Difference between pages "T-10M" and "LeO 451 late"

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{{Specs-Card|code=ussr_t_10m}}
+
{{Specs-Card|code=leo_451_late}}
 +
{{About
 +
| about = French medium bomber '''{{PAGENAME}}'''
 +
| usage = other version
 +
| link = LeO 451 early
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_LeO451Late.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 "Cold Steel"]].
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 
 
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.
 
 
 
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.
 
 
 
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour,  could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.
 
 
 
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).
 
 
 
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.
 
 
 
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.
 
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Cast homogeneous armour (Turret)
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! colspan="8" | Characteristics
 
|-
 
|-
| Hull || 120 mm (57°) ''Front glacis'' <br> 120 mm (49°) ''Lower glacis'' <br> 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' <br> 80 mm (0-64°) ''Middle'' <br> 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' <br /> 60 mm (21°) ''Bottom'' || 30 mm
+
! colspan="8" | ''Stock''
 
|-
 
|-
| Turret || 120-250 mm (26-60°) ''Turret front'' <br> 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! Armour !! Sides !! Roof
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| Cupola || 40 mm || 40 mm
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
|}
 
'''Notes:'''
 
 
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.
 
 
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.-->
 
The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Weight (tons)
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
! colspan="1" | Add-on Armour<br>weight (tons)
+
! rowspan="2" |Max altitude (meters)
! colspan="1" | Max speed (km/h)
+
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
| rowspan="2" | 50.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB)
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|50 (RB/SB)
+
|517||490|| {{Specs|ceiling}} ||28.8||30.0||9.6||5.8||550
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="1" | Mode
+
! colspan="5" | Features
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! Combat flap
|968
+
! Take-off flap
|1192
+
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
|''Realistic/Simulator''
+
| X || X || X || X || X    <!-- ✓ -->
|663
 
|750
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|19.36
 
|23.84
 
|-
 
|''Realistic/Simulator''
 
|13.26
 
|15.00
 
 
|-
 
|-
 
|}
 
|}
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M-62-T2S (122 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="1" | Vertical <br> guidance
+
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="1" | Horizontal <br> guidance
+
! rowspan="2" | Combat flap<br> (km/h)
! rowspan="1" | Stabilizer
+
! colspan="2" | Max Static G
 
|-
 
|-
| colspan="3" | 30 || -4°/+15° || ±180° || Two-plane
+
! +
 +
! -
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| ??? || ??? || ??? || ~?? || ~?
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
{| class="wikitable" style="text-align:center"
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.8 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 10.1 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Ailerons<br>(km/h)
! colspan="1" style="width:4em" |Prior + Full crew
+
! Rudder<br>(km/h)
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Elevators<br>(km/h)
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Radiator<br>(km/h)
 
|-
 
|-
| 20.00 || 17.7 || __.__ || 15.4
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! colspan="3" | Compressor (RB/SB)
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-472 || APCBC || 282 || 276 || 262 || 246 || 230 || 215
+
! colspan="3" | Setting 1
 
|-
 
|-
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35
+
! Optimal altitude
|-
+
! 100% Engine power
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320
+
! WEP Engine power
|-
 
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| ?,??? m || ??? hp || ?,??? hp
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
<!--! colspan="3" | Setting 2
! 50%
 
! 100%
 
 
|-
 
|-
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 204 || +4° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°
+
| ?,??? m || ?,??? hp || ?,??? hp
|-
 
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! colspan="3" | Setting 3
! class="wikitable unsortable" |Ammo<br />Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |10th<br />  rack empty
 
! class="wikitable unsortable" |11th<br />  rack empty
 
! class="wikitable unsortable" |12th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''30''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+3)''<br />27&nbsp;''(+3)'' || 24&nbsp;''(+6)''<br />24&nbsp;''(+6)'' || 20&nbsp;''(+10)''<br />20&nbsp;''(+10)'' || 17&nbsp;''(+13)''<br />17&nbsp;''(+13)'' || 14&nbsp;''(+16)''<br />14&nbsp;''(+16)'' || 11&nbsp;''(+19)''<br />11&nbsp;''(+19)'' || 10&nbsp;''(+20)''<br />10&nbsp;''(+20)'' || 9&nbsp;''(+21)''<br />9&nbsp;''(+21)'' || 7&nbsp;''(+23)''<br />7&nbsp;''(+23)'' || 5&nbsp;''(+25)''<br />5&nbsp;''(+25)'' || 3&nbsp;''(+27)''<br />3&nbsp;''(+27)'' || 1&nbsp;''(+29)''<br />1&nbsp;''(+29)''|| style="text-align:left" | No
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
{{main|KPVT (14.5 mm)}}
+
 
 +
* 12 mm behind the pilot
 +
* 12 mm behind the dorsal gunner
 +
 
 +
[[File:LeO_bomber_001.jpg|400px|thumb|right|A LeO 451 bomber with a fatal engine fire, which can be extremely difficult to extinguish before disintegrating.]]
 +
== Armaments ==
 +
<!--=== Offensive armament ===
 +
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
 
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|G.A.M.Mn 50 (50 kg)|№.1 (100 kg)|№.1 (200 kg)|№.2 (500 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with payload options of:
 +
 
 +
* 16 x 50 kg G.A.M.Mn 50 bombs (800 kg = total)
 +
* 7 x 100 kg №.1 bombs (700 kg = total)
 +
* 1 x 100 kg №.1 bombs + 6 x 200 kg №.1 bombs (1,300 kg = total)
 +
* 2 x 500 kg №.2 bombs + 1 x 100 kg №.1 bombs + 4 x 200 kg №.1 bombs (1,900 kg = total)
 +
 
 +
=== Defensive armament ===
 +
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|MAC 1934 (7.5 mm)|Hispano 404 (20 mm)}}
  
 +
The '''''{{PAGENAME}}''''' is defensively armed with:
 +
 +
* 1 x 20 mm Hispano 404 cannon, dorsal turret (750 RPG)
 +
* 1 x 7.5 mm MAC 1934 machine gun, ventral turret (500 RPG)
 +
 +
== Usage in the battles ==
 +
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
+
! colspan="7" | MEC elements
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Water
! rowspan="1" | Vertical <br> guidance
+
! Type
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 250 (50) || 600 || -5°/+60° || ±180°
+
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
 
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
|}
! rowspan="1" | Fire rate <br> (shots/minute)
+
 
! rowspan="1" | Vertical <br> guidance
+
===Modules===
! rowspan="1" | Horizontal <br> guidance
+
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| IA
 +
|  
 +
|  
 +
|  
 
|-
 
|-
| colspan="4" | 200 (50) || 600 || N/A || N/A
+
| II
 +
|  
 +
|  
 +
|  
 +
|-
 +
| III
 +
|  
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|  
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Pros and cons ===
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the [[Maus]], aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Decent top speed for a heavy tank
+
* Dorsal gunner has large ammunition pool
* Good reverse speed, as with many late Russian heavy tanks
+
* Very manoeuvrable after the payload has been released
* Great stock round
 
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.
 
* Has a two-plane Stabilizer
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked
+
* Prone to engine fires
* Due to the "pike" of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds
 
* Armour has a hard time dealing with modern ammo types and ATGMs
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
=== Development ===
+
[[File:LeO_bomber_002.jpg|400px|thumb|right|A LeO 451 bomber's final moments after a fatal engine fire.]]
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.<ref name="ZalogaIS" />
 
 
 
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breach. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.<ref name="ZalogaIS" />
 
 
 
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.<ref name="ZalogaIS" />
 
 
 
===Usage===
 
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.<ref name="ZalogaIS" />
 
 
 
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.<ref name="ZalogaIS" />
 
 
 
===Decline and discontinuation===
 
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.<ref name="ZalogaIS" /> His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.<ref name="ZalogaIS" />
 
 
 
=== In-game description ===
 
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion.
 
 
 
A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover.
 
 
 
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal.
 
 
 
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.
 
 
 
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== See also ==
+
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
 +
 +
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''page on aircraft encyclopedia;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/devblog/current/801/ [Devblog<nowiki>]</nowiki> Heavy Tank T-10M]
 
 
 
==References==
 
<references>
 
<ref name="ZalogaIS">Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994</ref>
 
</references>
 
  
{{USSR heavy tanks}}
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{{AirManufacturer LeO}}
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{{France bombers}}

Revision as of 18:08, 6 January 2020

RANK 4 FRANCE
Somua SM PACK
LeO 451 late
leo_451_late.png
LeO 451 late
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the French medium bomber LeO 451 late. For other version, see LeO 451 early.

Description

GarageImage LeO 451 late.jpg


The LeO 451 late is a Rank II French bomber with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10500  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
517 490 10500 28.8 30.0 9.6 5.8 550

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 12 mm behind the pilot
  • 12 mm behind the dorsal gunner
A LeO 451 bomber with a fatal engine fire, which can be extremely difficult to extinguish before disintegrating.

Armaments

Suspended armament

The LeO 451 late can be outfitted with payload options of:

  • 16 x 50 kg G.A.M.Mn 50 bombs (800 kg = total)
  • 7 x 100 kg №.1 bombs (700 kg = total)
  • 1 x 100 kg №.1 bombs + 6 x 200 kg №.1 bombs (1,300 kg = total)
  • 2 x 500 kg №.2 bombs + 1 x 100 kg №.1 bombs + 4 x 200 kg №.1 bombs (1,900 kg = total)

Defensive armament

The LeO 451 late is defensively armed with:

  • 1 x 20 mm Hispano 404 cannon, dorsal turret (750 RPG)
  • 1 x 7.5 mm MAC 1934 machine gun, ventral turret (500 RPG)

Usage in the battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
IA
II
III
IV

Pros and cons

Pros:

  • Dorsal gunner has large ammunition pool
  • Very manoeuvrable after the payload has been released

Cons:

  • Prone to engine fires

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

A LeO 451 bomber's final moments after a fatal engine fire.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Lioré et Olivier (SNCASE)
Bombers  LeO 451 early · LeO 451 late

France bombers
Farman  F.222.2 · N.C.223.3
Latécoère  Late 298D
Potez  Potez 633
Liore et Olivier  LeO 451 early · LeO 451 late
Bloch  M.B.174A-3 · M.B.162 · M.B.175T
American  V-156-F · Martin 167-A3 · ▄A-35B · ▄SB2C-5 · B-26C · ▄PBY-5A Late · ▄PB4Y-2
British  Lancaster MR.7