La-15

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The La-15 in the garage.

The La-15 is a Rank V Soviet jet fighter with a battle rating 8.0. It was introduced in Update 1.39.

The main purpose, usage and tactics recommendations

General play style

Due to it being one of the fastest jets at its battle rating, the La-15 should apply boom and zoom tactics. Gain altitude (and thus energy), and use this energy to execute hit-and-runs on opposing aircraft. Your powerful 23mm NR-23 cannons will help you kill targets in minimal time. Though it is not the worst jet at turning, it suffers from the issue of having incredibly weak wings, and they will likely snap if you attempt to turn fight other jets at high speed. However, if it needs to turn, it can hold its energy for an extended period of time and come out of a turn at a higher speed than most opponents.

Vehicle characteristics

Tactics

The La-15 is the second fastest jet at 8.0, with a top speed of 1,022 KPH achieved at 3000 meters using SPD/TAS. This aircraft has good energy retention, maneuverability and decent armament. When downtiered, rushing is a very good tactic on Korea as no Allied fighter matches your high top speed. Take off from the very back then rush to the enemy airfield. This is a viable tactic because your aircraft is faster than all of them, potentially catching the enemy off-guard for easy kills. It is also possible to cause chaos throughout the enemy team - since all of them would be slow due to climbing, a fast-rushing enemy aircraft would cause them to scatter around and have little space to accelerate.

When uptiered to facing top tier jets, it is best to normally take off from the runway (not to takeoff from the back) and side climb to 3000 meters or so. Do not chase after top tier jets unless you find one without energy and you could take advantage of it otherwise your best bet is to go after 8.0 jets. The La-15's roll rate is good, making it a good aircraft at defensive flying in the right hands. At first, the guns are difficult to lead due to their placement under the fuselage - so if you think you're leading enough, lead a lot more. Despite having good maneuverability, this aircraft should be used as a Boom-And-Zoomer as it's not the best at turn fighting against everything.

Specific enemies worth noting

F-86 Sabre/CL-13A Sabre:

The F-86 Sabre is the one of the main rivals of the La-15 if upteired and facing allied teams. The Sabre can easily out maneuver, out run, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low speed maneuvering fight. Do not try to engage a F-86/CL-13A Sabre in any high speed maneuvers or any high speed dogfighting in general as the Sabre will come out on top. In any low speed manoeuvers, the Sabre will lose to the La-15 in any manoeuvering engagements.

Meteor:

The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being downteired to uptiered. While the La-15 can out run and out climb early variants of the Meteors, the later variants are far harder to out run and out climb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any maneuvering fights with any variant of the Meteor as they will out maneuver you with no issues at all.

Counter-tactics

The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or out run the La-15, as it can break it's wings easily in a dive and in level flight. It's airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight. If you are slower than the La-15, Do not try to climb or use an airbrake, the La-15 has very good energy retention in a climb and it's airbrake is more effective at level flight, so refrain from these types of defensive flying.

Pros and cons

Pros:

  • Cannons have decent rate of fire and punch.
  • Good energy retention.
  • Decent acceleration.
  • Cockpit visibility is above average.
  • Decent maneuverability around 500-700 kph/310-435mph.
  • Good roll rate.
  • good top speed for its rank

Cons:

  • Low top speed for a swept wing jet.
  • Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593mph).
  • Ineffective airbrake.
  • Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.
  • Ammunition is limited, restricted to firing short accurate bursts from close range.
  • Doesn’t take battle damage very well especially to the wings of the aircraft.

Specifications

Armaments

  • 3 x 23 mm NR-23 cannon, chin-mounted (100 rpg = 300 total)

Armour

  • 105 mm Bulletproof glass in cockpit front.
  • 8 mm Steel plate behind the pilot.
  • 6 mm Steel plate in the nose.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Klimov RD-500 jet
  • Takeoff thrust: 1456.1 kgf (Stock), 1609.6 kgf (Upgraded)
  • Mass: 567 kg
Name: Klimov RD-500 jet
  • Takeoff thrust: 1441.5 kgf (Stock), 1530 kgf (Upgraded)
  • Mass: 567 kg
Name: Klimov RD-500 jet
  • Takeoff thrust: 1441.5 kgf (Stock), 1530 kgf (Upgraded)
  • Mass: 567 kg

Stats

Stock
  • Max speed: 999 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 24.0 s
  • Rate of Climb: 25.6 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 1037 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 23.2 s
  • Rate of Climb: 38.4 m/s
  • Takeoff run: 650 m
Stock
  • Max speed: 971 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 25.2 s
  • Rate of Climb: 23.9 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 1022 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 23.5 s
  • Rate of Climb: 31.7 m/s
  • Takeoff run: 650 m
Stock
  • Max speed: 971 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 25.2 s
  • Rate of Climb: 23.9 m/s
  • Takeoff run: 650 m

Upgraded

  • Max speed: 1022 km/h
    • at height: 3,000 m
  • Max altitude: 13,500 m
  • Turn Time: 23.5 s
  • Rate of Climb: 31.7 m/s
  • Takeoff run: 650 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.44
0.88
1.32
1.76
2.2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP


Thrust graph
450
550
650
750
850
950
1050
1150
1250
1350
1450
0
1.2
2.4
3.7
4.9
6.1
7.3
8.5
9.8
11
12.2
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebarThrust

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la-15.png

Icon-country-sov.png La-15
Nation USSR
Design Family Lavochkin La
Type Jet fighter
Fighting style Boom & Zoom
Jet Combat

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2790 kg
Empty Weight + fuel ~3690 kg
Takeoff Weight ~3870 kg
Wing Area ~16 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 1510 kN
WEP Duration infinite
top speed ~1026.00 kph at 3000 m
Climb Rate ~31.70 m/s
Optimal climb velocity ~750.95 kph
Turn Time ~23.50 s
Wing loading (Empty) ~173.00 kg/m²
Characteristics
Empty Weight ~6151 lb
Empty Weight + fuel ~8135 lb
Takeoff Weight ~8532 lb
Wing Area ~174 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 1510 kN
WEP Duration infinite
Top speed ~637.53 mph at 9843 m
Climb Rate 104.00 ft/s
Optimal climb velocity ~466.62 mph
Turn Time 23.50 s
Wing loading (Empty) ~35.43 lb/ft²
Main Weapons
3 x NR-23 100 RPG
Limits
Max Speed limit 945 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~25
Max static -G's ~12
Optimal Velocities
Ailerons <640 kph
Rudder <535 kph
Elevators <630 kph
Radiator >140 kph
Limits
Max Speed limit 587 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~25
Max static -G's ~12
Optimal Velocities
Ailerons <398 mph
Rudder <332 mph
Elevators <391 mph
Radiator >87 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)