J1N1

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General Info

The J1N1 in the garage.

The J1N1 is a Rank I Japanese twin-engine fighter / interceptor with a battle rating of 1.7 (AB), 2.0 (RB), and 2.3 (SB). It was introduced in Update 1.63 "Desert Hunters".

The main purpose, usage and tactics recommendations

General play style

The J1N1 is the first heavy fighter in the Japanese tree. Its low maneuverability means that Boom and Zoom tactics will likely have to be employed, as turn fighting is near impossible.

Compared to its Japanese contemporaries, it is rather unmaneuverable. However, it makes up for this with a high top speed and comparatively heavy cannon armament. Additionally, its quad rear machine guns are more effective than the usual single machine gun turret of heavy fighters at its rank. The J1N1 can carry a pair of 60 kg bombs, which may prove marginally useful against ground forces.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good speed for its rank
  • Effective armament against reserve planes
  • Very low battle rating
  • Can stand a few shots
  • Quad defensive machine gun turret is good at setting tailing aircraft on fire
  • Access to a 20 mm autocannon
  • Can carry 2 x 60kg bombs by default

Cons:

  • Fast rate of fire and low ammo count for the 20mm (60 rounds) means that you will run out of ammo quickly
  • Limited depression for the quad defensive guns (cannot shoot down)
  • Big target
  • Long turn time, turn fighting is not an option

Specification

Armaments

Offensive armaments

  • 1 x 20 mm Type 99 Mk 2 cannon, nose-mounted (60 rpg)
  • 2 x 7.7 mm Type 97 machine gun, nose-mounted (600 rpg = 1,200 total)

Defensive armament

  • 2 x 7.7 mm Type 97 machine gun, 2 x dorsal turret (750 rpg = 3,000 total)

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs

Armour

  • 8.5 mm Steel plate behind the pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 21 14-cylinder radial x2
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial x2
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial x2
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Performance

J1N1/Horsepower graph

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the J1N1 from live.warthunder.com.

Additional information (links)

References


Sidebar

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j1n1_mod11_early.png

Icon-country-jap.png J1N1
Nation Japan
Type Twin-engine fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3930 kg
Empty Weight + fuel ~5543 kg
Takeoff Weight ~6200 kg
Wing Area ~40 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 995 hp
WEP Duration infinite
top speed ~526.00 kph at 5000 m
Climb Rate no data
Optimal climb velocity no data
Turn Time ~24 s
Wing loading (Empty) ~98.25 kg/m²
Characteristics
Empty Weight ~8664 lb
Empty Weight + fuel ~12220 lb
Takeoff Weight ~13668 lb
Wing Area ~430 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 995 hp
WEP Duration infinite
Top speed ~324 mph at 16404 ft
Climb Rate no data
Optimal climb velocity no data
Turn Time ~24 s
Wing loading (Empty) ~20.14 lb/ft²
Main Weapons
1 x Type 99 Mk 2 60 RPG
2 x Type 97 600 RPG
4 x Type 97 750 RPG
Limits
Max Speed limit 680 kph
Gear limit 350 kph
Combat Flaps 390 kph
Max static +G's ~9.5
Max static -G's ~4.5
Optimal Velocities
Ailerons no data
Rudder no data
Elevators no data
Radiator no data
Limits
Max Speed limit 423 mph
Gear lmit 217 mph
Combat Flaps 242 mph
Max static +G's ~9.5
Max static -G's ~4.5
Optimal Velocities
Ailerons no data
Rudder no data
Elevators no data
Radiator no data
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
no data
no data
100% Enginepower no data
WEP Enginepower no data
Compressor settings 2
Optimal Altitude
no data
no data
100% Enginepower no data
WEP Enginepower no data
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)