A6M2 mod. 11

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A6M2 mod. 11 in the garage.

The A6M2 mod. 11 is a Rank II Japanese fighter with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.39.

The main purpose, usage and tactics recommendations

General play style

The "Zero" is almost the ideal dogfighter. Very good turn times and two 20mm cannons make this aircraft a frightful foe. Use your superior turn time and better overall maneuverability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armor to lighten the aircraft (achieving it's amazing maneuverability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.

Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in RB/SB. It is slower compared to most of the opposition, thus be mindful of what is around you.

Landing and runway maneuverability is good, but with no tail hook you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120kph (90mph), landing flaps and gear down approach a moving carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90kph/60mph).

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Aside from Biplanes (and the Ki-27), has the best turn time and maneuverability.
  • Low stall speed.
  • Powerful cannons.
  • Small target.
  • Air spawn on sea maps.

Cons:

  • Moderately slow
  • No armour or pilot protection (just the metal shell)
  • A lot of bars in the cockpit
  • No tail hook. Later A6Ms fix this
  • Not very good in dives
  • Guns easily over heat
  • Fires extremely likely. Most common death is being set alight and burning down.
  • Low cannon ammunition count.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Type 99 Mk 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Water
  • Max power: 763 hp (Stock), 938 hp (Upgraded)
  • Takeoff power: 875 hp (Stock), 1050 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Water
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Water
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg

Stats

Stock
  • Max speed: 487 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.9 s
  • Rate of Climb: 10.1 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 532 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 16.7 s
  • Rate of Climb: 20.9 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 476 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.1 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 476 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.1 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.

Screenshots and fan art

Skins and camouflages for the A6M2 series from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] Japan Aircraft [collapse] [expand]

IJNAF Fighters
   Rank 1   
   Rank 2   
  • A6M2 mod. 11
   Rank 4   
   Rank 5   
IJAAF Fighters
IJAAF Twin-engine Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
IJNAF Attackers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Bombers
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

a6m2_mod11.png

Icon-country-jap.png A6M2 mod. 11
Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1849 kg
Empty Weight + fuel ~2250 kg
Takeoff Weight ~2421 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 820 hp
WEP Duration infinite
top speed ~532.98 kph at 4400 m
Climb Rate ~13.33 m/s
Optimal climb velocity ~280.99 kph
Turn Time ~20.15 s
Wing loading (Empty) ~82.00 kg/m²
Characteristics
Empty Weight ~4075 lb
Empty Weight + fuel ~4960 lb
Takeoff Weight ~5337 lb
Wing Area ~242 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 820 hp
WEP Duration infinite
Top speed ~331.18 mph at 14436 m
Climb Rate 43.73 ft/s
Optimal climb velocity ~174.60 mph
Turn Time 20.15 s
Wing loading (Empty) ~16.79 lb/ft²
Main Weapons
2 x Type 99 Mk 1 60 RPG
2 x Type 97 680 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Limits
Max Speed limit 660 kph
Gear lmit 310 kph
Combat Flaps 510 kph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >220 kph
Limits
Max Speed limit 410 mph
Gear lmit 193 mph
Combat Flaps 317 mph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >137 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3360 m
11024 ft
100% Enginepower 935 hp
WEP Enginepower 1055 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)