Difference between pages "KV-2 (1939)" and "Ju 87 G-1"

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{{Specs-Card|code=ussr_kv_2_1939}}
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{{Specs-Card|code=ju-87g_1}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_KV-2(1939).jpg|420px|thumb|left]]
+
 
 +
[[File:GarageImage_Ju87G1.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''KV-2 mod. 1939''' is a Rank III Soviet heavy tank with a battle rating of 5.0 (AB) and 4.3 (RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on in the Soviet heavy tank.
+
The '''Ju 87 G-1''' is a Rank II German attacker with a battle rating of 3.0 (AB/SB) and 2.3 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.17.
 +
 
 +
The differences between the '''G-1''' and '''G-2''' variants are the wing types utilized. The G-1 employs the same wing type as the ''Ju 87 D-3'' while the G-2 instead utilizes the same wing area as the ''Ju 87 D-5'' variant.
  
The KV-2 is a modification of the KV-1 that mounted a 152mm howitzer in order to provide support to infantry against fortified positions. The large heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Its gun is an effective breach weapon, designed against fortifications. Despite effective usage, very few were made, with the majority being lost due to breakdowns.  
+
Regarded highly by famed German ace Hans-Ulrich Rudel, the Ju 87 G is one of the deadliest ground attack aircraft in War Thunder. Building upon the classic "Stuka" design, German engineers fitted a pair of Bordkanone 37mm cannons to early Ju 87 D models, creating a beast. Instead of bombs, this aircraft utilizes its twin synchronized 37mm anti-tank cannons to demolish any armor it faces. Able to fire the German 37mm high velocity armor piercing round, the Ju 87 G is more than a force to be reckoned with. Unfortunately, each cannon only holds 12 rounds of ammunition each, for a total of 12 individual shots. This puts a cap on how much total damage the Ju 87 G can do.
  
The KV-2 is a behemoth of a tank, which players feared due to the mighty punch of its 152 mm round and its distinctive profile. However, these traits also serve as the tank's weaknesses. While the KV-2 can still be an effective force on the battlefield, it is currently out performed by nearly all other Soviet vehicles.  
+
The Ju 87 G's armament, a pair of Bordkanone BK 3,7 cannons, are deadly in all regards. They are able to destroy most ground units and aircraft with a single press of the trigger. Equip air targets or armored targets belt depending on what your target is. The armored targets belt is fairly ineffective against aircraft and the air targets belt does next to nothing to armored ground units.  
  
The KV-2 is incredible sluggish in speed and manoeuvrablility. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. Top speed for the vehicle on flat ground is only about 30 km/h, and accelerating is very slow to get the tank up to this speed. Unless moving forwards at a certain gear, the KV-2 is also very hard to turn on even ground.
+
The Ju 87 G-1 differs from its later counterpart, the [[Ju 87 G-2]] in that it utilizes the earlier D models such as the [[Ju 87 D-3]]. The G-2 model uses the later [[Ju 87D-5]] model.
  
The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. The profile makes concealing the tall heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot have a very high chance of detonating one of these ammunition. At its battle rating and rank, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour.
+
By early 1943 the Luftwaffe, or rather the whole German army at the Eastern Front, faced a critical problem fighting Soviet armored forces. The equipment intended to stop the "Russian steam roller" included a special anti-tank version of the Stuka that appeared in late 1942.
  
The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. Coupled with the heavy turret, it produces a slow turret traverse to get the gun onto target. The turret also presents a narrow gun depression and elevation (-5° and 12° respectively). However, the biggest factors to consider is the ammunition for the 152 mm. Although the vaunted High-Explosive rounds would be the perceived preferred round for the heavy gun, it does not do as well against the typical armour with only 54 mm of shrapnel penetration, requiring a precise hit against the enemy roof or belly armour. Even the other AP rounds, the anti-concrete O-530 and PB-35 APCBC rounds have relatively mediocre penetration for the battle rating. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 meters. After firing, the infamous long reload occur that can take up to 30 seconds even with a full crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2.
+
The first anti-tank variant, the Ju 87G-1, was based on the Ju 87D-3 variant. The main distinction of the G-1 was that it had two containers fitted under the wings to house 37 mm Bordkanone BK 3.7 cannons (an airborne version of the Rheinmetall Flak 18 anti-aircraft gun), with 6 rounds each. The shells were kept in magazines protruding beyond the sides of the container. The long-barrelled anti-aircraft gun brought the tungsten-core sabots to an initial velocity of 1,170 m/s, allowing the gun to be fired at a distance of about 800 m. This was quite sufficient to pierce the rear or upper plating of the T-34 tank.
  
[[File:Armour KV-2 badly angled.png|left|thumbnail|x250px|A surprised and unangled KV-2 with line-of-sight armour thickness. Even in this state the [[7.5 cm KwK 40|KwK 40]] ([[Pz.Kpfw. IV Ausf. F2|Panzer 4]]) will have problems penetrating at ranges >500m]]
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When D-3s were converted to G-1s, the wing-mounted machine guns and the bomb racks were removed. The aircraft's armor was weakened. Unlike those on the standard Ju 87D-3, the radio operator/gunner's station, the fuel tanks in the centre wing section, and the radiator were not armored on the anti-aircraft Stuka.
  
The normal role of a heavy tank is to bring armor and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of this tank and majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-maneuvered on and forced to retreat or be violently removed. Additionally, artillery and aircraft will often force the KV-2 out of positions if not outright destroy it due to the KV's abysmal speed and massive size. Lastly, the KV-2 has no machine gun to deal with air or light armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle.
+
Tests showed that the Ju 87G-1's speed was reduced by 30-40 km/h and its maneuverability was noticeably impaired, which, in addition to its weakened armor and poor defensive armament, made the machine almost a perfect target for fighter attacks. Due to the aircraft's poor longitudinal stability, it was difficult to aim. The BK 3.7 cannon had quite a low rate of fire and a low reliability as far as its automatic equipment was concerned. In fact, for a Ju 87G, success on the battlefield was possible only if it was flown by an experienced pilot and only if enemy anti-aircraft gunners and fighters provided little opposition.
  
This KV-2 behemoth is also lovingly referred to by the following nicknames:
+
However, if operated by an experienced gunner, the Gustav was able to hit the tank's most vulnerable parts, such as its engines, fuel tanks, and ammunition stowage bins. This was the reason why the Ju 87G-1's tests were considered successful, and the military came to the conclusion that the prospect of its use in combat was reasonable, since the situation was hopeless otherwise, as there were no other aircraft anywhere near suitable for fighting tanks.
* "the barn"
 
* "the mountain"
 
* "nuclear death cannon"
 
* "The Tower of Stalin"
 
* "тнe haиd of Sтaliи"
 
* "King of Derp"
 
* "Troll Cannon"
 
* "Fridge"
 
* "The King of Derp"
 
* "Tsar Bomba"
 
  
 +
Production Ju 87D-3s were converted to G-1s on site by the troops. For this conversion, the cannon-housing containers could be easily removed and replaced with standard bomb racks. None of the aircraft had dive flaps, but the brackets to fit them remained. A total of about 40 machines were converted in this fashion.
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
* Rolled homogeneous armour
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 75 mm (31°) ''Front plate'' <br> 70 mm (72°) ''Front glacis'' <br> 25 mm (7-71°) ''Joint plate'' <br> 75 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' <br/> 70 mm (14-57°) ''Bottom'' || 30 mm
 
 
|-
 
|-
| Turret || 75 mm (15-16°) ''Front turret'' <br/> 90 mm (10-20°) ''Gun mantlet'' 90 mm (1-54°) ''Gun mantlet shield'' || 75 mm || 75 mm || 40 mm
+
! colspan="8" | Characteristics
 
|-
 
|-
|}
+
! colspan="8" | ''Stock''
'''Notes:'''
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* With its straight angles the KV-2 can easily be angled in the diamond direction (30°). Improving the line of sight thickness of the chassis to 100mm frontally and 130mm on the side. The turret achieves at 30° up to 90mm of steel, however the turret ring remains a weak point on all angles.
 
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! Weight (tons)
+
! AB
!colspan="1" | Add-on Armor<br>weight (tons)
+
! RB
!colspan="1" | Max speed (km/h)
+
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|rowspan="2" | 52.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 36 (AB)
+
| 360 || 352 || 7,000 || 34.4 || 35.9 || 2.0 || 3.0 || 513
 
|-
 
|-
|34 (RB/SB)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
!colspan="1" | Mode
+
! AB
!Stock
+
! RB
!Upgraded
+
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|''Arcade''
+
| ? || ? || 7,000 || ??.? || ??.? || ?.? || ?.? || 513
|775
 
|954
 
 
|-
 
|-
|''Realistic/Simulator''
+
|}
|531
+
 
|600
+
====Details====
|-
+
{| class="wikitable" style="text-align:center"
!colspan="3" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="5" | Features
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
! Combat flap
|14.79
+
! Take-off flap
|18.21
+
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
|''Realistic/Simulator''
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
|10.13
 
|11.45
 
 
|-
 
|-
 
|}
 
|}
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M-10T (152 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M-10T (152 mm)|152 mm M-10T]]
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="1" | Vertical <br> guidance
+
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="1" | Horizontal <br> guidance
+
! rowspan="2" | Combat flap<br> (km/h)
! rowspan="1" | Stabilizer
+
! colspan="2" | Max Static G
 
|-
 
|-
| colspan="3" | 36 || -8°/+45° || ±180° || N/A
+
! +
 +
! -
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| 730 || 600 || 880 || ~11 || ~5
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
{| class="wikitable" style="text-align:center"
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 3.60 || 4.90 || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 3.60 || 4.20 || _.__ || _.__ || _.__
 
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Ailerons<br>(km/h)
! colspan="1" style="width:4em" |Prior + Full crew
+
! Rudder<br>(km/h)
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Elevators<br>(km/h)
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Radiator<br>(km/h)
 
|-
 
|-
| 43.33 || _.__ || _.__ || _.__
+
| < 270 || < 270 || < 350 || > 250
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Compressor (RB/SB)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! colspan="3" | Setting 1
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| G-530 || AC || 125 || 122 || 112 || 101 || 91 || 82
+
! Optimal altitude
|-
+
! 100% Engine power
| OF-530 || HE || 54 || 54 || 54 || 54 || 54 || 54
+
! WEP Engine power
 
|-
 
|-
| PB-35 || APCBC || 132 || 130 || 124 || 118 || 112 || 107
+
| 4,000 m || 1,180 hp || 1,390 hp
 
|-
 
|-
|}
+
<!--! colspan="3" | Setting 2
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Optimal altitude
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 100% Engine power
! rowspan="2" |Velocity <br /> in m/s
+
! WEP Engine power
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| ?,??? m || ?,??? hp || ?,??? hp
! 50%
 
! 100%
 
 
|-
 
|-
| G-530 || AC || 530 || 40 || 1.5 || 15 || 5,100 || +4° || 48° || 63° || 71°
+
! colspan="3" | Setting 3
|-
 
| OF-530 || HE || 530 || 40 || 0.1 || 0.5 || 6,860 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
| PB-35 || APCBC || 436 || 51 || 1.5 || 15 || 6,510 || +4° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
* '''G-530''' (AC)<br> The "Anti-Concrete" round has the same speed as the HE shell with decent amount of penetration for nearly all [[:Category:3rd rank ground vehicles|era III]] tanks. In ranges greater than 1000m, the OF-530 shell should be loaded to effectively deal with any vehicle including heavy tanks. Compared to the PB-35, it has much greater speed, improving long range accuracy.
+
=== Survivability and armour ===
* '''OF-530''' (HE)<br>The "High-explosive" shell requires careful aim as despite its infamous power, a solid hit on the front of an enemy tank would not necessarily defeat the enemy. One must preferably aim beneath tanks or below the gun mantlets to sneak into thinly armoured portions such as the roof or belly armour.
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* '''PB-35''' (APCBC)<br> The shell with the most penetration on all ranges and the one with the worst accuracy, given due its abysmal slow velocity of 436 m/s (975 mph). Thus it is not advised to be used, except in close range combat.
+
* 4 mm Steel - Under engine plate
 +
* 4 mm Steel - Cockpit tub
 +
* 4 mm Steel - Rear gunner plate
 +
* 4 mm Steel - Rear glass plates
 +
* 8 mm Steel - Behind pilot's chair
 +
* 8 mm Steel - Headrest
 +
* 50 mm Bulletproof Glass
  
===== [[Ammo racks|Ammo racks]] =====
+
== Armaments ==
[[File:Ammoracks KV-2(1939).png|right|thumbnail|x250px|[[Ammo Racks|Ammo rack]] of KV-2 (1939).]]
+
=== Offensive armament ===
{| class="wikitable sortable" style="text-align:center"
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
|-
+
{{main|BK 3,7 (37 mm)}}
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''36''' || 32&nbsp;''(+4)'' || 27&nbsp;''(+9)'' || 20&nbsp;''(+16)'' || 1&nbsp;''(+35)'' || style="text-align:center" | Yes
 
|-
 
|}
 
  
Turret empty: 27 (+9)
+
The Ju 87 G-1 is armed with:
  
== Usage in the battles ==
+
* 2 x 37 mm BK 3,7 cannons, wing-mounted (12 rpg = 24 total)
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The old peek-a-boom tactics, and staying behind others is still the best method for employing this "heavy tank". Roll forward, take the shot, and then pull back for the over half-minute reload time, and then repeat. Close range brawling a bad idea due to certain characteristics on the tank. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. It is recommended to have a work with a squad mate or other friendly tanks to cover the KV-2 during the reloading phase.
 
  
Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. As such, pretty much all tanks at its battle rating should be taken account of. Rely on always getting the first shot off, else the enemy tank is more than likely to destroy the KV-2.
+
<!--=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 +
-->
 +
=== Defensive armament ===
 +
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|MG 81 (7.92)}}
  
Another type of vehicles to worry about are the very small tanks like the [[Light Tank M22 Locust|M22 ''Locust'']] and the [[ASU-57]] as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2.
+
The Ju 87 G-1 can defend itself with:
  
===Arcade battles===
+
* 2 x 7.92 mm MG 81 machine gun, dorsal turret (1,000 rpg = 2,000 total)
In '''Arcade''', the target lead indicator make the slow, but long range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Always conduct attacks via "Peek-a-boo" tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload.
 
  
One must be conscious and use the map terrain to their advantage. On more open maps like [[Karelia]] and [[Carpathians]], the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. However, one could can hang back and snipe unsuspecting and immobile targets, while at range most return fire would more then likely bounce off the armour. However, be wary of more penetrating guns like the 75 mm on the [[Pz.Kpfw. V Ausf. D|Panther]] and the 76 mm on the [[Medium Tank M4A3 (76) W HVSS Sherman|M4 Shermans]] that easily piece the front turret armour.  
+
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. However, enemy tanks in close-range will also have an easier time penetrating the KV-2 front armour, or flanking around while reloading the gun. In these cases, [[Situational Awareness|situational awareness]] and friendly support is the key to victory and ''survival'' of the KV-2 in the smaller maps.
+
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
===Realistic/Simulator battle===
+
===Modules===
'''Realistic''' and '''Simulator''' modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore.
+
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
| Offensive 37 mm
 +
|-
 +
| II
 +
| Compressor
 +
| Airframe
 +
| Turret 7 mm
 +
|-
 +
| III
 +
| Wing Repair, Engine
 +
|
 +
| New 37 mm Cannons
 +
|-
 +
| IV
 +
| Engine Injection
 +
| Cover
 +
| New 7 mm MGs (turret)
 +
|-
 +
|}
  
The most important thing in these game modes, due to the lack of target markers, is vision. The binoculars are the greatest assets. Keep the turret in a well angled position while scouting for targets with the binoculars or normal eyesight.
+
Unlocking the 37 mm belts is a must for this aircraft. The default belt is a mix of HE and AP rounds, resulting in only half of the trigger pull hitting what you want. Instead of staggering the rounds one trigger pull is HE one trigger pull is AP, it is mixed. After that, it matters not which way the Stuka pilot researches his or her modules.  
  
Since the usual fighting ranges exceed 600 m, getting hits without aim assistance with the howitzer are rare. Though close-range fighting can fix this, close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 anti-concrete rounds for the follow-up. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. If the enemy tank still remains after the OF-530 shell, the next loading G-530 AC shell can follow through the same ballistic path and destroy the enemy via a penetration.
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
===Counter-tactics===
+
'''Pros:'''
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Of course after the KV-2 has fired, a window of opportunity and hope will open up. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or the tank will be alerted and counter-attack.
+
* Impressive turn rate at high speeds.
 
+
* Powerful cannons, light pillboxes and medium, light, and heavy tanks will find that four shells (or two clicks of a mouse) will destroy them.
'''Shooting''': Targets should be the gunner (right side) to stop the loading process and the loader to reduce loading time. If shooting APHE shells, two penetrating hits will often take out the gun breach as well, stopping the reload and return fire ability entirely. The easiest way of performing these hits is via the turret ring which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in a one-shot destruction. If that is not the case the gunner, commander, cannon breech, loader, and ammunition  and turret ring will be damaged or wounded.
+
* Good defensive turret.
 
+
* Armor around the pilot, gunner, and engine.
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.
+
* Able to be used in different roles (attacker, support fighter, etc.).
 
 
===Modules===
 
"Parts" and "FPE" should be the first target for unlocking. While the mobility of the KV-2 is quite bad, the turret traverse and accuracy is worse. Thus "Turret Drive", "Adjustment of Fire" and "Elevation Mechanism" should be prioritized after the first set of upgrades. The "PB-35" shell unlock can be ignored as it is only a marginal upgrade compared with the GF-530 stock shell.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Huge howitzer, dealing high damage with incredible force
 
* Fear factor, the sight of this behemoth tends to send smaller tanks fleeing in terror
 
* Acceptable armour, especially for its rank
 
* Able to destroy higher rank tanks
 
* Bouncy hull and turret, the chassis may effectively absorb shots as well
 
* Many experienced tank drivers would dread the characteristic, map-echoing sound of the 152 mm howitzer being fired 
 
* As is the case with all Russian 152 mm armed tanks, the KV-2 can one shot any tank or tank destroyer in the game with a single HE shell to the turret or rear hull.
 
* Has the armour of the KV-1 which will stop most Pz.III and Pre-[[T-34-57]] shots
 
 
'''Cons:'''
 
'''Cons:'''
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter.
+
* Lacks any frontal offensive machine guns/cannons whatsoever, making engagement with a fighter difficult.
* Slow rotation speed of the turret means that flank attacks are difficult to respond to.
+
* Very little cannon ammo.
* Tall turret is very vulnerable from the side and difficult to hide.
+
* Very slow.
* If more than 19 rounds loaded ammo racks in the side of the turret means that most penetrating shots to the side of the turret are lethal.
+
* Vulnerable to damage.
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks
+
* Incredibly slow roll rate, especially at high speeds.
* Driver's view port is a juicy weak spot, easily exploitable by experienced players
+
* Bad high altitude performance.
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights
+
* Inability to equip bombs or rockets.
* Large silhouette
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
===Development===
+
By 1942, the need for a new ground attack aircraft was ever present. The aging Ju 87 was proving to be obsolete, and the new Henschel Hs 129 was underpowered and ill protected. Hans-Ulrich Rudel, a Stuka ace, proposed a pair of 37 mm cannons be added to a Ju 87 D. Thus, the "Kanonenvogel" or "cannon-bird" was born. The Ju 87 G was most famously piloted by Rudel himself, who destroyed a countless amount of Soviet equipment with it. Hans-Ulrich Rudel was the only person to be awarded the Knight's Cross of the Iron Cross with Golden Oak Leaves, Swords and Diamonds, one of Germany's highest awards. The highest-scoring ace of World War II, Erich Hartmann, also held the Knight's Cross of the Iron Cross with Oak Leaves, Swords and Diamonds – but his Oak Leaves were not gold). Rudel survived the war and his input was used to create the A-10 Thunderbolt attack aircraft.  
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.
 
 
 
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by an tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45 ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 ZiS-5|KV-1]]''' model.
 
 
 
===KV-2===
 
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made, and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was too turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 ft. tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light, and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.
 
 
 
===Combat usage===
 
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weapons that could destroy these tanks aside from 88 mm Flak guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Division for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed.
 
 
 
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk.  These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July.  <ref name="3rdMechKursk"> [http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 Link, open at your own discretion!] Source provided by‎ user [[User:Stalins Organ|Stalins Organ]]. US Army Center for Strategy and Force Evaluation - detailed day-day analysis of formation strengths at Kursk - both sides.  12mb PDF download </ref>
 
 
 
===Survivors===
 
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
=== Camouflages ===
 
[http://live.warthunder.com/feed/camouflages/?q=%23kv2 Camouflages and skins for the KV-2 from live.warthunder.com]
 
**[http://live.warthunder.com/post/144587/  '''"Sticker bomb / Grafitti theme"''' by ''Ayy_Lmao'']
 
**[http://live.warthunder.com/post/43080/ '''Pravda school - Girls & Panzers''' by ''Swift_Wind'']
 
**[http://live.warthunder.com/post/24027/ '''"captured KV-2 Skin, non historic"''' by ''JoKeR_BvB09'']
 
=== Videos ===
 
* [https://www.youtube.com/watch?v=JrUAG3eBQ0Q Humorous Closed Beta footage: "'''War Thunder Tanks GOTY'''" by ''phontomen'']
 
* [https://www.youtube.com/watch?v=ezJ7MKKcR3c Game play: "'''War Thunder - The Tower of Stalin, the Czar of Slaughter...The KV-2 King of Derp!'''" by ''BaronVonGamez'']
 
* [https://www.youtube.com/watch?v=wR6pH0-4P5U Kill compilation: "'''KV-2 Master Race'''" by ''The Iron Armenian aka G.I. Haigs'']
 
* [https://www.youtube.com/watch?v=wbSl8KDsQCo Trickshot: "'''KV-2 vs. He 51 (War Thunder)'''" by ''Triton Games'']
 
 
 
==References==
 
<references />
 
  
 
== Read also ==
 
== Read also ==
* [http://forum.warthunder.com/index.php?/topic/75395-kv-2-questions-information-gameplay/ "KV-2 - Questions, Information, Gameplay" Official forum topic]
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
* [http://www.militaryfactory.com/armor/detail.asp?armor_id=210 MilitaryFactory.com on the KV-2 (Klimenti Voroshilov)]
+
* ''reference to the series of the aircraft;''
* [http://www.warhistoryonline.com/war-articles/history-tanks-russias-kv-2.html WarHistoryOnline.com: "History of Tanks: Russia’s KV-2"]
+
* ''links to approximate analogues of other nations and research trees.''
* [http://www.wwiivehicles.com/soviet-union/vehicle/heavy-tank/kv-2-heavy-tank.asp WWIIVehicles.com (Wikipedia of sorts for ww2 tech) KV-2 page]
+
<!--''ETC.''-->
* [http://www.panzer-archiv.de/kampfpanzer/sowjetunion/kv-2/kv-2.htm (German/Deutsch) Panzer-Archive.de über die KW-2]
 
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR heavy tanks}}
+
{{Germany bombers}}

Revision as of 00:29, 15 November 2018

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
ju-87g_1.png
Ju 87 G-1
AB RB SB
2.0 1.3 2.7
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Ju 87 G-1.jpg


The Ju 87 G-1 is a Rank II German attacker with a battle rating of 3.0 (AB/SB) and 2.3 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.17.

The differences between the G-1 and G-2 variants are the wing types utilized. The G-1 employs the same wing type as the Ju 87 D-3 while the G-2 instead utilizes the same wing area as the Ju 87 D-5 variant.

Regarded highly by famed German ace Hans-Ulrich Rudel, the Ju 87 G is one of the deadliest ground attack aircraft in War Thunder. Building upon the classic "Stuka" design, German engineers fitted a pair of Bordkanone 37mm cannons to early Ju 87 D models, creating a beast. Instead of bombs, this aircraft utilizes its twin synchronized 37mm anti-tank cannons to demolish any armor it faces. Able to fire the German 37mm high velocity armor piercing round, the Ju 87 G is more than a force to be reckoned with. Unfortunately, each cannon only holds 12 rounds of ammunition each, for a total of 12 individual shots. This puts a cap on how much total damage the Ju 87 G can do.

The Ju 87 G's armament, a pair of Bordkanone BK 3,7 cannons, are deadly in all regards. They are able to destroy most ground units and aircraft with a single press of the trigger. Equip air targets or armored targets belt depending on what your target is. The armored targets belt is fairly ineffective against aircraft and the air targets belt does next to nothing to armored ground units.

The Ju 87 G-1 differs from its later counterpart, the Ju 87 G-2 in that it utilizes the earlier D models such as the Ju 87 D-3. The G-2 model uses the later Ju 87D-5 model.

By early 1943 the Luftwaffe, or rather the whole German army at the Eastern Front, faced a critical problem fighting Soviet armored forces. The equipment intended to stop the "Russian steam roller" included a special anti-tank version of the Stuka that appeared in late 1942.

The first anti-tank variant, the Ju 87G-1, was based on the Ju 87D-3 variant. The main distinction of the G-1 was that it had two containers fitted under the wings to house 37 mm Bordkanone BK 3.7 cannons (an airborne version of the Rheinmetall Flak 18 anti-aircraft gun), with 6 rounds each. The shells were kept in magazines protruding beyond the sides of the container. The long-barrelled anti-aircraft gun brought the tungsten-core sabots to an initial velocity of 1,170 m/s, allowing the gun to be fired at a distance of about 800 m. This was quite sufficient to pierce the rear or upper plating of the T-34 tank.

When D-3s were converted to G-1s, the wing-mounted machine guns and the bomb racks were removed. The aircraft's armor was weakened. Unlike those on the standard Ju 87D-3, the radio operator/gunner's station, the fuel tanks in the centre wing section, and the radiator were not armored on the anti-aircraft Stuka.

Tests showed that the Ju 87G-1's speed was reduced by 30-40 km/h and its maneuverability was noticeably impaired, which, in addition to its weakened armor and poor defensive armament, made the machine almost a perfect target for fighter attacks. Due to the aircraft's poor longitudinal stability, it was difficult to aim. The BK 3.7 cannon had quite a low rate of fire and a low reliability as far as its automatic equipment was concerned. In fact, for a Ju 87G, success on the battlefield was possible only if it was flown by an experienced pilot and only if enemy anti-aircraft gunners and fighters provided little opposition.

However, if operated by an experienced gunner, the Gustav was able to hit the tank's most vulnerable parts, such as its engines, fuel tanks, and ammunition stowage bins. This was the reason why the Ju 87G-1's tests were considered successful, and the military came to the conclusion that the prospect of its use in combat was reasonable, since the situation was hopeless otherwise, as there were no other aircraft anywhere near suitable for fighting tanks.

Production Ju 87D-3s were converted to G-1s on site by the troops. For this conversion, the cannon-housing containers could be easily removed and replaced with standard bomb racks. None of the aircraft had dive flaps, but the brackets to fit them remained. A total of about 40 machines were converted in this fashion.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
360 352 7,000 34.4 35.9 2.0 3.0 513
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 7,000  ??.?  ??.?  ?.?  ?.? 513

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
730 600 880 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 270 < 270 < 350 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,180 hp 1,390 hp

Survivability and armour

  • 4 mm Steel - Under engine plate
  • 4 mm Steel - Cockpit tub
  • 4 mm Steel - Rear gunner plate
  • 4 mm Steel - Rear glass plates
  • 8 mm Steel - Behind pilot's chair
  • 8 mm Steel - Headrest
  • 50 mm Bulletproof Glass

Armaments

Offensive armament

Main article: BK 3,7 (37 mm)

The Ju 87 G-1 is armed with:

  • 2 x 37 mm BK 3,7 cannons, wing-mounted (12 rpg = 24 total)

Defensive armament

Main article: MG 81 (7.92)

The Ju 87 G-1 can defend itself with:

  • 2 x 7.92 mm MG 81 machine gun, dorsal turret (1,000 rpg = 2,000 total)

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 37 mm
II Compressor Airframe Turret 7 mm
III Wing Repair, Engine New 37 mm Cannons
IV Engine Injection Cover New 7 mm MGs (turret)

Unlocking the 37 mm belts is a must for this aircraft. The default belt is a mix of HE and AP rounds, resulting in only half of the trigger pull hitting what you want. Instead of staggering the rounds one trigger pull is HE one trigger pull is AP, it is mixed. After that, it matters not which way the Stuka pilot researches his or her modules.

Pros and cons

Pros:

  • Impressive turn rate at high speeds.
  • Powerful cannons, light pillboxes and medium, light, and heavy tanks will find that four shells (or two clicks of a mouse) will destroy them.
  • Good defensive turret.
  • Armor around the pilot, gunner, and engine.
  • Able to be used in different roles (attacker, support fighter, etc.).

Cons:

  • Lacks any frontal offensive machine guns/cannons whatsoever, making engagement with a fighter difficult.
  • Very little cannon ammo.
  • Very slow.
  • Vulnerable to damage.
  • Incredibly slow roll rate, especially at high speeds.
  • Bad high altitude performance.
  • Inability to equip bombs or rockets.

History

By 1942, the need for a new ground attack aircraft was ever present. The aging Ju 87 was proving to be obsolete, and the new Henschel Hs 129 was underpowered and ill protected. Hans-Ulrich Rudel, a Stuka ace, proposed a pair of 37 mm cannons be added to a Ju 87 D. Thus, the "Kanonenvogel" or "cannon-bird" was born. The Ju 87 G was most famously piloted by Rudel himself, who destroyed a countless amount of Soviet equipment with it. Hans-Ulrich Rudel was the only person to be awarded the Knight's Cross of the Iron Cross with Golden Oak Leaves, Swords and Diamonds, one of Germany's highest awards. The highest-scoring ace of World War II, Erich Hartmann, also held the Knight's Cross of the Iron Cross with Oak Leaves, Swords and Diamonds – but his Oak Leaves were not gold). Rudel survived the war and his input was used to create the A-10 Thunderbolt attack aircraft.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic