Difference between pages "B6N1 Model 11" and "Köln F220"

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(Pros and cons: Corrected typo)
 
(Usage in battles: Added modules)
 
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{{Specs-Card|code=b6n1}}
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{{Specs-Card|code=germ_frigate_koln}}
 +
{{About
 +
| about = German frigate '''{{PAGENAME}}'''
 +
| usage = the light cruiser
 +
| link = Köln
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German frigate {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
 
 
It is the sucsessor to the B5N, and if you liked the [[B5N2]], you will LOVE the {{PAGENAME}}. Simply put, the B6N is a faster, more well defended B5N, and it will prove useful in a combat situation.
 
 
 
[[File:War Thunder - In battle 7 8 2020 12 32 55 PM (2).png|thumb|The B6N1 in flight]]
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
Great rudder responsiveness, good roll rate, and surprisingly good energy retention! The {{PAGENAME}} is capable of turnfighting with its humble frontal machine gun, and if they get on your 6, your turrets will offer some protection.
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 445 || 428 || rowspan="2" | {{Specs|ceiling}} || 21.4 || 22.3 || 7.7 || 7.7 || rowspan="2" | 270
 
|-
 
! Upgraded
 
| 484 || 464 || 20.8 || 21.0 || 15.3 || 11.1
 
|-
 
|}
 
 
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 380 || 380 || 280 || ~11 || ~3
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 300 || < 300 || < 310 || > 300
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
The B5N2 does not sport any armour protection, so it is particularly vulnerable to damage of the critical components and fires.
 
  
== Armaments ==
+
=== Mobility ===
=== Offensive armament ===
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 97 navy (7.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
== Armament ==
 +
=== Primary armament ===
 +
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
* 1 x 7.7 mm Type 97 navy machine gun, wing-mounted (400 rpg)
+
=== Secondary armament ===
 +
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
Choose your rounds wisely. The Stealth belt is a great pick because it has two incendiary bullets, and lots of armour-piercing rounds. Universal is a great pick if you need a tracer or two to guide your shots. Don't use the Tracers belt, it won't do much. Default isn't really good, the ball bullets hinder performance.
+
=== Anti-aircraft armament ===
 +
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
=== Suspended armament ===
+
=== Torpedo armament ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model 2 (835 kg)|Type 91 Model 3 (850 kg)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
=== Special armament ===
 
+
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
* 6 x 60 kg Navy Type 97 Number 6 bombs (360 kg total)
 
* 2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)
 
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
 
* 1 x 835 kg Type 91 Model 2 torpedo
 
* 1 x 850 kg Type 91 Model 3 torpedo
 
 
 
The 800 kg bomb will destroy 1 base, it's a good pick for maps with few ground targets! The 250 kg bombs are great for destroying pillboxes and tanks, but you can only have two of them. Make sure to use a slight dive when bombing and use the bombsight for increased accuracy! The 6 x 60 kg bombs are a great option for this plane. Since they weigh so little, you can be super accurate with these bombs, just aim the crosshair where you want the bomb to drop, and pull up. No need for a bomb sight!!! Use these bombs for light targets such as AAA, Vehicles, Armoured Cars, Artillery, Howitzers, Machine Guns, and Bridges. The torpedoes are not really useful for this plane in air battles, as ships only spawn in pacific maps, and this plane is at too low of a BR to be put in a Pacific Theater battle.
 
 
 
=== Defensive armament ===
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Type 92 (7.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
 
* 1 x 7.7 mm Type 92 machine gun, dorsal turret (679 rpg)
 
* 1 x 7.7 mm Type 92 machine gun, ventral turret (679 rpg)
 
 
 
The Type 92 turrets are absolutely horrible at dealing with higher BR planes, but it works wonders on biplanes. You will often face certain biplanes at this BR, and since they are slow, you can often get good shots on them. Use the Default belt and shoot into the engine to start an inextinguishable engine fire. This works quite often with the Default belt. The AP-T round is a good pick if you aren't a good gunner, because the extra tracers will scare the enemy off. Most biplanes don't want to get too close when they see a wave of tracers appear from your turrets.
 
 
 
[[File:War Thunder - In battle 7 8 2020 12 34 25 PM (2).png|thumb|The B6N1 diving on an unsuspecting target]]
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil !! Water !! Type
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|}
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Flight performance
+
! Seakeeping
! Survivability
+
! colspan="2" | Unsinkability
! colspan="3" | Weaponry
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Dry-Docking
| Radiator
+
| Tool Set
 +
|
 +
|
 
|
 
|
| Offensive 7 mm
 
 
|
 
|
| 17 3/4 in (mod45)
 
 
|-
 
|-
 
| II
 
| II
 +
| Rudder Replacement
 +
| Fire Protection System
 +
| Smokescreen
 
|
 
|
| Compressor
+
| Auxiliary Armament Targeting
| Airframe
 
 
|
 
|
| Turret 7 mm
 
| Improved torpedo
 
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Propeller Replacement
| Engine
+
| Shrapnel Protection
|
+
| Ventilation
| New 7 mm MGs
+
| Improved Rangefinder
|
+
| Primary Armament Targeting
| 12 in (mod30)
+
| Depth Charges
 
|-
 
|-
 
| IV
 
| IV
|
+
| Engine Maintenance
| Engine injection
+
| New Pumps
| Cover
+
| Ammo Wetting
|
+
| 100 mm OPF F4 PFHE
| New 7 mm MGs (turret)
+
| 40 mm HE-T-PF
| 14 in (mod35)
+
| Rocket Launcher
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Regular Japanese navy torpedo bomber armaments
 
* Decent manoeuvrability for a bomber
 
* High top speed for a torpedo bomber
 
* Has offensive capabilities
 
* Great engine power, produces 1660 hp, and an extra 200 HP on takeoff!
 
* When bullets are shot from the turrets into the enemy fighter's engine, it will almost always start a fire!
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* Single 7.7 mm in the left wing
 
* Turrets are all too familiar, poor fire rate, bad belts, jams quickly
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
An excellent replacement for the Nakajima B5N in the role of on-board torpedo aircraft, the B6N Tenzan entered service very late, after more than two years of testing. Named JILL in the Allied code, this large single-engine plane appeared as a prototype in spring 1941. The first tests revealed serious steering stability problems. Subsequently, there were difficulties in developing the engine and the need to reinforce the landing gear. After 133 units of the first version of the B6N1 were built, the second production model began to be delivered towards the end of 1943. A total of 1,268 units were built.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->[[File:War Thunder - In battle 7 8 2020 12 40 12 PM (2).png|thumb|The B6N1 using its turrets to damage the Peashooter]]
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Vehicles of the same family
 
 
 
* [[B6N2 Model 12]]
 
* [[B6N2a Model 12Ko]]
 
 
 
;Similar aircraft of comparable role, size, and configuration
 
 
 
* [[TBF-1C]] ''Avenger''
 
* [[SBD-3]] ''Dauntless''
 
* [[B17A]] & [[B17B]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the ship;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [https://forum.warthunder.com/index.php?/topic/421216-nakajima-b6n-tenzan-improved-torpedo-bomber/&ct=1594313939 <nowiki>[Forum]</nowiki> Nakajima B6N Tenzan: Improved Torpedo Bomber]
 
  
{{AirManufacturer Nakajima}}
+
{{Germany frigates}}
{{Japan bombers}}
 

Revision as of 22:02, 10 July 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Köln
germ_frigate_koln.png
Köln
AB RB SB
4.3 4.3 4.3
Class:
Research:320 000 Specs-Card-Exp.png
Purchase:860 000 Specs-Card-Lion.png
Show in game
This page is about the German frigate Köln F220. For the light cruiser, see Köln.

Description

GarageImage Köln F220.jpg


The Köln-class, Köln F220 is a rank V German frigate with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set
II Rudder Replacement Fire Protection System Smokescreen Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Ammo Wetting 100 mm OPF F4 PFHE 40 mm HE-T-PF Rocket Launcher

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Germany frigates
  Kriegsmarine
K-class  K2
  Bundesmarine
Köln-class  Köln · Lübeck
  Volksmarine
Pr. 50  Karl Marx