Difference between revisions of "AMX-10RC"

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(Pros and cons: Added some pros and cons, as well as modified some existing.)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
===Modules===
 
===Modules===
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'''Pros:'''
 
'''Pros:'''
  
* 105 mm gun is on par with the medium tanks of its rank,  Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with [[T95E1]]
+
* 105 mm gun is on par with the medium tanks of its rank,  Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the [[T95E1]].
 
* Good top speed similar to one of a light tank, great for scouting the enemy team
 
* Good top speed similar to one of a light tank, great for scouting the enemy team
 +
* Access to thermal optics at a lower battle rating than most nations, in long range maps this is great for spotting enemies before they spot you and spotting concealed enemies.
 +
* Immune to heavy machine guns to the front, and, beyond 100 meters, to the sides.
 +
* Access to the scouting ability, great for a support role.
 +
* Hydropneumatic suspension, helps manage those ridgelines, to expose as little of the vehicle as possible.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour much as with all armoured cars, though its modules can still prevent hull break from ATGM with some luck
+
* Thin armour much as with most armoured cars, very vulnerable to SPAAGs and aircrafts, as well as tanks with autocannons and high caliber shells, the latter can and will cause an hullbreak, instantly destroying the vehicle.
* Gun is not stabilized, so before sniping it may need to stop.
+
* Gun is not stabilized, so before sniping it will need to stop and it will take a long time for the gun to settle. Furthermore, that means it is very vulnerable in city or other close quarters maps, as well as when caught in the open while moving.
 +
* Lack of any heavier machine gun than 7.62mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets.
 +
* Poor acceleration and offroad capabilities, it will very rarely, if at all, reach its top speed in realistic and simulator battles.
  
 
== History ==
 
== History ==

Revision as of 02:09, 2 December 2019

RANK 5 FRANCE
Somua SM PACK
fr_amx_10rc.png
AMX-10RC
AB RB SB
8.3 8.3 8.3
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-10RC.jpg


The AMX-10RC is a Rank VI French tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The grouping of the crew members is very close together, meaning that APFSDS at this battle ratting will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.

Mobility

The AMX-10 boasts decent mobility when not upgraded. When upgraded the AMX-10 can compete with the Centaro, and other light tanks it might encounter.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.


Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive O-FUM-PH-105 F3
II Suspension Brake System FPE Adjustment of Fire OFL 105 F3 Airstrike
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Improved optics

Pros and cons

Pros:

  • 105 mm gun is on par with the medium tanks of its rank, Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1.
  • Good top speed similar to one of a light tank, great for scouting the enemy team
  • Access to thermal optics at a lower battle rating than most nations, in long range maps this is great for spotting enemies before they spot you and spotting concealed enemies.
  • Immune to heavy machine guns to the front, and, beyond 100 meters, to the sides.
  • Access to the scouting ability, great for a support role.
  • Hydropneumatic suspension, helps manage those ridgelines, to expose as little of the vehicle as possible.

Cons:

  • Thin armour much as with most armoured cars, very vulnerable to SPAAGs and aircrafts, as well as tanks with autocannons and high caliber shells, the latter can and will cause an hullbreak, instantly destroying the vehicle.
  • Gun is not stabilized, so before sniping it will need to stop and it will take a long time for the gun to settle. Furthermore, that means it is very vulnerable in city or other close quarters maps, as well as when caught in the open while moving.
  • Lack of any heavier machine gun than 7.62mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets.
  • Poor acceleration and offroad capabilities, it will very rarely, if at all, reach its top speed in realistic and simulator battles.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Skin and Camouflages for the AMX-10RC in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2