to it.

The Abrams main strength its its extreme mobility, even by MBT standards. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything except its turret cheeks. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.

A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.

Specific enemies worth noting

  • Most tanks at its Battle rating, due to the rather poor armour.
  • Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance.
  • The T-80B, because of its strong armament and very strong armour. it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun. If a T80B shows any of its side, you can penetrate it there.

Counter-tactics

  • Aim for the big boxy optic, as shrapnel will more often then not go down into the tank.
  • Shoot for the turret ring.
  • Get behind it. Use the raised engine deck to your advantage.
  • Shoot the side of the turret when they turn. Yes, there is composite there, but it's not much. (NOTE: Aim a bit under or behind the smoke grenade launchers. If you aim too forward, you will hit the sloped composite armour cheeks)

Pros and cons

Pros:

  • Very good mobility for its weight.
  • Good chemical protection from composite armour.
  • Turret also has composite armour on the side.
  • Turns very fast, even in neutral steering.
  • Internal armour plating helps with increasing the crew survivability.
  • Very accurate main gun with very good gun stabilizers and good rate of fire.
  • Great forward and reverse speed.
  • Very good acceleration.
  • Blowout panels protect the crew from ammo-racks detonation.
  • Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce everytime.

Cons:

  • Large target
  • The three shells under the gun do NOT have blowout panels, if detonated you will die.
  • No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority.
  • Low APFSDS penetration compared to Challenger 1 and T-64B.
  • Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank.
  • Weakest composite armour compared to Challenger and T-64B.
  • Losing some crew members will prevent you from firing some of your smoke grenades.
  • The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 105 mm M68A1 cannon (55 rounds)
1 x 12.7 mm M2HB machine gun (1,000 rounds)
2 x 7.62 mm M240 machine gun (11,400 rounds)

Main armament

1 x 105 mm M68A1 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), 32.94°/s (Upgraded), 40.0°/s (Prior + Full Crew), 44.24°/s (Prior + Expert Qualif.), 47.06°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.8s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 105 mm M68A1 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), 34.0°/s (Prior + Full Crew), 37.6°/s (Prior + Expert Qualif.), 40.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.8s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 105 mm M68A1 cannon
  • Ammunition Capacity: 55 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), 34.0°/s (Prior + Full Crew), 37.6°/s (Prior + Expert Qualif.), 40.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.8s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
M735 360 355 345 330 321 300 APFSDS 1501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
M393 127 127 127 127 127 127 HESH 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 400 400 400 400 400 400 HEATFS 1173 11 0.0 0.1 1,270 +0° 65° 72° 75°
M774 415 410 405 395 390 385 APFSDS 1508 3.4 N/A N/A N/A +1.5° 76° 77° 78°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
M416 Smoke 730 11 20 5 25 50
Ammo racks

Last updated: 1.77.2.68

Ammo racks of the M1 Abrams.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Comments Recommendations Visual
discrepancy
55 33 (+22) 25 (+30) (+52) (+55) First ammo rack will replenish when not reloading Blowout rack only: 45 (+10) No

Secondary armament

1 x 12.7 mm M2HB machine gun (pintle-mount)
1 x 7.62 mm M240 machine gun (pintle-mount)
1 x 7.62 mm M240 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Composite armour
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 19-38.1 mm (82-83°) Front glacis
31.75* mm (40°), 25.4-38.1 mm (82°) Lower glacis
27.6-30 + 6.35-70.0 mm
25.4 mm Front tip
28.4 mm Rear tip
31.75 mm (5-37°)
12.7 mm (53-54°)
31.75 mm
5 mm Engine grille
Turret 31.75* mm (21-30°)
31.75* mm (30-36°) Gun mantlet
25.4 mm (74-82°) Turret underside
12.7-31.75* mm (30°) 12.7 mm (43-48°)
25.4 mm (80-83°) Turret underside
38.1 mm Front
25.4 mm Rear
12.7 mm Panels
Armour Sides Roof
Cupola 25.4 mm 25.4 mm
Composite armour* Front Sides Rear Roof
Hull Lower glacis:
380 mm Kinetic
600 mm Chemical
N/A N/A N/A
Turret Turret front:
Angles +0-0°:
400 mm Kinetic
650 mm Chemical
Angles +25-25°:
380 mm Kinetic
600 mm Chemical
Gun mantlet:
240 mm Kinetic
450 mm Chemical
31.75 mm sections:
160 mm Kinetic
400 mm Chemical
12.7 mm sections:
80 mm Kinetic
400 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Turret ring is 50.8 + 50.8 mm thick.
  • 19 mm RHA plates are positioned behind the front fuel tanks.
  • 19 mm RHA plates surround the turret rear ammo racks.

Engine & mobility

Weight: 54.4 ton

Max Speed: 80 km/h
Stock

  • Engine Power: 2058 hp @ 3000 rpm
  • Power-to-Weight Ratio: 37.83 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 2533 hp @ 3000 rpm
  • Power-to-Weight Ratio: 46.56 hp/ton
  • Maximum Inclination: 43°
Weight: 54.4 ton

Max Speed: 72 km/h
Stock

  • Engine Power: 1305 hp @ 3000 rpm
  • Power-to-Weight Ratio: 23.99 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1519 hp @ 3000 rpm
  • Power-to-Weight Ratio: 27.92 hp/ton
  • Maximum Inclination: 41°
Weight: 54.4 ton

Max Speed: 72 km/h
Stock

  • Engine Power: 1305 hp @ 3000 rpm
  • Power-to-Weight Ratio: 23.99 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1519 hp @ 3000 rpm
  • Power-to-Weight Ratio: 27.92 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation, combat usage and evolution

Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armour, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armour layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.

The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the licence-built version of the Rheinmetall 120mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.

Screenshots and fan art

Skins and camouflages for the M1 Abrams from live.warthunder.com.

Additional information (links)

[Devblog] M1 Abrams: The Desert Warrior

References


Sidebar

[expand] [collapse] American Tanks [collapse] [expand]

Light Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 6   
  • M1 Abrams
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

us_m1_abrams.png

Icon-country-usa.png M1 Abrams
Nation USA
Type Medium tank
Rank 6
Battle Rating
10.0
10.0
10.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
54,400 kg
119,931 lb
Number of Crew 4
Hull armour thickness
145/62/31.75/31.75 mm
5.71/2.44/1.25/1.25 inches
Statistics
Engine power (stock)
2,058 hp
1,343 hp
1,343 hp
Engine power (upgraded)
2,533 hp
1,519 hp
1,519 hp
HP/ton ratio (stock)
37.83
38.44
24.69
25.08
24.69
25.08
HP/ton ratio (Upgraded)
46.56
47.31
27.92
28.37
27.92
28.37
Max speed
80 km/h
50 mph
72 km/h
45 mph
72 km/h
45 mph
Main Weapon
1 x 105 mm M68A1 Cannon
Ammo stowage 55 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 12.7 mm M2HB Heavy machine gun
Ammo stowage 1,000 rounds
Mount Pintle mount
Vertical guidance -9°/65°
Horizontal guidance -160°/180°
1 x 7.62 mm M240 Machine gun
Ammo stowage 1,400 rounds
Mount Pintle mount
Vertical guidance -9°/65°
Horizontal guidance -77°/135°
1 x 7.62 mm M240 Machine gun
Ammo stowage 10,000 rounds
Mount Coaxial
Economy
Required RP 390,000 RP
Vehicle cost 1,010,000 SL
Crew training cost 290,000 SL
Max repair cost*
14,730 SL
9,800 SL
9,300 SL
Free repair time (Stock)
13d
15d
15d
Free repair time (Upgraded)
4d 09h
5d 05h
5d
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.165.