Difference between pages "B-25J-1" and "AGM-12B Bullpup"

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{{Specs-Card|code=b_25j_1}}
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{{DISPLAYTITLE:{{PAGENAME}}}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the history of the development and combat using of the weaponry and also about it's features.''
 
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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=== Vehicles equipped with this weapon ===
{{break}}
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''Make an air vehicles list on which this weapon is typically installed in our game.''
The '''B-25J-1 Mitchell''' is a Rank II medium bomber {{BR2}} It was introduced in Update 1.29.
 
 
 
Simply put the B-25 is the archetype of the medium bomber.  It has versatile payloads (4 x 500 lb or 3 x 1,000 lb). It is faster than heavy bombers which can achieve over 340 mph in a dive to attack ground targets and as a bonus has offensive armament that allows it to fulfill the role of an air superiority bomber. Defensive guns are provided in form of turrets & gunner stations. The B-25J is quite heavily armed in that regard with seven 12.7 Browning M2 machine guns. In addition this aircraft is durable, however if the aircraft happens to sustain a direct hit to the fuel tank, there is a good chance of a fire followed by an explosion.
 
 
 
When flown properly, the B-25 Mitchell is among the best medium bombers in the game, with one of the most powerful defensive armaments at its tier. If you enjoy strafing ground targets with the B-25, then consider researching the [[PBJ-1H]] with 8 forward facing .50 cal Browning M2 machine guns and a 75 mm cannon or the [[PBJ-1J]] sporting an impressive 12 forward facing Browning M2 machine guns, both of which are Marine versions of the B-25 airframe and possess all the facets that make the B-25 Mitchell such a legendary aircraft.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
''Tell us about the tactical and technical characteristics of the bomb.''
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 420 || ? || 7,500 || 32.9 || ??.? || 4.1 || ??.? || 750
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 7,500 || ??.? || ??.? || ?.? || ?.? || 750
 
|-
 
|}
 
 
 
====Details====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flap
 
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| 580 || 350 || 340 || ~4 || ~2
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 300 || < 270 || < 350 || > 240
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
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=== Effective damage ===
|-
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''Describe the type of damage produced by this type of bomb (high explosive, splash damage...etc...''
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 524 m || 3,000 hp || 3,339 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,700 m || 2,700 hp || 3,005 hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
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=== Comparison with analogues ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Give a comparative description of bombs which have firepower equal to these type of weapons.''
* 9.5 mm Steel plates all throughout cockpit
 
* 8 mm Steel plate behind pilot
 
* 8 mm Steel plate under nose gunner
 
* 9.5 mm Steel plate behind dorsal gunner
 
* 6.35 mm Steel plate behind beam gunners
 
* 38 mm Bulletproof glass in front of tail gunner
 
* 9.5 mm Steel plates in front of tail gunner
 
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Browning M2 (12.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 1 × 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg)
 
* 4 × 12.7 mm Browning M2 machine gun, cheek-mounted (400 rpg - 1,600 total)
 
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|Bombs}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
 
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
 
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
 
* 4 x 250 lb AN-M57 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
* 10 x 100 lb AN-M30A1 bombs + 1000 lb AN-M65A1 bomb (2,000 lb total)
 
* 3 x 1000 lb AN-M65A1 bombs (3,000 lb total)
 
 
 
=== Defensive armament ===
 
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
{{main|Browning M2 (12.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
 
* 1 x 12.7 mm Browning M2 machine gun, nose turret (300 rpg)
 
* 2 x 12.7 mm Browning M2 machine gun, tail turret (600 rpg = 1,200 total)
 
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
 
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turret (250 rpg = 500 total)
 
  
 
== Usage in the battles ==
 
== Usage in the battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base...etc...''
In realistic battles (and arcade to some extent), it is highly recommended to not exclusively bomb strategic bases and in general to not bomb from high altitudes. It was rarely used this way in combat and it makes it very easy for enemy fighters to approach and attack you from your defenseless belly. In addition, the bomber's maximum payload of 3 x 1,000 lb of bombs is not enough to destroy an enemy base in RB, which is useless in regards to decreasing ticket count and, most importantly, does not help your team. Thus, leave base bombing to the British heavy bombers you will likely also encounter on your team, whose payloads vastly outclass yours, and instead - if you wish to help your team as much as possible - use your five nose-mounted Brownings on ground targets. This is not only infinitely more exciting than base bombing, it can also lower the enemy's ticket count drastically, therefore helping your team win. Fly at low altitudes and attack light pillboxes and soft targets with your guns. If you fail to destroy a target, then pitch up and use your turrets to finish it off. Save your bombs for targets your guns cannot kill, such as heavy tanks and heavy pillboxes; the bombsight is very helpful in doing this (something which the dedicated strafing variants such as the [[PBJ-1J]] lack). Make sure to use a fuse timer, 3 seconds should be enough when bombing at treetop level with 1,000 lb bombs.
 
 
 
When strafing, be sure to watch your radar at all times for any incoming enemies so you can adequately prepare for an attack. When being attacked, fly away from the assailant and try to get them on your tail, and manually open fire with your defensive guns, making sure to watch your tracers and adjust fire so they hit the target. Remember that turret guns will jam if fired for a long duration, requiring them to be reloaded, which usually takes almost twenty seconds, during which an attacker will most certainly kill you. If the reticle starts blinking, the guns are very close to jamming, so immediately stop firing and wait for the guns to cool down. Many experienced players will attempt to use utilize the dead zones on your belly and the arcs beyond your twin rudders in their attack. If you find an enemy doing this to you, then switch back to flight view and maneuver so that they are in the firing arcs of your guns again and try as much as possible to keep them out of your dead zones and, essentially, make their attack as difficult as possible. The attacker will then either eventually lose patience and will fly right into your guns, giving you an easy kill, or you'll get a lucky snipe on their aircraft. It is also very advantageous to use the keyboard controls for pitch, roll, and yaw in the gunner view as it will allow you to make small maneuvers while still concentrating on defending yourself, letting you, for example, dodge fire or roll/pitch/yaw and shoot someone in your dead zones. Also, use ''Universal'' belts for your turrets as they will do the most damage to enemies and cause devastating fires.
 
 
 
If you lose tail control for whatever reason, then immediately turn back to the airfield and use combat flaps to keep your nose up. Make a landing by alternating between takeoff and combat flaps and, if needed, landing flaps. Make sure that your speed does not go too low; if you start nosing down with takeoff flaps then do not use landing flaps (unless in an emergency) as you'll lose speed and potentially crash. Instead, engage WEP and wait for your nose to rise. There is no set method to doing this and it takes lots of practice, but making these daring landings is very rewarding. If you lose an engine, '''do not''' engage flaps as you will lose speed, end up in a stall and will die, simply fly straight and slowly make your way back to base, using WEP if needed. If using manual engine controls, close the radiator of the dead engine, feather it, and open the radiator of the working engine to allow you to use WEP all the way back to the airfield without overheating.
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
| Protective Vest
 
| Offensive 12 mm
 
| SBC-25
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| MBC-25
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
| Turret 12 mm
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs (turret)
 
| LBC-25
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
  
 
'''Pros:'''
 
'''Pros:'''
* Can take a beating
+
*
* Strong defensive guns
 
* Versatile bomb load
 
* Decent speed for a bomber
 
* A multi-use aircraft
 
* Forward facing gunner automatically starts firing approx 1,000 m from target, use as range finder
 
* Has forward facing 50 cal MGs which are very useful for strafing
 
  
'''Cons:'''  
+
'''Cons:'''
* Maneuvers stiffly
+
*
* Stiff elevators
 
* Difficult to pull out of a dive
 
* Often the B-25 will catch on fire
 
* No downward-facing defensive armament
 
* If tail control is lost, return to base and land utilizing flaps and engine throttling
 
* Relatively low payload compared to a heavy bomber
 
* Forward facing gunner will automatically fire at approx 1,000 m, alerting your target
 
* Low energy retention; any attacks that require maneuvering will cost speed and/or altitude
 
  
== History ==
+
== Historical part ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be big one, take it into a separate article and add a link to it by using the "main" template. In the end be sure to include references to sources.''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
  
 
== Read also ==
 
== Read also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
* ''reference to the series of the aircraft;''
+
* ''reference to the article about the variant of the cannon/machine gun;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''references to approximate analogues by other nations and research trees.''
''ETC.''-->
+
''ETC.''
* http://forum.warthunder.com/index.php?/topic/22479-b-25j-mitchell-official-thread/
 
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
* ''topic on the official game forum;''
+
* ''topic on the official game forum''
* ''page on aircraft encyclopedia;''
+
* ''page on the Wikipedia''
* ''other literature.''
+
* ''page on aircraft or ground forces encyclopedia''
 +
* ''other literature''
 +
 
 +
{{Template:Missiles}}
  
{{USA bombers}}
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[[Category:Suspended_armaments]]

Revision as of 09:14, 1 January 2019

RANK 4 FRANCE
Somua SM PACK


Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the history of the development and combat using of the weaponry and also about it's features.

Vehicles equipped with this weapon

Make an air vehicles list on which this weapon is typically installed in our game.

General info

Tell us about the tactical and technical characteristics of the bomb.

Effective damage

Describe the type of damage produced by this type of bomb (high explosive, splash damage...etc...

Comparison with analogues

Give a comparative description of bombs which have firepower equal to these type of weapons.

Usage in the battles

Describe situations when you would utilize this bomb in game (vehicle, pillbox, base...etc...

Pros and cons

Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.

Pros:

Cons:

Historical part

Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be big one, take it into a separate article and add a link to it by using the "main" template. In the end be sure to include references to sources.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum
  • page on the Wikipedia
  • page on aircraft or ground forces encyclopedia
  • other literature


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92)
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S
SAM  Roland
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E)
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-7 · PL-8 · TY-90
AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A
AGM  CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR2MR
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M)
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3
ATGM  Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile