Difference between pages "A28B" and "Charioteer Mk VII"

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{{Specs-Card|code=vampire_fb5_j28b}}
+
{{Specs-Card|code=uk_charioteer_mk_7}}
{{About
 
| about = Swedish jet fighter '''{{PAGENAME}}'''
 
| and
 
| usage = other versions
 
| link-1 = Vampire FB 5
 
| link-2 = Vampire FB 52A
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
 
  
The J28B is an early war jet known as the [[Vampire FB 5]] in the British tech tree. It was ordered in large numbers by the Swedish air force to leap into the jet age. The Vampire family is known for its great dogfighting capabilities, meaning the J28B can comfortably fend off several opponents at once if controlled by a skilful pilot. This aerial performance is given at the cost of engine power.
+
[[File:GarageImage_Charioteer Mk VII.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' (or just ''Charioteer'') is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]] alongside the rest of the initial British Ground Forces Tree. The Charioteer takes the hull of a [[Cromwell V|Cromwell]] and replaces the turret with a larger one mounting the heavy-hitting [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm 20-pdr]] cannon, which can deal with the enemies it faces at Rank IV.
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Survivability and armour ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
The J28B performs well at low altitude where it easily outturns most opponents it faces. Thanks to excellent flaps and air brakes, a pilot aware of his/her energy can fend off anyone that picks a fight. The flaps can be utilised at various speeds to outturn any enemy at any time. It is generally dogfights that the Vampire platform shines. Although the power is lacklustre, a pilot aware of his surroundings and enemies will have no difficulty avoiding incoming enemies. This lack of engine power will, however, cripple the J28B when it comes to acceleration. A Vampire tends to lose a lot of speed when engaged in turning. So gaining it back to defend itself from new targets becomes a hassle. And even if a J28B pilot manages to get his/her speed up, catching a target will be close to impossible with a slow top speed. This lack of power hinders the Vampire in many ways, mostly related to energy. This is why "Vamp" pilots are advised to climb at the beginning of a match, despite the lack of a decent climb rate.
 
  
The J28B performs identically to the Vampire FB 5 which should not come as a surprise. The firepower is what makes them different, however. The J28B is outfitted with the Swedish Akan m/47B (short for "Automatkanon"), which is the Swedish designation of the British Hispano Mk.V, although Even though the calibre and fire rate is the same, the burst mass is larger. This has to do with the Swedish ammunition. The Swedish ammo type contains more TNT and is fully tracer equipped, meaning stealth isn't an option. Despite this downside, the guns perform closer to the American AN/M3 guns instead of the British Hispanos, making the J28B the most effective Vampire in regards to firing. The J28B is also outfitted with several types of anti-tank and ship rockets. Despite lacking the large 1000lb bombs the FB 5 offers, the rockets offer a much different experience compared to the original model. The rockets fire one at a time held on by a Swedish rocket rack, pointing them further down than usual. The average pilot, especially the ones coming from the FB 5, will find this new placement tricky to get used to. But considering the single fire system, a skilled pilot might be able to rack up more destroyed tanks in ground battles compared to the FB 5. If this becomes too sufferable, however, it is recommended to use rocket salvo instead to fire off two rockets at once, for a more traditional feel. It's not worth sacrificing accuracy for efficiency when it comes to rockets.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
''Lacking''. This is the word that comes in mind when thinking about the Charioteer's armour. As if only 63.5 mm of non slopped frontal armour was not enough, the sides of this tank cannot resits HMG fire and turret armour is only 30 mm thick all around. With only 3 crew members inside, any shot to the turret means instant elimination or entering crew replenishment mode. The only things that saves such a weak vehicle from being useless is:
 +
# Its poor ammo load: there is no big ammo rack inside and no round is stocked inside the turret.
 +
# Non-detonating APHE shells: armour (especially turret) is so thin that some APHE rounds just go right through without detonating, incapacitating/damaging only one crew member.
  
 +
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Driver port)
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
! Stock
+
| Hull || 63.5 mm ''Front plate'' <br> 25.4 mm (70°) ''Front glacis'' <br> 57.1 (19°), 25.4 mm (66°) ''Lower glacis'' || 25.4 mm ''Top hull'' <br/> 14 mm ''Lower hull'' || 32 mm ''Top'' <br/> 20 mm (7°) ''Lower'' || 14 mm
| 817 || 792 || rowspan="2" | {{Specs|ceiling}} || 25.0 || 25.7 || 16.1 || 15.1 || rowspan="2" | 650
 
 
|-
 
|-
! Upgraded
+
| Turret || 30 mm (7°) || 30 mm (1-18°) || 30 mm (1°) || 14 mm
| 895 || 855 || 23.5 || 24.0 || 24.4 || 20.0
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
*Suspension wheels and tracks are 20 mm thick.
 +
*The area where the machine gun port would be has an additional 63 mm of armour placed on it.
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp= 852|rbMinHp= 531}}
 +
 +
As said earlier, the {{PAGENAME}} share the hull of a typical Cromwell tank featuring 5 wheels on each side (not like the [[Avenger]] or [[Challenger]], which have the lengthened 6-wheeled chassis). For any experimented British tanker, this tank will be very familiar as it shares the mobility with its predecessors, with maybe a little loss in power due to heavier weight.
 +
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Ordnance QF 20-pounder Mk.I (84 mm)}}
 +
 +
The turret of this vehicle is where every changes happens: encased in this fragile 30 mm RHA box, there is an awesome [[Ordnance QF 20-pounder Mk.I (84 mm)|20 pdr OQF Mk.I]] gun. To carry such a piece, the turret traverse is quite slow so one should have to pre-aim a bit before going around corners, but the fabulous penetration of this gun is worth every deg/sec in slewing rate. Plus, even the stock shells has as much penetration as the [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder's]] APDS shell found on other Rank III tanks, this only gets better with the upgraded APDS shot, which can pierce up to 262 mm of armour at average combat ranges (or a [[Tiger II (H)|Tiger II (H)]]'s UFP at point-blank range !). Another frankly game-changing add-on of this vehicle is its 12 smoke launchers, which can create a smoke screen in seconds, hiding the Charioteer in an arc of about 200°. These smoke launchers are also found on later British tanks, this is a great opportunity to learn high-ranked game play mechanics.
  
==== Details ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="6" | [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm OQF 20-pounder Mk.I]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 25 || -5°/+10° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 10.7 || 14.8 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 10.7 || 12.6 || __.__ || __.__ || __.__
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| || || || || X || X    <!-- ✓ -->
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.1 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! colspan="7" | Limits
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
| Shot Mk.1 || APCBC || 218 || 215 || 203 || 189 || 176 || 163
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9 ||
 
|-
 
|-
| 888 <!--{{Specs|destruction|constructions}}--> ||330 <!--{{Specs|destruction|chassis}}--> || 520 || ___ || 300 || ~10 || ~5
+
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
| Shot Mk.1 || APCBC || 1019 || 9.1 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
| Shell Mk.1 || HE || 1019 || 7.8 || 0.4 || 0.5 || 586 || +0° || 79° || 80° || 81°
 
|-
 
|-
| < 550 || < 600 || < 600 || N/A
+
| Shot Mk.3 || APDS || 1430 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center"
+
! colspan="7" | Smoke characteristic
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
! colspan="3" | Setting 1
+
| 20pdr Shell SS Mk.1 || 650 || 10 || 13 || 5 || 20 || 50
 
|-
 
|-
! Optimal altitude
+
|}
! 100% Engine power
+
 
! WEP Engine power
+
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_Charioteer Mk VII.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] of the Charioteer.]]
 +
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
| 3,000 m || 1,224 hp || N/A
+
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''25''' || 17&nbsp;''(+8)'' || 9&nbsp;''(+16)'' || 1&nbsp;''(+24)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
=== Machine guns ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
* 38 mm Bulletproof glass - Armoured windscreen
+
{{main|L3A1 (7.62 mm)}}
* 12.7 mm Steel - Armour plate behind the pilot's head
 
* 3 mm Steel - Armour plate under the engine
 
  
The J28B has the same armour as the Vampire FB 5 as well as the Italian [[Vampire FB 52A]]. Despite being dangerous in a head-on due to the beefed-up guns, a J28B should never fully commit to a head-on engagement, the bulletproof glass will, however, save the pilot most of the time. The tail section is not easily saved though. The twin-boom makes it twice as likely to hit the traction of control surfaces. This leaves the J28B completely useless usually resulting in abandonment of the aircraft, which should be avoided at all costs.
+
{| class="wikitable" style="text-align:center"
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Akan m/47B (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
* 4 x 20 mm Akan m/47B cannons, chin-mounted (150 rpg = 600 total)
 
 
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|m/49|m/49A|m/51}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
* Without load
 
* 8 x m/49A rockets
 
* 8 x m/51 rockets
 
* 4 x m/49 rockets
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
A J28B pilot should always be aware of his/her speed and altitude, or energy in more advanced terms. To avoid enemies with superior engine power using you as a boom and zoom target, a J28B pilot should use altitude to their advantage. Since the Vampire platform is bad at building up energy, the pilot should store as much energy as possible for when the battle begins. Before engaging targets, it can also be useful to always keep a speed of at least 400 km/h to limit the number of options an enemy has to counterattack. This also helps the J28B to swiftly turn around and begin a dogfight if the opponent commits to one. This playstyle can be applied to every Vampire plane in the game since they perform mostly the same. The J28B has to watch out for [[Ho 229 V3]] players, however, since they can outmatch the J28B in turning. A good way to counter the Horten is to make it bleed speed. Forcing it to turn once or twice and then extending away from the enemy aircraft.
 
 
 
A playstyle close to that of a propeller-driven aircraft can be applied. Where energy is the key to survival. The J28B has quite the firepower compared to the other Vampire models. This can reward players who can safely head-on from a distance and then avoid incoming shots from the enemy. This will usually result in a critical hit or a straight-up destruction if the enemy doesn't avoid as well. The fired rounds are quite deadly and require less guntime compared to the British counterpart. This gives the J28B an overall higher chance of surviving since it can afford to spend less time on each target. A pilot comfortable with his or her aim will easily outsmart opponents and make them think twice before engaging in a dogfight.
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! colspan="7" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
| Fuselage repair
 
|
 
|
 
| Offensive 20 mm
 
|
 
 
|-
 
|-
| II
+
! colspan="7" | ''Coaxial mount''
|
 
| Compressor
 
| Airframe
 
|
 
| m/49A
 
 
|-
 
|-
| III
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
| Wings repair
+
! rowspan="1" | Fire rate <br> (shots/minute)
| Engine
+
! rowspan="1" | Vertical <br> guidance
|
+
! rowspan="1" | Horizontal <br> guidance
| New 20 mm cannons
 
| m/51
 
 
|-
 
|-
| IV
+
| colspan="4" | 4,900 (250) || 500 || N/A || N/A
| G-suit
 
|
 
| Cover
 
|
 
| m/49
 
 
|-
 
|-
 
|}
 
|}
 +
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 +
The Charioteer, as with most western tank destroyer, is fitted with a very powerful gun, has good mobility, but is very lightly armoured. As such, it is best to play with its mobility to evade the enemy until the opportune moment. As it uses the same hull as a Cromwell, the reverse speed is atrocious that can make any withdrawal very hard once discovered by the enemy. It is recommended that the Charioteer be used with the forward movement more often, and back up by rotating the entire vehicle before whistling away since the armour back and front is inadequate to deal with any of the tanks you face at its battle rating.
 +
 +
This is a classical sniper/flanker tank: fast, a good gun but no armour. One should never engage in front line fights since even some close range HMG fire can end your day. The best way to play this tank is to use range and speed as armour, only stopping to take a shot and speed up again. Do not worry about sniping, this canon has been made for that: shells have a very low ballistic trajectory, and keep good penetration values even at distances. When fired at, move into safety while blasting out these smoke cannisters on the move, creating a large smoke wall for the enemy, leaving some space for your allies to manoeuvre without being noticed.
 +
 +
In urban maps, pre-aim before getting around corners since turret sewing rate is slow. One could also use its engine/transmission as an armour when ambushed: quick reaction shots will often "only" ignite the tank without damaging the crew too much, plus, if the shot is missed, you are already in a position to escape swiftly since frontwards speed is good. When zipping past an alley, blast a smoke screen to cover allies from enemy fire while shooting an hasteful shot in the general direction of the enemy. Some enemies will turn their turret in order to protect themselves from flanking only to get shot by allied tanks. Your best weapons in close-range fights are both surprise and speed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
* Great turning and dogfighting capabilities.
+
* Great gun.
* Stronger guns than the British/Italian counterpart.
+
* Very easy stock grind.
* Effective air-brakes that generate lift once deployed.
+
* Good reload speed, very good for a tank with only 3 crew member.
* Decent ammo count.
+
* 20-pdr has access to powerful APDS rounds.
* Easy to land.
+
* Can potentially be played in higher BR games.
 
+
* Very good penetration, even with stock rounds.
 +
* High muzzle velocity.
 +
* Can fill a role of a medium tank for rushing caps.
 +
* Very good gun optics, has a high magnification.
 +
* Very fast due to Cromwell chassis.
 +
* Fast hull traverse speed.
 +
* Has no ammo in the turret, and ammo storage is well spread inside the tank.
 +
* Arguably the best turreted tank destroyer at Rank IV.
 +
* Able to deal a large amount of damage if left unchecked.
 +
* Good smoke screen system.
 +
* Very low risk of fire due to rear mounted transmission and no fuel tanks on the front of the tank.
 
'''Cons:'''
 
'''Cons:'''
* Slow top speed.
+
* As with all Cromwell chassis, reverse speed is awful.
* Poor rate of climb.
+
* Thin, unangled armour.
* Low gun placement forcing pilots to aim higher than usual.
+
* Only 3 crew members, easy crew knock out.
* Weak tail section that often suffers damage from enemy fire.
+
* Low damage with gun due to no explosive fillers.
 +
* Very poor ammo capacity for the co-op Tank Assault mode, forcing you to stay close to Rearm/Repair circle, which can be suicidal depending on the map.
 +
* Poor gun depression and elevation (-5­° to 10°).
 +
* Light armour make you easy target for strafing planes.
 +
* Doesn't have a fire power advantage over British medium/heavy tanks of the rank.
 +
* Unlike other British Rank IV tanks, no stabilization system.
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
The Swedish air force carefully studied what was happening at the Fronts in WWII, and by 1944 it was already obvious that the propeller era was coming to a close. By early 1945, the Swedes had already begun a project to power the Saab J21 with a ramjet. However, it seemed this project would take far too long. By autumn of 1945, the J29 project was also beginning to take shape. But even this project wouldn't take to the skies until 1949, so a foreign design had to do until then.
 
  
The British de Havilland Vampire was one of the first jet-powered fighter planes to enter the market, and Sweden was very interested in this design. In early 1946, Sweden ordered 70 Vampire F Mk 1 models designated J28A, thus becoming one of the first customers of the Vampire. This version was mostly used as practice for the new era of jet-driven aircraft. But the Swedes became fond of the design. So when the export version of the Vampire FB 5 entered the market known as the Mk 50, Sweden was very interested and orders started in 1949. This version was to be known as the J28B or A28B depending on suspended armaments. This version differed from the Mk 1 by having a renewed, rounder tail section, and a lower placed elevator. The engine was upgraded from the RM1 to the RM1A that was now produced by SFA (Svenska flygmotor AB) in Sweden and delivered to de Havilland in Britain for installation. The main armament was also changed from the Hispano Mk II to the more potent Hispano Mk V. By 1952, 310 J28B Vampires had been delivered to Sweden. 12 of these would be rebuilt as a two-seat trainer, known as the J28C-3.
+
===Development===
 +
After World War II, the Western Allies prepared plans to repel a possible invasion by the Soviet Union during the Cold War. Britain called for its Royal Armoured Corps formation to be stationed at West Germany with their tank units. However, due to the low number of the newer [[Centurion Mk 3|Centurion tank]], the armoured corps were to be equipped with the more plentiful [[Cromwell V|Cromwell]] cruiser tank. Due to the deficiency of the Cromwell in the face of the much stronger Soviet tanks, it was required to upgrade the tank with a 20-pounder gun, the same one used on the Centurion at the time. However, the gun mounting required a new turret to accommodate the gun, and the limited space restricted the turret crew to only two crew members. This vehicle with the 20-pounder turret would be known as the '''Charioteer'''.
  
== Media ==
+
===Design===
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
The improvement on the Cromwell focused only on its offensive armaments. Armour was not taken into priority and the turret used very thin armour ranging from 20 to 30 mm thick. Some Charioteers were given additional welded armour over the hull for improved protection. The turret mounted the 84 mm 20-pounder gun with a 7.62 mm Browning machine gun as a coaxial weapon. Smoke dischargers were attached to the left and right of the turret, and a flap on the rear of the turret allow the removal of fired ammunition casings from the turret interior. To mount the larger turret, the turret ring was increased to the limits of the Cromwell's hull width, requiring the turret to have a larger profile to make up the room needed for it. Despite this enlargement, ammunition stowage was limited, the hull machine gunner position was removed to make additional room for the large ammunition, but only allowed 25 rounds to be carried inside the tank. Primary ammunition carried in the tank were high-explosive and armour-piercing discarding-sabot (APDS) rounds.
<!--;Images
 
  
<div><ul>
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The Cromwell tanks were converted to Charioteers at the Robinson & Kershaw Ltd at Dukinfield, Cheshire. The first order was for 630 vehicles in 1951, but the production was cut short at a later time. The first 200 were delivered in March 1953 and another 200 the next year. The total number produced is believed to be around 442 vehicles.
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
</ul></div>
 
  
;Videos-->
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===Service life===
== See also ==
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The Charioteers were assigned to the Royal Armoured Corps unit in the British Territorial Army in West Germany. In practice, the vehicle's three man crew was increased to a fourth additional man due to the restricted visibility inside the tank. The fourth crew member was to act as an external observer like a commander to pick out targets. The high profile turret on the Charioteer was beneficial in providing a good hull down position to fire at the targets. Despite that, the Charioteers never saw combat action in the British forces before being fully replaced by the [[Centurion Mk 3|Centurion]].
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
'''Vampire family'''
 
  
* [[Vampire FB 5]]
+
The surplus vehicles were sold to Austria, Finland, Jordan, and Lebanon. The vehicles saw more action in the Six-Day war in the middle east in the Arab countries surrounding Israel. It is suspected that the Charioteers continue to see action in the many conflicts in the middle east region.
* [[Vampire FB 52A]]
 
  
'''Similar aircraft'''
+
During its service life, the Charioteer saw many upgrades, such as one using an improved 20-pounder which has a fume extractor along the barrel. In Jordanian use, the Charioteer upgraded the turret traverse motors and also allowed a mounting of a .50 caliber machine gun. In 1969, the Charioteer saw an up-gunning with the Royal Ordnance L7 105 mm gun, though only one was produced for trials. This was intended for export, but never saw service.
  
* [[J21RA]]
+
===Survivors===
* [[A21RB]]
+
About six Charioteers exist in intact condition in the world. One is in Austria in the Museum of Military History. Two are in Finland in outdoor display in the Parola tank museum and the Army Academy in Lappeenranta. One is in Israel in the Yad la-Shiryon Museum. Two more are in the United Kingdom, with one normal one in the Bovington Tank Museum and the 105 mm Charioteer variant at the East of England Tank Museum.
* [[R2Y2 Kai V1]]
 
* [[R2Y2 Kai V2]]
 
* [[R2Y2 Kai V3]]
 
* [[Ho 229 V3]]
 
* [[F3D-1]]<!--;Related development
 
* [[?-?? (Family)]]
 
  
;Aircraft of comparable role, configuration and era
+
== Media ==
 +
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_charioteer_mk_7 Charioteer Mk.VII] in Warthunder Live.
  
* Airplane manufacture name [[Airplane name]]-->
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''encyclopedia page on the tank;''
* ''other literature.'' -->
+
* ''other literature.''-->
* [[wikipedia:De_Havilland_Vampire|[Wikipedia] De Havilland Vampire]]
+
* [[Wikipedia:Charioteer_(tank)|[Wikipedia<nowiki>]</nowiki> Charioteer (tank)]]
* [https://aef.se/Flygvapnet/Notiser/J28A,_B,_C_Vampire_notis_2.htm [aef.se<nowiki>]</nowiki> De Havilland Vampire - Flygvapnets första jetflygplan]
 
* [https://svfplhist.home.blog/fpl-28-i-flygvapnet/ [svfplhist.home.blog<nowiki>]</nowiki> - Fpl 28 - I flygvapnet]
 
  
{{AirManufacturer deHavilland}}
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{{Britain tank destroyers}}
{{Sweden jet aircraft}}
 

Revision as of 21:52, 12 March 2020

RANK 4 FRANCE
Somua SM PACK
Charioteer Mk VII
uk_charioteer_mk_7.png
Charioteer Mk VII
AB RB SB
6.0 6.3 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Charioteer Mk VII.jpg


The Tank Medium Gun Charioteer Mk VII (or just Charioteer) is a rank IV British tank destroyer with a battle rating of 6.0 (AB/SB) and 6.3 (RB). It was introduced in Update 1.55 "Royal Armour" alongside the rest of the initial British Ground Forces Tree. The Charioteer takes the hull of a Cromwell and replaces the turret with a larger one mounting the heavy-hitting 84 mm 20-pdr cannon, which can deal with the enemies it faces at Rank IV.

General info

Survivability and armour

Lacking. This is the word that comes in mind when thinking about the Charioteer's armour. As if only 63.5 mm of non slopped frontal armour was not enough, the sides of this tank cannot resits HMG fire and turret armour is only 30 mm thick all around. With only 3 crew members inside, any shot to the turret means instant elimination or entering crew replenishment mode. The only things that saves such a weak vehicle from being useless is:

  1. Its poor ammo load: there is no big ammo rack inside and no round is stocked inside the turret.
  2. Non-detonating APHE shells: armour (especially turret) is so thin that some APHE rounds just go right through without detonating, incapacitating/damaging only one crew member.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Driver port)
Armour Front Sides Rear Roof
Hull 63.5 mm Front plate
25.4 mm (70°) Front glacis
57.1 (19°), 25.4 mm (66°) Lower glacis
25.4 mm Top hull
14 mm Lower hull
32 mm Top
20 mm (7°) Lower
14 mm
Turret 30 mm (7°) 30 mm (1-18°) 30 mm (1°) 14 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • The area where the machine gun port would be has an additional 63 mm of armour placed on it.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 63 4 30 852 1,145 28.4 38.17
Realistic 57 4 531 600 17.7 20

As said earlier, the Charioteer Mk VII share the hull of a typical Cromwell tank featuring 5 wheels on each side (not like the Avenger or Challenger, which have the lengthened 6-wheeled chassis). For any experimented British tanker, this tank will be very familiar as it shares the mobility with its predecessors, with maybe a little loss in power due to heavier weight.

Armaments

Main armament

The turret of this vehicle is where every changes happens: encased in this fragile 30 mm RHA box, there is an awesome 20 pdr OQF Mk.I gun. To carry such a piece, the turret traverse is quite slow so one should have to pre-aim a bit before going around corners, but the fabulous penetration of this gun is worth every deg/sec in slewing rate. Plus, even the stock shells has as much penetration as the QF 17-pounder's APDS shell found on other Rank III tanks, this only gets better with the upgraded APDS shot, which can pierce up to 262 mm of armour at average combat ranges (or a Tiger II (H)'s UFP at point-blank range !). Another frankly game-changing add-on of this vehicle is its 12 smoke launchers, which can create a smoke screen in seconds, hiding the Charioteer in an arc of about 200°. These smoke launchers are also found on later British tanks, this is a great opportunity to learn high-ranked game play mechanics.

84 mm OQF 20-pounder Mk.I
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
25 -5°/+10° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.7 14.8 __.__ __.__ __.__
Realistic 10.7 12.6 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.1 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot Mk.1 APCBC 218 215 203 189 176 163
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.3 APDS 285 283 262 239 218 198
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot Mk.1 APCBC 1019 9.1 N/A N/A N/A +4° 48° 63° 71°
Shell Mk.1 HE 1019 7.8 0.4 0.5 586 +0° 79° 80° 81°
Shot Mk.3 APDS 1430 4.0 N/A N/A N/A +1.5° 75° 78° 80°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
20pdr Shell SS Mk.1 650 10 13 5 20 50
Ammo racks
Ammo racks of the Charioteer.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
25 17 (+8) (+16) (+24) No

Machine guns

Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,900 (250) 500 N/A N/A

Usage in battles

The Charioteer, as with most western tank destroyer, is fitted with a very powerful gun, has good mobility, but is very lightly armoured. As such, it is best to play with its mobility to evade the enemy until the opportune moment. As it uses the same hull as a Cromwell, the reverse speed is atrocious that can make any withdrawal very hard once discovered by the enemy. It is recommended that the Charioteer be used with the forward movement more often, and back up by rotating the entire vehicle before whistling away since the armour back and front is inadequate to deal with any of the tanks you face at its battle rating.

This is a classical sniper/flanker tank: fast, a good gun but no armour. One should never engage in front line fights since even some close range HMG fire can end your day. The best way to play this tank is to use range and speed as armour, only stopping to take a shot and speed up again. Do not worry about sniping, this canon has been made for that: shells have a very low ballistic trajectory, and keep good penetration values even at distances. When fired at, move into safety while blasting out these smoke cannisters on the move, creating a large smoke wall for the enemy, leaving some space for your allies to manoeuvre without being noticed.

In urban maps, pre-aim before getting around corners since turret sewing rate is slow. One could also use its engine/transmission as an armour when ambushed: quick reaction shots will often "only" ignite the tank without damaging the crew too much, plus, if the shot is missed, you are already in a position to escape swiftly since frontwards speed is good. When zipping past an alley, blast a smoke screen to cover allies from enemy fire while shooting an hasteful shot in the general direction of the enemy. Some enemies will turn their turret in order to protect themselves from flanking only to get shot by allied tanks. Your best weapons in close-range fights are both surprise and speed.

Pros and cons

Pros:

  • Great gun.
  • Very easy stock grind.
  • Good reload speed, very good for a tank with only 3 crew member.
  • 20-pdr has access to powerful APDS rounds.
  • Can potentially be played in higher BR games.
  • Very good penetration, even with stock rounds.
  • High muzzle velocity.
  • Can fill a role of a medium tank for rushing caps.
  • Very good gun optics, has a high magnification.
  • Very fast due to Cromwell chassis.
  • Fast hull traverse speed.
  • Has no ammo in the turret, and ammo storage is well spread inside the tank.
  • Arguably the best turreted tank destroyer at Rank IV.
  • Able to deal a large amount of damage if left unchecked.
  • Good smoke screen system.
  • Very low risk of fire due to rear mounted transmission and no fuel tanks on the front of the tank.

Cons:

  • As with all Cromwell chassis, reverse speed is awful.
  • Thin, unangled armour.
  • Only 3 crew members, easy crew knock out.
  • Low damage with gun due to no explosive fillers.
  • Very poor ammo capacity for the co-op Tank Assault mode, forcing you to stay close to Rearm/Repair circle, which can be suicidal depending on the map.
  • Poor gun depression and elevation (-5­° to 10°).
  • Light armour make you easy target for strafing planes.
  • Doesn't have a fire power advantage over British medium/heavy tanks of the rank.
  • Unlike other British Rank IV tanks, no stabilization system.

History

Development

After World War II, the Western Allies prepared plans to repel a possible invasion by the Soviet Union during the Cold War. Britain called for its Royal Armoured Corps formation to be stationed at West Germany with their tank units. However, due to the low number of the newer Centurion tank, the armoured corps were to be equipped with the more plentiful Cromwell cruiser tank. Due to the deficiency of the Cromwell in the face of the much stronger Soviet tanks, it was required to upgrade the tank with a 20-pounder gun, the same one used on the Centurion at the time. However, the gun mounting required a new turret to accommodate the gun, and the limited space restricted the turret crew to only two crew members. This vehicle with the 20-pounder turret would be known as the Charioteer.

Design

The improvement on the Cromwell focused only on its offensive armaments. Armour was not taken into priority and the turret used very thin armour ranging from 20 to 30 mm thick. Some Charioteers were given additional welded armour over the hull for improved protection. The turret mounted the 84 mm 20-pounder gun with a 7.62 mm Browning machine gun as a coaxial weapon. Smoke dischargers were attached to the left and right of the turret, and a flap on the rear of the turret allow the removal of fired ammunition casings from the turret interior. To mount the larger turret, the turret ring was increased to the limits of the Cromwell's hull width, requiring the turret to have a larger profile to make up the room needed for it. Despite this enlargement, ammunition stowage was limited, the hull machine gunner position was removed to make additional room for the large ammunition, but only allowed 25 rounds to be carried inside the tank. Primary ammunition carried in the tank were high-explosive and armour-piercing discarding-sabot (APDS) rounds.

The Cromwell tanks were converted to Charioteers at the Robinson & Kershaw Ltd at Dukinfield, Cheshire. The first order was for 630 vehicles in 1951, but the production was cut short at a later time. The first 200 were delivered in March 1953 and another 200 the next year. The total number produced is believed to be around 442 vehicles.

Service life

The Charioteers were assigned to the Royal Armoured Corps unit in the British Territorial Army in West Germany. In practice, the vehicle's three man crew was increased to a fourth additional man due to the restricted visibility inside the tank. The fourth crew member was to act as an external observer like a commander to pick out targets. The high profile turret on the Charioteer was beneficial in providing a good hull down position to fire at the targets. Despite that, the Charioteers never saw combat action in the British forces before being fully replaced by the Centurion.

The surplus vehicles were sold to Austria, Finland, Jordan, and Lebanon. The vehicles saw more action in the Six-Day war in the middle east in the Arab countries surrounding Israel. It is suspected that the Charioteers continue to see action in the many conflicts in the middle east region.

During its service life, the Charioteer saw many upgrades, such as one using an improved 20-pounder which has a fume extractor along the barrel. In Jordanian use, the Charioteer upgraded the turret traverse motors and also allowed a mounting of a .50 caliber machine gun. In 1969, the Charioteer saw an up-gunning with the Royal Ordnance L7 105 mm gun, though only one was produced for trials. This was intended for export, but never saw service.

Survivors

About six Charioteers exist in intact condition in the world. One is in Austria in the Museum of Military History. Two are in Finland in outdoor display in the Parola tank museum and the Army Academy in Lappeenranta. One is in Israel in the Yad la-Shiryon Museum. Two more are in the United Kingdom, with one normal one in the Bovington Tank Museum and the 105 mm Charioteer variant at the East of England Tank Museum.

Media

Skin and Camouflages for the Charioteer Mk.VII in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2